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Client Side Commands

 

 

fps_max  Frame rate limiter.

cl_allowdownload <0/1>  Client downloads customization files. Default: 1

cl_allowupload <0/1>   Client uploads customization files. Default: 1

cl_autowepswitch <0/1>   Automatically switch to picked up weapons (if more powerful) Default: 1

cl_c4dynamiclight <0/1>   Draw dynamic light when planted c4 flashes. Default: 0

cl_c4progressbar <0/1>    Draw progress bar when defusing the C4. Default: 1

cl_cmdrate         Max number of command packets sent to server per second. Default: 0

cl_updaterate     Number of packets per second of updates you are requesting from the server. Default: 20

cl_crosshaircolor     Color of crosshair. 0=green, 1=red, 2=blue, 3=yellow, 4=skyblue Default: 0

cl_crosshairscale    Size of the crosshair. Lower value=Larger, Higher value=smaller Default: 768

cl_crosshairusealpha <0/1>     Make crosshair translucent against similar colors. Default: 0

cl_customsounds <0/1>     Enable customized player sound playback. Default: 0

cl_demoviewoverride <0/1>     Override view during demo playback. Default: 0

cl_drawhud <0/1>           Enable the rendering of the hud. sv_cheats must be enabled to disable hud. Default: 1

cl_showtextmsg <0/1>   Enable/disable text messages printing on the screen

 

================================================================================================================

 

Server Side Commands

 

hostname The name of the server.

sv_password Set server password. Leave blank to disable.

mp_friendlyfire <0/1>  Turn on/off friendlyfire. Default: off

mp_footsteps <0/1>  Turn on/off footsteps. Default: on

mp_autoteambalance <0/1>  Force clients to auto-join the opposite team if they are not balanced. Default: on

mp_autokick <0/1>  Kick idle/team-killing players. Default: off

mp_flashlight <0/1>  Turn on/off the ability for clients to use flashlight. Default: off

mp_tkpunish <0/1>  Punish TK'ers on next round? Default: on

mp_forcecamera <0/1>  Force dead players to first person mode, effectively disabling freelook. Default: off

sv_alltalk <0/1>  Players can hear all other players, no team restrictions. Default: off

sv_pausable <0/1>  Can the server be paused Default: 0

sv_consistency <0/1>  Force cleints to pass consistency check for critical files before joining server? Default: 0

sv_cheats <0/1>  Allow cheats on server. Default: 0

sv_gravity <0/1>  World Gravity Default: 800

sv_maxvelocity  Maximum speed any ballistically moving object is allowed to attain per axis. Default: 3500

sv_unlag <0/1>  Enables player lag compensation. Default: 1

sv_voicecodec  Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.. Default: vaudio_miles

sv_allowupload <0/1>  Allow clients to upload their custom decals to the server. Default: 1

sv_allowdownload <0/1>  Allow clients to downnload files. Default: 1

sv_maxspeed Maximum speed a player can move. Default: 320

mp_limitteams <0-20> Max # of players 1 team can have over another. Default: 2

mp_hostagepenalty <##> How many hostages a Terrorist can kill before being kicked, 0 to disable. Default: 5

sv_voiceenable <0/1>  Allow clients to use mic. Default: 1

mp_allowspectators <0/1>  Allow spectators on the server. Default: 1

mp_chattime <0-120> amount of time in seconds players can chat after the game is over. Lower value = faster map load change. Default: 10

sv_timeout <##>  After this many seconds without a message from a client, the client is dropped. Default: 65

 

Rcon Cvars

rcon_password Set rcon passsword. Leave blank to disable rcon

sv_rcon_banpenalty <mins>  Number of minutes to ban users who fail rcon authentication. Default: 0

sv_rcon_maxfailures <0-20>  Max number of times a user can fail rcon authentication before being banned. Default: 10

sv_rcon_minfailures <0-20>  Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned. Default: 5

sv_rcon_minfailuretime <1-seconds>  Number of seconds to track failed rcon authentications. Default: 30

 

Round Cvars

mp_freezetime <0-60> Time in seconds to keep players frozen when the round starts. Default: 6

mp_roundtime <1-9> How much time in minutes does a round last. Default: 5

mp_startmoney <800-16000> Amount of money each player gets when they reset (16000 max) Default: 800

mp_c4timer <10-90> The amount of time in seconds before bomb explodes after planted. Default: 45

mp_fraglimit <##> Amount of frags a player can exceed before changing maps. Default: 0

mp_maxrounds <##> Amount of round to play before server changes maps. Default: 0

mp_winlimit <0-20> Max number of rounds one team can win before server changes maps. Default: 0

mp_playerid <0/1/2>  Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names. Default: 0

mp_spawnprotectiontime Time in seconds to Kick players who team-kill after round restart. Default: 5

 

