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This is a bump: https://databay.com/
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Let me see if I understand correctly, older gentlemen, when a newcomer shows up to create modern things with the help of AI, doing what you charge them to do, you point the finger and laugh. I believe that's why everything is stagnant. The product isn't for programming experts, it's for newcomers. Don't buy from you if they can do it themselves using this base. You're going to deliver a similar product, maybe even worse than this one, so why are you complaining? PowerShell, as you well know, started with it, then came new platforms and new apps, new creation models, all with different languages; I chose the simplest one for my taste. This is about being organized and knowing how to choose the right words for each situation. It's not 100%, but it already gives a good impression. Nothing is 100%, so a topic written by AI, and all the code that you charge an absurd amount for to prohibit and sell hacks, could be open source so that everyone can create new practices, new models, new information for passing packets, prohibiting the use of cheats that cause server owners to break so much. Let's remember that the Admin doesn't always shut down the server; it's the players who find problems and take advantage by buying and reselling items, and they say that the GM shuts down the server every week, but that's a lie. What they do is duplicate items with packages and sell them, but perhaps this could give some future developers a starting point to create their own protection following the model in the initial documentation. Because none of you answer a question from a newbie, you think you're superior because you have knowledge, but with AI, people like that can have the same knowledge as you, but with less practice. And if they practice a lot, 10,000 hours, they can be as good as all of you older developers in the L2J field.
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feather57
Hello. So I need some help, who know Python. So I wan't to do seperate buffer to Summoners. I wan't to do what other classes except Warlock, Elemental Summoner, Phantom Summoner can't go to that buffer. And I don't know how to do that. Now it's like this:
def onTalk (self,npc,player):#verifica player se tem PET/Flag/Karma ou modo de combate.
htmltext = "<html><head><body>Vc naun tem requisitos para usar NPC</body></html>"
st = player.getQuestState(qn)
if not st : return htmltext
npcId = npc.getNpcId()
if player.getPet() == None :#Player sem Pet
htmltext = "<html><head><body>You Don't Have Summon or Pet!</body></html>"
st.exitQuest(1)
elif st.player.getPvpFlag() > 0 :#Player Flag
htmltext = "<html><head><body>You can't buff while you are <font color=\"800080\">flagged!</font><br>Wait some time and try again!</body></html>"
st.exitQuest(1)
elif st.player.getKarma() > 0 :#Player com Karma
st.exitQuest(1)
htmltext = "<html><head><body>You have too much <font color=\"FF0000\">karma!</font><br>Come back,<br>when you don't have any karma!</body></html>"
elif st.player.isInCombat() :#Player modo de Combate
st.exitQuest(1)
htmltext = "<html><head><body>You can't buff while you are attacking!<br>Stop your fight and try again!</body></html>"
else:
st.setState(State.STARTED)
return InitialHtml
return htmltext
And I think it's must be something like this:
def onTalk (self,npc,player):#verifica player se tem PET/Flag/Karma ou modo de combate.
htmltext = "<html><head><body>Vc naun tem requisitos para usar NPC</body></html>"
st = player.getQuestState(qn)
if not st : return htmltext
npcId = npc.getNpcId()
if player.getPet() == None :#Player sem Pet
htmltext = "<html><head><body>You Don't Have Summon or Pet!</body></html>"
st.exitQuest(1)
elif st.player.getPvpFlag() > 0 :#Player Flag
htmltext = "<html><head><body>You can't buff while you are <font color=\"800080\">flagged!</font><br>Wait some time and try again!</body></html>"
st.exitQuest(1)
elif st.player.getKarma() > 0 :#Player com Karma
st.exitQuest(1)
htmltext = "<html><head><body>You have too much <font color=\"FF0000\">karma!</font><br>Come back,<br>when you don't have any karma!</body></html>"
elif st.player.isInCombat() :#Player modo de Combate
st.exitQuest(1)
htmltext = "<html><head><body>You can't buff while you are attacking!<br>Stop your fight and try again!</body></html>"
elif player.getClassId().getId() == 93, player.getClassId().getId() == 15 :#What classes can't go here.
st.exitQuest(1)
htmltext = "<html><head><body>You can't buff while you are attacking!<br>Stop your fight and try again!</body></html>"
else:
st.setState(State.STARTED)
return InitialHtml
return htmltext
8 answers to this question
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