
zasmqniq
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Everything posted by zasmqniq
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Project L2J Europa (Open Source Glory Days Emulator)
zasmqniq replied to vegax987's topic in Server Development Discussion [L2J]
All Done no Problems -
Project L2J Europa (Open Source Glory Days Emulator)
zasmqniq replied to vegax987's topic in Server Development Discussion [L2J]
Yeah i am so sad the project is down i think this is the best pack i ever saw really thanks to the devs and i think they shouldnt take the haters so hard dont do it you did a great job for sure! one big thanks to you! Anyhow i will continue to post fixes at the forum ofr the haters that you talk so no problem of that :) and please gyiz stop hate so much when you check something that is working and its good ! -
Project L2J Europa (Open Source Glory Days Emulator)
zasmqniq replied to vegax987's topic in Server Development Discussion [L2J]
Gyiz i figure out the shop problem was in my System when i changed it was all ok and wanted to ask how to add Points for the shop to the char.... cant find table in mysql... -
Project L2J Europa (Open Source Glory Days Emulator)
zasmqniq replied to vegax987's topic in Server Development Discussion [L2J]
Thanks gyiz :)! -
Project L2J Europa (Open Source Glory Days Emulator)
zasmqniq replied to vegax987's topic in Server Development Discussion [L2J]
gyiz how to setup a GM Char i tryied everything and doesnt work.... -
Project L2J Europa (Open Source Glory Days Emulator)
zasmqniq replied to vegax987's topic in Server Development Discussion [L2J]
gyiz anyone can help with the client i just cant find a right system or editor for it just cant connect to my server i have runed it etc with good IP etc.... -
[Share]Aio Valakas/Antharas Dual wep~Interlude
zasmqniq replied to Devangell™'s topic in Client Development Discussion
WOW THANKS MATE can y share the set too :)) heh -
[Aio List]All Latest Mod's From this section In One!!
zasmqniq replied to Devangell™'s topic in Client Development Discussion
ty -
[Share] Freya Weapons (*T2*3/EP) !
zasmqniq replied to Chandy's topic in Client Development Discussion
ty mate ! -
[Share] Giant's Cave Weapons [EP/FREYA] !
zasmqniq replied to Chandy's topic in Client Development Discussion
ty mate -
ty y
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[SHARE]Admin Onions and Immortal Wings .
zasmqniq replied to `iAndre's topic in Client Development Discussion
oo nice ty for share! -
oh looks really nice is there anyway you can share the wings from 12?
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[Share] Castle Cloak's for FREYA!!!
zasmqniq replied to Gamproudi12's topic in Client Development Discussion
ty for share! -
[Share] Giant's Cave Weapons [EP/FREYA] !
zasmqniq replied to Chandy's topic in Client Development Discussion
ty man! -
[Share]NPC Half of Chronicles: Goddess of Destruction
zasmqniq replied to kΟzA's topic in Client Development Discussion
Cool npc mate ty for share! -
hi there i read a lot in the forums someone maybe tell me i am not but i did read and i didnt find anything that i need and i tested a lot things but nothing work for me so i want to ask anyone do you know about how to make a pvp zone L2J Server latest revision used i mean i have the pack and when i get to my area like giran area when i zone check it it will me its a pvp but when someone kill me i spawn to the city so here are my files and by the way i have a lot files and no one in my SQL DB thats why i ask you what should i do now i have 3 files pvp.xml , peace.xml , zone.xml and i have no tables like zone_verticles and zone tables only this files Zone.xml <?xml version="1.0" encoding="UTF-8"?> <list enabled="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/zones.xsd"> <!-- Monster Race Track --> <zone name="dion_monster_race1" type="DerbyTrackZone" shape="NPoly" minZ="-3652" maxZ="-3452"> <!