MaxCoder
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About MaxCoder
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Discussion Looking For L2Off Developers
MaxCoder replied to efegue's topic in Server Development Discussion [L2OFF]
Well, maybe not smeli, but RipperX. Check smeli sources at headers :) I really miss postpacific. @smeli hi there! -
Weapon Weapons Lineage 2 Red Effects
MaxCoder replied to ◄√i®uS►'s topic in Client Development Discussion
Hi Virus, how do you make weapon effects? Thanks! -
Char *pszwelcomemsg = "hello Maxcheaters!";
MaxCoder replied to MaxCoder's topic in Newbies Introduce Urself
haha no pasa nada, todos somos un poco enfermos por acá! un simple player que busca cheats por aca? hahaha Gracias y suerte con la carrera! Dale duro -
Char *pszwelcomemsg = "hello Maxcheaters!";
MaxCoder replied to MaxCoder's topic in Newbies Introduce Urself
Yeah, I work for L2 Official and Java also, made some custom developments for Java, FandC that time, but all of them are pretty much the same, still Java! My purpose? Well, I like doing apps which benefits many ppl, and I can make some custom devs for money. Or, if someone is learning, I'll be glad to answer his questions! -
Char *pszwelcomemsg = "hello Maxcheaters!";
MaxCoder replied to MaxCoder's topic in Newbies Introduce Urself
Hey, do you remember me? I'm MaxCoder, the guy who made this thread? Cool... just FYI, I still exists and this was supposed to be my thread hahahaha -
Char *pszwelcomemsg = "hello Maxcheaters!";
MaxCoder replied to MaxCoder's topic in Newbies Introduce Urself
Totally! hahaha -
haha ok, no problem!
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Thanks!
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UPDATE: Added SkillEffects, no params yet, just effect name.
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Thats why I'm looking a senior script developer :)
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Char *pszwelcomemsg = "hello Maxcheaters!";
MaxCoder replied to MaxCoder's topic in Newbies Introduce Urself
Wow, a love story just in my thread! So bad Celestine is from russia! :( I would totally date her! -
You mean target_operate_cond ? Its the last one I added TargetOperateCond.
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Hello guys, I'm working in a project named LineageED, which would wizard-like script editor. I've started with the skilldata.txt parsing, so I'm leaving some cool data like OperandTypes, AbnormalType, etc. OperandTypes A1, A2, A3, CA1, CA5, DA1, DA2, P, T AbnormalTypes ab_hawk_eye, abnormal_invincibility, abnormal_item, all_attack_down, all_regen_up, all_speed_down, anesthesia, antaras_debuff, apella, archer_special, archer_special_i, armor_earth, armor_fire, armor_holy, armor_unholy, armor_water, armor_wind, attack_speed_up_bow, attack_time_down, attack_time_down_special, attack_time_up, attribute_potion, avoid_down, avoid_skill, avoid_up, avoid_up_special, berserker, betrayal_mark, big_body, big_head, bleeding, bless_the_blood, block_resurrection, block_shield_up, block_speed_up, blood_constract, bot_penalty, br_event_buf1, br_event_buf2, br_event_buf3, buff_queen_of_cat, buff_unicorn_seraphim, cancel_prob_down, casting_time_down, casting_time_up, cheap_magic, combination, counter_critical, counter_critical_trigger, counter_skill, cp_up, critical_dmg_down, critical_dmg_up, critical_poison, critical_prob_down, critical_prob_up, curse_life_flow, dance_of_alignment, dance_of_aqua_guard, dance_of_berserker, dance_of_bladestorm