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ZweiTiger

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Everything posted by ZweiTiger

  1. Just downloaded and installed l2rebith datapack and maybe it has bacdoors , because the gameserver cant run because of error (clanhall error , cant find the doors in java and not run) Yes run with root user.... The owner said backdoor haha thats why the gameserver not run , but then he said.. just a fucking error post it on l2jfrozen So who know. Maybe turn off the root acces for the server?
  2. I mean breake my vps. Example , root password , ssh acces, delete linux files. thats it. Not mean break my l2j server
  3. Hello, Installed an l2j server and seems it has backdoors. Could theese backdoos break my server?
  4. here it is: :) Clean SVN: http://lineage-2.hu/l2jps/trunk.zip
  5. Updated with Geodata and Pathnode: Geodata & Pathnode: http://lineage-2.hu/l2jps/Geodata_l2j_PS.zip
  6. Yeah , tomorrow , because today i have a little work to do. source + geodata + pathnode course :)
  7. Geodata + Pathnode? Yes i also have it. I will upload it tomorrow.
  8. You already deleted me.. so what do you say? what about? This pack dont have limitations or etc. clean. You cant do anything with me i think. If you re enable my svn i will delete this topic. Thats life. Be fair and you will not suck.
  9. Paid 60 euro and you deleted my svn acces. Do you think this is fair? i think no. anyway , you could see the bad reviews at your topic at the marketplace
  10. You could download it and test it.. Its real without serial :) Yes i am not too active at this forum.. thats life :) sorry about that.
  11. Hi guys! Description I bought this private pack and source + geodata for 100 euro. Its a clean version and updated about 1-2 month. So not the last rev but i will explain this why not. Use it well :) Why i share this? bought this pack for 100 euro , when the system changed.. so you have to pay 10 euro / month or you will be kick/deleted. So because i didint want to pay for him he deleted my svn acces. Then i wil share his work.. because this is my 100 euro gift for you guys. I will upload later the svn + geodata... just , +1 reply , and we shall see when i will upload for the community :) You could trust me guys i am a member since 2010.. i will not upload shit thing... Please free to reply to this topic , or ask a question :) Download link: Compiled Datapack: http://lineage-2.hu/l2jps/L2PS_DataPack.zip Compiled Server: http://lineage-2.hu/l2jps/L2PS_Server.zip Geodata & Pathnode: http://lineage-2.hu/l2jps/Geodata_l2j_PS.zip Clean SVN : http://lineage-2.hu/l2jps/trunk.zip (this is the full version , no limit or anything..)
  12. Picture: Elf Style http://apbhungary.com/l2/01template.jpg Picture: Paladin Style , Its the same style as the Elf just its paladin :) http://apbhungary.com/l2/02.jpg FULL HD Quality! Price: 10 EUR Contact: skype : zweitiger92 Pay with paypal!
  13. Hi guys! I sell cheap VPS. Pay with paypal :) If you are interested , add me on skype: zweitiger92 #Plan1 10 EUR/MONTH 4 GB Memory 4 Core CPU 1000mbit Internet #Plan2 13 EUR/MONTH 6 GB Memory 4 Core CPU 1000mbit Internet #Plan3 20 EUR/MONTH 8 GB Memory 4 Core CPU 1000mbit Internet Server Machine Details: Located in Germany. 2013-06-16 12:57:09 (35.7 MB/s) - `1GB.zip' saved [1073741824/1073741824] 1073741824 bytes (1.1 GB) copied, 8.09429 s, 133 MB/s model name : Intel® Xeon® CPU E5-2630 0 @ 2.30GHz
  14. is the vote system is fixed? or not? Because its not working...
