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baronkauai

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  1. Hi everyone! . I made this topic ,becuase i have porblem with Totem's and i don't found answer ,can anyone tell me how made totem's workable only with Fist's. i try make this with XML. here for example show you what i do: <skill id="76" levels="1" name="Bear Spirit Totem"> <set name="mpConsume" val="13"/> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="reuseDelay" val="90000"/> <set name="hitTime" val="2000"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <set name="aggroPoints" val="268"/> <set name="weaponsAllowed" val="1024"/> <!-- Fist, Dual Fist --> <cond msg="An equipped hand-to-hand combat weapon is required to use this skill."> <using kind="Fist, Dual Fist"/> </cond> <for> <effect name="Buff" time="120" count="1" val="0" stackOrder="1" stackType="possession"> <mul order="0x30" stat="runSpd" val="0.7"/> <using kind="Fist, Dual Fist"/> <mul order="0x30" stat="pAtk" val="1.2"/> <using kind="Fist, Dual Fist"/> <mul order="0x30" stat="cAtk" val="1.2"/> <using kind="Fist, Dual Fist"/> </effect> </for> </skill> And this is still don't work , plz help me
  2. Hi everyone! . I made this topic ,becuase i have porblem with Totem's and i don't found answer ,can anyone tell me how made totem's workable only with Fist's. i try make this with XML. here for example show you what i do: <skill id="76" levels="1" name="Bear Spirit Totem"> <set name="mpConsume" val="13"/> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="reuseDelay" val="90000"/> <set name="hitTime" val="2000"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <set name="aggroPoints" val="268"/> <set name="weaponsAllowed" val="1024"/> <!-- Fist, Dual Fist --> <cond msg="An equipped hand-to-hand combat weapon is required to use this skill."> <using kind="Fist, Dual Fist"/> </cond> <for> <effect name="Buff" time="120" count="1" val="0" stackOrder="1" stackType="possession"> <mul order="0x30" stat="runSpd" val="0.7"/> <using kind="Fist, Dual Fist"/> <mul order="0x30" stat="pAtk" val="1.2"/> <using kind="Fist, Dual Fist"/> <mul order="0x30" stat="cAtk" val="1.2"/> <using kind="Fist, Dual Fist"/> </effect> </for> </skill> And this is still don't work , plz help me
  3. nice buffer work 100% :)
  4. links dead... ;/
  5. very nice guide... ;)
  6. cool program, very usefull ;)
  7. http://www.maxcheaters.com/forum/index.php?topic=193477.0 read this is a very nice guide how to use l2net on freya. Gl
  8. that same me (verify fail)....
  9. thx i will try make it ;)
  10. oh come on please ;)
  11. TILEMACHOS how u make this?, can u make any guide or tell us what u do . I want to try make it alone plz
  12. thx a lot i will be gratefull.
  13. Paul can you tell me if it is possible to run any BOT on l2reality ?(when is a new system) rly i try run with L2w IG,OOG, that same with L2net IG,OOG , i use all program's Like profixer ,IPJ,(in Wpf i use all script FixError,anti kick,FixProtocolFianl) and nothing work...God damn, plz help me :p if u have time ,or tell me if u have any idea ;)
  14. try install NET Framework 3.5 or install this DirectX: http://www.microsoft.com/downloads/en/details.aspx?familyid=c1367bc3-4676-481a-bfaa-5c15d1d7199d&displaylang=en i think this help,
  15. L2NET work Oo, btw what is ipj?. Can u make any guide how to run L2net with ipj?
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