Hello. So I need some help, who know Python. So I wan't to do seperate buffer to Summoners. I wan't to do what other classes except Warlock, Elemental Summoner, Phantom Summoner can't go to that buffer. And I don't know how to do that. Now it's like this:
def onTalk (self,npc,player):#verifica player se tem PET/Flag/Karma ou modo de combate.
htmltext = "<html><head><body>Vc naun tem requisitos para usar NPC</body></html>"
st = player.getQuestState(qn)
if not st : return htmltext
npcId = npc.getNpcId()
if player.getPet() == None :#Player sem Pet
htmltext = "<html><head><body>You Don't Have Summon or Pet!</body></html>"
st.exitQuest(1)
elif st.player.getPvpFlag() > 0 :#Player Flag
htmltext = "<html><head><body>You can't buff while you are <font color=\"800080\">flagged!</font><br>Wait some time and try again!</body></html>"
st.exitQuest(1)
elif st.player.getKarma() > 0 :#Player com Karma
st.exitQuest(1)
htmltext = "<html><head><body>You have too much <font color=\"FF0000\">karma!</font><br>Come back,<br>when you don't have any karma!</body></html>"
elif st.player.isInCombat() :#Player modo de Combate
st.exitQuest(1)
htmltext = "<html><head><body>You can't buff while you are attacking!<br>Stop your fight and try again!</body></html>"
else:
st.setState(State.STARTED)
return InitialHtml
return htmltext
And I think it's must be something like this:
def onTalk (self,npc,player):#verifica player se tem PET/Flag/Karma ou modo de combate.
htmltext = "<html><head><body>Vc naun tem requisitos para usar NPC</body></html>"
st = player.getQuestState(qn)
if not st : return htmltext
npcId = npc.getNpcId()
if player.getPet() == None :#Player sem Pet
htmltext = "<html><head><body>You Don't Have Summon or Pet!</body></html>"
st.exitQuest(1)
elif st.player.getPvpFlag() > 0 :#Player Flag
htmltext = "<html><head><body>You can't buff while you are <font color=\"800080\">flagged!</font><br>Wait some time and try again!</body></html>"
st.exitQuest(1)
elif st.player.getKarma() > 0 :#Player com Karma
st.exitQuest(1)
htmltext = "<html><head><body>You have too much <font color=\"FF0000\">karma!</font><br>Come back,<br>when you don't have any karma!</body></html>"
elif st.player.isInCombat() :#Player modo de Combate
st.exitQuest(1)
htmltext = "<html><head><body>You can't buff while you are attacking!<br>Stop your fight and try again!</body></html>"
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Hola, gente bella como estan? Acabo de terminar de compilar el proyecto L2jFrozen Rev: 1132 (viejisimo)
No tengo problemas con que sea muy viejo, ya que el proyecto es para mi y mis hijos. (Lan/Offline) no es para ponerlo en línea. Quiero aprender y darles a mis hijos más comodidades a la hora de jugar. y por mi parte, también experimentar con el juego.
Mi problema es que no se mucho del tema. Pude hacer algunas configuraciones Basicas a mi gusto y el de mis hijos, pero nunca compila ni nada de eso... Estaria necesitando ayuda por parte de ustedes, la comunidad... Quiero simplemente Quitar todas las restricciones de Subclases, Quitar restriccion de "Overlord, Warsmith y subclase de elfos oscuros con elfos blancos y alrevez" desde ya muchas gracias! saludos comunidad
Question
feather57
Hello. So I need some help, who know Python. So I wan't to do seperate buffer to Summoners. I wan't to do what other classes except Warlock, Elemental Summoner, Phantom Summoner can't go to that buffer. And I don't know how to do that. Now it's like this:
def onTalk (self,npc,player):#verifica player se tem PET/Flag/Karma ou modo de combate.
htmltext = "<html><head><body>Vc naun tem requisitos para usar NPC</body></html>"
st = player.getQuestState(qn)
if not st : return htmltext
npcId = npc.getNpcId()
if player.getPet() == None :#Player sem Pet
htmltext = "<html><head><body>You Don't Have Summon or Pet!</body></html>"
st.exitQuest(1)
elif st.player.getPvpFlag() > 0 :#Player Flag
htmltext = "<html><head><body>You can't buff while you are <font color=\"800080\">flagged!</font><br>Wait some time and try again!</body></html>"
st.exitQuest(1)
elif st.player.getKarma() > 0 :#Player com Karma
st.exitQuest(1)
htmltext = "<html><head><body>You have too much <font color=\"FF0000\">karma!</font><br>Come back,<br>when you don't have any karma!</body></html>"
elif st.player.isInCombat() :#Player modo de Combate
st.exitQuest(1)
htmltext = "<html><head><body>You can't buff while you are attacking!<br>Stop your fight and try again!</body></html>"
else:
st.setState(State.STARTED)
return InitialHtml
return htmltext
And I think it's must be something like this:
def onTalk (self,npc,player):#verifica player se tem PET/Flag/Karma ou modo de combate.
htmltext = "<html><head><body>Vc naun tem requisitos para usar NPC</body></html>"
st = player.getQuestState(qn)
if not st : return htmltext
npcId = npc.getNpcId()
if player.getPet() == None :#Player sem Pet
htmltext = "<html><head><body>You Don't Have Summon or Pet!</body></html>"
st.exitQuest(1)
elif st.player.getPvpFlag() > 0 :#Player Flag
htmltext = "<html><head><body>You can't buff while you are <font color=\"800080\">flagged!</font><br>Wait some time and try again!</body></html>"
st.exitQuest(1)
elif st.player.getKarma() > 0 :#Player com Karma
st.exitQuest(1)
htmltext = "<html><head><body>You have too much <font color=\"FF0000\">karma!</font><br>Come back,<br>when you don't have any karma!</body></html>"
elif st.player.isInCombat() :#Player modo de Combate
st.exitQuest(1)
htmltext = "<html><head><body>You can't buff while you are attacking!<br>Stop your fight and try again!</body></html>"
elif player.getClassId().getId() == 93, player.getClassId().getId() == 15 :#What classes can't go here.
st.exitQuest(1)
htmltext = "<html><head><body>You can't buff while you are attacking!<br>Stop your fight and try again!</body></html>"
else:
st.setState(State.STARTED)
return InitialHtml
return htmltext
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