Jump to content

Recommended Posts

  • 2 weeks later...
Posted

 

 

 

Needed things:

- Windows XP SP2 (from RC2 upwards) or Windows 2003 Server SP1 beta

- patcher

- a small amount of time

 

What's been done:

To say it easy: the before 10 half-open connections are beeing increased to 50 (can be changed during runtime and with the parameter /L) and the CRC is been corrected. And that's it!

 

Info: When error occurs, the patcher can change the TCPIP.SYS back to the original!

Posted

12-3-08 New way added!

 

First Way

 

 

1)Go at start and press run

2)Write gpedit.msc

3)Go to computer configuration

4)Administrative Templates

5)Network

6)QoS Packet Scheduler

7)Now go to Limit reservable bandwidth and double click it (it's on the right)

8)The default value is Not Configured,but you have to check Enabled,change 20% to 0%,click aply,ok

9)Restart ur computer

10)Oh wow !Your internet connection is now 20% faster !

 

Remember this trick works only with Windows XP Pro.

 

Second Way

 

Screen:

2l8vrbb.jpg

 

Needed things:

- Windows XP SP2 (from RC2 upwards) or Windows 2003 Server SP1 beta

- patcher

- a small amount of time

 

What's been done:

To say it easy: the before 10 half-open connections are beeing increased to 50 (can be changed during runtime and with the parameter /L) and the CRC is been corrected. And that's it!

 

Info: When error occurs, the patcher can change the TCPIP.SYS back to the original!

 

Instruction:

Just download the patcher and execute it. It will automatically find the windows directory and ask, if it should increase/decrease. For higher values, please check the help with parameter /?.

After a successful patch, the new TCPIP.SYS will be automatically installed. After that, the computer should be restarted.

 

Fakoyka's Comment:

The site of the patcher is included in the patcher (credits).The second way gives u about 15-20% speed.Of course u can use both of ways for really good speed,as i do!Please don't start telling that it is not working without testing!Thanks a lot..

 

Link:http://rapidshare.com/files/98974755/EvID4226Patch-en.rar

 

Regards

Fakoykas

 

cool but if i put more than 20% what happen ?

Guest
This topic is now closed to further replies.



  • Posts

    • LIVE VERIFICATION? SUMSUB? “IMPOSSIBLE”? ▪ Spoiler: it is possible — if you know who to work with. A client came in with a task to pass **live verification** on **WantToPay**, a Telegram virtual card service. On the platform side — **Sumsub**: liveness check, SMS, manual review. “Fast” and “by eye” simply don’t work here. › What was done: → analyzed the verification scenario and Sumsub requirements → built the correct flow: phone number, email, timing → **completed live verification remotely, without account handover** → handled SMS and confirmation codes → brought the process to final approval ▪ Result: → verification passed → access granted → no flags or repeat requests ▪ Live verification is not luck. It’s scenario-based preparation — not hope. › TG: @mustang_service ( https:// t.me/ mustang_service ) › Channel: Mustang Service ( https:// t.me/ +6RAKokIn5ItmYjEx ) *All data is published with the client’s consent.* #verification #sumsub #livecheck #kyc #case
    • IMPORTANT INFO: In a few days, I will switch to completely new code, written from scratch with a new download system, patch building and management system. The Updater will become true 2026 code with "foolproof systems". I'm going to create a Discord server for customers to request new ideas and features. FIRST CUSTOMERS ARE ALREADY USING THE NEW UPDATER ON LIVE SERVERS! Watch this topic for upcoming info because the new updater is around the corner! Yes, you can still use self-update on the previous updater! No, the new updater won't be compatible with the old patch system! A new build is required, but players who already have game files won't have to download the entire patch again! New templates and updates to existing templates are coming soon! Sneak peek:  
    • i used guytis IL project and source. i found in his project there are 3 Client version source... 1,CliExt_H5   --->this one cant be compiled in VS2005,i did know why..is it for H5 client? 2,CliExtNew  --->this one is IL version ,but when i compiled it and use it.player cant login game,MD5Checksum wrong.i check the source code,but not found any hints. 3,L2Server    --->this one for HB client?im not sure...   so my question is what are the differences between these three versions of cliext.dll?how can i fix the issue of the MD5Checksum not matching problem?   01/29/2026 21:04:11.366, [CCliExt::HandleCheckSum] Invalid Checksum[1130415144] vs [-721420287] packet[dd] len[29] sum[2698] key[30] HWID[] Account[]! 01/29/2026 21:04:11.366, SocketLimiter::UserSocketBadunknownprotocol 11111111111 01/29/2026 21:04:11.366, [usersocket]unknown protocol from ip[113.137.149.115]!      
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..