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Akken

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Posts posted by Akken

  1.  

    Ye ? Allright then your template is one of the worsts like I have seen it to 100 homemade servers like yours , plus your server's population is 13 members they are saying it's laggy imagine what would happen if you had 600.

    And do not shit talk about my person as soon as I didn't talk for yours.

    Cheers

    you idiot when we say lagless is meant to be no lag omg learn english/learn about domains and come again

  2. this will work only if the buffer of the server is like:

    import sys
    from com.l2jarchid.gameserver.model.actor.instance import L2PcInstance
    from java.util import Iterator
    from com.l2jarchid.gameserver.datatables import SkillTable
    from com.l2jarchid			       import L2DatabaseFactory
    from com.l2jarchid.gameserver.model.quest import State
    from com.l2jarchid.gameserver.model.quest import QuestState
    from com.l2jarchid.gameserver.model.quest.jython import QuestJython as JQuest
    
    qn = "8505_Buffer"
    
    NPC=[85050]
    ADENA_ID=57
    QuestId     = 8505
    QuestName   = "Buffer"
    QuestDesc   = "custom"
    InitialHtml = "1.htm"
    
    print "importing custom: 8505: Buffer"
    
    class Quest (JQuest) :
    
    def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
    
    
    def onEvent(self,event,st):
    	htmltext = event
    	count=st.getQuestItemsCount(ADENA_ID)
    	if count < 0  or st.getPlayer().getLevel() < 1 :
    		htmltext = "<html><head><body>Minimum Level for Buff is 1.</body></html>"
    	else:
    		st.takeItems(ADENA_ID,0)
    		st.getPlayer().setTarget(st.getPlayer())
    
    		if event == "2":
    			st.takeItems(ADENA_ID,0)
    			st.getPlayer().stopAllEffects()
    			SkillTable.getInstance().getInfo(4344,3).getEffects(st.getPlayer(),st.getPlayer())
    			SkillTable.getInstance().getInfo(4346,4).getEffects(st.getPlayer(),st.getPlayer())
    			SkillTable.getInstance().getInfo(4349,2).getEffects(st.getPlayer(),st.getPlayer())
    			SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer())
    			SkillTable.getInstance().getInfo(4345,3).getEffects(st.getPlayer(),st.getPlayer())
    			SkillTable.getInstance().getInfo(4347,6).getEffects(st.getPlayer(),st.getPlayer())
    			SkillTable.getInstance().getInfo(4348,6).getEffects(st.getPlayer(),st.getPlayer())
    			SkillTable.getInstance().getInfo(4352,2).getEffects(st.getPlayer(),st.getPlayer())
    			SkillTable.getInstance().getInfo(4354,4).getEffects(st.getPlayer(),st.getPlayer())
    			SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer())
    			SkillTable.getInstance().getInfo(4360,3).getEffects(st.getPlayer(),st.getPlayer())
    			SkillTable.getInstance().getInfo(4358,3).getEffects(st.getPlayer(),st.getPlayer())
    			SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer())
    			return "1.htm"
    			st.setState(COMPLETED)
    
    		if event == "3": 
    			st.takeItems(ADENA_ID,0)
    			st.getPlayer().stopAllEffects()
    			SkillTable.getInstance().getInfo(4344,3).getEffects(st.getPlayer(),st.getPlayer())
    			SkillTable.getInstance().getInfo(4346,4).getEffects(st.getPlayer(),st.getPlayer())
    			SkillTable.getInstance().getInfo(4349,2).getEffects(st.getPlayer(),st.getPlayer())
    			SkillTable.getInstance().getInfo(4353,6).getEffects(st.getPlayer(),st.getPlayer())
    			SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer())
    			SkillTable.getInstance().getInfo(4347,6).getEffects(st.getPlayer(),st.getPlayer())
    			SkillTable.getInstance().getInfo(4348,6).getEffects(st.getPlayer(),st.getPlayer())
    			SkillTable.getInstance().getInfo(4355,3).getEffects(st.getPlayer(),st.getPlayer())
    			SkillTable.getInstance().getInfo(4356,3).getEffects(st.getPlayer(),st.getPlayer())
    			SkillTable.getInstance().getInfo(4352,2).getEffects(st.getPlayer(),st.getPlayer())
    			SkillTable.getInstance().getInfo(1303,1).getEffects(st.getPlayer(),st.getPlayer())
    			SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer())
    			SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer())
    			return "1.htm"
    			st.setState(COMPLETED)
    