  15. Simple but nice (no rip , or something , its my work!!) Pay with paypal 01, Screen:
  16. and your server frozed... sure :D? 1.3 , but you need to rewrite the language because now its hungarian :) http://l2somersby.tk/rin4_fixed_unclosed_connection.zip :)
  17. please compile this pack pls.. because i had eclipse error all the time -.-
  18. <skill id="1339" levels="1" name="Fire Vortex" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6"> <table name="#enchantMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#ench1Power"> 147 147 148 148 148 149 149 149 150 150 151 151 151 152 152 </table> <table name="#ench2mpInitialConsume"> 20 19 19 18 17 17 16 15 14 14 13 12 12 11 10 </table> <table name="#ench2mpConsume"> 81 78 74 72 70 66 64 61 58 56 53 50 46 44 42 </table> <table name="#ench3effectPower"> 82 83 84 86 87 88 90 91 92 94 95 96 97 99 100 </table> <table name="#ench4elementPower"> 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 </table> <set name="mpInitialConsume" val="21" /> <set name="mpConsume" val="84" /> <set name="magicLvl" val="77" /> <set name="power" val="140" /> <set name="lvlDepend" val="2" /> <set name="target" val="TARGET_ONE" /> <set name="hitTime" val="6000" /> <set name="element" val="0" /> <!-- Fire --> <set name="elementPower" val="20" /> <set name="reuseDelay" val="15000" /> <set name="saveVs" val="MEN" /> <set name="skillType" val="MDAM" /> <set name="operateType" val="A2" /> <set name="isMagic" val="true" /> <set name="isDebuff" val="true" /> <set name="overHit" val="true" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> <enchant1 name="magicLvl" val="#enchantMagicLvl" /> <enchant1 name="power" val="#ench1Power" /> <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant3 name="magicLvl" val="#enchantMagicLvl" /> <enchant4 name="magicLvl" val="#enchantMagicLvl" /> <enchant4 name="elementPower" val="#ench4elementPower" /> <for> <!-- Retail Values CT2.3: 12MP * 3 Sec --> <effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_fire" effectPower="80" effectType="MDOT"> <mul order="0x30" stat="runSpd" val="0.9" /> <mul order="0x30" stat="pAtkSpd" val="0.7" /> <mul order="0x30" stat="mAtkSpd" val="0.9" /> <sub order="0x40" stat="fireRes" val="20" /> </effect> </for> <enchant3for> <effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_fire" effectPower="#ench3effectPower" effectType="MDOT"> <mul order="0x30" stat="runSpd" val="0.9" /> <mul order="0x30" stat="pAtkSpd" val="0.7" /> <mul order="0x30" stat="mAtkSpd" val="0.9" /> <sub order="0x40" stat="fireRes" val="20" /> </effect> </enchant3for> </skill> where can i change the chance? i dont want to change the damage power just the chance!!!
  19. yessss the rin4a buffer has database tables.. you know the scheme buffer! maybe this is the problem!
  20. yes i have. I have custom/2000_lvlNPC/__init__.py custom/8204_NpcNoblesse/__init__.py custom/7800_Namecolor/__init__.py custom/9999_NPCBuffer/__init__.py custom/555_NPCBUFFER/__init__.py custom/556_NPCBUFFER/__init__.py custom/HeroCirclet/HeroCirclet.java custom/HeroWeapon/HeroWeapon.java custom/50300_PKlist/__init__.py i dont know where is the problem. wich. Maybe Rin4a buffer?
  21. júl. 09, 2012 10:09:12 DU com.l2jserver.L2DatabaseFactory$ConnectionCloser run WARNING: Unclosed connection! Trace: sun.reflect.GeneratedMethodAccessor15.invoke(Unknown Source) java.lang.RuntimeException at com.l2jserver.L2DatabaseFactory.getConnection(L2DatabaseFactory.java:221) at sun.reflect.GeneratedMethodAccessor15.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.python.core.PyReflectedFunction.__call__(Unknown Source) at org.python.core.PyMethod.__call__(Unknown Source) at org.python.core.PyObject.__call__(Unknown Source) at org.python.core.PyInstance.invoke(Unknown Source) at org.python.pycode.serializable._pyx1341842655602.onAdvEvent$10(__init__.py:1066) at org.python.pycode.serializable._pyx1341842655602.call_function(__init__.py) at org.python.core.PyTableCode.call(Unknown Source) at org.python.core.PyTableCode.call(Unknown Source) at org.python.core.PyTableCode.call(Unknown Source) at org.python.core.PyFunction.__call__(Unknown Source) at org.python.core.PyMethod.__call__(Unknown Source) at org.python.core.PyObject.