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Everything posted by ZweiTiger
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L2J Backdoor , What Could Do With My Vps?
ZweiTiger replied to ZweiTiger's question in Request Server Development Help [L2J]
Just downloaded and installed l2rebith datapack and maybe it has bacdoors , because the gameserver cant run because of error (clanhall error , cant find the doors in java and not run) Yes run with root user.... The owner said backdoor haha thats why the gameserver not run , but then he said.. just a fucking error post it on l2jfrozen So who know. Maybe turn off the root acces for the server? -
L2J Backdoor , What Could Do With My Vps?
ZweiTiger replied to ZweiTiger's question in Request Server Development Help [L2J]
I mean breake my vps. Example , root password , ssh acces, delete linux files. thats it. Not mean break my l2j server -
L2J Backdoor , What Could Do With My Vps?
ZweiTiger posted a question in Request Server Development Help [L2J]
Hello, Installed an l2j server and seems it has backdoors. Could theese backdoos break my server? -
Hi guys! Description I bought this private pack and source + geodata for 100 euro. Its a clean version and updated about 1-2 month. So not the last rev but i will explain this why not. Use it well :) Why i share this? bought this pack for 100 euro , when the system changed.. so you have to pay 10 euro / month or you will be kick/deleted. So because i didint want to pay for him he deleted my svn acces. Then i wil share his work.. because this is my 100 euro gift for you guys. I will upload later the svn + geodata... just , +1 reply , and we shall see when i will upload for the community :) You could trust me guys i am a member since 2010.. i will not upload shit thing... Please free to reply to this topic , or ask a question :) Download link: Compiled Datapack: http://lineage-2.hu/l2jps/L2PS_DataPack.zip Compiled Server: http://lineage-2.hu/l2jps/L2PS_Server.zip Geodata & Pathnode: http://lineage-2.hu/l2jps/Geodata_l2j_PS.zip Clean SVN : http://lineage-2.hu/l2jps/trunk.zip (this is the full version , no limit or anything..)
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Cheap VPS Hosting (4 CPU CORE , 4GB RAM / 10 EUR/MONTH)
ZweiTiger replied to ZweiTiger's topic in Internet Hosting Services
up! -
Hi guys! I sell cheap VPS. Pay with paypal :) If you are interested , add me on skype: zweitiger92 #Plan1 10 EUR/MONTH 4 GB Memory 4 Core CPU 1000mbit Internet #Plan2 13 EUR/MONTH 6 GB Memory 4 Core CPU 1000mbit Internet #Plan3 20 EUR/MONTH 8 GB Memory 4 Core CPU 1000mbit Internet Server Machine Details: Located in Germany. 2013-06-16 12:57:09 (35.7 MB/s) - `1GB.zip' saved [1073741824/1073741824] 1073741824 bytes (1.1 GB) copied, 8.09429 s, 133 MB/s model name : Intel® Xeon® CPU E5-2630 0 @ 2.30GHz
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Project L2Jfrozen Interlude Project
ZweiTiger replied to shivan's topic in Server Development Discussion [L2J]
is the vote system is fixed? or not? Because its not working... -
Simple but nice (no rip , or something , its my work!!) Pay with paypal 01, Screen:
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[HELP] Error , server frozed
ZweiTiger replied to ZweiTiger's question in Request Server Development Help [L2J]
fixed , thanks -
Unclosed connection [HELP]
ZweiTiger replied to Stewie's question in Request Server Development Help [L2J]
and your server frozed... sure :D? 1.3 , but you need to rewrite the language because now its hungarian :) http://l2somersby.tk/rin4_fixed_unclosed_connection.zip :) -
please compile this pack pls.. because i had eclipse error all the time -.-
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[help] where can i change the skill chance
ZweiTiger posted a question in Request Server Development Help [L2J]
