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Akken

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Posts posted by Akken

  1. Hey im a close beta tester, this project seems good enough , ncps zones skills seem quite good and balanced . Try to encourage your friends your friends to join in open beta because server still need some fixes . Lets make this something big !

    Thanks for the support, well closed beta applications are always open!

    We dont rush to open the project, we try to make it as much as we can more stable and enjoyable on gameplay

     

    PM me with:

    Name:

    Age:

    Languages:

    Experience:

    What are you able to test:

     

    if you want to be a tester

  2. Just save it as 111 encryption dude, I didn't said it before cause you are the one who should find out

    well thats not the solution my env.int was broken, changed it and remade colors.. but thanks mate!

     

    avve thanks dude i will keep them all on my mind, but the main problem was that env was broken...

     

    and when i said static i mean just to be only green (with flames and all) the one i had was green and blank .. ( like switch off/on all the time)

     

    Thanks also about the size tip i took it on mind.. and i was wrong when i said bigger, i wanted just more nums :P (more flames and such)

  3. Updates: Client modifications

     

    Changed Colors of weapons=

    16=retail red

    17=Orange

    18=White/Pink

    19=Green

    20=White (on revenge weapons there is a hero glow) so it is white and hero glow (like sunlight) 

     

    Changed many icons on materials:

    Now titanium needs: 1 Adena card, the armor recipe, Revenge Adenas, Armor tokens and Revenger's Feather

     

    Java part:

    Clean up some code parts....Added checks, and fixed Baium AI.... 

     

    DP part: 

    Fixed Gladiator skills (was x3 critical) wrong calculation 

  4. all public projects are garbage (aCis is less because it has undone features, you cant call that garbage but ... it is :P)  so be patient and wait tryskell

    or be patient and wait for Shyla nefer on the new l2jfrozen beta fixes (i dont have faith that they will fix, instead they will create more bugs as always)

     

    best choice for a pvp and for now... its frozen but i dont recomment it.. thats why i pay a programmer and i am learning too so we build a project with our imagination and corrections.. if you find a programmer then dont worry

  5. Well L2R Team with also closed beta testers help and willing made some minor fixes today:

    Checked every class in game and corrected many mistakes on psychics (we can say we have a nice offlike calculations on pvp but we need more improve in time when people will join us)

    Made Enchant Scrolls stuckable (a plus for you guys more space at your inventory) (Interlude client doesnt support count so you will buy 10 scrolls but the icon will not show the count thats not something bad)

    TODO LIST: Verify that gladiator skills work as they should without x3 critical power..

                      : Check once again summoner class (from experienced players) and check how they work on pvp/pve 

    After all of these we are ready for open beta so people can see the server's gameplay

     

    Note: Server has an oldschool style... Much gameplay stuff works like that, like mana potions.. if you die you must rebuff, (theres not autonobless and such stuff) there arent any stupid anti pks on farm zones , since zones are only boosted and changed drops and they dont act like farming zones.. Buffs till lvl 76 are 20 and debuffs 10 , after lvl 76 you get divine inspiration (autolearn) and you can have 24 slots and 10 debuff slots

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