__call__(Unknown Source) at org.python.core.PyObject._jcallexc(Unknown Source) at org.python.core.PyObject._jcall(Unknown Source) at org.python.proxies.main$Quest$21.onAdvEvent(Unknown Source) at com.l2jserver.gameserver.model.quest.Quest.notifyEvent(Quest.java:598) at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.processQuestEvent(L2PcInstance.java:1836) at com.l2jserver.gameserver.network.clientpackets.RequestBypassToServer.runImpl(RequestBypassToServer.java:215) at com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:62) at com.l2jserver.gameserver.network.L2GameClient.run(L2GameClient.java:1104) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) júl. 09, 2012 10:09:29 DU com.mchange.v2.resourcepool.BasicResourcePool prelimCheckoutResource WARNING: com.mchange.v2.resourcepool.BasicResourcePool@688808dd -- an attempt to checkout a resource was interrupted, and the pool is still live: some other thread must have either interrupted the Thread attempting checkout! java.lang.InterruptedException at java.lang.Object.wait(Native Method) at com.mchange.v2.resourcepool.BasicResourcePool.awaitAvailable(BasicResourcePool.java:1402) at com.mchange.v2.resourcepool.BasicResourcePool.prelimCheckoutResource(BasicResourcePool.java:594) at com.mchange.v2.resourcepool.BasicResourcePool.checkoutResource(BasicResourcePool.java:514) at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPool.checkoutAndMarkConnectionInUse(C3P0PooledConnectionPool.java:681) at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPool.checkoutPooledConnection(C3P0PooledConnectionPool.java:608) at com.mchange.v2.c3p0.impl.AbstractPoolBackedDataSource.getConnection(AbstractPoolBackedDataSource.java:128) at com.l2jserver.L2DatabaseFactory.getConnection(L2DatabaseFactory.java:219) at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.updateOnlineStatus(L2PcInstance.java:7210) at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.setOnlineStatus(L2PcInstance.java:7194) at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.cleanup(L2PcInstance.java:11936) at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.deleteMe(L2PcInstance.java:11924) at com.l2jserver.gameserver.network.L2GameClient$CleanupTask.run(L2GameClient.java:886) at com.l2jserver.gameserver.ThreadPoolManager$RunnableWrapper.run(ThreadPoolManager.java:86) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) júl. 09, 2012 10:09:40 DU com.l2jserver.L2DatabaseFactory getConnection WARNING: L2DatabaseFactory: getConnection() failed, trying again An SQLException was provoked by the following failure: java.lang.InterruptedException java.sql.SQLException: An SQLException was provoked by the following failure: java.lang.InterruptedException at com.mchange.v2.sql.SqlUtils.toSQLException(SqlUtils.java:106) at com.mchange.v2.sql.SqlUtils.toSQLException(SqlUtils.java:65) at com.mchange.v2.sql.SqlUtils.toSQLException(SqlUtils.java:62) at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPool.checkoutPooledConnection(C3P0PooledConnectionPool.java:617) at com.mchange.v2.c3p0.impl.AbstractPoolBackedDataSource.getConnection(AbstractPoolBackedDataSource.java:128) at com.l2jserver.L2DatabaseFactory.getConnection(L2DatabaseFactory.java:219) at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.updateOnlineStatus(L2PcInstance.java:7210) at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.setOnlineStatus(L2PcInstance.java:7194) at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.cleanup(L2PcInstance.java:11936) at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.deleteMe(L2PcInstance.java:11924) at com.l2jserver.gameserver.network.L2GameClient$CleanupTask.run(L2GameClient.java:886) at com.l2jserver.gameserver.ThreadPoolManager$RunnableWrapper.run(ThreadPoolManager.java:86) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.InterruptedException at java.lang.Object.wait(Native Method) at com.mchange.v2.resourcepool.BasicResourcePool.awaitAvailable(BasicResourcePool.java:1402) at com.mchange.v2.resourcepool.BasicResourcePool.prelimCheckoutResource(BasicResourcePool.java:594) at com.mchange.v2.resourcepool.BasicResourcePool.checkoutResource(BasicResourcePool.java:514) at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPool.checkoutAndMarkConnectionInUse(C3P0PooledConnectionPool.java:681) at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPool.checkoutPooledConnection(C3P0PooledConnectionPool.java:608) ... 16 more HOW CAN I FIX THIS?
  22. I had a xen server : Xeon cpu 3ghz 512mb physical memory Intermet: 100/100 And i have 20gb sas hard disk for virtual memory. I had a server with 60-100 online players. Can i run without lagg with 512mb physical memory , and with 4-5gb virtual memory? Thats my question , is it possible to run an l2j server with 512mb physical memory , and with 4-5gb virtual memory , without lagg? Because the internet connection is GREAT and the cpu is GREAT too.
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