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Posted (edited)

hallo .. i post this code becaouse more ppls on my msn need this code.. and i search for this on forum and i dont have fount them..

 

Index: java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java	(revision 4443)
+++ java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
@@ -289,7 +289,7 @@
	// Character Character SQL String Definitions:
	private static final String INSERT_CHARACTER = "INSERT INTO characters (account_name,charId,char_name,level,maxHp,curHp,maxCp,curCp,maxMp,curMp,face,hairStyle,hairColor,sex,exp,sp,karma,fame,pvpkills,pkkills,clanid,race,classid,deletetime,cancraft,title,title_color,accesslevel,online,isin7sdungeon,clan_privs,wantspeace,base_class,newbie,nobless,power_grade,createTime) values (?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)";
	private static final String UPDATE_CHARACTER = "UPDATE characters SET level=?,maxHp=?,curHp=?,maxCp=?,curCp=?,maxMp=?,curMp=?,face=?,hairStyle=?,hairColor=?,sex=?,heading=?,x=?,y=?,z=?,exp=?,expBeforeDeath=?,sp=?,karma=?,fame=?,pvpkills=?,pkkills=?,clanid=?,race=?,classid=?,deletetime=?,title=?,title_color=?,accesslevel=?,online=?,isin7sdungeon=?,clan_privs=?,wantspeace=?,base_class=?,onlinetime=?,punish_level=?,punish_timer=?,newbie=?,nobless=?,power_grade=?,subpledge=?,lvl_joined_academy=?,apprentice=?,sponsor=?,varka_ketra_ally=?,clan_join_expiry_time=?,clan_create_expiry_time=?,char_name=?,death_penalty_level=?,bookmarkslot=?,vitality_points=?,language=? WHERE charId=?";
-	private static final String RESTORE_CHARACTER = "SELECT account_name, charId, char_name, level, maxHp, curHp, maxCp, curCp, maxMp, curMp, face, hairStyle, hairColor, sex, heading, x, y, z, exp, expBeforeDeath, sp, karma, fame, pvpkills, pkkills, clanid, race, classid, deletetime, cancraft, title, title_color, accesslevel, online, char_slot, lastAccess, clan_privs, wantspeace, base_class, onlinetime, isin7sdungeon, punish_level, punish_timer, newbie, nobless, power_grade, subpledge, lvl_joined_academy, apprentice, sponsor, varka_ketra_ally,clan_join_expiry_time,clan_create_expiry_time,death_penalty_level,bookmarkslot,vitality_points,createTime,language FROM characters WHERE charId=?";
+	private static final String RESTORE_CHARACTER = "SELECT account_name, aio, charId, char_name, level, maxHp, curHp, maxCp, curCp, maxMp, curMp, face, hairStyle, hairColor, sex, heading, x, y, z, exp, expBeforeDeath, sp, karma, fame, pvpkills, pkkills, clanid, race, classid, deletetime, cancraft, title, title_color, accesslevel, online, char_slot, lastAccess, clan_privs, wantspeace, base_class, onlinetime, isin7sdungeon, punish_level, punish_timer, newbie, nobless, power_grade, subpledge, lvl_joined_academy, apprentice, sponsor, varka_ketra_ally,clan_join_expiry_time,clan_create_expiry_time,death_penalty_level,bookmarkslot,vitality_points,createTime,language FROM characters WHERE charId=?";

	// Character Teleport Bookmark:
	private static final String INSERT_TP_BOOKMARK = "INSERT INTO character_tpbookmark (charId,Id,x,y,z,icon,tag,name) values (?,?,?,?,?,?,?,?)";
@@ -7163,6 +7163,7 @@
				player.setOnlineTime(rset.getLong("onlinetime"));
				player.setNewbie(rset.getInt("newbie"));
				player.setNoble(rset.getInt("nobless")==1);
+				player.setAIO(rset.getInt("aio") == 1);

				player.setClanJoinExpiryTime(rset.getLong("clan_join_expiry_time"));
				if (player.getClanJoinExpiryTime() < System.currentTimeMillis())
@@ -15095,4 +15096,16 @@
		// Maintain = 1
		return 0;
	}
+	
+	private boolean _AOIBuffer = false;
+	
+	public void setAIO(boolean aio)
+	{
+		_AOIBuffer = aio;
+	}
+	
+	public boolean isAIO()
+	{
+		return _AOIBuffer;
+	}
}

