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lHorus

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Everything posted by lHorus

  1. No doubt, with a 20sec response delay.
  2. A pixel bot? Good luck trying to run that for 2h+ straight.
  3. Can't see what it is. I'm guessing its a for loop adding "|" as a % status bar?
  4. Our official site is: www.l2jfree.com, not this one.
  5. Yes we are.
  6. Those are the results of our team member's (in this case, savorm1x's) packet harvesting using L2jFree's packet hack tool. It wasn't exactly hard to find it out since well: packets xsi:schemaLocation="http://www.l2jfree.com templates/packets.xsd"> Anyway those are incomplete, so my guess is you'd better check the changesets which are occuring on Genesis and get the packets directly from there.
  7. If its not much of an hassle we would prefer if questions would be redirected to the original thread in the L2jFree forum since we are not active within the MxC community. The link leading to the original post can be found at the bottom of the current thread.
  8. In response to the flood of requests for news, we have decided to publish this abstract of Genesis's current state. A lot has happened within the core of L2jFree since the last announcement, and by core I am not referring to the code itself. It is a fact that the code did evolve and come a long way whereas the biggest change, would be without doubt, the increased dedication the team has put into the project, although not visible to users's eyes, a lot is going on in the background which does consume a lot of time and require serious commitment. Public activity: Private activity: #1 - Now for the real news, as you may have noticed both core and datapack have been moving at a somewhat fast pace which, seems to be making our supporters happy. Yet, it keeps getting better, since - like stated in the previous announcement - the modularization base hasn't been implemented so far, working in Genesis can be quite confusing and create some conflicts between commits. However as soon as the base has been complete - which you can expect to see in the near future - , each developer is free to work on each module separately with no concern about what others are doing, hence, modularization will be a true breakthrough, not only regarding Emulation, but to the rate at which changes can be made. #2 - At this point, even though incomplete, the network layer is capable of supporting amongst others, login, meaning, the basic authentication protocol is present. Current relevant network's capabilities are: support player account authentication, character creation and world movement. #3 - Datapack is also starting to show its presence in the project, you can expect the first major commits within the next days. The datapack is now integrated with the core, meaning, content on both ends can and will be added as soon as possible. The datapack has suffered a several changes, which include static data no longer be deployed in a database, this allowed us to remove all SQL files and instead, use integrated XML files to both auto-generate and auto-update the database's structure. A decision was made to tackle some of the non-user-friendly features in Emulators, with that in mind, from now on configs are automatically generated from the code, and kept in sync all the time, thus allowing an easier management. #4 - The hierarchy tree of game objects has been completely redesigned, providing an increase in performance, a cleaner code, more flexibility and last but not least, an infallible code. #5 - Like stated previously, an effort has been made to ensure Genesis was far more user-friendly, hence from now on, both Login and Core are PnP (Plug 'n Play), meaning, all you have to do is compile them, and even without configuring a single file you are ready to launch! Neither dbms nor database tables need to be installed, never again will you have to worry about changed database structures, its as simple as it gets: you run the server and have fun. To sum up: the new core will be by far closer to retail, faster, more stable and last but not least, user-friendly to both new users and advanced ones. As for the repeated question "was it really worth starting over?", on behalf of the entire team I shout a firm and secure: "YES". Starting from scratch has allowed the integration of things that would have never made it into other L2j* branches, including multi-dbms support, component factories and so on, whilst on the other hand, allowing us to avoid several of the existing problems present in L2j's structure. Again I remind you this is not a competition of any sort, this is simply us, trying to innovate and do better, never removing the credit of L2j's accomplishments. Stay tuned for the News Volume #2. Note: This text will not be updated, meaning, it only reports changes that happened until 2011-09-16. The original thread can be found here.
  9. I am well aware this is an old thread, it just seemed to make more sense to reply in this one rather then making a new one. The idea behind it is to let you know of "Genesis: News Volume #1" , which can be found here: http://forum.l2jfree.com/viewtopic.php?f=15&t=96 .
  10. Crap,need more posts. Too bad my old L2j Developer account is banned.
  11. Quoted from your profile "my home is java mod section" that must mean you like Java. Anyway Python is slow and useless, its a mess. Java scripts help people understand Java, instead of hiding in Python. A lot of changes will be seen in this project, oh yes, it will be confusing trust me. The structure is different from anything you've seen before, even in L2j*. Yet, with time people will get used to it and start to wonder "gosh how did we ever live without this?".
