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L2KingWorld

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Posts posted by L2KingWorld

  1. Antivirus κλειστό κανονικά!!!

     

    Config:

     

    Gameserver:

     

    # ===================================#

    #  Game Server Settings            #

    # ===================================#

    # This is the server configuration file. Here you can set up the connection information for your server.

    # This was written with the assumption that you are behind a router.

    # Dumbed Down Definitions...

    # LAN (LOCAL area network) - typically consists of computers connected to the same router as you.

    # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).

    # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.

    # -----------------------------------------------------------------------------------------------------------------------------------------------------------------

    # Networking

    # -----------------------------------------------------------------------------------------------------------------------------------------------------------------

    # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

    # Common settings...

    # 127.0.0.1 - If you are playing alone on a test server

    # 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect

    # x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.

    # If this IP is resolvable by the Login Server, just leave *.

    # ----------------------------------------------------------------------------------------

     

    # Enter here (ip) address of your game server, or use the symbol *

    GameserverHostname = *

    GameserverPort = 7777

     

    # Configure your external ip

    ExternalHostname = ipserver.no-ip.biz

     

    # Configure your internal ip

    InternalHostname = 127.0.0.1 <--edo prepi na valis tin lan ip (cmd) ipconfig (Διεύθυνση IPv4. . . . . . . . . . : )

    # Bunch ID and game server. It is better not to change.

    LoginPort = 9014

    LoginHost = 127.0.0.1

     

    # Database Pool Type

    # Possible Values: c3p0 or BoneCP

    # c3p0: more stable

    # BoneCP: more performance

    DatabasePoolType=c3p0

     

    # Parameters Databases - MYSQL

    Driver = com.mysql.jdbc.Driver

    URL = jdbc:mysql://localhost/beta_version

    # Login - Mysql's user

    Login = root

    # Password - Mysql's Password

    Password =

    # Attention: lazy init connections disabled!

    # Please, set only real values for your database

    # Default: 100

    MaximumDbConnections = 50

     

    # Default: 0

    MaximumDbIdleTime = 0

     

    # The timeout before a new connection to the database (in ms)

    # 0 - to remove restrictions

    TimeOutConDb = 0

     

    # The timeout before the single connection must be closed (in ms)

    # if a connection life is more then this timeout, a Runtime Exception

    # is rised up. Post the exception on forum (www.l2jcorelia.com) to solve

    # it.

    SingleConnectionTimeOutDb=200000

     

    # Sets number of partitions to use.- BoneCP

    # In order to reduce lock contention and thus improve performance,

    # each incoming connection request picks off a connection from a pool that has thread-affinity,

    # i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case

    # when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start

    # to have a negative effect on performance (and only for the case when connections on a partition start running out).

    PartitionCount = 3

     

    # Setting emulation off the kernel (package SendStatus)

    RemoteWhoLog = True

    RemoteWhoSendTrash = True

    RemoteWhoMaxOnline = 329

    RemoteOnlineIncrement = 50

    RemoteWhoForceInc = 50

    RemotePrivStoreFactor = 12

     

    # Datapack folder

    # DatapackRoot = C:/Work/tmp/DataPack

     

     

    Loginserver:

    #============================================================#

    #                      corelia Dev.Team                      #

    #============================================================#

    # This is the server configuration file. Here you can set up the connection for your server.

    # Usually you have to change the ExternalHostname option to

    # - 127.0.0.1 (if you want to play alone / testing purpose)

    # - LAN IP* (if you want to play from another computer in the network)

    # - WAN IP** (if you want to play with friends over internet)

    # - Questions? => http://l2jcorelia.com

    #

    # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"

    # **= If you want to get you WAN IP, visit http://www.whatismyip.com

    # ===================================================================================================

     

    # ================================================================

    # General server setting !!! REQUIRED to configure to everyone !!!

    # ================================================================

     

    # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

    ExternalHostname = ipserver.no-ip.biz

     

    # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

    InternalHostname = 127.0.0.1 <--edo prepi na valis tin lan ip (cmd) ipconfig (Διεύθυνση IPv4. . . . . . . . . . : )