Index: data/scripts/handlers/MasterHandler.java
===================================================================
--- data/scripts/handlers/MasterHandler.java	(revision 7689)
+++ data/scripts/handlers/MasterHandler.java	(working copy)
@@ -30,6 +30,7 @@
import handlers.actionhandlers.L2SummonAction;
import handlers.actionhandlers.L2SummonActionShift;
import handlers.actionhandlers.L2TrapAction;
+import handlers.admincommandhandlers.AdminAIO;
import handlers.admincommandhandlers.AdminAdmin;
import handlers.admincommandhandlers.AdminAnnouncements;
import handlers.admincommandhandlers.AdminBBS;
@@ -297,6 +298,7 @@

	private static void loadAdminHandlers()
	{
+		AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminAIO());
		AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminAdmin());
		AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminAnnouncements());
		AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminBan());
Index: data/scripts/handlers/admincommandhandlers/AdminAIO.java
===================================================================
--- data/scripts/handlers/admincommandhandlers/AdminAIO.java	(revision 0)
+++ data/scripts/handlers/admincommandhandlers/AdminAIO.java	(revision 0)
@@ -0,0 +1,266 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package handlers.admincommandhandlers;
+
+import java.sql.Connection;
+import java.sql.PreparedStatement;
+import java.util.logging.Level;
+import java.util.logging.Logger;
+
+import com.l2jserver.L2DatabaseFactory;
+import com.l2jserver.gameserver.datatables.SkillTable;
+import com.l2jserver.gameserver.handler.IAdminCommandHandler;
+import com.l2jserver.gameserver.model.L2Object;
+import com.l2jserver.gameserver.model.L2Skill;
+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+
+public class AdminAIO implements IAdminCommandHandler
+{
+	private static Logger _log = Logger.getLogger(AdminAIO.class.getName());
+	
+	private static final String[] ADMIN_COMMANDS = { "admin_addaio", "admin_removeaio" };
+	
+	public boolean useAdminCommand(String command, L2PcInstance activeChar)
+	{
+		if (command.startsWith("admin_addaio"))
+		{
+			L2Object target = activeChar.getTarget();
+			L2PcInstance player = null;
+			if (target == null)
+			{
+				return false;
+			}
+			
+			if (target instanceof L2PcInstance)
+			{
+				player = (L2PcInstance) target;
+			}
+			else
+			{
+				return false;
+			}
+			
+			if (!player.isAIO())
+			{
+				player.setAIO(true);
+				System.out.println(player.getObjectId());
+				handleAIOadd(player);
+				activeChar.sendMessage("You gave AIO Status to: " + target.getName());
+				player.sendMessage("You are an AIO now, Congratulations!");
+				_log.fine("[GM]" + activeChar.getName() + " gave AIO Status to " + player.getName() + "( " + player.getObjectId() + " ).");
+				Connection con = null;
+				try
+				{
+					con = L2DatabaseFactory.getInstance().getConnection();
+					
+					PreparedStatement statement = con.prepareStatement("UPDATE characters SET aio = 1 WHERE charId = ?");
+					statement.setInt(1, player.getObjectId());
+					statement.execute();
+					statement.close();
+				}
+				catch (Exception e)
+				{
+					_log.log(Level.WARNING, "Could not set AIO stats of char:", e);
+				}
+				finally
+				{
+					L2DatabaseFactory.close(con);
+				}
+			}
+			else
+			{
+				activeChar.sendMessage(target.getName() + ": Already have AIO Stats.");
