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[Help] Custom Script


oceeman

Question

Hey! I wanted to make a NPC transform into another NPC when it has 40% HP but I get an error :-s

 

Code:

if (npc.getMaxHp() * 40 / 100 > npc.getCurrentHp() - damage)
		{				
			freya.deleteMe();
			freya2 = (L2GrandBossInstance) addSpawn(FREYA2, 114721, -114793, -11209, 0, false, 0);
			freya2.setCurrentHpMp(4400000, 200000);
			freya2.broadcastPacket(new NpcSay(npc.getObjectId(), 0, npcId, Text2[Rnd.get(1)]));
		}

 

Error:

 

java.lang.NullPointerException
at ai.individual.Freya.onAttack(Freya.java:127)
at com.l2jserver.gameserver.model.quest.Quest.onAttack(Quest.java:700)
at com.l2jserver.gameserver.model.quest.Quest.notifyAttack(Quest.java:367)
at com.l2jserver.gameserver.model.actor.L2Attackable.addDamage(L2Attackable.java:915)
at com.l2jserver.gameserver.model.actor.L2Attackable.reduceCurrentHp(L2Attackable.java:490)
at com.l2jserver.gameserver.model.actor.L2Attackable.reduceCurrentHp(L2Attackable.java:447)
at com.l2jserver.gameserver.model.actor.L2Character.onHitTimer(L2Character.java:5158)
at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.onHitTimer(L2PcInstance.java:4509)
at com.l2jserver.gameserver.model.actor.L2Character$HitTask.run(L2Character.java:2592)
at com.l2jserver.gameserver.ThreadPoolManager$RunnableWrapper.run(ThreadPoolManager.java:86)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:441)
at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:303)
at java.util.concurrent.FutureTask.run(FutureTask.java:138)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(ScheduledThreadPoolExecutor.java:98)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:206)
at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:886)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:908)
at java.lang.Thread.run(Thread.java:662)

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package ai.individual;

import ai.group_template.L2AttackableAIScript;
import com.l2jserver.Config;
import com.l2jserver.gameserver.datatables.SkillTable;
import com.l2jserver.gameserver.instancemanager.GrandBossManager;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2GrandBossInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.serverpackets.NpcSay;
import com.l2jserver.gameserver.network.serverpackets.PlaySound;
import com.l2jserver.gameserver.templates.StatsSet;
import com.l2jserver.util.Rnd;

public class Freya extends L2AttackableAIScript
{
private static final String[] Text =
{
	"Ha ha.. PLAYERNAME! Feel the true power of Ice Queen!", "PLAYERNAME, get over here!", "You cannot run from me, PLAYERNAME!", "PLAYERNAME, where are you going to?"
};

private static final String[] Text2 =
{
	"Ha ha.. Did you think you win?", "I will erase you from this world!"
};

private static final String[] Text3 =
{
	"How do you feel now, PLAYERNAME?", "Fee; my wrath, PLAYERNAME!", "PLAYERNAME, feel my curse!"
};

private static final int FREYA = 18847;
private static final int FREYA2 = 29179;
private static final byte ALIVE = 0;
private static final byte DEAD = 1;
private L2GrandBossInstance freya, freya2;

public Freya(int id, String name, String descr)
{
	super(id, name, descr);
	int[] mob =
	{
			FREYA, FREYA2
	};
	this.registerMobs(mob);

	StatsSet info = GrandBossManager.getInstance().getStatsSet(FREYA);
	int status = GrandBossManager.getInstance().getBossStatus(FREYA);
	if (status == DEAD)
	{
		// load the unlock date and time for freya from DB
		long temp = info.getLong("respawn_time") - System.currentTimeMillis();
		// if freya is locked until a certain time, mark it so and start the unlock timer
		// the unlock time has not yet expired.
		if (temp > 0)
			startQuestTimer("freya_unlock", temp, null, null);
		else
		{
			// the time has already expired while the server was offline. Immediately spawn freya.
			L2GrandBossInstance freya = (L2GrandBossInstance) addSpawn(FREYA, 114727, -114727, -11200, 0, false, 0);
			GrandBossManager.getInstance().setBossStatus(FREYA, ALIVE);
			spawnBoss(freya);
		}
	}
	else
	{
		int loc_x = info.getInteger("loc_x");
		int loc_y = info.getInteger("loc_y");
		int loc_z = info.getInteger("loc_z");
		int heading = info.getInteger("heading");
		int hp = info.getInteger("currentHP");
		int mp = info.getInteger("currentMP");
		L2GrandBossInstance freya = (L2GrandBossInstance) addSpawn(FREYA, loc_x, loc_y, loc_z, heading, false, 0);
		freya.setCurrentHpMp(hp, mp);
		spawnBoss(freya);
	}
}

public void spawnBoss(L2GrandBossInstance npc)
{
	GrandBossManager.getInstance().addBoss(npc);
	npc.broadcastPacket(new PlaySound(1, "BS01_A", 1, npc.getObjectId(), npc.getX(), npc.getY(), npc.getZ()));
}