-- [20_23] --> <node X="11714" Y="181568" /> <node X="14406" Y="181571" /> <node X="14405" Y="182673" /> <node X="11714" Y="182673" /> </zone> <zone name="dion_monster_race2" type="DerbyTrackZone" shape="NPoly" minZ="-3610" maxZ="-3410"> <!-- [20_23] --> <node X="13309" Y="181324" /> <node X="14061" Y="181324" /> <node X="14061" Y="181610" /> <node X="13309" Y="181610" /> </zone> <zone name="dion_monster_race3" type="DerbyTrackZone" shape="NPoly" minZ="-3608" maxZ="-3408"> <!-- [20_23] --> <node X="13559" Y="182641" /> <node X="14073" Y="182640" /> <node X="14073" Y="182919" /> <node X="13560" Y="182918" /> </zone> <zone name="dion_monster_race4" type="DerbyTrackZone" shape="NPoly" minZ="-3612" maxZ="-3412"> <!-- [20_23] --> <node X="12196" Y="182662" /> <node X="12447" Y="182663" /> <node X="12447" Y="182766" /> <node X="12197" Y="182766" /> </zone> <zone name="dion_monster_race5" type="DerbyTrackZone" shape="NPoly" minZ="-3624" maxZ="-3424"> <!-- [20_23] --> <node X="11706" Y="182774" /> <node X="13194" Y="182769" /> <node X="13194" Y="183006" /> <node X="11701" Y="183017" /> </zone> <zone name="dion_monster_race6" type="DerbyTrackZone" shape="NPoly" minZ="-3616" maxZ="-3416"> <!-- [20_23] --> <node X="11701" Y="184017" /> <node X="13188" Y="184011" /> <node X="13194" Y="184265" /> <node X="11701" Y="184260" /> </zone> <zone name="dion_monster_race7" type="DerbyTrackZone" shape="NPoly" minZ="-3620" maxZ="-3420"> <!-- [20_23] --> <node X="11697" Y="183013" /> <node X="11945" Y="183019" /> <node X="11940" Y="184015" /> <node X="11697" Y="184015" /> </zone> <zone name="dion_monster_race8" type="DerbyTrackZone" shape="NPoly" minZ="-3624" maxZ="-3424"> <!-- [20_23] --> <node X="12945" Y="183013" /> <node X="13193" Y="183008" /> <node X="13193" Y="184009" /> <node X="12945" Y="184009" /> </zone> <zone name="Seed of Annihilation 1" id="60006" type="EffectZone" shape="NPoly" minZ="-10700" maxZ="-10100"> <stat name="maxDynamicSkillCount" val="1" /> <stat name="showDangerIcon" val="false" /> <stat name="initialDelay" val="1000" /> <stat name="reuse" val="3000" /> <node X="-180000" Y="183000" /> <node X="-178300" Y="184666" /> <node X="-173000" Y="184666" /> <node X="-173000" Y="174500" /> <node X="-187350" Y="174500" /> <node X="-187350" Y="184666" /> <node X="-182000" Y="184666" /> <node X="-180500" Y="183000" /> </zone> <zone name="Seed of Annihilation 2" id="60007" type="EffectZone" shape="NPoly" minZ="-15900" maxZ="-14950"> <stat name="maxDynamicSkillCount" val="1" /> <stat name="showDangerIcon" val="false" /> <stat name="initialDelay" val="1000" /> <stat name="reuse" val="3000" /> <node X="-180000" Y="182500" /> <node X="-178800" Y="183500" /> <node X="-176500" Y="183500" /> <node X="-176500" Y="187000" /> <node X="-173000" Y="187000" /> <node X="-173000" Y="175000" /> <node X="-187500" Y="175000" /> <node X="-187500" Y="187600" /> <node X="-183500" Y="187600" /> <node X="-183500" Y="183500" /> <node X="-181000" Y="183500" /> <node X="-180500" Y="182500" /> </zone> <zone name="Seed of Annihilation 3" id="60008" type="EffectZone" shape="NPoly" minZ="-12850" maxZ="-10800"> <stat name="maxDynamicSkillCount" val="1" /> <stat name="showDangerIcon" val="false" /> <stat name="initialDelay" val="1000" /> <stat name="reuse" val="3000" /> <node X="-212800" Y="182800" /> <node X="-211000" Y="185000" /> <node X="-205000" Y="185000" /> <node X="-205000" Y="172000" /> <node X="-221000" Y="172000" /> <node X="-221000" Y="187000" /> <node X="-216000" Y="187000" /> <node X="-213500" Y="182800" /> </zone> <!