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Batman1118

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Everything posted by Batman1118

  1. Yes look normal npc in town or somewhere but NPC don't have the line with HP/Mp my npc work correct like npc buf see the hp and mp and how to and where do it if I want npc without the hp/mp lines
  2. why you told that dude ? :D "Your ignorance is awesome." Npcname-e.dat ? 15009 a,Buffer\0 a,Normal\0 FF FF 0 -1 how I can change it ? I don't mean the "name" just the window
  3. Hello I Made one npc from moob now I have one problem someone can tell me where and what i need to change for explain that is window with orginal npc that is my If some one know how to change it please tell me thx
  4. Pl: Dziekuje wiec projekt nie dla mnie :S En: Thanks
  5. how to get the svn ? :S or last rev ?
  6. do javy reg ? po co w jave rejestracja ?
  7. to doradziles :) chodzi o to ze to prawdopodobnie wina hosta na ktorym jest strona trzeba jakies dllki
  8. Pl/ a ty ogarniasz ta rejestracje ? :S
  9. I don't use mysql and it's not java I use mssql
  10. what extension dll I need to use to make it run ?
  11. Thanks I will test
  12. hi i have domian on domian.com I want to make register account to l2 interlude what ports need to be forwarding and what script I need we did one but when press "register" see "can't connect to database" someone can explain how make register on website?
  13. it I see in L2server [/url]
  14. wahahahahahaha jednak musisz nauczyc sie czytac ze zrozumieniem ja juz to zrobilem i to o czym ty piszesz smieszy mnie i mojego znajomego z ktorym doszlismy jak to dziala ale nich ci bedzie pro Any admin can lock the topic ? cause we fixed it and don't need stupid post thanks
  15. ty to sie naucz czytac a z kim pisze ? z kolejnym pro gamemastrem ... po za tym mam ci nagrac filmik ? z tym sposobem co opisalem ? mi chodzi o to zeby buffer mial animacje skili eh nvm badz sobie dalej supermastrem ;)
  16. [.\Skill.cpp][796] Unregistered skill(5201-61)  [.\Skill.cpp][796] Unregistered skill(5199-59) how to find what using this skills? ? thx
  17. chyba nie wiesz co piszesz well pro dev so tell me why this is might from npc buffer right now 10023 3 1 35 400 1 4.000000 1 icon.skill1068 0 0 0 0 8 10 and no any animations, whenI put like it 10023 3 1 35 400 1 4.000000 1 skill.su.1059 icon.skill1068 0 0 0 0 8 10 I get Might and see "epower" animation ? .... QQ
  18. topic can be locked
  19. YOU ARE WRONG ! WE FOUND IT AND IT IS CLIENT SIDE NOT SERVER NEXT TIME DON;T TRY SHOW UR SKILLS WITH HELP CAUSE UR SKILLS=gremlin anyway i show u this thing the things about animations are in system skillgrp.dat 28 20 0 40 600 1 1.00000000 0 L skill.ph.28 icon.skill0028 0 0 0 0 9 -1 skill.ph.28<--- it is the animation
  20. its not l2j i think ,,,, I show u sime thing WIND WALK npcdata.txt npc_begin citizen 15000 [npc_buffer] level=70 acquire_exp_rate=0 acquire_sp=0 unsowing=1 clan={} ignore_clan_list={} clan_help_range=300 slot_chest=[] slot_rhand=[] slot_lhand=[] shield_defense_rate=0 shield_defense=0 npc_ai={[npc_buffer]} category={} race=human sex=male undying=1 can_be_attacked=0 corpse_time=1 no_sleep_mode=0 agro_range=0 ground_high={190;0;0} ground_low={15;0;0} exp=429634528 org_hp=2444.46819 org_hp_regen=7.5 org_mp=10000 org_mp_regen=200 collision_radius={8;8} collision_height={15;15} str=40 int=21 dex=35 wit=47 con=43 men=90 base_attack_type=sword base_attack_range=40 