, dance_of_concentration, dance_of_earth_guard, dance_of_fire, dance_of_fury, dance_of_inspiration, dance_of_light, dance_of_mystic, dance_of_protection, dance_of_shadow, dance_of_siren, dance_of_vampire, dance_of_warrior, dark_seed, dd_resist, death_clack, death_mark, death_penalty, deathworm, debuff_nightshade, debuff_shield, decrease_weight_penalty, derangement, detect_weakness, disarm, dmg_shield, dot_attr, dot_mp, dragon_breath, duelist_spirit, dwarf_attack_buff, dwarf_defence_buff, elemental_armor, enervation, entry_for_game, evasion_buff, event_gawi, event_santa_reward, event_territory, event_win, evil_blood, expose_weak_point, fatal_poison, final_secret, fire_dot, fishing_mastery_down, fly_away, focus_dagger, force_meditation, force_of_destruction, freezing, heal_effect_down, heal_effect_up, heal_power_up, hero_buff, hero_debuff, hide, hit_down, hit_up, holy_attack, hot_ground, hp_recover, hp_regen_down, hp_regen_up, improve_crt_rate_dmg_up, improve_hit_defence_crt_rate_up, improve_hp_mp_up, improve_ma_md_up, improve_pa_pd_up, improve_shield_rate_defence_up, improve_speed_avoid_up, improve_vampiric_haste, instinct, invincibility, iron_shield, iron_shield_i, kamael_special, life_force_kamael, life_force_orc, life_force_others, limit, ma_down, ma_md_up, ma_up, ma_up_herb, ma_up_special, magic_critical_up, magical_stance, majesty, max_breath_up, max_hp_down, max_hp_up, max_mp_up, maximum_ability, md_down, md_up, md_up_attr, mental_impoverish, might_mortal, mirage, mirage_trap, mp_cost_down, mp_cost_up, mp_regen_up, multi_buff, multi_buff_a, multi_debuff, multi_debuff_a, multi_debuff_b, multi_debuff_c, multi_debuff_d, multi_debuff_e, multi_debuff_f, multi_debuff_fire, multi_debuff_g, multi_debuff_holy, multi_debuff_soul, multi_debuff_unholy, multi_debuff_water, multi_debuff_wind, normal_attack_block, oblivion, pa_down, pa_pd_up, pa_up, pa_up_herb, pa_up_special, paralyze, pd_down, pd_up, pd_up_bow, pd_up_special, physical_stance, pinch, pk_protect, poison, polearm_attack, possession, potion_of_genesis, preserve_abnormal, protection, public_slot, pvp_dmg_down, pvp_weapon_buff, pvp_weapon_debuff, rage_might, real_target, recharge_up, reduce_drop_penalty, reflect_abnormal, reflect_magic_dd, resist_bleeding, resist_debuff_dispel, resist_derangement, resist_holy_unholy, resist_poison, resist_shock, resist_spiritless, resurrection_special, reuse_delay_down, reuse_delay_up, root_magically, root_physically, seed_of_critical, seed_of_knight, seizure_a, seizure_b, seizure_c, seizure_penalty, shield_defence_up, shield_prob_up, silence, silence_all, silence_physical, sleep, snipe, song_of_champion, song_of_earth, song_of_elemental, song_of_flame_guard, song_of_hunter, song_of_invocation, song_of_life, song_of_meditation, song_of_purification, song_of_renewal, song_of_storm_guard, song_of_vengeance, song_of_vitality, song_of_warding, song_of_water, song_of_wind, song_of_windstorm, spa_disease_a, spa_disease_b, spa_disease_c, spa_disease_d, speed_down, speed_up, speed_up_special, spite, spoil_bomb, ssq_town_blessing, ssq_town_curse, stealth, stigma_a, stigma_of_silen, stun, sub_trigger_crt_rate_up, sub_trigger_defence, sub_trigger_haste, sub_trigger_spirit, summon_condition, t_crt_dmg_down, t_crt_dmg_up, t_crt_rate_up, talisman, target_lock, thin_skin, thrill_fight, time_check, touch_of_death, touch_of_life, transfer_damage, transform, transform_hangover, transform_scrifice, transform_scrifice_p, turn_flee, turn_passive, turn_stone, ultimate_buff, ultimate_debuff, valakas_item, vampiric_attack, vampiric_attack_special, vp_up, watcher_gaze, water_dot, weak_constitution, weapon_mastery, will, wind_dot