-- (vertices, min Z and Max Z are estimated) --> <zone name="Den of Evil 1" type="EffectZone" shape="Cylinder" minZ="-2300" maxZ="-2100" rad="750"> <stat name="reuse" val="9000" /> <stat name="targetClass" val="L2Character" /> <node X="74313" Y="-116888" /> </zone> <zone name="Den of Evil 2" type="EffectZone" shape="Cylinder" minZ="-2400" maxZ="-2200" rad="850"> <stat name="reuse" val="9000" /> <stat name="targetClass" val="L2Character" /> <node X="63170" Y="-106621" /> </zone> <zone name="Den of Evil 3" type="EffectZone" shape="Cylinder" minZ="-1200" maxZ="-1000" rad="1200"> <stat name="reuse" val="9000" /> <stat name="targetClass" val="L2Character" /> <node X="68030" Y="-107150" /> </zone> <zone name="Den of Evil 4" type="EffectZone" shape="Cylinder" minZ="-3100" maxZ="-2900" rad="1200"> <stat name="reuse" val="9000" /> <stat name="targetClass" val="L2Character" /> <node X="62351" Y="-117376" /> </zone> <zone name="Den of Evil 5" type="EffectZone" shape="Cylinder" minZ="-2200" maxZ="-2000" rad="1200"> <stat name="reuse" val="9000" /> <stat name="targetClass" val="L2Character" /> <node X="68100" Y="-116006" /> </zone> <zone name="Den of Evil 6" type="EffectZone" shape="Cylinder" minZ="-2600" maxZ="-2400" rad="1200"> <stat name="reuse" val="9000" /> <stat name="targetClass" val="L2Character" /> <node X="69911" Y="-118790" /> </zone> <zone name="Den of Evil 7" type="EffectZone" shape="Cylinder" minZ="-3000" maxZ="-2800" rad="1200"> <stat name="reuse" val="9000" /> <stat name="targetClass" val="L2Character" /> <node X="67520" Y="-122211" /> </zone> <zone name="Den of Evil 8" type="EffectZone" shape="Cylinder" minZ="-3100" maxZ="-2900" rad="1500"> <stat name="reuse" val="9000" /> <stat name="targetClass" val="L2Character" /> <node X="74325" Y="-121296" /> </zone> <zone name="Den of Evil 9" type="EffectZone" shape="Cylinder" minZ="-3100" maxZ="-2850" rad="1200"> <stat name="reuse" val="9000" /> <stat name="targetClass" val="L2Character" /> <node X="70788" Y="-125554" /> </zone> <zone name="Den of Evil 10" type="EffectZone" shape="Cylinder" minZ="-3200" maxZ="-3000" rad="1200"> <stat name="reuse" val="9000" /> <stat name="targetClass" val="L2Character" /> <node X="76155" Y="-127355" /> </zone> <zone name="Den of Evil 11" type="EffectZone" shape="Cylinder" minZ="-3400" maxZ="-3200" rad="750"> <stat name="reuse" val="9000" /> <stat name="targetClass" val="L2Character" /> <node X="71543" Y="-128820" /> </zone> </list> Here is my next file pvp.xml <?xml version="1.0" encoding="UTF-8"?> <list enabled="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/zones.xsd"> <!-- PVP Zones --> <zone name="dion_monster_pvp" type="ArenaZone" shape="NPoly" minZ="-3596" maxZ="0"> <!-- [20_23] --> <node X="11947" Y="183019" /> <node X="12937" Y="183019" /> <node X="12943" Y="184010" /> <node X="11941" Y="184010" /> </zone> <zone name="gludin_pvp" type="ArenaZone" shape="NPoly" minZ="-3752" maxZ="-352"> <!-- [17_22] --> <node X="-88411" Y="141732" /> <node X="-87429" Y="141733" /> <node X="-87429" Y="142708" /> <node X="-88408" Y="142708" /> </zone> <zone name="giran_pvp_battle" type="ArenaZone" shape="NPoly" minZ="-3850" maxZ="-350"> <!-- [22_22] --> <node X="72493" Y="142263" /> <node X="73493" Y="142264" /> <node X="73493" Y="143261" /> <node X="72495" Y="143258" /> </zone> <zone name="colosseum_battle1" type="ArenaZone" shape="NPoly" minZ="-3498" maxZ="-3298"> <!-- [24_19] --> <node X="151252" Y="45918" /> <node X="151219" Y="46182" /> <node X="150677" Y="46786" /> <node X="148334" Y="46788" /> <node X="147748" Y="46166" /> <node X="147744" Y="45916" /> <node X="148238" Y="45301" /> <node X="150781" Y="45307" /> </zone> <zone name="colosseum_battle2" type="ArenaZone" shape="NPoly" minZ="-3498" maxZ="-3298"> <!-- [24_19] --> <node X="151236" Y="47268" /> <node X="151255" Y="47520" /> <node X="150785" Y="48132" /> <node X="148258" Y="48126" /> <node X="147712" Y="47532" /> <node X="147728" Y="47294" /> <node X="148278" Y="46707" /> <node X="150697" Y="46709" /> </zone> <zone name="colosseum_battle3" type="ArenaZone" shape="NPoly" minZ="-3587" maxZ="-3387"> <!-- [24_19] --> <node X="148047" Y="46276" /> <node X="150955" Y="46276" /> <node X="150956" Y="47052" /> <node X="148049" Y="47053" /> </zone> </list> I am sorry but i cant show the peace.xml the words are too many but i have all my areas there i mean the pvp arenas So i am asking what should i do i am a total newbie in this but i read a lot guides and i try a lot and nothing seems to work .... Thanks you