<skill id="1339" levels="1" name="Fire Vortex" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6"> <table name="#enchantMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#ench1Power"> 147 147 148 148 148 149 149 149 150 150 151 151 151 152 152 </table> <table name="#ench2mpInitialConsume"> 20 19 19 18 17 17 16 15 14 14 13 12 12 11 10 </table> <table name="#ench2mpConsume"> 81 78 74 72 70 66 64 61 58 56 53 50 46 44 42 </table> <table name="#ench3effectPower"> 82 83 84 86 87 88 90 91 92 94 95 96 97 99 100 </table> <table name="#ench4elementPower"> 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 </table> <set name="mpInitialConsume" val="21" /> <set name="mpConsume" val="84" /> <set name="magicLvl" val="77" /> <set name="power" val="140" /> <set name="lvlDepend" val="2" /> <set name="target" val="TARGET_ONE" /> <set name="hitTime" val="6000" /> <set name="element" val="0" /> <!-- Fire --> <set name="elementPower" val="20" /> <set name="reuseDelay" val="15000" /> <set name="saveVs" val="MEN" /> <set name="skillType" val="MDAM" /> <set name="operateType" val="A2" /> <set name="isMagic" val="true" /> <set name="isDebuff" val="true" /> <set name="overHit" val="true" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> <enchant1 name="magicLvl" val="#enchantMagicLvl" /> <enchant1 name="power" val="#ench1Power" /> <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant3 name="magicLvl" val="#enchantMagicLvl" /> <enchant4 name="magicLvl" val="#enchantMagicLvl" /> <enchant4 name="elementPower" val="#ench4elementPower" /> <for> <!-- Retail Values CT2.3: 12MP * 3 Sec --> <effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_fire" effectPower="80" effectType="MDOT"> <mul order="0x30" stat="runSpd" val="0.9" /> <mul order="0x30" stat="pAtkSpd" val="0.7" /> <mul order="0x30" stat="mAtkSpd" val="0.9" /> <sub order="0x40" stat="fireRes" val="20" /> </effect> </for> <enchant3for> <effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_fire" effectPower="#ench3effectPower" effectType="MDOT"> <mul order="0x30" stat="runSpd" val="0.9" /> <mul order="0x30" stat="pAtkSpd" val="0.7" /> <mul order="0x30" stat="mAtkSpd" val="0.9" /> <sub order="0x40" stat="fireRes" val="20" /> </effect> </enchant3for> </skill> where can i change the chance? i dont want to change the damage power just the chance!!! -
[HELP] Error , server frozed
ZweiTiger replied to ZweiTiger's question in Request Server Development Help [L2J]
yessss the rin4a buffer has database tables.. you know the scheme buffer! maybe this is the problem! -
[HELP] Error , server frozed
ZweiTiger replied to ZweiTiger's question in Request Server Development Help [L2J]
yes i have. I have custom/2000_lvlNPC/__init__.py custom/8204_NpcNoblesse/__init__.py custom/7800_Namecolor/__init__.py custom/9999_NPCBuffer/__init__.py custom/555_NPCBUFFER/__init__.py custom/556_NPCBUFFER/__init__.py custom/HeroCirclet/HeroCirclet.java custom/HeroWeapon/HeroWeapon.java custom/50300_PKlist/__init__.py i dont know where is the problem. wich. Maybe Rin4a buffer? -
júl. 09, 2012 10:09:12 DU com.l2jserver.L2DatabaseFactory$ConnectionCloser run WARNING: Unclosed connection! Trace: sun.reflect.GeneratedMethodAccessor15.invoke(Unknown Source) java.lang.RuntimeException at com.l2jserver.L2DatabaseFactory.getConnection(L2DatabaseFactory.java:221) at sun.reflect.GeneratedMethodAccessor15.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.python.core.PyReflectedFunction.__call__(Unknown Source) at org.python.core.PyMethod.__call__(Unknown Source) at org.python.core.PyObject.__call__(Unknown Source) at org.python.core.PyInstance.invoke(Unknown Source) at org.python.pycode.serializable._pyx1341842655602.onAdvEvent$10(__init__.py:1066) at org.python.pycode.serializable._pyx1341842655602.call_function(__init__.py) at org.python.core.PyTableCode.call(Unknown Source) at org.python.core.PyTableCode.call(Unknown Source) at org.python.core.PyTableCode.call(Unknown Source) at org.python.core.PyFunction.__call__(Unknown Source) at org.python.core.PyMethod.__call__(Unknown Source) at org.python.core.PyObject.__call__(Unknown Source) at org.python.core.PyObject._jcallexc(Unknown Source) at org.python.core.PyObject._jcall(Unknown Source) at org.python.proxies.main$Quest$21.onAdvEvent(Unknown Source) at com.l2jserver.gameserver.model.quest.Quest.notifyEvent(Quest.java:598) at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.processQuestEvent(L2PcInstance.java:1836) at com.l2jserver.gameserver.network.clientpackets.RequestBypassToServer.runImpl(RequestBypassToServer.java:215) at com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:62) at com.l2jserver.gameserver.network.L2GameClient.run(L2GameClient.java:1104) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) júl. 09, 2012 10:09:29 DU com.mchange.v2.resourcepool.BasicResourcePool