@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
	if (event.equalsIgnoreCase("freya_unlock"))
	{
		L2GrandBossInstance freya = (L2GrandBossInstance) addSpawn(FREYA, 114727, -114727, -11200, 0, false, 0);
		GrandBossManager.getInstance().setBossStatus(FREYA, ALIVE);
		spawnBoss(freya);
	}
	return super.onAdvEvent(event, npc, player);
}

@Override
public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isPet)
{
	int npcId = npc.getNpcId();
	if (npcId == FREYA)
	{
		if (npc.isInsideRadius(attacker, 1000, false, false) && !npc.isInsideRadius(attacker, 300, false, false) && Rnd.get(20) == 0)
		{
			npc.broadcastPacket(new NpcSay(npc.getObjectId(), 0, npcId, Text[Rnd.get(3)].replace("PLAYERNAME", attacker.getName().toString())));
			attacker.teleToLocation(npc.getX(), npc.getY(), npc.getZ());
			npc.setTarget(attacker);
			npc.doCast(SkillTable.getInstance().getInfo(4064, 1));
		}
		if (npc.isInsideRadius(attacker, 1000, false, false) && !npc.isInsideRadius(attacker, 300, false, false) && Rnd.get(20) == 0)
		{
			npc.setTarget(attacker);
			npc.doCast(SkillTable.getInstance().getInfo(1290, 1));
		}
		if (npc.isInsideRadius(attacker, 1000, false, false) && !npc.isInsideRadius(attacker, 300, false, false) && Rnd.get(100) == 0)
		{
			npc.setTarget(attacker);
			npc.doCast(SkillTable.getInstance().getInfo(1169, 14));
		}
		if (npc.isInsideRadius(attacker, 1000, false, false) && !npc.isInsideRadius(attacker, 300, false, false) && Rnd.get(20) == 0)
		{
			npc.setTarget(attacker);
			npc.doCast(SkillTable.getInstance().getInfo(1183, 4));
		}
		if (npc.getMaxHp() * 40 / 100 > npc.getCurrentHp() - damage)
		{				
			freya.deleteMe();
			freya2 = (L2GrandBossInstance) addSpawn(FREYA2, 114721, -114793, -11209, 0, false, 0);
			freya2.setCurrentHpMp(4400000, 200000);
			freya2.broadcastPacket(new NpcSay(npc.getObjectId(), 0, npcId, Text2[Rnd.get(1)]));
		}
	}
	if (npcId == FREYA2)
	{
		if (npc.isInsideRadius(attacker, 1000, false, false) && !npc.isInsideRadius(attacker, 300, false, false) && Rnd.get(10) == 0)
		{
			npc.broadcastPacket(new NpcSay(npc.getObjectId(), 0, npcId, Text[Rnd.get(3)].replace("PLAYERNAME", attacker.getName().toString())));
			attacker.teleToLocation(npc.getX(), npc.getY(), npc.getZ());
			npc.setTarget(attacker);
			npc.doCast(SkillTable.getInstance().getInfo(4064, 1));
		}
		if (npc.isInsideRadius(attacker, 1000, false, false) && !npc.isInsideRadius(attacker, 300, false, false) && Rnd.get(100) == 0)
		{
			npc.broadcastPacket(new NpcSay(npc.getObjectId(), 0, npcId, Text3[Rnd.get(2)].replace("PLAYERNAME", attacker.getName().toString())));
			attacker.teleToLocation(npc.getX(), npc.getY(), npc.getZ());
			npc.setTarget(attacker);
			npc.doCast(SkillTable.getInstance().getInfo(6148, 1));
		}
		if (npc.isInsideRadius(attacker, 1000, false, false) && !npc.isInsideRadius(attacker, 300, false, false) && Rnd.get(20) == 0)
		{
			npc.setTarget(attacker);
			npc.doCast(SkillTable.getInstance().getInfo(1340, 1));
		}
		if (npc.getMaxHp() * 60 / 100 < npc.getCurrentHp() - damage)
		{
			freya2.deleteMe();
			freya = (L2GrandBossInstance) addSpawn(FREYA, 114721, -114793, -11209, 0, false, 0);
			freya.setCurrentHpMp(11061361, 200000);
		}
	}
	return super.onAttack(npc, attacker, damage, isPet);
}

