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Posts posted by L2KingWorld
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oxi LOL ekana la8os....
100 + 30% = 130
10 + 30% = 13
1 + 30% = 1.3
etsi einai kanonika
sory gia to la8os mou
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kalo fenete bravo gia tin prospa8ia sou
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file 8a se stenaxoriso.. ala dn iposterizoume to frozen :(
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otan apo 1.0 vazis 1.30 einai 0.30%
an 8es na valis 30% einai 30.0
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+EnablePvPTitleSystem = True
to (+) esi to evales? i ixe mesa otan to pires?
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ke pou einai to diskolo ???
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Είναι σα να λέω ρε παιδιά " Πως πετάει μια μύγα "
Στα Configs τα αλλάζεις.
l2jmod.properties
nai vre file gia mas dn einai tpt...
gia kapious omos na to psaxnoun einai ligo diskolo
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gameserver\config\gameserver.properties
# You must keep MinProtocolRevision <= MaxProtocolRevision.
MinProtocolRevision = 1
MaxProtocolRevision = 999
dokimase... prepi na einai afto
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Antivirus κλειστό κανονικά!!!
Config:
Gameserver:
# ===================================#
# Game Server Settings #
# ===================================#
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------
# Networking
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# If this IP is resolvable by the Login Server, just leave *.
# ----------------------------------------------------------------------------------------
# Enter here (ip) address of your game server, or use the symbol *
GameserverHostname = *
GameserverPort = 7777
# Configure your external ip
ExternalHostname = ipserver.no-ip.biz
# Configure your internal ip
InternalHostname = 127.0.0.1 <--edo prepi na valis tin lan ip (cmd) ipconfig (Διεύθυνση IPv4. . . . . . . . . . : )
# Bunch ID and game server. It is better not to change.
LoginPort = 9014
LoginHost = 127.0.0.1
# Database Pool Type
# Possible Values: c3p0 or BoneCP
# c3p0: more stable
# BoneCP: more performance
DatabasePoolType=c3p0
# Parameters Databases - MYSQL
Driver = com.mysql.jdbc.Driver
URL = jdbc:mysql://localhost/beta_version
# Login - Mysql's user
Login = root
# Password - Mysql's Password
Password =
# Attention: lazy init connections disabled!
# Please, set only real values for your database
# Default: 100
MaximumDbConnections = 50
# Default: 0
MaximumDbIdleTime = 0
# The timeout before a new connection to the database (in ms)
# 0 - to remove restrictions
TimeOutConDb = 0
# The timeout before the single connection must be closed (in ms)
# if a connection life is more then this timeout, a Runtime Exception
# is rised up. Post the exception on forum (www.l2jcorelia.com) to solve
# it.
SingleConnectionTimeOutDb=200000
# Sets number of partitions to use.- BoneCP
# In order to reduce lock contention and thus improve performance,
# each incoming connection request picks off a connection from a pool that has thread-affinity,
# i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case
# when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start
# to have a negative effect on performance (and only for the case when connections on a partition start running out).
PartitionCount = 3
# Setting emulation off the kernel (package SendStatus)
RemoteWhoLog = True
RemoteWhoSendTrash = True
RemoteWhoMaxOnline = 329
RemoteOnlineIncrement = 50
RemoteWhoForceInc = 50
RemotePrivStoreFactor = 12
# Datapack folder
# DatapackRoot = C:/Work/tmp/DataPack
Loginserver:
#============================================================#
# corelia Dev.Team #
#============================================================#
# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http://l2jcorelia.com
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ===================================================================================================
# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = ipserver.no-ip.biz
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = 127.0.0.1 <--edo prepi na valis tin lan ip (cmd) ipconfig (Διεύθυνση IPv4. . . . . . . . . . : )
# Bind ip of the loginServer, use * to bind on all available IPs
LoginserverHostname = *
LoginserverPort = 2106
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan = 20
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan = 600
GMMinLevel = 100
# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname = 127.0.0.1 <--edo to asteraki *
