ethos
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Everything posted by ethos
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well i ready somewhere that means u need framework 2.0/3.5/4.0 if you haven't installed framework 2.0 give it a try if the problem persists then i when i go home i will make a light version of the app to see if you are able to run it.
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Ok give it a try now. Tested on my laptop under Win7 Ultimate and worked ok. This on requires .Net Framework 4.0 http://www.megaupload.com/?d=KPIS934S
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Do you have installed framework 3.5? If you have already installed framework 2.0 the program will be able to run but it will break when you try to use it! You will need framework 3.5 or higher version to run it smooth. Could you please describe me what did you tried to do and when you got that error. Thanks.
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Version 0.2 is online 8)
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ok. it is moved... thanks.
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Thanks a lot dude.
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GlowTor is a program that can help you create Enchant Glow easily! If you find any Bugs or Missing Features leave a comment here or mail me at ethosmailbox@gmail.com Screenshot: Note: Right Click in the list to bring up the menu. Virus Total: File name: GlowTor.exe Submission date: 2011-03-06 09:05:06 (UTC) Current status: queued (#4) queued analysing finished Result: 0/ 43 (0.0%) Download v0.4: http://www.megaupload.com/?d=6VBJ81OE http://www.fileserve.com/file/JgMDTpA Download v0.3 BETA: http://www.megaupload.com/?d=WNQPPV3I Download v0.2: http://www.megaupload.com/?d=A1OMC3OY Download v0.1: http://www.megaupload.com/?d=CK0WMLRI Requires .net Framework 4: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992&displaylang=en
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[REQUEST] Retail like working Interlude skills for l2j
ethos replied to ethos's question in Request Server Development Help [L2J]
Damn :(...I have seen some people selling Interlude packs and they claim to have 100% working skills thats why i'm asking m8.. -
[Help] UnrealEngine2 Editor Rans out of Virtual Memory
ethos replied to ethos's topic in [Request] Client Dev Help
Damn!!! Anyways thanks for the info m8...cheers -
[HELP]Custom Skill No Button/Icon at all
ethos posted a question in Request Server Development Help [L2J]
Hi there guyz, well i want to add some custom buffs and not ruin the original buffs for many reasons.. Anyway i have the following problem: I have the custom xml 9900-9999 skills, server loads custom skills with no errors, I have modified the skillgrp.dat, skillname-e.dat, i have imported the skills in my db (skill_trees) and now i go in-game to give my custom buff to the player.. Well as u can see below i can give the buff but there is button at all in my skills! To test if my buffs are working i made a custom buffer and make him give my custom buff and he buffed me with no problems!Also the icon and description was proper!! Is there anything that has to do with core? like a routine that checks for invalid class skills or something? I really don't get it and trying hours to get this working... I read other topic about custom skills (which are very few) and some ppl say that has to do with the client but the also say that if the skill is loaded successfully from server and its a cliend side problem u could still see a black square skill in your skill list... I really don't know! Anyone who could help me i will owe him for real . Thanks. Im currently using l2j server Interlude rev4507 -
[Share]Rework Gracia Final FloodProtector to IL + Some Actions
ethos replied to Vkouk's topic in Server Shares & Files [L2J]
Those Flood Protectors are totally fail... Half of the actions require missing configs such action as : .getMisc .getWarehouse .getClient .getActionMwx and many more... i wasted my time with this bad post! -
thanks a lot. tested and working on l2j IL rev4709 u rock..!