@Override
public String onKill(L2Npc npc, L2PcInstance killer, boolean isPet)
{
	int npcId = npc.getNpcId();
	if (npcId == FREYA)
	{
		int objId = npc.getObjectId();
		npc.broadcastPacket(new PlaySound(1, "BS02_D", 1, objId, npc.getX(), npc.getY(), npc.getZ()));
		npc.broadcastPacket(new NpcSay(objId, 0, npcId, "Brave heroes!"));
		npc.broadcastPacket(new NpcSay(objId, 0, npcId, "Good fight but I shall return again."));
		npc.broadcastPacket(new NpcSay(objId, 0, npcId, "You have not seen the last of Ice Queen!"));

		GrandBossManager.getInstance().setBossStatus(FREYA, DEAD);
		long respawnTime = (long) Config.Interval_Of_Freya_Spawn + Rnd.get(Config.Random_Of_Freya_Spawn);
		startQuestTimer("freya_unlock", respawnTime, null, null);
		// also save the respawn time so that the info is maintained past reboots
		StatsSet info = GrandBossManager.getInstance().getStatsSet(FREYA);
		info.set("respawn_time", (System.currentTimeMillis() + respawnTime));
		GrandBossManager.getInstance().setStatsSet(FREYA, info);
	}
	else if (npcId == FREYA2)
	{
		int objId = npc.getObjectId();
		npc.broadcastPacket(new PlaySound(1, "BS02_D", 1, objId, npc.getX(), npc.getY(), npc.getZ()));
		npc.broadcastPacket(new NpcSay(objId, 0, npcId, "Brave heroes!"));
		npc.broadcastPacket(new NpcSay(objId, 0, npcId, "Good fight but I shall return again."));
		npc.broadcastPacket(new NpcSay(objId, 0, npcId, "You have not seen the last of Ice Queen!"));

		GrandBossManager.getInstance().setBossStatus(FREYA, DEAD);
		long respawnTime = (long) Config.Interval_Of_Freya_Spawn + Rnd.get(Config.Random_Of_Freya_Spawn);
		startQuestTimer("freya_unlock", respawnTime, null, null);
		// also save the respawn time so that the info is maintained past reboots
		StatsSet info = GrandBossManager.getInstance().getStatsSet(FREYA);
		info.set("respawn_time", (System.currentTimeMillis() + respawnTime));
		GrandBossManager.getInstance().setStatsSet(FREYA, info);
	}
	return super.onKill(npc, killer, isPet);
}

public static void main(String[] args)
{
	// now call the constructor (starts up the ai)
	new Freya(-1, "freya", "ai");
}
}

 

despawn and create a new one like halisha

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package ai.individual;

import ai.group_template.L2AttackableAIScript;
import com.l2jserver.Config;
import com.l2jserver.gameserver.datatables.SkillTable;
import com.l2jserver.gameserver.instancemanager.GrandBossManager;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2GrandBossInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.serverpackets.NpcSay;
import com.l2jserver.gameserver.network.serverpackets.PlaySound;
import com.l2jserver.gameserver.templates.StatsSet;
import com.l2jserver.util.Rnd;

public class Freya extends L2AttackableAIScript
{
private static final String[] Text =
{
	"Ha ha.. PLAYERNAME! Feel the true power of Ice Queen!", "PLAYERNAME, get over here!", "You cannot run from me, PLAYERNAME!", "PLAYERNAME, where are you going to?"
};

private static final String[] Text2 =
{
	"Ha ha.. Did you think you win?", "I will erase you from this world!"
};

private static final String[] Text3 =
{
	"How do you feel now, PLAYERNAME?", "Fee; my wrath, PLAYERNAME!", "PLAYERNAME, feel my curse!"
};

private static final int FREYA = 18847;
private static final int FREYA2 = 29179;
private static final byte ALIVE = 0;
private static final byte DEAD = 1;
private L2GrandBossInstance freya, freya2;

public Freya(int id, String name, String descr)
{
	super(id, name, descr);
	int[] mob =
	{
			FREYA, FREYA2
	};
	this.registerMobs(mob);