# The port on which login will listen for GameServers
LoginPort = 9014
# If set to True any GameServer can register on your login's free slots
AcceptNewGameServer = True
# If False, the licence (after the login) will not be shown
# It is highly recomended for Account Seciurity to leave this option as defalut (True)
ShowLicence = False
# Database Pool Type
# Possible Values: c3p0 or BoneCP
# c3p0: more stable
# BoneCP: more performance
DatabasePoolType=c3p0
# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
# Database Settings
URL=jdbc:mysql://localhost/beta_version
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
# Parameters Databases - MYSQL
# Login - Mysql's user
Login = root
# Password - Mysql's Password
Password =
# maximum number of simultaneous connecting to the database
MaximumDbConnections = 50
# Default: 0
MaximumDbIdleTime = 0
# The timeout before a new connection to the database (in ms)
# default 0 disabled
TimeOutConDb = 0
# Sets number of partitions to use. - BoneCP
# In order to reduce lock contention and thus improve performance,
# each incoming connection request picks off a connection from a pool that has thread-affinity,
# i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case
# when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start
# to have a negative effect on performance (and only for the case when connections on a partition start running out).
PartitionCount = 3
# Limit fast connections (input username / password)
FastConnectionLimit = 15
# Time of the normal connection (in ms)
NormalConnectionTime = 700
# Time fast connection (in ms)
FastConnectionTime = 350
# Maximum connections with the 1st IP
MaxConnectionPerIP = 50
# The lifetime of the session with the login server.
SessionTTL = 25000
MaxSessions = 100
# Choose the option: "true", to create an account when logging in automatically
AutoCreateAccounts = True
# Time to renew the IP address of the server in minutes (for dynamic IP)
IpUpdateTime = 0
# The configuration of the local subnet
# Example : 192.168
# Ppimer : 10.1
NetworkList = 192.168.;10.0.
# ===============================================================
# Test server configuration, not to switch on the game server! =
# ===============================================================
# Use the GG client authentication
# Login server access let the client without GameGuard
ForceGGAuth = False
# Including protection from flood
# IMPORTANT: Put True for server security.
EnableFloodProtection = True
# Enable mode "debugging"
# With debug you will see more log on console and more messages in game.
Debug = False
# Switched on "development"
Developer = False
# =============================================================
# Anti Ddos protection.
# This system works with iptables
# =============================================================
# iptables -A INPUT -p tcp --dport 7777 -j DROP
# IMPORTANT: Put True for server security.
# IMPORTANT: Active only with LINUX OS.
EnableDdosProSystem = False
# String deny_comms
# IMPORTANT: If you don't know what is it, leave as default
Deny_noallow_ip_ddos = /sbin/iptables -I INPUT 13 -p tcp --dport 7777 -s $IP -j ACCEPT
# Active full log on Login Server console about Ddos protection
Fulllog_mode_print = false
#-------------------------------------------
# Additional login server logs settings -
#-------------------------------------------
Debug = False
Assert = False
Developer = False
EnableAllExceptionsLog = false
DebugPackets = false
dokimase ke pes mas
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gia ton fighter:
P.Atk-M.Def-P.Atk.Speed-Crit.R: 8%
gia ton mage:
M.Atk-P.Def-M.Atk.Speed: 8%
gia pes esi tin gnomi sou
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has a lot of fun
good job :)
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BaGGo esi ta les kala omos dn eksigises pou na mpi gia na ta allaksi...
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pes ti stats 8elis na exoun tattoo's
gia trous mage = ???
gia tous fighters = ???
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to project fenete oti exi AutoSaveSpawn:
to mono sigouro einai na mpois sto navicat/spawnlist.
na vris to mob ke na to kanis apo to navicat delete....
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ela file dn ksero an 8a se voh8isi afto ala dokimaseto
mpes edo >> C:\users\user\appdata\roaming\microsoft\windows\Recent
diegrapse ola ta prosfeta stixia kane rr to pc ke ksana prospa8ise na to ksana kanis...
prosoxi: otan vgazi error dll mpori na einai virus :(
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file einai 1323 i id tou
<skill id="1323" levels="1" name="Noblesse Blessing">
vres ke stile mas na to doume
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an 8es na miosis kialo pes mas
an einai ok. na to lock to topic
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#Safe Sigterm will disable some features during restart/shutdown proccess to prevent enchant and sublcass exploits. (recommended)
SafeSigterm = False
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dokimase me Automatic Updates
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Όπως σου το δώσω εγώ, έτσι θα το περάσεις!
Θα μειώσω αυτά που δίνει.
Ίσως κάτι γίνει τώρα!
nai 8a to miosis... sou ipe poso 8eli ???
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kapios na to Lock. gt 8a skoto8oune edo :)
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edo einai
gameserver\data\stats\skills\3500-3599.xml
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stile foto na doume ti ekanes.....
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dokimase na valis sto InternalHostname=
ti ip pou mpenis sto ruter 192.168.?.?
[HELP]With tattoos
in Request Server Development Help [Greek]
Posted
anikse to .xml me to Internet Explorer ke des an to fortoni kanonika..
an oxi pes mas ti error vgazi