+			}
+		}
+		else if (command.startsWith("admin_removeaio"))
+		{
+			L2Object target = activeChar.getTarget();
+			L2PcInstance player = null;
+			
+			if (target == null)
+			{
+				return false;
+			}
+			
+			if (target instanceof L2PcInstance)
+			{
+				player = (L2PcInstance) target;
+			}
+			else
+			{
+				return false;
+			}
+			
+			if (player.isAIO())
+			{
+				player.setAIO(false);
+				handleAIOremove(player);
+				activeChar.sendMessage(target.getName() + " has lost the AIO Status.");
+				player.sendMessage("You are no longer an AIO.");
+				_log.fine("[GM]" + activeChar.getName() + " removed AIO Status from " + player.getName() + "( " + player.getObjectId() + " ).");
+				
+				Connection con = null;
+				try
+				{
+					con = L2DatabaseFactory.getInstance().getConnection();
+					
+					PreparedStatement statement = con.prepareStatement("UPDATE characters SET aio = 0 WHERE charId = ?");
+					statement.setInt(1, player.getObjectId());
+					statement.execute();
+					statement.close();
+				}
+				catch (Exception e)
+				{
+					_log.log(Level.WARNING, "Could not set AIO status on char:", e);
+				}
+				finally
+				{
+					L2DatabaseFactory.close(con);
+				}
+			}
+			else
+			{
+				activeChar.sendMessage(target.getName() + ": Doesn't have AIO Status.");
+			}
+		}
+		return true;
+	}
+	
+	public void handleAIOadd(L2PcInstance player)
+	{
+		player.addSkill(SkillTable.getInstance().getInfo(5491, 1), true); //Decrease Bow/Crossbow Atk. Spd.
+		player.addSkill(SkillTable.getInstance().getInfo(58, 55), true);//Elemental Heal
+		player.addSkill(SkillTable.getInstance().getInfo(141, 3), true);//Weapon Mastery
+		player.addSkill(SkillTable.getInstance().getInfo(142, 5), true);//Armor Mastery
+		player.addSkill(SkillTable.getInstance().getInfo(163, 1), true);//Spellcraft
+		player.addSkill(SkillTable.getInstance().getInfo(164, 3), true);//Quick Recycle
+		player.addSkill(SkillTable.getInstance().getInfo(213, 8), true);//Boost Mana
+		player.addSkill(SkillTable.getInstance().getInfo(214, 1), true);//Mana Recovery
+		player.addSkill(SkillTable.getInstance().getInfo(228, 3), true);//Fast Spell Casting
+		player.addSkill(SkillTable.getInstance().getInfo(229, 7), true);//Fast Mana Recovery
+		player.addSkill(SkillTable.getInstance().getInfo(234, 41), true);//Robe Mastery
+		player.addSkill(SkillTable.getInstance().getInfo(235, 41), true);//Robe Mastery
+		player.addSkill(SkillTable.getInstance().getInfo(244, 3), true);//Armor Mastery
+		player.addSkill(SkillTable.getInstance().getInfo(249, 42), true);//Weapon Mastery
+		player.addSkill(SkillTable.getInstance().getInfo(264, 1), true);//Song of Earth
+		player.addSkill(SkillTable.getInstance().getInfo(265, 1), true);//Song of Life
+		player.addSkill(SkillTable.getInstance().getInfo(266, 1), true);//Song of Water
+		player.addSkill(SkillTable.getInstance().getInfo(267, 1), true);//Song of Warding
+		player.addSkill(SkillTable.getInstance().getInfo(268, 1), true);//Song of Wind
+		player.addSkill(SkillTable.getInstance().getInfo(269, 1), true);//Song of Hunter
+		player.addSkill(SkillTable.getInstance().getInfo(270, 1), true);//Song of Invocation
+		player.addSkill(SkillTable.getInstance().getInfo(271, 1), true);//Dance of the Warrior
+		player.addSkill(SkillTable.getInstance().getInfo(272, 1), true);//Dance of Inspiration