	StatsSet info = GrandBossManager.getInstance().getStatsSet(FREYA);
	int status = GrandBossManager.getInstance().getBossStatus(FREYA);
	if (status == DEAD)
	{
		// load the unlock date and time for freya from DB
		long temp = info.getLong("respawn_time") - System.currentTimeMillis();
		// if freya is locked until a certain time, mark it so and start the unlock timer
		// the unlock time has not yet expired.
		if (temp > 0)
			startQuestTimer("freya_unlock", temp, null, null);
		else
		{
			// the time has already expired while the server was offline. Immediately spawn freya.
			L2GrandBossInstance freya = (L2GrandBossInstance) addSpawn(FREYA, 114727, -114727, -11200, 0, false, 0);
			GrandBossManager.getInstance().setBossStatus(FREYA, ALIVE);
			spawnBoss(freya);
		}
	}
	else
	{
		int loc_x = info.getInteger("loc_x");
		int loc_y = info.getInteger("loc_y");
		int loc_z = info.getInteger("loc_z");
		int heading = info.getInteger("heading");
		int hp = info.getInteger("currentHP");
		int mp = info.getInteger("currentMP");
		L2GrandBossInstance freya = (L2GrandBossInstance) addSpawn(FREYA, loc_x, loc_y, loc_z, heading, false, 0);
		freya.setCurrentHpMp(hp, mp);
		spawnBoss(freya);
	}
}

public void spawnBoss(L2GrandBossInstance npc)
{
	GrandBossManager.getInstance().addBoss(npc);
	npc.broadcastPacket(new PlaySound(1, "BS01_A", 1, npc.getObjectId(), npc.getX(), npc.getY(), npc.getZ()));
}

@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
	if (event.equalsIgnoreCase("freya_unlock"))
	{
		L2GrandBossInstance freya = (L2GrandBossInstance) addSpawn(FREYA, 114727, -114727, -11200, 0, false, 0);
		GrandBossManager.getInstance().setBossStatus(FREYA, ALIVE);
		spawnBoss(freya);
	}
	return super.onAdvEvent(event, npc, player);
}

@Override
public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isPet)
{
	int npcId = npc.getNpcId();
	if (npcId == FREYA)
	{
		if (npc.isInsideRadius(attacker, 1000, false, false) && !npc.isInsideRadius(attacker, 300, false, false) && Rnd.get(20) == 0)
		{
			npc.broadcastPacket(new NpcSay(npc.getObjectId(), 0, npcId, Text[Rnd.get(3)].replace("PLAYERNAME", attacker.getName().toString())));
			attacker.teleToLocation(npc.getX(), npc.getY(), npc.getZ());
			npc.setTarget(attacker);
			npc.doCast(SkillTable.getInstance().getInfo(4064, 1));
		}
		if (npc.isInsideRadius(attacker, 1000, false, false) && !npc.isInsideRadius(attacker, 300, false, false) && Rnd.get(20) == 0)
		{
			npc.setTarget(attacker);
			npc.doCast(SkillTable.getInstance().getInfo(1290, 1));
		}
		if (npc.isInsideRadius(attacker, 1000, false, false) && !npc.isInsideRadius(attacker, 300, false, false) && Rnd.get(100) == 0)
		{
			npc.setTarget(attacker);
			npc.doCast(SkillTable.getInstance().getInfo(1169, 14));
		}
		if (npc.isInsideRadius(attacker, 1000, false, false) && !npc.isInsideRadius(attacker, 300, false, false) && Rnd.get(20) == 0)
		{
			npc.setTarget(attacker);
			npc.doCast(SkillTable.getInstance().getInfo(1183, 4));
		}
		if (npc.getMaxHp() * 40 / 100 > npc.getCurrentHp() - damage)
		{				
			freya.deleteMe();
			freya2 = (L2GrandBossInstance) addSpawn(FREYA2, 114721, -114793, -11209, 0, false, 0);
			freya2.setCurrentHpMp(4400000, 200000);
			freya2.broadcastPacket(new NpcSay(npc.getObjectId(), 0, npcId, Text2[Rnd.get(1)]));
		}
	}
	if (npcId == FREYA2)
	{
		if (npc.isInsideRadius(attacker, 1000, false, false) && !npc.isInsideRadius(attacker, 300, false, false) && Rnd.get(10) == 0)
		{
			npc.broadcastPacket(new NpcSay(npc.getObjectId(), 0, npcId, Text[Rnd.get(3)].replace("PLAYERNAME", attacker.getName().toString())));
			attacker.teleToLocation(npc.getX(), npc.getY(), npc.getZ());
			npc.setTarget(attacker);
			npc.doCast(SkillTable.getInstance().getInfo(4064, 1));
		}
		if (npc.isInsideRadius(attacker, 1000, false, false) && !npc.isInsideRadius(attacker, 300, false, false) && Rnd.get(100) == 0)
		{
			npc.broadcastPacket(new NpcSay(npc.getObjectId(), 0, npcId, Text3[Rnd.get(2)].replace("PLAYERNAME", attacker.getName().toString())));
			attacker.teleToLocation(npc.getX(), npc.getY(), npc.getZ());
			npc.setTarget(attacker);
			npc.doCast(SkillTable.getInstance().getInfo(6148, 1));
		}
		if (npc.isInsideRadius(attacker, 1000, false, false) && !npc.isInsideRadius(attacker, 300, false, false) && Rnd.get(20) == 0)
		{
			npc.setTarget(attacker);
			npc.doCast(SkillTable.getInstance().getInfo(1340, 1));
		}
		if (npc.getMaxHp() * 60 / 100 < npc.getCurrentHp() - damage)
		{
			freya2.deleteMe();
			freya = (L2GrandBossInstance) addSpawn(FREYA, 114721, -114793, -11209, 0, false, 0);
			freya.setCurrentHpMp(11061361, 200000);
		}
	}
	return super.onAttack(npc, attacker, damage, isPet);
}