  12. It isn't hard, its extremely boring having to rewrite over 1k scripts. And about restarting the server to reload Python isn't entirely true, at all. In JFree, even in the old, there was a //script_reload command which allowed you to reload the scripts without restarting the server. Yet, obviously it wasn't recommended on a live server (server with players other than the admins).
  13. Exclusively on the latest client.
  14. Thank you, at this point such section already does exist at http://jira.l2jfree.com/secure/CreateIssue.jspa?pid=10010&issuetype=9&Create=Create .
  15. UPDATED: "Genesis: News Volume #1" http://forum.l2jfree.com/viewtopic.php?f=15&t=96 After a long period which seemed to dictate the end of L2jFree, we are proud to announce we are back with a completely renovated and innovative approach to Lineage 2 emulation. Redefining emulation standards, L2jFree enters a new stage named "Genesis" which is set to revolution the way Emulators are looked upon. As a matter of fact, for such revolution to take place a lot of things had to be changed, mistakes dating back the very beginning of L2j. With that said, we present to you a completely built from scratch source, the new L2jFree which is obviously, still under construction. Generically we can define the new concept as being modules based that is, a project where the main description can be "modularization", allowing content to be removed just as easily as it was added. No more digging the source scanning for possible connections to the elements you wish to remove, no more removing mistakes, and last but not least, the ability to add content as modules shared throughout the community. Things are expected to run slower at start, since the basics need to be done which is a big task for a small crew - only 1 person can tackle the basics at a time to avoid de-synchronization - of no more and no less than one man. After the bumpy start things should start to move far faster by the minute, as the new team is composed of 14 active developers all with years of experience in Lineage 2 emulation and eager to leave their brand on the revolution. Additionally, we inform you that the L2Emu and L2jFree teams have merged, forming a new and united L2jFree team. Progress on the Genesis project can be observed in its new SVN address: http://svn.l2jfree.com/l2jfree/branches/genesis . We'll be waiting for you on the forum, as usual, we are open to contributors and to provide assistance. Suggestions are looked kindly upon. Sincerely, The L2jFree team. http://forum.l2jfree.com http://www.l2jfree.com
  16. Does anyone know where were these files first shared?
  17. Actually, in case you haven't noticed it we're undergoing several changes in L2jFree (www.l2jfree.com) which includes, massive source changing and updating hence, Vanity will soon be incompatible with it. With this said, Vanity is on hold until further notice (also for sale if anyone wants it).
  18. Was actually wondering if none would make a comment of such type. Well then, what was the issue with the old class balance? Classes were in fact balanced, its player's fault that they chose only specific classes e.g. archers or daggers.
  19. The server will be released under the LIVE status. Currently, the beta stage is in progress, so the scheduled release date to be announced, refers to the LIVE stage.
  20. http://www.maxcheaters.com/forum/index.php?topic=194515.0
  21. I appreciate the suggestion and it wont be necessary, for I think you'll have a very pleasant surprise. We also don't see the need for a big amount of different armors and weapons, basic ones have proven what they're worth. Until you see the final product,there is no need to worry about such questions.
  22. http://www.maxcheaters.com/forum/index.php?topic=194515.0
  23. As you might have noticed, at this point Vanity has not yet reached its public stage. Everything is likely to be already finished yet, its the finishing details which make the difference hence they should not be overlooked. We can proudly say we are doing our best to test everything to the slightest detail and preparing the server for a unique pvp experience. However since we are humans - I hope you all acknowledge humans aren't perfect thus make mistakes , we are taking extra time to ensure we tried our best to detect and flaw. With this said, we hope you understand and be patient as this waiting time may set the difference between a successful project and a complete failure. As soon as we are ready to throw in a define date, I will update it in this thread and post the final thread in the Server Advertisement section - not in the preview section like it is now. Once again I apologise for the delay.
  24. ArchEnemy eunusunt is right, you shouldn't revive old threads, not just because it is annoying but this is a completely new project. I'll ask a moderator to remove our posts.
  25. The packet modification is the smart way to go, its not that hard just requires a lot of patience and time. And I really mean a LOT. Worse, since these are Open Source projects, as soon as we released the changes someone else would read it and try to bypass 'em. About the launcher, its a good idea as a backup to the packet modification, but alone its useless as its easily by-passable.
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