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[Help]Element System L2J High Five
zasmqniq replied to zasmqniq's question in Request Server Development Help [L2J]
import sys from com.l2jserver import Config from com.l2jserver.gameserver.model.quest import State from com.l2jserver.gameserver.model.quest import QuestState from com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuest qn = "99940_SafeEnchant" print "=============================" print " NPC ENCHANTER - OK " print "=============================" QuestId = 99940 QuestName = "SafeEnchant" QuestDesc = "custom" ENCHANT_CHECK = 1 AMOUNT_OF_ENCHANT = 20 PAYMENT_ITEM_ID = 9142 PAYMENT_AMOUNT = 20 ENCHANT_NPC = 22111 weapons = ['Holy','Dark','Fire','Water','Earth','Wind'] armors = ['Holy','Dark','Fire','Water','Earth','Wind'] acceptableItemTypes = weapons+armors class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent (self,event,st) : if event == "choose_item" : htmltext = "" for Item in st.getPlayer().getInventory().getItems(): # given an item instance, get the item template to check what type it is itemType = Item.getItem().getItemType().toString() itemGrade = Item.getItem().getCrystalType() if itemType in acceptableItemTypes and itemGrade > 0 : htmltext += "<a action=\"bypass -h Quest 99940_SafeEnchant enchantItem_" + str(Item.getObjectId()) +"\">" + Item.getItem().getName() + "+" + str(Item.getEnchantLevel()) + "</a><br>" if htmltext == "": htmltext = "You have no enchantable items equiped or in your inventory." htmltext = "<html><title>Lineage II HeaVen</title><body>Your item needs to be +10<br>Please select a item from the list:<br><br>" + htmltext + "</body></html>" elif event.startswith("enchantItem_"): # get the object id out of the event string objId = int(event.replace("enchantItem_", "")) # to avoid exploitation, check if the stored objectId still corresponds to an existing item Item = st.getPlayer().getInventory().getItemByObjectId(objId ) if Item : itemType = Item.getItem().getItemType().toString() itemEnchant = Item.getEnchantLevel() if st.getQuestItemsCount(PAYMENT_ITEM_ID) >= PAYMENT_AMOUNT : if (itemType in weapons and itemEnchant >= ENCHANT_CHECK) or (itemType in armors and itemEnchant >= ENCHANT_CHECK) or (itemType in jewels and itemEnchant >= ENCHANT_CHECK) : htmltext = "notPlusZero.htm" else : Item.setEnchantLevel(itemEnchant+AMOUNT_OF_ENCHANT) st.takeItems(PAYMENT_ITEM_ID, PAYMENT_AMOUNT) htmltext = "Congratulations.htm" else : htmltext = "notEnoughItems.htm" else : htmltext = "Error.htm" return htmltext def onTalk (self,npc,player): htmltext = "<html><body>You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements.</body></html>" st = player.getQuestState(qn) if not st : return htmltext if npc.getNpcId() == ENCHANT_NPC : htmltext = "Start.htm" return htmltext QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc) QUEST.addStartNpc(ENCHANT_NPC) QUEST.addTalkId(ENCHANT_NPC) So the problm is i cant figure out what command to use for the enchant for the weapons and armor not if they are equals so is it going to be a problm to help me sorry for asking again... -
[Help]Element System L2J High Five
zasmqniq posted a question in Request Server Development Help [L2J]
Hello to everyone i am new in this and i want to ask for a little help here i dont have problem with anything just can anyone tell me how can i make this npc for enchanting the element power of armor or weapon to max 9 lvl dark holy etc or help me with the script... Thanks you !