@Override
public String onKill(L2Npc npc, L2PcInstance killer, boolean isPet)
{
	int npcId = npc.getNpcId();
	if (npcId == FREYA)
	{
		int objId = npc.getObjectId();
		npc.broadcastPacket(new PlaySound(1, "BS02_D", 1, objId, npc.getX(), npc.getY(), npc.getZ()));
		npc.broadcastPacket(new NpcSay(objId, 0, npcId, "Brave heroes!"));
		npc.broadcastPacket(new NpcSay(objId, 0, npcId, "Good fight but I shall return again."));
		npc.broadcastPacket(new NpcSay(objId, 0, npcId, "You have not seen the last of Ice Queen!"));

		GrandBossManager.getInstance().setBossStatus(FREYA, DEAD);
		long respawnTime = (long) Config.Interval_Of_Freya_Spawn + Rnd.get(Config.Random_Of_Freya_Spawn);
		startQuestTimer("freya_unlock", respawnTime, null, null);
		// also save the respawn time so that the info is maintained past reboots
		StatsSet info = GrandBossManager.getInstance().getStatsSet(FREYA);
		info.set("respawn_time", (System.currentTimeMillis() + respawnTime));
		GrandBossManager.getInstance().setStatsSet(FREYA, info);
	}
	else if (npcId == FREYA2)
	{
		int objId = npc.getObjectId();
		npc.broadcastPacket(new PlaySound(1, "BS02_D", 1, objId, npc.getX(), npc.getY(), npc.getZ()));
		npc.broadcastPacket(new NpcSay(objId, 0, npcId, "Brave heroes!"));
		npc.broadcastPacket(new NpcSay(objId, 0, npcId, "Good fight but I shall return again."));
		npc.broadcastPacket(new NpcSay(objId, 0, npcId, "You have not seen the last of Ice Queen!"));

		GrandBossManager.getInstance().setBossStatus(FREYA, DEAD);
		long respawnTime = (long) Config.Interval_Of_Freya_Spawn + Rnd.get(Config.Random_Of_Freya_Spawn);
		startQuestTimer("freya_unlock", respawnTime, null, null);
		// also save the respawn time so that the info is maintained past reboots
		StatsSet info = GrandBossManager.getInstance().getStatsSet(FREYA);
		info.set("respawn_time", (System.currentTimeMillis() + respawnTime));
		GrandBossManager.getInstance().setStatsSet(FREYA, info);
	}
	return super.onKill(npc, killer, isPet);
}

public static void main(String[] args)
{
	// now call the constructor (starts up the ai)
	new Freya(-1, "freya", "ai");
}
}

 

despawn and create a new one like halisha

 

Look into the polymorph scripts it will help you.