    		if event == "4":
    			st.takeItems(ADENA_ID,0)
    			st.getPlayer().stopAllEffects()
    			SkillTable.getInstance().getInfo(4344,3).getEffects(st.getPlayer(),st.getPlayer())
    			SkillTable.getInstance().getInfo(4346,4).getEffects(st.getPlayer(),st.getPlayer())
    			SkillTable.getInstance().getInfo(4349,2).getEffects(st.getPlayer(),st.getPlayer())
    			SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer())
    			SkillTable.getInstance().getInfo(4345,3).getEffects(st.getPlayer(),st.getPlayer())
    			SkillTable.getInstance().getInfo(4347,6).getEffects(st.getPlayer(),st.getPlayer())
    			SkillTable.getInstance().getInfo(4348,6).getEffects(st.getPlayer(),st.getPlayer())
    			SkillTable.getInstance().getInfo(4352,2).getEffects(st.getPlayer(),st.getPlayer())
    			SkillTable.getInstance().getInfo(4354,4).getEffects(st.getPlayer(),st.getPlayer())
    			SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer())
    			SkillTable.getInstance().getInfo(4360,3).getEffects(st.getPlayer(),st.getPlayer())
    			SkillTable.getInstance().getInfo(4358,3).getEffects(st.getPlayer(),st.getPlayer())
    			SkillTable.getInstance().getInfo(4357,2).getEffects(st.getPlayer(),st.getPlayer())
    			SkillTable.getInstance().getInfo(4359,3).getEffects(st.getPlayer(),st.getPlayer())
    			SkillTable.getInstance().getInfo(1032,3).getEffects(st.getPlayer(),st.getPlayer())
    			SkillTable.getInstance().getInfo(4342,2).getEffects(st.getPlayer(),st.getPlayer())
    			SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer())
    			return "1.htm"
    			st.setState(COMPLETED)
                           
    		if event == "5":
    			st.takeItems(ADENA_ID,0)
    			st.getPlayer().stopAllEffects()
    			SkillTable.getInstance().getInfo(1032,3).getEffects(st.getPlayer(),st.getPlayer())
    			SkillTable.getInstance().getInfo(4342,2).getEffects(st.getPlayer(),st.getPlayer())
    			SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer())
    			SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())
    			SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer())
    			return "1.htm"			
    			st.setState(COMPLETED)
    
    		if event == "6":
    			st.takeItems(ADENA_ID,0)
    			return "1.htm"		
    			st.setState(COMPLETED)
    
    		#Wind Walk
    		if event == "7":
    			st.takeItems(ADENA_ID,0)
    			SkillTable.getInstance().getInfo(4342,2).getEffects(st.getPlayer(),st.getPlayer())
    			return "5.htm"		
    			st.setState(COMPLETED).....................................
    

     

    Like archid's buffer and many buffers that is for GF EP and others are like this so it will work if the method is only like:

    SkillTable.getInstance().getInfo(4344,3).getEffects(st.getPlayer(),st.getPlayer())

  3. Seriously man,now

    he tells Comment & Rate,and u say IT's A SHIT

    maybe it is

    but if u don't clarify,why it's a shit,you are a shit

    i noticed on other comments and rates

    Everyone say "Shit Shit"

    And now you protect this commends cause of andronix anyway

     

     

    IS Bad end of conversation

  4. Is the 1st time that andronix disappoint me not only with signature but also i know understood his ego... Ok i feel your pain in the ass and i know why.. All your shares got comments like "Woow 10/10,Perfect etc etc"

    But ok learn to loose sometime... You cant win always...

    Accept critic and dont be pathetic..

    Be mature dude!!

  5. that sucks

    Individual incentives:

     

    Every new player will have an incentive to use that includes:

     

    - Level 52

    - Armor, weapons and jewels top B grade.

    - 4,000 soulshot / blessed by class choice.

    - 10,000,000 million.

  6. Why? It's your opinion damn. When you show something to your friends, they probably don't know about art, so they say: It sucks hard. That means they don't like how it looks like, even if you spend 1234215234 hours on creating it. You can't tell them: You don't know about art gtfo.

    finito always plays the pro and do sarcasm ... tell them to him not me and yes i dont know art nor photoshop

  7. I knew u mozilla,and ur works

    i was talking to Akken

     

    anyway,even with that,i think Adronix can create better things than u,even now

    thats i am talking about and ok its my fault that i used "sucks hard" ok i will use is bad

  8. Have you created better pieces and you are so experienced to comment his work like this?

    You dont have to now or create thinks you just say opinion and yes this is not good work andronix is pro and ok is his 1st fail creation... stop beeing like a child bahhh

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