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[Help] Multisell Quantity Core Fix
ethos replied to ethos's question in Request Server Development Help [L2J]
nvm i figured out how to do this... also posted it here if someone else have the same problem with me... Multisell Quantity Fix close this topic. -
Well as the title says this is a patch to fix the multisell quantity bug when a player is trying to buy an amount of item that exceeding the slots in his inventory or either exceeding his current weight limit. Example without patch: lets say you got 80 maximum slots and u go to buy 81 or more blessed scrolls from your custom multisell. Well in my case without this patch after the items was created in your inventory your client was getting crashed and keep crashing on login until u clear those items from your database. Example with patch: again you got 80 maximum slots and u go to buy 81 or more blessed scrolls from your custom multisell. You will get a message "Your Inventory is full". or i you try to buy something that u could get more than 100% weight limit you will get a message "You exceeded your Weight Limit." Tested and working with core L2j Server Interlude rev4709 but im sure this will work in other cores too... A note that this patch maybe already applied to your core so just ignore it.! Hope this helps u..! Index: java/net/sf/l2j/gameserver/clientpackets/MultiSellChoose.java =================================================================== --- java/net/sf/l2j/gameserver/clientpackets/MultiSellChoose.java (revision 4507) +++ java/net/sf/l2j/gameserver/clientpackets/MultiSellChoose.java (working copy) @@ -97,6 +97,36 @@ MultiSellEntry entry = prepareEntry(merchant, templateEntry, applyTaxes, maintainEnchantment, enchantment); + /** Fix that checks if the amount to be purchased + is exceeding the slots or weight limit and + returns a message to the player [Custom] */ + + int slots = 0; + int weight = 0; + for (MultiSellIngredient e : entry.getProducts()) + { + if (e.getItemId() < 0) + continue; + L2Item template = ItemTable.getInstance().getTemplate(e.getItemId()); + if (template == null) + continue; + if (!template.isStackable()) + slots += e.getItemCount() * _amount; + else if (player.getInventory().getItemByItemId(e.getItemId()) == null) + slots++; + weight += e.getItemCount() * _amount * template.getWeight(); + } + if (!inv.validateWeight(weight)) + { + player.sendPacket(new SystemMessage(SystemMessageId.WEIGHT_LIMIT_EXCEEDED)); + return; + } + if (!inv.validateCapacity(slots)) + { + player.sendPacket(new SystemMessage(SystemMessageId.SLOTS_FULL)); + return; + } + // Generate a list of distinct ingredients and counts in order to check if the correct item-counts // are possessed by the player FastList<MultiSellIngredient> _ingredientsList = new FastList<MultiSellIngredient>();
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Well i need a core fix to limit the amount you can purchase from a multisell because if i purchase more than 500+ items, client crashes and server gets some horrible lag till he creates all those items. and you can never log back with that character because client continues to crashes until u clean up his inventory from the database! i'm sure there is a way to do that but i'm not that good in developing from scratch.. EDIT: Using l2j server Interlude rev4507.
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[Share]Kelin's NPC Buffer - Interlude
ethos replied to Gangsta's topic in Server Development Discussion [L2J]
same problem :( -
[Share]L2JFree Interlude Pack ( + Source Code )
ethos replied to vagos123's topic in Server Development Discussion [Greek]
dn mporo na to kanw compile kai exw diavasei 10 guides akoma kai tou systeamfreak pou eipes felonbig..ola mou vgazoun afto... -
Thelw tin voitheia sas na ftiakso Custom Skills giati dn vgazw akri kai to palevw edw kai polli wra... Exw ftiakei ena skill mesa sto (\l2j-gameserver\dist\data\stats\skills\9900-9999.xml) <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE list SYSTEM "skills.dtd"> <list> <skill id="9900" levels="1" name="Acumen"> <table name="#mpConsume_Init"> 0 </table> <table name="#mpConsume"> 0 </table> <table name="#Tab-mAtkSpd"> 1.3 </table> <set name="mpInitialConsume" val="#mpConsume_Init"/> <set name="mpConsume" val="#mpConsume"/> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="hitTime" val="1"/> <set name="reuseDelay" val="1"/> <set name="skillTime" val="1"/> <set name="skillType" val="BUFF"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="buffDuration" val="18000000"/> <set name="castRange" val="400"/> <set name="effectRange" val="900"/> <for> <effect count="1" name="Buff" time="21600" val="0" stackOrder="#Tab-mAtkSpd" stackType="mAtkSpeedUp"> <mul order="0x30" stat="mAtkSpd" val="#Tab-mAtkSpd"/> </effect> </for> </skill> </list> Exw kanei edit to skillgrp.dat 9900 1 1 0 400 1 1.000000 1 icon.skill1085 0 0 0 0 8 10 Exw kane edit to skillname-e.dat 9900 1 Acumen Increases Casting Spd. temporarily. none none Trexo ton server kai mou fortonei ola ta skills xoris errors! Mpeno sto game kai bazw to skill //add_skill 9900 1 Mou leei oti edwsa to skill Acumen ston tade alla den mou to emfanizi sta skills :/ Mporei kapios empeiros na mou pei ti kanw lathos kai pws na valw custom skills... Afto pou prospathw na kanw einai na valw AIO Buffs alla dn thelw na xalasw ta kanonika... Thanks kai parepiptontos to forum einai korifi!!!