AbnormalVisualEffect ave_stun, ave_dot_poison, ave_sleep, ave_root, ave_dot_bleeding, ave_turn_flee, ave_ultimate_defence, ave_stealth, ave_paralyze, ave_silence, ave_flesh_stone, ave_invincibility, ave_death_mark, ave_real_target, ave_air_battle_slow, ave_air_battle_root, ave_big_head, ave_vp_up, ave_magic_square, ave_big_body, ave_change_texture, ave_dance_root, ave_ghost_stun, ave_floating_root, ave_seizure1, ave_seizure2, ave_shake, br_ave_afro_normal, br_ave_afro_gold, br_ave_afro_pink AffectObject friend, not_friend, undead_real_enemy, object_dead_npc_body, invisible, hidden_place, all, wyvern_object, clan AffectScope single, party, range, fan, party_pledge, point_blank, dead_pledge, pledge, square, square_pb, static_object_scope, none, wyvern_scope, balakas_scope Attributes attr_earth, attr_fire, attr_holy, attr_none, attr_unholy, attr_water, attr_wind NextAction attack, none, sit, fake_death TargetType enemy, self, enemy_only, none, holything, target, summon, door_treasure, pc_body, npc_body, others, ground, advance_base, item, fortress_flagpole, wyvern_target, artillery TargetOperateCond op_siege_hammer, target_race;<race[race_human|race_elf|race_dark_elf|race_orc|race_dwarf|race_kamael]>, op_check_abnormal;<abnormal_type>;<status[0|1]>, op_target_npc;{<npc_name>}, target_race;race_construct, target_my_party;include_me, op_check_flag, op_check_cast_range;<range>, target_my_party SkillEffects c_chameleon_rest c_fake_death c_hp c_mp c_mp_by_level c_rest cub_attack_speed cub_block_act cub_heal cub_hp cub_hp_drain cub_m_attack cub_physical_attack cub_physical_defence i_abnormal_time_change i_add_hate i_add_max_entrance_inzone i_align_direction i_backstab i_betray i_blink i_bookmark_add_slot i_bookmark_teleport i_call_party i_call_pc i_capture_flag i_capture_ownthing i_change_face i_change_hair_color i_change_hair_style i_change_skill_level i_collecting i_confuse i_consume_body i_convert_item i_cp i_death i_death_link i_defuse_trap i_delete_hate i_delete_hate_of_me i_despawn i_detect_object i_detect_trap i_dismount_for_event i_dispel_all i_dispel_by_category i_dispel_by_slot i_dispel_by_slot_myself i_dispel_by_slot_probability i_distrust i_enchant_armor i_enchant_armor_rate i_enchant_attribute i_enchant_weapon i_enchant_weapon_rate i_energy_attack i_escape i_event_agathion_reuse_delay i_fatal_blow i_fishing_cast i_fishing_pumping i_fishing_reeling i_fishing_shot i_fly_away i_focus_energy i_focus_max_energy i_focus_soul i_food_for_pet i_get_agro i_give_contribution i_harvesting i_heal i_holything_possess i_hp i_hp_by_level_self i_hp_drain i_hp_per_max i_hp_self i_install_advance_base i_install_camp i_install_camp_ex i_m_attack i_m_attack_by_abnormal i_m_attack_by_dist i_m_attack_by_range i_m_attack_mp i_m_attack_over_hit i_m_attack_range i_m_soul_attack i_mount_for_event i_mp i_mp_by_level i_mp_by_level_self i_mp_per_max i_npc_kill i_open_common_recipebook i_open_dwarf_recipebook i_p_attack i_p_attack_by_dist i_p_soul_attack i_pcbang_point_up i_physical_attack_hp_link i_pledge_send_system_message i_randomize_hate i_real_damage i_rebalance_hp i_refuel_airship i_restoration i_restoration_random i_resurrection i_run_away i_set_skill i_skill_turning i_soul_blow i_soul_shot i_sowing i_sp i_spirit_shot i_spoil i_steal_abnormal i_summon i_summon_agathion i_summon_cubic i_summon_npc i_summon_pet i_summon_soul_shot i_summon_spirit_shot i_summon_trap i_sweeper