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Everything posted by vl4d
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se ka8e pack pou vazw ena kodika gia to subclass na kanei remove ta items apo to inventory m vgazei to e3eis error + den vgazei 4 jewels :) Unhandled slot type: 6 Unhandled slot type: 6 Unhandled slot type: 48 Unhandled slot type: 48 (to exw 3anapetixi edw pio palia kai nomizo oti se ola ta Interlude to exei ala mipos exei kamia lish?)
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31535 (perimeno to part pou thelo se pm axaxaxax)
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pes ti thes na grapsis tha sto kano egw :)))))) ed: mpes edw mipos se help se tpt http://www.interactimage.com/
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pirama bouloseto kido poli area pires na poume den goustaro na m to paizete edw mages parte ton .... kai kante spam alou... base code vs pcinstance part?? ax0ax0ax0ax0ax0axax00 nioste to kolojava pou ma8ate kai 1on den 8elw to diko sas code ala tou Matim giafto 3outt.....
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kanteme na gelaso twra ax0ax0ax0ax0 trvatate na pite ta psemata alou oxou akou eki...
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ore eleos exw ola ta files ektos apo to pcinstance.... v.1 kai v.2 ala den exei se kanena po ta 2 to PcInstance part :) ama to exete mou to dinete min m lete dose m afto kai to alo...
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bump
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to exei knc?? ama to exete mipos mporeite na m dosete to PcInstance part apo to code?? :)
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mhpws 3erete kanena allo hosting san afto http://www.longtailvideo.com/ einai mono gia video..
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[help]botton tovillage
vl4d replied to Diabaths's question in Request Server Development Help [Greek]
einai bug afto pou lei merikes 9ores otan einai low hp peftoun apo monitous kai kolas kai den sou vgazei "To Vilage" -
[help] gia check ligo edw pedia
vl4d replied to Traixz's question in Request Server Development Help [Greek]
oxii gia na rotas ec.. -
[help] gia check ligo edw pedia
vl4d replied to Traixz's question in Request Server Development Help [Greek]
INSERT INTO `skill_learn` VALUES ('10', '0'); INSERT INTO `skill_learn` VALUES ('10', '1'); INSERT INTO `skill_learn` VALUES ('10', '2'); INSERT INTO `skill_learn` VALUES ('10', '3'); INSERT INTO `skill_learn` VALUES ('10', '4'); INSERT INTO `skill_learn` VALUES ('10', '5'); INSERT INTO `skill_learn` VALUES ('10', '6'); INSERT INTO `skill_learn` VALUES ('10', '7'); INSERT INTO `skill_learn` VALUES ('10', '8'); INSERT INTO `skill_learn` VALUES ('10', '9'); INSERT INTO `skill_learn` VALUES ('10', '10'); INSERT INTO `skill_learn` VALUES ('10', '11'); INSERT INTO `skill_learn` VALUES ('10', '12'); INSERT INTO `skill_learn` VALUES ('10', '13'); INSERT INTO `skill_learn` VALUES ('10', '14'); INSERT INTO `skill_learn` VALUES ('10', '15'); INSERT INTO `skill_learn` VALUES ('10', '16'); INSERT INTO `skill_learn` VALUES ('10', '17'); INSERT INTO `skill_learn` VALUES ('10', '18'); INSERT INTO `skill_learn` VALUES ('10', '19'); INSERT INTO `skill_learn` VALUES ('10', '20'); INSERT INTO `skill_learn` VALUES ('10', '21'); INSERT INTO `skill_learn` VALUES ('10', '22'); INSERT INTO `skill_learn` VALUES ('10', '23'); INSERT INTO `skill_learn` VALUES ('10', '24'); INSERT INTO `skill_learn` VALUES ('10', '25'); INSERT INTO `skill_learn` VALUES ('10', '26'); INSERT INTO `skill_learn` VALUES ('10', '27'); INSERT INTO `skill_learn` VALUES ('10', '28'); INSERT INTO `skill_learn` VALUES ('10', '29'); INSERT INTO `skill_learn` VALUES ('10', '30'); INSERT INTO `skill_learn` VALUES ('10', '31'); INSERT INTO `skill_learn` VALUES ('10', '32'); INSERT INTO `skill_learn` VALUES ('10', '33'); INSERT INTO `skill_learn` VALUES ('10', '34'); INSERT INTO `skill_learn` VALUES ('10', '35'); INSERT INTO `skill_learn` VALUES ('10', '36'); INSERT INTO `skill_learn` VALUES ('10', '37'); INSERT INTO `skill_learn` VALUES ('10', '38'); INSERT INTO `skill_learn` VALUES ('10', '39'); INSERT INTO `skill_learn` VALUES ('10', '40'); INSERT INTO `skill_learn` VALUES ('10', '41'); INSERT INTO `skill_learn` VALUES ('10', '42'); INSERT INTO `skill_learn` VALUES ('10', '43'); INSERT INTO `skill_learn` VALUES ('10', '44'); INSERT INTO `skill_learn` VALUES ('10', '45'); INSERT INTO `skill_learn` VALUES ('10', '46'); INSERT INTO `skill_learn` VALUES ('10', '47'); INSERT INTO `skill_learn` VALUES ('10', '48'); INSERT INTO `skill_learn` VALUES ('10', '49'); INSERT INTO `skill_learn` VALUES ('10', '50'); INSERT INTO `skill_learn` VALUES ('10', '51'); INSERT INTO `skill_learn` VALUES ('10', '52'); INSERT INTO `skill_learn` VALUES ('10', '53'); INSERT INTO `skill_learn` VALUES ('10', '54'); INSERT INTO `skill_learn` VALUES ('10', '55'); INSERT INTO `skill_learn` VALUES ('10', '56'); INSERT INTO `skill_learn` VALUES ('10', '57'); INSERT INTO `skill_learn` VALUES ('10', '58'); INSERT INTO `skill_learn` VALUES ('10', '59'); INSERT INTO `skill_learn` VALUES ('10', '60'); INSERT INTO `skill_learn` VALUES ('10', '61'); INSERT INTO `skill_learn` VALUES ('10', '62'); INSERT INTO `skill_learn` VALUES ('10', '63'); INSERT INTO `skill_learn` VALUES ('10', '64'); INSERT INTO `skill_learn` VALUES ('10', '65'); INSERT INTO `skill_learn` VALUES ('10', '66'); INSERT INTO `skill_learn` VALUES ('10', '67'); INSERT INTO `skill_learn` VALUES ('10', '68'); INSERT INTO `skill_learn` VALUES ('10', '69'); INSERT INTO `skill_learn` VALUES ('10', '70'); INSERT INTO `skill_learn` VALUES ('10', '71'); INSERT INTO `skill_learn` VALUES ('10', '72'); INSERT INTO `skill_learn` VALUES ('10', '73'); INSERT INTO `skill_learn` VALUES ('10', '74'); INSERT INTO `skill_learn` VALUES ('10', '75'); INSERT INTO `skill_learn` VALUES ('10', '76'); INSERT INTO `skill_learn` VALUES ('10', '77'); INSERT INTO `skill_learn` VALUES ('10', '78'); INSERT INTO `skill_learn` VALUES ('10', '79'); INSERT INTO `skill_learn` VALUES ('10', '80'); INSERT INTO `skill_learn` VALUES ('10', '81'); INSERT INTO `skill_learn` VALUES ('10', '82'); INSERT INTO `skill_learn` VALUES ('10', '83'); INSERT INTO `skill_learn` VALUES ('10', '84'); INSERT INTO `skill_learn` VALUES ('10', '85'); INSERT INTO `skill_learn` VALUES ('10', '86'); INSERT INTO `skill_learn` VALUES ('10', '87'); INSERT INTO `skill_learn` VALUES ('10', '88'); INSERT INTO `skill_learn` VALUES ('10', '89'); INSERT INTO `skill_learn` VALUES ('10', '90'); INSERT INTO `skill_learn` VALUES ('10', '91'); INSERT INTO `skill_learn` VALUES ('10', '92'); INSERT INTO `skill_learn` VALUES ('10', '93'); INSERT INTO `skill_learn` VALUES ('10', '94'); INSERT INTO `skill_learn` VALUES ('10', '95'); INSERT INTO `skill_learn` VALUES ('10', '96'); INSERT INTO `skill_learn` VALUES ('10', '97'); INSERT INTO `skill_learn` VALUES ('10', '98'); INSERT INTO `skill_learn` VALUES ('10', '99'); INSERT INTO `skill_learn` VALUES ('10', '100'); INSERT INTO `skill_learn` VALUES ('10', '101'); INSERT INTO `skill_learn` VALUES ('10', '102'); INSERT INTO `skill_learn` VALUES ('10', '103'); INSERT INTO `skill_learn` VALUES ('10', '104'); INSERT INTO `skill_learn` VALUES ('10', '105'); INSERT INTO `skill_learn` VALUES ('10', '106'); INSERT INTO `skill_learn` VALUES ('10', '107'); INSERT INTO `skill_learn` VALUES ('10', '108'); INSERT INTO `skill_learn` VALUES ('10', '109'); INSERT INTO `skill_learn` VALUES ('10', '110'); INSERT INTO `skill_learn` VALUES ('10', '111'); INSERT INTO `skill_learn` VALUES ('10', '112'); INSERT INTO `skill_learn` VALUES ('10', '113'); INSERT INTO `skill_learn` VALUES ('10', '114'); INSERT INTO `skill_learn` VALUES ('10', '115'); INSERT INTO `skill_learn` VALUES ('10', '116'); INSERT INTO `skill_learn` VALUES ('10', '117'); INSERT INTO `skill_learn` VALUES ('10', '118'); ala3e to 10 se 19945 dld to id apo npc pou exeis kai tha eisia ok.. -
skill_trees apla vazeis to id apo skill kai se opia class thes ta opia ta vlepis apo to char_templates
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[Help]Vote ReWork!
