Jump to content

[SHARE] ALL OOG/In-Game/FREE/Maps Walkers (the newest and old) IN ONE PLACE


Recommended Posts

Posted

Poste by kuako300

Nice but I need 10.7.4 :S

 

Anyone know why l2walker10.7.4 ever crashes when I try to open it?

 

thist error is for u OS generally this susede with processors AMD crashes, not because, also east tapeworm problem

 

____________________________________________________________________________________________

 

ty for u shared exelent ;)

Posted

The most useful and working bots are almost the latest one. However many people were using old bots and it was working and it is still working. This the main reason why i am posting older bots , even per request

Posted

You should be able to find all version here: http://adlerbr.4shared.com/'>http://adlerbr.4shared.com/

And even more, this guy's collection is pretty amazing. Have fun.

 

ps. I hope I didn't ruin your topic with this haha, what you've done is still great input.

Without people backing up, everything would be lost. Thanks!

 

Thx for remember !!!!

 

Yesterday i made some changes and updates. I think now is more easy find the file what u need at my virtualdrive (http://adlerbr.4shared.com) ;)

 

to Blitzrager: Nice work man !!! Lets keep the old l2walker versions alive  :D.

 

Regards,

 

AdlerBR

 

 

Posted

adlerbr do u know any good version for C5 and patcher?

 

c3 : OOG 10.4.9+ / IG 1.30+.

c3/c4 : OOG 10.6.0+ / IG 1.40+.

c5 : OOG 10.7.1+ / IG 1.60+.

c6/ct1 : OOG 10.7.8+ / IG 1.78+.

 

I know the l2asrv v0.51 runs l2walker IG from 1.30-1.79. But I don't know what OOG versions works with l2asvr v0.51.

 

Older l2walker aren't related. For exemple the IG 1.64 version = OOG 1.7.7 version and they are for C5.5 version.

 

Guest
This topic is now closed to further replies.



  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..