i_target_cancel i_target_me i_teleport i_teleport_to_target i_transfer_hate i_uninstall_advance_base i_unlock i_unsummon_agathion i_vp_up p_2h_sword_bonus p_area_damage p_attack_attribute p_attack_range p_attack_speed p_attack_speed_by_hp2 p_attack_speed_by_weapon p_attack_trait p_avoid p_avoid_agro p_avoid_by_move_mode p_avoid_rate_by_hp1 p_avoid_rate_by_hp2 p_avoid_skill p_betray p_block_act p_block_attack p_block_buff p_block_buff_slot p_block_chat p_block_controll p_block_debuff p_block_getdamage p_block_move p_block_party p_block_resurrection p_block_skill_physical p_block_skill_special p_block_spell p_breath p_change_fishing_mastery p_channel_clan p_cheapshot p_counter_skill p_cp_regen p_create_common_item p_create_item p_critical_damage p_critical_damage_position p_critical_rate p_critical_rate_by_hp2 p_critical_rate_position_bonus p_crystal_grade_modify p_crystallize p_cubic_mastery p_damage_shield p_defence_attribute p_defence_critical_damage p_defence_critical_rate p_defence_trait p_disarm p_enlarge_abnormal_slot p_enlarge_storage p_exp_modify p_expand_deco_slot p_fatal_blow_rate p_fear p_fishing_mastery p_heal_effect p_hide p_hit p_hit_at_night p_hit_number p_hp_regen p_hp_regen_by_move_mode p_limit_hp p_luck p_magic_critical_rate p_magic_mp_cost p_magic_speed p_magical_attack p_magical_attack_add p_magical_defence p_mana_charge p_max_cp p_max_hp p_max_mp p_max_mp_add p_mp_regen p_mp_regen_add p_mp_regen_by_move_mode p_passive p_physical_attack p_physical_attack_by_hp1 p_physical_defence p_physical_defence_by_hp1 p_physical_polarm_target_single p_physical_shield_defence p_physical_shield_defence_angle_all p_pk_protect p_preserve_abnormal p_pvp_magical_skill_defence_bonus p_pvp_magical_skill_dmg_bonus p_pvp_physical_attack_dmg_bonus p_recovery_vp p_reduce_cancel p_reduce_drop_penalty p_reflect_dd p_reflect_skill p_remove_equip_penalty p_resist_abnormal_by_category p_resist_dd_magic p_resist_dispel_by_category p_resurrection_special p_reuse_delay p_safe_fall_height p_set_cloak_slot p_set_collected p_shield_defence_rate p_skill_critical p_skill_power p_soul_eating p_sp_modify p_speed p_stat_up p_target_me p_transfer_damage_pc p_transfer_damage_summon p_transform p_transform_hangover p_trigger_skill_by_attack p_trigger_skill_by_avoid p_trigger_skill_by_dmg p_trigger_skill_by_skill p_vampiric_attack p_violet_boy p_weight_limit p_weight_penalty t_hp t_hp_fatal t_mp I'm looking forward for experienced developers with Qt and C++ and senior scripts developers, if anyone is interested LineageED will have a freeware and a commercial version. (ofcourse whoever get involved will have royalties from the commercial profits) I'll be editing this thread to add more possible parameters, still gathering all the possible effects,passive_conditions, and more! Thanks for reading, Enjoy!
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Char *pszwelcomemsg = "hello Maxcheaters!";
MaxCoder replied to MaxCoder's topic in Newbies Introduce Urself
hahaha, well, In fact I don't know anyone in here, maybe someone from the old postpacific forum, but noone else! As a passionate developer, I just came back in the L2 stage, and wanted to stay in touch with ppl on the same area. I'm investing more time on commercial projects for myself as a freelancer (not just L2) and its always cool see whats going on! :) -
Char *pszwelcomemsg = "hello Maxcheaters!";
MaxCoder replied to MaxCoder's topic in Newbies Introduce Urself
Why not? It's pretty descriptive, but the title character cases was kinda fuck up :(