Bandwidth Rates

sv_minrate <0-25000> Min bandwidth rate allowed on server. Default: 0 (unlimited)

sv_maxrate <0-25000> Max bandwidth rate allowed on server. Default: 0 (unlimited)

decalfrequency  Amount of time in seconds a player can spray their decal. Default: 10

sv_maxupdaterate Maximum updates per second that the server will allow. Default: 60

sv_minupdaterate Minimum updates per second that the server will allow. Default: 10

 

 

Server logging

log <on/off> Enable server logging? Default: off

sv_logbans <0/1> Log server bans in the server logs. Default: 0

sv_logecho <0/1> Echo log information to the console. Default: 1

sv_logfile <0/1> Log server information in the log file. Default: 1

sv_log_onefile <0/1> Log server information to only one file. Default: 0

sv_logsdir Folder in the game directory where server logs will be stored.

 

SourceTV

tv_enable <0|1>  Activates SourceTV on local game server, SourceTV bot will appear as spectator client after next changelevel (master only).

tv_name <name>  Sets SourceTV name as it appears in server browser and scoreboard (master only).

tv_title <text>  Sets a SourceTV broadcast title shown in the spectator GUI

tv_maxclients <0..255>  Sets maximum client number for local SourceTV server/proxy (default 128).

tv_stop  Stops broadcasting the game via SourceTV.

tv_status  Shows SourceTV specific information.

tv_clients  Shows a list of all spectator clients connect to local SourceTV server

tv_msg <text>  Send a HUD message to all connected SourceTV spectator clients

tv_retry  Reconnects the SourceTV relay proxy to last known address (relay only).

tv_autoretry <0|1>  If enabled, SourceTV relay proxies try to reconnect to last known server after connection was lost.

tv_timeout <seconds>  Sets SourceTV relay proxy connection timeout in seconds. If a connection times out, the relay proxy tries to reconnect automatically.

tv_delay <seconds>  Source TV broadcast delay in seconds (master only).

tv_delaymapchange <0|1>  Delays the map change on game server until rest of buffered game has been broadcasted

tv_port <port>  Set the SourceTV host port (default 27020). Must be set as srcds start parameter.

tv_maxrate <bytes>  Sets the maximum bandwidth spend per client in bytes/second (default 5000)

tv_snapshotrate <n>  Sets world snapshots broadcasted per second by SourceTV (master only).

tv_password <password>  Sets required password for connecting spectators.

tv_relaypassword <password>  Sets required password for connecting relay proxies.

tv_record <filename>  Starts a SourceTV demo recording that records all entities & events (master only)

tv_stoprecord  Stops SourceTV demo recording (master only)

tv_autorecord <0|1>  Automatically records every game, demo file name format is auto-YYYYMMDD-hhmm-map.dem

tv_debug <0|1>  Shows additional debugging messages

tv_dispatchmode <0|1|2>  Sets Source client dispatch mode for connecting clients: 0=never, 1=if appropriate, 2=always

tv_overrideroot <0|1>  Overrides the master IP broadcast to spectators with a local IP.

tv_relayvoice <0|1>  If enabled, allow player voice chat if broadcasted (master only)

tv_transmitall <0|1>  By default entities and events outside of the auto-director view are removed from SourceTV broadcasts to save bandwidth. If tv_transmitall is enabled, the whole game is transmitted and spectators can switch their view to any player they want. This option increases bandwidth requirement per spectator client by factor 2 to 3.

tv_chattimelimit <seconds>  Limits spectators to chat only every n seconds

tv_chatgroupsize <n>  Set chat group size to n spectators. Only spectators in the same chat group can speak to each other. Chat groups are turned off with "tv_chatgroupsize 0" and everybody can speak to everybody. Setting chat groups helps reducing chatter noise and saves some bandwidth.

tv_chatgroup <name>  Allows spectators to choose their chat group. If no name if given the current chat group is shown (client only)

tv_nochat <0|1>  Disables other spectators chat lines (client only)

tv_allow_static_shots <0|1>  Allows auto-director to choose fixed camera shots (master only)

tv_allow_camera_man <0|1>  Allows spectator clients on game server to become SourceTV camera men (master only)

-nohltv  (Command Line Variable)

-tvdisable  Disables all SourceTV features on this game server. (Command Line Variable)

-tvmasteronly  SourceTV can only serve one client and can't be used as relay proxy. (Command Line Variable)

 

Operation

sv_lan <0/1> 0=Public/LAN, 1=LAN Default: 0

sv_region Geographic location of the server.

-1 World

0 US East coast

1 US West coast

2 South America

3 Europe

4 Asia

5 Australia

6 Middle East

7 Africa

sv_contact Contact email for server sysop

 

 

Posted

Nice list! +1 from me.

/moved.

 

btw: Does anyone know the cmd that changes a player's name if you are admin?

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