vl4d replied to LegendaryBeast's question in Request Server Development Help [Greek]
# Automatic Vote Reward System VoteRewardSystem= True VotesRequiredForReward = 50 (ka8e posa vote na dinei reward ph o server exei 1200 gia na paroun reward prpei na pai +50) VotesSystemInitialDelay= 60000 (to proto check otan knc restart meta apo afto to xroniko diastika tha kanei check 60000=60sec "se 30 min prepei na pate 1250 vote ablablabla") VotesSystemStepDelay= 1800000 (oso einai o server online ka8e pote tha kanei check 1800000 = 30 min) VotesRewards= 6392,20; (edw einai to reward to proto einai to id apo to item kai to deutero to amunt ama thes vazeis kai 2-3 items ph 6392,20;57,2588;6566,2;) #Leave empty to disable one site #if you need just one of these VotesSiteHopZoneUrl= http://l2.hopzone.net/lineage2/details/12345/L2server VotesSiteTopZoneUrl= http://l2topzone.com/lineage2/server-info/1234/L2server.html ServerWebSite= http://www.l2server.com -
[Help] Npc password changer
vl4d replied to Petrakoss's question in Request Server Development Help [Greek]
http://maxcheaters.com/forum/index.php?topic=247650.0 -
mhpws 3erete kanena allo hosting san afto http://www.longtailvideo.com/ einai mono gia video..
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bump.. + ena faction pou to kanate test oxi etsi...
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lf npc password changes
vl4d replied to paulos13's question in Request Server Development Help [Greek]
http://maxcheaters.com/forum/index.php?topic=236445.0 -
public synchronized boolean setActiveClass(int classIndex) { + L2ItemInstance chest = getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST); + if (chest != null) + { + + L2ItemInstance[] unequipped = getInventory().unEquipItemInBodySlotAndRecord(chest.getItem().getBodyPart()); + InventoryUpdate iu = new InventoryUpdate(); + for (L2ItemInstance element : unequipped) + iu.addModifiedItem(element); + sendPacket(iu); + + } + + L2ItemInstance head = getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD); + if (head != null) + { + + L2ItemInstance[] unequipped = getInventory().unEquipItemInBodySlotAndRecord(head.getItem().getBodyPart()); + InventoryUpdate iu = new InventoryUpdate(); + for (L2ItemInstance element : unequipped) + iu.addModifiedItem(element); + sendPacket(iu); + + } + + L2ItemInstance gloves = getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES); + if (gloves != null) + { + + L2ItemInstance[] unequipped = getInventory().unEquipItemInBodySlotAndRecord(gloves.getItem().getBodyPart()); + InventoryUpdate iu = new InventoryUpdate(); + for (L2ItemInstance element : unequipped) + iu.addModifiedItem(element); + sendPacket(iu); + + } + + L2ItemInstance feet = getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET); + if (feet != null) + { + + L2ItemInstance[] unequipped = getInventory().unEquipItemInBodySlotAndRecord(feet.getItem().getBodyPart()); + InventoryUpdate iu = new InventoryUpdate(); + for (L2ItemInstance element : unequipped) + iu.addModifiedItem(element); + sendPacket(iu); + + } + + L2ItemInstance legs = getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS); + if (legs != null) + { + + L2ItemInstance[] unequipped = getInventory().unEquipItemInBodySlotAndRecord(legs.getItem().getBodyPart()); + InventoryUpdate iu = new InventoryUpdate(); + for (L2ItemInstance element : unequipped) + iu.addModifiedItem(element); + sendPacket(iu); + + } + + L2ItemInstance rhand = getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND); + if (rhand != null) + { + + L2ItemInstance[] unequipped = getInventory().unEquipItemInBodySlotAndRecord(rhand.getItem().getBodyPart()); + InventoryUpdate iu = new InventoryUpdate(); + for (L2ItemInstance element : unequipped) + iu.addModifiedItem(element); + sendPacket(iu); + + } + + L2ItemInstance lhand = getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND); + if (lhand != null) + { + + L2ItemInstance[] unequipped = getInventory().unEquipItemInBodySlotAndRecord(lhand.getItem().getBodyPart()); + InventoryUpdate iu = new InventoryUpdate(); + for (L2ItemInstance element : unequipped) + iu.addModifiedItem(element); + sendPacket(iu); + + } + L2ItemInstance lear = getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEAR); + if (lhand != null) + { + + L2ItemInstance[] unequipped = getInventory().unEquipItemInBodySlotAndRecord(lear.getItem().getBodyPart()); + InventoryUpdate iu = new InventoryUpdate(); + for (L2ItemInstance element : unequipped) + iu.addModifiedItem(element); + sendPacket(iu); + + } + L2ItemInstance rear = getInventory().getPaperdollItem(Inventory.PAPERDOLL_REAR); + if (lhand != null) + { + + L2ItemInstance[] unequipped = getInventory().unEquipItemInBodySlotAndRecord(rear.getItem().getBodyPart()); + InventoryUpdate iu = new InventoryUpdate(); + for (L2ItemInstance element : unequipped) + iu.addModifiedItem(element); + sendPacket(iu); + + } + L2ItemInstance neck = getInventory().getPaperdollItem(Inventory.PAPERDOLL_NECK); + if (lhand != null) + { + + L2ItemInstance[] unequipped = getInventory().unEquipItemInBodySlotAndRecord(neck.getItem().getBodyPart()); + InventoryUpdate iu = new InventoryUpdate(); + for (L2ItemInstance element : unequipped) + iu.addModifiedItem(element); + sendPacket(iu); + + } + L2ItemInstance lfinger = getInventory().getPaperdollItem(Inventory.PAPERDOLL_LFINGER); + if (lhand != null) + { + + L2ItemInstance[] unequipped = getInventory().unEquipItemInBodySlotAndRecord(lfinger.getItem().getBodyPart()); + InventoryUpdate iu = new InventoryUpdate(); + for (L2ItemInstance element : unequipped) + iu.addModifiedItem(element); + sendPacket(iu); + + } + L2ItemInstance rfinger = getInventory().getPaperdollItem(Inventory.PAPERDOLL_RFINGER); + if (lhand != null) + { + + L2ItemInstance[] unequipped = getInventory().unEquipItemInBodySlotAndRecord(rfinger.getItem().getBodyPart()); + InventoryUpdate iu = new InventoryUpdate(); + for (L2ItemInstance element : unequipped) + iu.addModifiedItem(element); + sendPacket(iu); + + } + L2ItemInstance under = getInventory().getPaperdollItem(Inventory.PAPERDOLL_UNDER); + if (lhand != null) + { + + L2ItemInstance[] unequipped = getInventory().unEquipItemInBodySlotAndRecord(under.getItem().getBodyPart()); + InventoryUpdate iu = new InventoryUpdate(); + for (L2ItemInstance element : unequipped) + iu.addModifiedItem(element); + sendPacket(iu); + + } vale afto egw to ekana kai test kai eianai ok.. ed: soz den eida to new reply :)
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egw vrika edw tespa des edw http://www.maxcheaters.com/forum/index.php?topic=41734.0 paw na do ta error sto frozen :)
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dose mia link apo ton code na to do mipos se help :)
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logika gia tp phoenix to thes ma exei gia freya+h5 gt na knc olokliri metratropi apo interlude se epilogue????
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se off server mono h acis afto gia na to knc se frozen h kapio alo pack theli doulitsa giafto 3exnato...