+		player.addSkill(SkillTable.getInstance().getInfo(273, 1), true);//Dance of the Mystic
+		player.addSkill(SkillTable.getInstance().getInfo(274, 1), true);//Dance of Fire
+		player.addSkill(SkillTable.getInstance().getInfo(275, 1), true);//Dance of Fury
+		player.addSkill(SkillTable.getInstance().getInfo(276, 1), true);//Dance of Concentration
+		player.addSkill(SkillTable.getInstance().getInfo(277, 1), true);//Dance of Light
+		player.addSkill(SkillTable.getInstance().getInfo(285, 27), true);//Higher Mana Gain
+		player.addSkill(SkillTable.getInstance().getInfo(304, 1), true);//Song of Vitality
+		player.addSkill(SkillTable.getInstance().getInfo(305, 1), true);//Song of Vengeance
+		player.addSkill(SkillTable.getInstance().getInfo(306, 1), true);//Song of Flame Guard
+		player.addSkill(SkillTable.getInstance().getInfo(307, 1), true);//Dance of Aqua Guard
+		player.addSkill(SkillTable.getInstance().getInfo(308, 1), true);//Song of Storm Guard
+		player.addSkill(SkillTable.getInstance().getInfo(309, 1), true);//Dance of Earth Guard
+		player.addSkill(SkillTable.getInstance().getInfo(310, 1), true);//Dance of the Vampire
+		player.addSkill(SkillTable.getInstance().getInfo(311, 1), true);//Dance of Protection
+		player.addSkill(SkillTable.getInstance().getInfo(329, 1), true);//Health
+		player.addSkill(SkillTable.getInstance().getInfo(331, 1), true);//Skill Mastery
+		player.addSkill(SkillTable.getInstance().getInfo(349, 1), true);//Song of Renewal
+		player.addSkill(SkillTable.getInstance().getInfo(363, 1), true);//Song of Meditation
+		player.addSkill(SkillTable.getInstance().getInfo(364, 1), true);//Song of Champion
+		player.addSkill(SkillTable.getInstance().getInfo(365, 1), true);//Siren's Dance
+		player.addSkill(SkillTable.getInstance().getInfo(366, 1), true);//Dance of Shadows
+		player.addSkill(SkillTable.getInstance().getInfo(367, 1), true);//Dance of Medusa
+		player.addSkill(SkillTable.getInstance().getInfo(437, 1), true);//Song of Silence
+		player.addSkill(SkillTable.getInstance().getInfo(1011, 18), true);//Heal
+		player.addSkill(SkillTable.getInstance().getInfo(1013, 32), true);//Recharge
+		player.addSkill(SkillTable.getInstance().getInfo(1016, 9), true);//Resurrection
+		player.addSkill(SkillTable.getInstance().getInfo(1027, 15), true);//Group Heal
+		player.addSkill(SkillTable.getInstance().getInfo(1032, 3), true);//Invigor
+		player.addSkill(SkillTable.getInstance().getInfo(1035, 4), true);//Mental Shield
+		player.addSkill(SkillTable.getInstance().getInfo(1036, 2), true);//Magic Barrier
+		player.addSkill(SkillTable.getInstance().getInfo(1040, 3), true);//Shield
+		player.addSkill(SkillTable.getInstance().getInfo(1044, 3), true);//Regeneration
+		player.addSkill(SkillTable.getInstance().getInfo(1045, 6), true);//Blessed Body
+		player.addSkill(SkillTable.getInstance().getInfo(1047, 4), true);//Mana Regeneration
+		player.addSkill(SkillTable.getInstance().getInfo(1048, 6), true);//Blessed Soul
+		player.addSkill(SkillTable.getInstance().getInfo(1059, 3), true);//Empower
+		player.addSkill(SkillTable.getInstance().getInfo(1062, 2), true);//Berserker Spirit
+		player.addSkill(SkillTable.getInstance().getInfo(1068, 3), true);//Might
+		player.addSkill(SkillTable.getInstance().getInfo(1069, 42), true);//Sleep
+		player.addSkill(SkillTable.getInstance().getInfo(1077, 3), true);//Focus
