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Posts posted by Akken
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big boss share is fine for aio item also for freya... everyone will do the same code and also bigboss is dev on l2j so take it about buffer put ri4nas
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Checkare t scripts sta quest gia clan/ally isws exei html typo....
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Here you are
OMG Sorry I thought we were in WTS/WTB Items & Chars section. >_<
Shit happends :P
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this will work only if the buffer of the server is like:
import sys from com.l2jarchid.gameserver.model.actor.instance import L2PcInstance from java.util import Iterator from com.l2jarchid.gameserver.datatables import SkillTable from com.l2jarchid import L2DatabaseFactory from com.l2jarchid.gameserver.model.quest import State from com.l2jarchid.gameserver.model.quest import QuestState from com.l2jarchid.gameserver.model.quest.jython import QuestJython as JQuest qn = "8505_Buffer" NPC=[85050] ADENA_ID=57 QuestId = 8505 QuestName = "Buffer" QuestDesc = "custom" InitialHtml = "1.htm" print "importing custom: 8505: Buffer" class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent(self,event,st): htmltext = event count=st.getQuestItemsCount(ADENA_ID) if count < 0 or st.getPlayer().getLevel() < 1 : htmltext = "<html><head><body>Minimum Level for Buff is 1.</body></html>" else: st.takeItems(ADENA_ID,0) st.getPlayer().setTarget(st.getPlayer()) if event == "2": st.takeItems(ADENA_ID,0) st.getPlayer().stopAllEffects() SkillTable.getInstance().getInfo(4344,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4346,4).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4349,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4345,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4347,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4348,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4352,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4354,4).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4360,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4358,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) if event == "3": st.takeItems(ADENA_ID,0) st.getPlayer().stopAllEffects() SkillTable.getInstance().getInfo(4344,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4346,4).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4349,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4353,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4347,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4348,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4355,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4356,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4352,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1303,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) if event == "4": st.takeItems(ADENA_ID,0) st.getPlayer().stopAllEffects() SkillTable.getInstance().getInfo(4344,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4346,4).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4349,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4345,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4347,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4348,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4352,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4354,4).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4360,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4358,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4357,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4359,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1032,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4342,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) if event == "5": st.takeItems(ADENA_ID,0) st.getPlayer().stopAllEffects() SkillTable.getInstance().getInfo(1032,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4342,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) if event == "6": st.takeItems(ADENA_ID,0) return "1.htm" st.setState(COMPLETED) #Wind Walk if event == "7": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(4342,2).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED).....................................
Like archid's buffer and many buffers that is for GF EP and others are like this so it will work if the method is only like:
SkillTable.getInstance().getInfo(4344,3).getEffects(st.getPlayer(),st.getPlayer())
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k good luck , homemade I guess from the website that's telling me everything ..
FAIL!
rambase.ro is a page and it just putted a sub domain lineage2.rambase.ro
Just dont fail even more please
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Dont work in some servers...
I Find phx on client but server somehow close it idk why
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Seriously man,now
he tells Comment & Rate,and u say IT's A SHIT
maybe it is
but if u don't clarify,why it's a shit,you are a shit
i noticed on other comments and rates
Everyone say "Shit Shit"
And now you protect this commends cause of andronix anyway
IS Bad end of conversation
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That's why i dont answer some people here and i've said it before "ITS TOTAL SHIT" isn't a critic and i will never accept such a thing...
ok this is your ego dude...
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Apo ayta katelavenoune polloi oti mpenoune se noob server.. mpeni o allos vlepi
[.::**{GM/ADMIN/DEVELOPER}**::.]#####Kid
Valte kati aplo
P.X Admin*
GM*
i kseto to name mn vazete ()^%#$@#@!!#%^&$@!#@%@%@#%@!#!@#$!@#%@##!@%$
ELEOS
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Is the 1st time that andronix disappoint me not only with signature but also i know understood his ego... Ok i feel your pain in the ass and i know why.. All your shares got comments like "Woow 10/10,Perfect etc etc"
But ok learn to loose sometime... You cant win always...
Accept critic and dont be pathetic..
Be mature dude!!
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Im just asking. Ye weird, i have 2GB o.o So why they put so low RAM on dedi.
probably choosed webhosting -.- not dedicated or vps
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384 mb ram got my game boy rofl
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that sucks
Individual incentives:
Every new player will have an incentive to use that includes:
- Level 52
- Armor, weapons and jewels top B grade.
- 4,000 soulshot / blessed by class choice.
- 10,000,000 million.
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i believe features are nice and server will..but 1 request
(Remove Dusk and let retail weapons and tit armor) it will be nice or even delete titanium and let it without customs
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How to visit y w/o site?
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I thing Dev Found :D
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Which do you mean? You mean custom instances like an instanced event? Well I could add a single- and a party-/clan-instanced event if it would make the "pack" perfect.
-.- i mean seeds/cod/hellbound..
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Pre-shared pack :) !
bahh...
It got nice features but what about instances?
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fail copy of old beloved l2genoxide server.. and believe me i know the admin is giannakislol and from cyprus so y just failed this is not the real genoxide proove it too as
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Why? It's your opinion damn. When you show something to your friends, they probably don't know about art, so they say: It sucks hard. That means they don't like how it looks like, even if you spend 1234215234 hours on creating it. You can't tell them: You don't know about art gtfo.
finito always plays the pro and do sarcasm ... tell them to him not me and yes i dont know art nor photoshop
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I knew u mozilla,and ur works
i was talking to Akken
anyway,even with that,i think Adronix can create better things than u,even now
thats i am talking about and ok its my fault that i used "sucks hard" ok i will use is bad
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Have you created better pieces and you are so experienced to comment his work like this?
You dont have to now or create thinks you just say opinion and yes this is not good work andronix is pro and ok is his 1st fail creation... stop beeing like a child bahhh
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Join PPl
Sorry but i dont have money right now :D
[L2J] L2RamBase Gracia Epilogue 20x - No Donation!
in Private Servers
Posted
you idiot when we say lagless is meant to be no lag omg learn english/learn about domains and come again