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Posts posted by sotid
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# Do you want enable powerpack?
PowerPakEnabled = True -
10 hours ago, Kara` said:
I dont write bullshit , you know very well there is no respect between the majority of the forum members.
"the problem with you guys"
I never disrespected anyone here even when I am getting mocked or laughed for my knowledge.
[GR]
Τα υπολοιπα απο skype,απο δευτερα θα σε τιμωρησω που μου μιλας ασχημα με τα fix μου.
[/GR]
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All of you speaking of respect when none respects noone in this shitty forum.
But of course I agree you cant share what is for sale and respect the seller.- 1
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20 hours ago, StinkyMadness said:
i answer to question "1" you are talking for question "2".. read better the posts please.
lul answer 1 has been answered twice already .Guess who has to read better.
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17 hours ago, StinkyMadness said:
"A few aCis questions" you really think aCis have config?
//On Topic
With different stackType they will all stack.. if you want max stack i guess you need core side checks.As sweets said not a vanilla code , so yes I would guess there is a custom config.
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Can you post your zone.xml (Your multifunction zone)
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stackType="abnormal_item">
If you change the stackType of each augment they will stuck if not your pack has a config or something that prevents it from stucking
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Lock these please , thanks.
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Update: One more GM spot for the stucksub server!
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2 hours ago, SweeTs said:
Same stackType won't fix that if you think about. What's happening is
Active skill, set invul true > cast new skill, set invul true > in the same time, old skill launches onExit which sets invul false.
I suppose.
Devilish code ]:->
So yeah, looping your active buffs, checking for still type is the way, easiest way so far.
And how do I do that?
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21 hours ago, SweeTs said:
Not sure but shouldn't one buff override another? That would solve it.
Problem is the onExit, setting char false for invul. Not taking into consideration the second celestial.
even when I add stacktypes and one overrides the other the problem still exists.
20 hours ago, melron said:The structure is bad, but you can check the method onExit if the same skill type exists and if yes, simply don't remove the invul
How can I fix this??
I changedpublic void onExit() { getEffected().setIsInvul(false);
to
public void onExit() { getEffected().setIsInvul(true);
and it does work even if another celestial is active but you stay invul even if the skill effect stop which is why is false I guess.
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All spots taken!
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L2jfrozen/1004 interlude.
If you have celestial on and you cast sonic barrier or another celestial type , after the first celestial worn out the second one doesn't continue giving you invulnerability.
I guess is core sided so tell me what else I need to post.
EffectInvincible.java
/* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * http://www.gnu.org/copyleft/gpl.html */ package com.l2jfrozen.gameserver.skills.effects; import com.l2jfrozen.gameserver.model.L2Effect; import com.l2jfrozen.gameserver.skills.Env; public class EffectInvincible extends L2Effect { public EffectInvincible(Env env, EffectTemplate template) { super(env, template); } @Override public EffectType getEffectType() { return L2Effect.EffectType.INVINCIBLE; } @Override public void onStart() { getEffected().setIsInvul(true); } @Override public boolean onActionTime() { //Commented. But I'm not really sure about this, could cause some bugs. //getEffected().setIsInvul(false); return false; } @Override public void onExit() { getEffected().setIsInvul(false); } }
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16 hours ago, SweeTs said:
Off-topic: what a stupid config.. Good luck adding all armor skill id's just to make things work as it should
I would simply turn off that config. There is no reason to keep it enabled. I doubt there are holes in code to bug and get some skills. Even if there are, it's not stopping anyone to make the bug again after the relog. So yeah, such a useless config.
Yea its a really stupid config.
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5 hours ago, KIDutz said:
I had this problem too .
Its caused by this config:
gameserver\config\protected\other.properties
CheckSkillsOnEnter = True
If you have it False you will have no problem. If you change it to True for extra protections the server detects the armor passives and doesn't allow them only with re-equip .
Go here and exclude all the armor passives and you will be fine:
gameserver\config\functions\l2jfrozen.properties
AllowedSkills = your ids- 1
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On 2/12/2019 at 8:40 PM, kasiakas said:
I checked it as on other running servers is written in this line :
[Auth]
ServerAddr=127.0.0.1when anyway I change as you said - it doesn't work
ServerAddr= MY IP ADDRESS
if your server is not local , meaning other people can join , your external IP may not work . Use your internal to join from your PC if your server is opened from home.
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Simple recreate another skill with different id same name same icon and same stats. Replace it with your old one . Then add it to the skilltrees of the classes they have the buff and you are done. Easiest solution and no need to check anything.
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On 2/15/2019 at 1:29 AM, baksteen said:
I get your both points now.
Sorry for being an idiot, much love.
Thanks baksteen sure developers of maxcheaters play it mighty and smart-asses but I appreciate their help even if sometimes doesn't help me in the slightest. I didn't reply cause I didn't have the time to check the code . Sweets helped me some times before , not given his best at helping me but sure he helped me . At the end I will upload my progress on the code and they will correct me as they always that's why they are in this section,even if they laugh at me or if they do it kindly . Personally I don't really care about their ways. I will get my code fixed sooner or later.
And yes I don't ask for ready codes ever because this is how they make their money , its their choice to help people. Sure they could be better much better than they already do but I don't give a shit , the do help some times where they could skip us.
Also for SweeTs
" If you have latest aCis, use it as it's slightly modified. "
This is laughable, you know I have frozen for this topic and many previous, stop promoting aCis when someone asks help for another project. -
5 hours ago, SweeTs said:
Bcs all is already said. Admin bookmark has code rdy code. All you have to change is the htm display.. Which you already have from original code. So.. Put puzzles together.
So am I adding the code to the right place? lets start from that..
If yes then one more Question .
This:if (_command.startsWith("DropListNpc"))
I think is inside this:protected void runImpl() { L2PcInstance activeChar = getClient().getActiveChar(); if(activeChar == null) return; if (!getClient().getFloodProtectors().getServerBypass().tryPerformAction(_command)) return; try { . . . if (_command.startsWith("DropListNpc"))
To start something like this :
private static void showItemsPage(Player activeChar, int page)
or
public boolean useAdminCommand(String command, Player activeChar)
I have to start in a new line outside the {} of the code?
Also what admincommands have anything to do with it , this code will be for players. -
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I have three example codes already , I understand what you are saying.But as you can see I dont really get any help.
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17 hours ago, DenArt Designs said:
if it was to guess this
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else if (_command.startsWith("DropListNpc"))
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{
is to go in the command handler and the rest of the method to be called inside.
the code added doesnt seem to have any changes to any handler.
where exactly do you mean?
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L2JFrozen online problem
in Request Server Development Help [L2J]
Posted
http://prntscr.com/mywmci
Tryskell tried to help you but you closed the door.
Post your errors.
As sweets says:
ExternalHostname = YOUR IP
change this to your IP.
disable firewall.
open ports in your router.
If that doesnt work then :
1)You didnt open the ports correctly
2)Your router has some other option for ports.
To check if your ports are on ,first open the server then check one by one your ports here :
https://www.yougetsignal.com/tools/open-ports/
Post your opened ports too.