+		player.addSkill(SkillTable.getInstance().getInfo(1078, 6), true);//Concentration
+		player.addSkill(SkillTable.getInstance().getInfo(1085, 3), true);//Acumen
+		player.addSkill(SkillTable.getInstance().getInfo(1086, 2), true);//Haste
+		player.addSkill(SkillTable.getInstance().getInfo(1087, 3), true);//Agility
+		player.addSkill(SkillTable.getInstance().getInfo(1126, 6), true);//Servitor Recharge
+		player.addSkill(SkillTable.getInstance().getInfo(1127, 12), true);//Servitor Heal
+		player.addSkill(SkillTable.getInstance().getInfo(1204, 2), true);//Wind Walk
+		player.addSkill(SkillTable.getInstance().getInfo(1217, 33), true);//Greater Heal
+		player.addSkill(SkillTable.getInstance().getInfo(1218, 33), true);//Greater Battle Heal
+		player.addSkill(SkillTable.getInstance().getInfo(1219, 33), true);//Greater Group Heal
+		player.addSkill(SkillTable.getInstance().getInfo(1240, 3), true);//Guidance
+		player.addSkill(SkillTable.getInstance().getInfo(1242, 3), true);//Death Whisper
+		player.addSkill(SkillTable.getInstance().getInfo(1243, 6), true);//Bless Shield
+		player.addSkill(SkillTable.getInstance().getInfo(1254, 6), true);//Mass Resurrection
+		player.addSkill(SkillTable.getInstance().getInfo(1257, 3), true);//Decrease Weight
+		player.addSkill(SkillTable.getInstance().getInfo(1258, 4), true);//Restore Life
+		player.addSkill(SkillTable.getInstance().getInfo(1259, 4), true);//Resist Shock
+		player.addSkill(SkillTable.getInstance().getInfo(1268, 4), true);//Vampiric Rage
+		player.addSkill(SkillTable.getInstance().getInfo(1303, 2), true);//Wild Magic
+		player.addSkill(SkillTable.getInstance().getInfo(1304, 3), true);//Advanced Block
+		player.addSkill(SkillTable.getInstance().getInfo(1311, 6), true);//Body of Avatar
+		player.addSkill(SkillTable.getInstance().getInfo(1323, 1), true);//Noblesse Blessing
+		player.addSkill(SkillTable.getInstance().getInfo(1355, 1), true);//Prophecy of Water
+		player.addSkill(SkillTable.getInstance().getInfo(1356, 1), true);//Prophecy of Fire
+		player.addSkill(SkillTable.getInstance().getInfo(1357, 1), true);//Prophecy of Wind
+		player.addSkill(SkillTable.getInstance().getInfo(1363, 1), true);//Chant of Victory
+		player.addSkill(SkillTable.getInstance().getInfo(1388, 3), true);//Greater Might
+		player.addSkill(SkillTable.getInstance().getInfo(1389, 3), true);//Greater Shield
+		player.addSkill(SkillTable.getInstance().getInfo(1425, 1), true);//Purification Field
+		player.addSkill(SkillTable.getInstance().getInfo(4699, 12), true);//Blessing of Queen
+		player.addSkill(SkillTable.getInstance().getInfo(4703, 12), true);//Gift of Seraphim
+		player.addSkill(SkillTable.getInstance().getInfo(1476, 3), true);//Appetite for Destruction
+		player.addSkill(SkillTable.getInstance().getInfo(1479, 3), true);//Magic Impulse
+		player.addSkill(SkillTable.getInstance().getInfo(1478, 3), true);//Protection Instinct
+		player.sendSkillList();
+		player.broadcastUserInfo();
+	}
+	
+	public void handleAIOremove(L2PcInstance player)
+	{
+		//What if the player is buffer and we remove one of it's own skills?
+		//Let's remove all skills and give it all the skills up to it's level
+		for (L2Skill skill : player.getAllSkills())
+		{
+			player.removeSkill(skill);
+		}
+		player.giveAvailableSkills();
+		player.sendSkillList();
+		player.broadcastUserInfo();
+	}
+	
+	public String[] getAdminCommandList()
+	{
+		return ADMIN_COMMANDS;
+	}
+}

