here is the types:
"ALL ",
"SHOUT",
"TELL ",
"PARTY",
"CLAN ",
"GM ",
"PETITION_PLAYER",
"PETITION_GM",
"TRADE",
"ALLIANCE",
"ANNOUNCEMENT", //10
"PARTYROOM_ALL",
"PARTYROOM_COMMANDER",
"HERO_VOICE"
and as matim said...think it's simple
1 way is to return; the method addexp when players are near class change to avoid this bug, if you set only paralyze it will not work at all, i have tested it.
psakse man, psakse.
Google gia arxi, checkare forums...diafora.Kane eksaskisi, checkare etimous codes, pare idees , kathe fora kane kai kati diaforetiko.Na eisai mesa s' ola , min codareis sigekrimena pragmata.
Projects i code on:
L2JServer
L2JaCis
Based L2J Projects.
What can i do?
Small Events
Some Custom Modifications
Small bug fixes
General Codes
Adapting
Creating new instances for new Npcs
Adding Codes to your pack
.Commands
//admin Commands
Setuping L2JServers
Payment's Info
Methods
Paysafe Card
Paypal
Prizes
Discussable, starting from 5$.
Contact me
Pm me here , and we will talk about contact.
I would please the haters to go to an other topic to hate :D . I made this cause i need practice,etc and since i can do some things i just offer my services.About small events and custom modifications you will give me description of what exactly you want me to do.Since i can, the codes will be ready in the next hours, max 1 day.I wish me good luck , nothing else..already took a request for a small event which i am working on now.Thanks you...
kapio provlima exeis .
An den ksereis se iketeuw na min milas, MPOREI NA INE PT KAI NA MIN INE COMBAT RE NOOOOBA TORA THA MOU TI PEIS KIOLAS. INE PT, den ine combat kai varaei to mob o allos apo to PT kai perni EXP.
Ade ligo na simazeuomaste edw mesa, giati tin ides kapos...ok? An den katalaves kai tora ti na sou pw, TO iq sou ine ligotero apo 60
re agori mou leme den ftanei mono auto.
Auto to bug mporei na ginei kai me party, ti tha kaneis na min ginete sub otan ise se party?oxi vevea....akouse me
epidi den ime poustraki na min se help.....:
sto l2pcinstance sti methodo doAttack akrivos katw vale:
Collection<L2Character> knowns = getKnownList().getKnownCharactersInRadius(400);
for (L2Object wh : knowns)
{
if (wh instanceof L2VillageMasterInstance)
{
sendMessage(" You can't hit near a class changer!!");
return;
}
}
den tha mporoun na kanoun attack dipla se class changer.