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and if i make it just to morph.. instead of checking for npc i will check for npc's morph right? it's easier this way? :)

 

morph is the same thing the difference beetwen morph and spawn a new one is nothing besides of how you code it :)

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    • Helly everyone . I use L2jmobius interlude , i did everything , installed the db compiled the Build in eclipse Gameserver seems to lead OK , but it fails to connect to loginserver When i click to start the loginserver it says  "Loginserver terminated abnormally" This is wheat gameserver shows me :    [05/10 17:25:12] LoginServerThread: Connecting to login on 127.0.0.1:9014 [05/10 17:25:12] LoginServerThread: LoginServer not available, trying to reconnect... [05/10 17:25:17] LoginServerThread: Connecting to login on 127.0.0.1:9014 [05/10 17:25:17] LoginServerThread: LoginServer not available, trying to reconnect... [05/10 17:25:22] LoginServerThread: Connecting to login on 127.0.0.1:9014 [05/10 17:25:22] LoginServerThread: LoginServer not available, trying to reconnect...   And This is my login config file:   # --------------------------------------------------------------------------- # Login Server Settings # --------------------------------------------------------------------------- # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # --------------------------------------------------------------------------- # Networking # --------------------------------------------------------------------------- # Bind ip of the LoginServer, use 0.0.0.0 to bind on all available IPs # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: 0.0.0.0 LoginserverHostname = 0.0.0.0 # Default: 2106 LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: 127.0.0.1 LoginHostname = 127.0.0.1 # The port on which login will listen for GameServers # Default: 9014 LoginPort = 9014 # --------------------------------------------------------------------------- # Database # --------------------------------------------------------------------------- # Specify the JDBC driver class for your database. # Default: org.mariadb.jdbc.Driver Driver = org.mariadb.jdbc.Driver # Database URL # Default: jdbc:mariadb://localhost/l2jmobiusinterlude?useUnicode=true&characterEncoding=utf-8&useSSL=false&connectTimeout=10000&interactiveClient=true&sessionVariables=wait_timeout=600,interactive_timeout=600&autoReconnect=true URL = jdbc:mariadb://localhost/l2jmobiusinterlude?useUnicode=true&characterEncoding=utf-8&useSSL=false&connectTimeout=10000&interactiveClient=true&sessionVariables=wait_timeout=600,interactive_timeout=600&autoReconnect=true # Database user info. Default is "root" but it's not recommended. Login = root # Database user password, leave empty for no password. Password = root # Maximum number of database connections to maintain in the pool. # Default: 5 MaximumDatabaseConnections = 5 # Determine whether database connections should be tested for availability. # Default: False TestDatabaseConnections = False # --------------------------------------------------------------------------- # Automatic Database Backup Settings # --------------------------------------------------------------------------- # Generate database backups when server restarts or shuts down.  BackupDatabase = False # Path to MySQL bin folder. Only necessary on Windows. MySqlBinLocation = C:/xampp/mysql/bin/ # Path where MySQL backups are stored. BackupPath = ../backup/ # Maximum number of days that backups will be kept. # Old files in backup folder will be deleted. # Set to 0 to disable. BackupDays = 30 # --------------------------------------------------------------------------- # Thread Configuration # --------------------------------------------------------------------------- # Defines the number of threads in the scheduled thread pool. # If set to -1, this will be determined by available processors divided by 2. ScheduledThreadPoolSize = 2 # Defines the number of threads in the instant thread pool. # If set to -1, this will be determined by available processors divided by 2. InstantThreadPoolSize = 2 # --------------------------------------------------------------------------- # Security # --------------------------------------------------------------------------- # How many times you can provide an invalid account/pass before the IP gets banned. # Default: 5 LoginTryBeforeBan = 5 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. # Default: 900 (15 minutes) LoginBlockAfterBan = 900 # If set to True any GameServer can register on your login's free slots # Default: True AcceptNewGameServer = True # Flood Protection. All values are in milliseconds. # Default: True EnableFloodProtection = True # Default: 15 FastConnectionLimit = 15 # Default: 700 NormalConnectionTime = 700 # Default: 350 FastConnectionTime = 350 # Default: 50 MaxConnectionPerIP = 50 # --------------------------------------------------------------------------- # Misc Login Settings # --------------------------------------------------------------------------- # If False, the license (after the login) will not be shown. # Default: True ShowLicence = True # Default: True AutoCreateAccounts = True # Datapack root directory. # Defaults to current directory from which the server is started. DatapackRoot = . # --------------------------------------------------------------------------- # Scheduled Login Restart # --------------------------------------------------------------------------- # Enable disable scheduled login restart. # Default: False LoginRestartSchedule = False # Time in hours. # Default: 24 LoginRestartTime = 24    
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