     

    # Bind ip of the loginServer, use * to bind on all available IPs

    LoginserverHostname = *

    LoginserverPort = 2106

     

    # How many times you can provide an invalid account/pass before the IP gets banned

    LoginTryBeforeBan = 20

     

    # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) 

    LoginBlockAfterBan = 600

    GMMinLevel = 100

     

    # The address on which login will listen for GameServers, use * to bind on all available IPs 

    LoginHostname = 127.0.0.1 <--edo to asteraki *

     

    # The port on which login will listen for GameServers

    LoginPort = 9014

     

    # If set to True any GameServer can register on your login's free slots

    AcceptNewGameServer = True

     

    # If False, the licence (after the login) will not be shown

    # It is highly recomended for Account Seciurity to leave this option as defalut (True)

    ShowLicence = False

     

    # Database Pool Type

    # Possible Values: c3p0 or BoneCP

    # c3p0: more stable

    # BoneCP: more performance

    DatabasePoolType=c3p0

     

    # Database info

    Driver=com.mysql.jdbc.Driver

    #Driver=org.hsqldb.jdbcDriver

    #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

     

    # Database Settings

    URL=jdbc:mysql://localhost/beta_version

    #URL=jdbc:hsqldb:hsql://localhost/l2jdb

    #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

     

    # Parameters Databases - MYSQL

    # Login - Mysql's user

    Login = root

    # Password - Mysql's Password

    Password =

    # maximum number of simultaneous connecting to the database

    MaximumDbConnections = 50

     

    # Default: 0

    MaximumDbIdleTime = 0

     

    # The timeout before a new connection to the database (in ms)

    # default 0 disabled

    TimeOutConDb = 0

     

    # Sets number of partitions to use. - BoneCP

    # In order to reduce lock contention and thus improve performance,

    # each incoming connection request picks off a connection from a pool that has thread-affinity,

    # i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case

    # when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start

    # to have a negative effect on performance (and only for the case when connections on a partition start running out).

    PartitionCount = 3

     

    # Limit fast connections (input username / password)

    FastConnectionLimit = 15

    # Time of the normal connection (in ms)

    NormalConnectionTime = 700

    # Time fast connection (in ms)

    FastConnectionTime = 350

    # Maximum connections with the 1st IP

    MaxConnectionPerIP = 50

     

     

    # The lifetime of the session with the login server.

    SessionTTL = 25000

    MaxSessions = 100

     

    # Choose the option: "true", to create an account when logging in automatically

    AutoCreateAccounts = True

     

    # Time to renew the IP address of the server in minutes (for dynamic IP)

    IpUpdateTime = 0

     

    # The configuration of the local subnet

    # Example : 192.168

    # Ppimer : 10.1

    NetworkList = 192.168.;10.0.

     

    # ===============================================================

    # Test server configuration, not to switch on the game server!  =

    # ===============================================================

    # Use the GG client authentication

    # Login server access let the client without GameGuard

    ForceGGAuth = False

     

    # Including protection from flood

    # IMPORTANT: Put True for server security.

    EnableFloodProtection = True

     

    # Enable mode "debugging"

    # With debug you will see more log on console and more messages in game.

    Debug = False

     

    # Switched on "development"

    Developer = False

     

    # =============================================================

    # Anti Ddos protection.

    # This system works with iptables

    # =============================================================

    # iptables -A INPUT -p tcp --dport 7777 -j DROP

    # IMPORTANT: Put True for server security.

    # IMPORTANT: Active only with LINUX OS.

    EnableDdosProSystem = False

    # String deny_comms

    # IMPORTANT: If you don't know what is it, leave as default

    Deny_noallow_ip_ddos = /sbin/iptables -I INPUT 13 -p tcp --dport 7777 -s $IP -j ACCEPT

    # Active full log on Login Server console about Ddos protection

    Fulllog_mode_print = false

     

    #-------------------------------------------

    # Additional login server logs settings    -

    #-------------------------------------------

    Debug = False

    Assert = False

    Developer = False

    EnableAllExceptionsLog = false

    DebugPackets = false

     

    dokimase ke pes mas

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