 

 

the enxt code are for the aio buffers can not paricipate for olympiad macth:

-		if (noble.getKarma() > 0)
-		{
-       	noble.sendMessage("You can't participate to Olympiad with karma.");
-        	return false;
-               }
+
+		if (noble.isgold())
+		{
+			noble.sendMessage("You can't paricipaate because you are AIO Buffer");
+		}
 

 

here is sql for update mysql for is same with code....

 

if you know how youc an add more box in tables you don't want this sql..

ALTER TABLE `characters` ADD `aio` TINYINT NOT NULL DEFAULT '0' AFTER `account_name`;
INSERT INTO `l2jdb`.`admin_command_access_rights` (`adminCommand`,`accessLevels`,`confirmDlg`)
VALUES
('admin_addaio', '1', 'false'),
('admin_removeaio', '1', 'false');
 

 

 

If you want more help with sql post here..

 

Edited by Vision
Posted

Read section rules.

 

Edit your thread and add proper [TAG] in your topic title.

 

Otherwise I will lock it.

Posted

thanks, possible for vip?

 

WTF!?

 

Anyway .. Thanks for sharing ... i found this on L2JFrozen Pack, but skill list for AIO player was able to be edited in config files ;)

Posted

He's offering to make the files only for V.I.P. users of maxcheaters forum.

 

Um, this AIO buffer is only for AIO based servers. Or it would work on, for example, acis/teon/equal?

Posted

He's offering to make the files only for V.I.P. users of maxcheaters forum.

 

Um, this AIO buffer is only for AIO based servers. Or it would work on, for example, acis/teon/equal?

 

AIO based servers? Do you know what is a aio buffer?

 

 

 

Anyway nice share is usefull for low rates server. and thanks again for share!

Posted

AIO based servers? Do you know what is a aio buffer?

 

 

 

Anyway nice share is usefull for low rates server. and thanks again for share!

 

Doh..

 

Aio= All in one yeah? Just misunderstood the function of it, because of bad information of my native language forums;]

  • 3 weeks later...
Posted

In L2JBlack, already contain this L2JBlack Pack Aio Configs for more with the owner himself can modify the skill very good: D

  • 1 month later...

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    • Join our discord: https://www.lineage2.cz/discord  
    • You should buy it then I’ll make a discount  
    • Hi everyone,   In 2014, I completely stepped away from developing L2 servers and doing L2J-related work. Since then, I’ve only opened this server about once a year and helped a few servers and individuals for free. I haven’t taken on any paid L2J work since then.   LINEAGE2.GOLD is a project that has reached about Season 6. The first season launched at the end of 2020 and was a fully rebuilt Gold-style server on the Classic client (protocol 110). It featured many custom systems and enhancements. After several seasons, I decided to abandon the Mobius-based project and move to Lucera, as my goal was to get as close as possible to Interlude PTS behavior while still staying on the L2J platform.   The current project was once again completely rebuilt, this time on the Essence client (protocol 306), and is based on Lucera. Because of that, acquiring a license from Deazer is required.   My Lucera extender includes, but is not limited to: Formulas.java Basic anti-bot detection, which proved quite effective, we caught most Adrenaline users using relatively simple server-side logic, logged them, and took staff action. Simple admin account lookup commands based on IP, HWID, and similar identifiers. In-game Captcha via https://lineage2.gold/code, protected by Cloudflare, including admin commands for blacklisting based on aggression levels and whitelisting. Additional admin tools such as Auto-Play status checks, Enchanted Hero Weapon live sync, force add/remove clans from castle sieges, item listeners for live item monitoring, and more. A fully rewritten Auto-Play system with support for ExAutoPlaySetting, while still using the Auto-Play UI wheel, featuring: Debuff Efficiency Party Leader Assist Respectful Hunting Healer AI Target Mode Range Mode Summoner buff support Dwarf mechanics Reworked EffectDispelEffects to restore buffs after Cancellation. Raid Bomb item support. Reworked CronZoneSwitcher. Prime Time Raid Respawn Service. Community Board features such as Top rankings and RB/Epic status. Custom systems for Noblesse, Subclasses, support-class rewards, and much more.   Depending on the deal, the project can include: The lineage2.gold domain The website built on the Laravel PHP framework The server’s Discord Client Interface source Server files and extender source The server database (excluding private data such as emails and passwords)   I’m primarily looking for a serious team to continue the project, as it would be a shame to see this work abandoned. This is not cheap. You can DM me with offers. If you’re wondering why I’m doing this: I’ve felt a clear lack of appreciation from the L2 community, and I’m not interested in doing charity work for people who don’t deserve it. I’m simply not someone who tolerates BS. Server Info: https://lineage2.gold/info Server for test: https://lineage2.gold/download Over 110 videos YouTube playlist: https://www.youtube.com/watch?v=HO7BZaxUv2U&list=PLD9WZ0Nj-zstZaYeWxAxTKbX7ia2M_DUu&index=113
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