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SeDneY

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  1. 1. In L2jserver T0: net.sf.l2j.gameserver.clientpackets.RequestBypassToServer L2jserver GF \ GE: com.l2jserver.gameserver.network.clientpackets.RequestBypassToServer Add imports: T0: import java.util.StringTokenizer; import net.sf.l2j.gameserver.cache.HtmCache; import net.sf.l2j.gameserver.model.L2Skill; import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUser; import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage; import net.sf.l2j.gameserver.datatables.SkillTable; GF\ GE: import java.util.StringTokenizer; import com.l2jserver.gameserver.cache.HtmCache; import com.l2jserver.gameserver.model.L2Skill; import com.l2jserver.gameserver.network.serverpackets.MagicSkillUser; import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage; import com.l2jserver.gameserver.datatables.SkillTable; 2. In L2jserver T0: net.sf.l2j.gameserver.clientpackets.RequestBypassToServer L2jserver GF \ GE: com.l2jserver.gameserver.network.clientpackets.RequestBypassToServer Find: else if (_command.startsWith("player_help ")) { playerHelp(activeChar, _command.substring(12)); } Add after else if (_command.startsWith("menu_buff")) { menu_buff(activeChar, _command); } 3. In L2jserver T0: net.sf.l2j.gameserver.clientpackets.RequestBypassToServer L2jserver GF \ GE: com.l2jserver.gameserver.network.clientpackets.RequestBypassToServer Add (almost at the bottom): private boolean menu_buff(L2PcInstance activeChar, String command) { if (activeChar.isMovementDisabled() || activeChar.isAlikeDead()) return false; if (activeChar.isCursedWeaponEquiped()) { activeChar.sendMessage("Вы не можете взять баф, пока вы носитель проклятого оружия."); return false; } if (activeChar.isInDuel()) { activeChar.sendMessage("Бафаться в дуели запрещено!"); return false; } if (activeChar.isInParty() && activeChar.getParty().isInDimensionalRift()) { activeChar.sendMessage("Вы не можете взять баф, пока находитесь в дименшен рифте."); return false; } if (activeChar.isInFunEvent()) { activeChar.sendMessage("На евентах брать баф запрещено."); return false; } if (activeChar.isInOlympiadMode() || activeChar.getOlympiadGameId() != -1) { activeChar.sendMessage("На олимпе брать баф запрещено!"); return false; } if (activeChar.inObserverMode()) { activeChar.sendMessage("Вы не можете бафнуться в этот момент."); return false; } String htmFile = "data/html/Buff.htm"; String htmContent = HtmCache.getInstance().getHtm(htmFile); NpcHtmlMessage Html = new NpcHtmlMessage(1); Html.setHtml(htmContent); activeChar.sendPacket(Html); StringTokenizer st = new StringTokenizer(command, " "); st.nextToken(); int skillid=Integer.parseInt(st.nextToken()); int lvl=Integer.parseInt(st.nextToken()); L2Skill skill; skill = SkillTable.getInstance().getInfo(skillid,lvl); skill.getEffects(activeChar, activeChar); activeChar.broadcastPacket(new MagicSkillUser(activeChar, activeChar, skillid, lvl, 1, 0)); return true; } 4. Create Voiced handler: package net.sf.l2j.gameserver.handler.voicedcommandhandlers; import net.sf.l2j.gameserver.cache.HtmCache; import net.sf.l2j.gameserver.handler.IVoicedCommandHandler; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage; //for GF\GE com.l2jserver public class Buff implements IVoicedCommandHandler { private static String[] VOICED_COMMANDS = { "buff" }; public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target) { String htmFile = "data/html/Buff.htm"; String htmContent = HtmCache.getInstance().getHtm(htmFile); if (htmContent != null) { NpcHtmlMessage Html = new NpcHtmlMessage(1); Html.setHtml(htmContent); activeChar.sendPacket(Html); } else { activeChar.sendMessage("Missing " + htmFile + " !"); } return true; } public String[] getVoicedCommandList() { return VOICED_COMMANDS; } } 5. Create HTML file in: data/html/Buff.html. Example: bypass -h menu_buff [skillID] [skillLvL] Thats all :). Credits: unknown.
  2. Раздел не активен уже, эх... :(
  3. Старая угонялка =)), лучше уж сделать отсылку данных на веб сервер куда-нибудь.
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