prelimCheckoutResource WARNING: com.mchange.v2.resourcepool.BasicResourcePool@688808dd -- an attempt to checkout a resource was interrupted, and the pool is still live: some other thread must have either interrupted the Thread attempting checkout! java.lang.InterruptedException at java.lang.Object.wait(Native Method) at com.mchange.v2.resourcepool.BasicResourcePool.awaitAvailable(BasicResourcePool.java:1402) at com.mchange.v2.resourcepool.BasicResourcePool.prelimCheckoutResource(BasicResourcePool.java:594) at com.mchange.v2.resourcepool.BasicResourcePool.checkoutResource(BasicResourcePool.java:514) at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPool.checkoutAndMarkConnectionInUse(C3P0PooledConnectionPool.java:681) at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPool.checkoutPooledConnection(C3P0PooledConnectionPool.java:608) at com.mchange.v2.c3p0.impl.AbstractPoolBackedDataSource.getConnection(AbstractPoolBackedDataSource.java:128) at com.l2jserver.L2DatabaseFactory.getConnection(L2DatabaseFactory.java:219) at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.updateOnlineStatus(L2PcInstance.java:7210) at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.setOnlineStatus(L2PcInstance.java:7194) at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.cleanup(L2PcInstance.java:11936) at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.deleteMe(L2PcInstance.java:11924) at com.l2jserver.gameserver.network.L2GameClient$CleanupTask.run(L2GameClient.java:886) at com.l2jserver.gameserver.ThreadPoolManager$RunnableWrapper.run(ThreadPoolManager.java:86) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) júl. 09, 2012 10:09:40 DU com.l2jserver.L2DatabaseFactory getConnection WARNING: L2DatabaseFactory: getConnection() failed, trying again An SQLException was provoked by the following failure: java.lang.InterruptedException java.sql.SQLException: An SQLException was provoked by the following failure: java.lang.InterruptedException at com.mchange.v2.sql.SqlUtils.toSQLException(SqlUtils.java:106) at com.mchange.v2.sql.SqlUtils.toSQLException(SqlUtils.java:65) at com.mchange.v2.sql.SqlUtils.toSQLException(SqlUtils.java:62) at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPool.checkoutPooledConnection(C3P0PooledConnectionPool.java:617) at com.mchange.v2.c3p0.impl.AbstractPoolBackedDataSource.getConnection(AbstractPoolBackedDataSource.java:128) at com.l2jserver.L2DatabaseFactory.getConnection(L2DatabaseFactory.java:219) at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.updateOnlineStatus(L2PcInstance.java:7210) at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.setOnlineStatus(L2PcInstance.java:7194) at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.cleanup(L2PcInstance.java:11936) at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.deleteMe(L2PcInstance.java:11924) at com.l2jserver.gameserver.network.L2GameClient$CleanupTask.run(L2GameClient.java:886) at com.l2jserver.gameserver.ThreadPoolManager$RunnableWrapper.run(ThreadPoolManager.java:86) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.InterruptedException at java.lang.Object.wait(Native Method) at com.mchange.v2.resourcepool.BasicResourcePool.awaitAvailable(BasicResourcePool.java:1402) at com.mchange.v2.resourcepool.BasicResourcePool.prelimCheckoutResource(BasicResourcePool.java:594) at com.mchange.v2.resourcepool.BasicResourcePool.checkoutResource(BasicResourcePool.java:514) at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPool.checkoutAndMarkConnectionInUse(C3P0PooledConnectionPool.java:681) at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPool.checkoutPooledConnection(C3P0PooledConnectionPool.java:608) ... 16 more HOW CAN I FIX THIS?
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[Help] Run l2j server with virtual memory!
ZweiTiger posted a question in Request Server Development Help [L2J]
I had a xen server : Xeon cpu 3ghz 512mb physical memory Intermet: 100/100 And i have 20gb sas hard disk for virtual memory. I had a server with 60-100 online players. Can i run without lagg with 512mb physical memory , and with 4-5gb virtual memory? Thats my question , is it possible to run an l2j server with 512mb physical memory , and with 4-5gb virtual memory , without lagg? Because the internet connection is GREAT and the cpu is GREAT too.