base_damage_range={0;0;80;120} base_rand_dam=30 base_physical_attack=688.86373 base_critical=4 physical_hit_modify=4.75 base_attack_speed=253 base_reuse_delay=0 base_magic_attack=470.40463 base_defend=295.91597 base_magic_defend=216.53847 physical_avoid_modify=0 soulshot_count=0 spiritshot_count=0 hit_time_factor=0.61 item_make_list={} corpse_make_list={} additional_make_list={} additional_make_multi_list={} hp_increase=0 mp_increase=0 safe_height=100 npc_end skill_pch1 but I don't think so there can found something about animations [s_wind_walk_time_1] = 308325 [s_wind_walk_time_2] = 302683 [s_wind_walk_time_3] = 308327 [s_wind_walk_time_4] = 308328 [s_wind_walk_time_5] = 308329 [s_wind_walk_time_6] = 308330 [s_wind_walk_time_7] = 308331 [s_wind_walk_time_8] = 308332 [s_wind_walk_time_9] = 308333 [s_wind_walk_time_10] = 308334 [s_wind_walk_time_11] = 308335 [s_wind_walk_time_12] = 308336 [s_wind_walk_time_13] = 308337 [s_wind_walk_time_14] = 308338 [s_wind_walk_time_15] = 308339 [s_wind_walk_time_16] = 308340 [s_wind_walk_time_17] = 308341 [s_wind_walk_time_18] = 308342 [s_wind_walk_time_19] = 308343 [s_wind_walk_time_20] = 308344 [s_wind_walk_time_21] = 308345 [s_wind_walk_time_22] = 308346 [s_wind_walk_time_23] = 308347 [s_wind_walk_time_24] = 308348 [s_wind_walk_time_25] = 308349 [s_wind_walk_time_26] = 308350 [s_wind_walk_time_27] = 308351 [s_wind_walk_time_28] = 308352 [s_wind_walk_time_29] = 308353 [s_wind_walk_time_30] = 308354 [s_wind_walk_cost_1] = 308365 [s_wind_walk_cost_2] = 308366 [s_wind_walk_cost_3] = 308367 [s_wind_walk_cost_4] = 308368 [s_wind_walk_cost_5] = 308369 [s_wind_walk_cost_6] = 308370 [s_wind_walk_cost_7] = 308371 [s_wind_walk_cost_8] = 308372 [s_wind_walk_cost_9] = 308373 [s_wind_walk_cost_10] = 308374 [s_wind_walk_cost_11] = 308375 [s_wind_walk_cost_12] = 308376 [s_wind_walk_cost_13] = 308377 [s_wind_walk_cost_14] = 308378 [s_wind_walk_cost_15] = 308379 [s_wind_walk_cost_16] = 308380 [s_wind_walk_cost_17] = 308381 [s_wind_walk_cost_18] = 308382 [s_wind_walk_cost_19] = 308383 [s_wind_walk_cost_20] = 308384 [s_wind_walk_cost_21] = 308385 [s_wind_walk_cost_22] = 308386 [s_wind_walk_cost_23] = 308387 [s_wind_walk_cost_24] = 308388 [s_wind_walk_cost_25] = 308389 [s_wind_walk_cost_26] = 308390 [s_wind_walk_cost_27] = 308391 [s_wind_walk_cost_28] = 308392 [s_wind_walk_cost_29] = 308393 [s_wind_walk_cost_30] = 308394 skilldata.txt skill_begin skill_name=[s_buff_wind_walk2] /* [Wind Walk] */ skill_id=10043 level=2 operate_type=A2 magic_level=30 effect={{p_speed;{all};33;diff}} is_magic=1 mp_consume1=0 mp_consume2=0 cast_range=400 effective_range=900 skill_hit_time=1 skill_cool_time=0 skill_hit_cancel_time=0.5 reuse_delay=1 activate_rate=-1 lv_bonus_rate=0 basic_property=none abnormal_time=3600 abnormal_lv=2 abnormal_type=speed_up attribute=attr_none effect_point=285 target_type=target affect_scope=single affect_limit={0;0} next_action=none debuff=0 ride_state={@ride_none;@ride_wind;@ride_star;@ride_twilight} skill_end and where is some things about animations ,,,,,???
  21. Server side :o aham but can u tell me where ? skilldata or ai or where ? cause some buffs have animations some not :s
  22. Yes i mean interlude I have one buffer and I want to add animation when u press "Wind Walk" or vhatever skills from char u can see the animations form the skill and I want to add it to npc buffer where I can found name the animations ?
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