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Fanky

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Everything posted by Fanky

  1. rofl, its so hard to find the correct place(?) Coyote already gave you the answer >.>
  2. Does someone have 16 paypal and need 20 psc?
  3. have you ever checked the donation at l2java? btw add me here stalker_wootoofoo@hotmail.com
  4. I prefer l2java faction but since you dont the best option for you.
  5. RedMan since your topic is going to be greek put the proper tags :]
  6. Fast fast fast. I give u first psc of 10 u give me 8 euro paypal I give u second psc of 10 and u give me 8 euro paypal thats all. fast
  7. Thats i think first this i code so :D thanks :]
  8. C4 1+1
  9. jezus? I never said thats its mine idea but the difference is that i code it and share it public >.>
  10. thanks :]
  11. Hello guys, i want with simple words to tell me someone how i can install a smf mod! ps:i went to the website and i read how to but i confused a bit..
  12. Bump! New price 40 Euro
  13. no :D spend a gold bar(or whatever,your choise) and get a skill thats :D
  14. Yes i know trough gold bar,it was random just to put something,ppls can put whatever they want even and the custom coin of his server or whatever dunno :D
  15. Για πιο λόγο τα περιμένεις όλα έτοιμα και μάλιστα δείνεις και το msn σου? 1)μην το κάνεις αυτό , μην τα περιμένεις όλα έτοιμα 2)έχει κάνει ο mixmaster έναν οδηγό στο greek section ψάξε λίγο!
  16. thanks,but its not so fresh many servers use it but noone share it:] btw appreciate!
  17. Hello folks, This is a voicecommand which says: [*]You got a event coin(example) [*]When a char have this coin and press .reward It gives you a Skill [*]A nice idea for it ,is to make one event once a day and the price will be a coin so with this can be the reward :] [*]Or it can be your VoteReward Item [*]You can choose the skill and the skill lvl [*]Its tested and works 100% ### Eclipse Workspace Patch 1.0 #P L2_GameServer_It Index: java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/reward.java =================================================================== --- java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/reward.java (revision 0) +++ java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/reward.java (revision 0) @@ -0,0 +1,54 @@ +/* + * This program is free software: you can redistribute it and/or modify it under + * the terms of the GNU General Public License as published by the Free Software + * Foundation, either version 3 of the License, or (at your option) any later + * version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more + * details. + * + * You should have received a copy of the GNU General Public License along with + * this program. If not, see <http://www.gnu.org/licenses/>. + */ + +package net.sf.l2j.gameserver.handler.voicedcommandhandlers; + +import net.sf.l2j.gameserver.datatables.SkillTable; +import net.sf.l2j.gameserver.handler.IVoicedCommandHandler; +import net.sf.l2j.gameserver.model.L2Skill; +import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; + + +/** + * + * @author: Jve + */ +public class reward implements IVoicedCommandHandler +{ + private static final String[] VOICED_COMMANDS = { "reward" }; + + public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target) + { + if (command.equalsIgnoreCase("reward")) + { + if(activeChar.getInventory().getItemByItemId(3470) == null) + { + activeChar.sendMessage("You need more items to take this reward"); + return false; + } + activeChar.getInventory().destroyItemByItemId("Item", 3470, 1, activeChar, activeChar.getTarget()); + activeChar.sendMessage("You have been rewarded"); + L2Skill skill = SkillTable.getInstance().getInfo(56,2); + activeChar.addSkill(skill); + activeChar.sendMessage("One GoldBar has dissapeared"); + } + return true; + } + public String[] getVoicedCommandList() + { + return VOICED_COMMANDS; + } + +} \ No newline at end of file Index: java/net/sf/l2j/gameserver/GameServer.java =================================================================== --- java/net/sf/l2j/gameserver/GameServer.java (revision 4422) +++ java/net/sf/l2j/gameserver/GameServer.java (working copy) @@ -59,7 +59,6 @@ import net.sf.l2j.gameserver.datatables.SummonItemsData; import net.sf.l2j.gameserver.datatables.TeleportLocationTable; import net.sf.l2j.gameserver.datatables.ZoneData; - import net.sf.l2j.gameserver.geoeditorcon.GeoEditorListener; import net.sf.l2j.gameserver.handler.AdminCommandHandler; import net.sf.l2j.gameserver.handler.ItemHandler; @@ -134,6 +133,7 @@ import net.sf.l2j.gameserver.handler.itemhandlers.Firework; import net.sf.l2j.gameserver.handler.itemhandlers.FishShots; import net.sf.l2j.gameserver.handler.itemhandlers.Harvester; +import net.sf.l2j.gameserver.handler.itemhandlers.Maps; import net.sf.l2j.gameserver.handler.itemhandlers.MercTicket; import net.sf.l2j.gameserver.handler.itemhandlers.MysteryPotion; import net.sf.l2j.gameserver.handler.itemhandlers.PaganKeys; @@ -151,7 +151,6 @@ import net.sf.l2j.gameserver.handler.itemhandlers.SpecialXMas; import net.sf.l2j.gameserver.handler.itemhandlers.SpiritShot; import net.sf.l2j.gameserver.handler.itemhandlers.SummonItems; -import net.sf.l2j.gameserver.handler.itemhandlers.Maps; import net.sf.l2j.gameserver.handler.skillhandlers.BalanceLife; import net.sf.l2j.gameserver.handler.skillhandlers.BeastFeed; import net.sf.l2j.gameserver.handler.skillhandlers.Blow; @@ -197,6 +196,7 @@ import net.sf.l2j.gameserver.handler.usercommandhandlers.PartyInfo; import net.sf.l2j.gameserver.handler.usercommandhandlers.Time; import net.sf.l2j.gameserver.handler.voicedcommandhandlers.Wedding; +import net.sf.l2j.gameserver.handler.voicedcommandhandlers.reward; import net.sf.l2j.gameserver.handler.voicedcommandhandlers.stats; import net.sf.l2j.gameserver.idfactory.IdFactory; import net.sf.l2j.gameserver.instancemanager.AuctionManager; @@ -589,12 +589,14 @@ _voicedCommandHandler = VoicedCommandHandler.getInstance(); _voicedCommandHandler.registerVoicedCommandHandler(new stats()); + + _voicedCommandHandler.registerVoicedCommandHandler(new reward()); + if(Config.L2JMOD_ALLOW_WEDDING) _voicedCommandHandler.registerVoicedCommandHandler(new Wedding()); _log.config("VoicedCommandHandler: Loaded " + _voicedCommandHandler.size() + " handlers."); - if(Config.L2JMOD_ALLOW_WEDDING) if you want change the ID skill and the lvl L2Skill skill = SkillTable.getInstance().getInfo(-ID SKILL-,LVL SKILL); Special thanks to Krash who help a bit with this :]
  18. with html have shared more than 1000 times btw :>
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