Event Engine Added :
Team vs Team
- Classic Team-based event
- Intelligent dividing players into teams, based on their strenght score (items, level, pvps,...)
- Multiple instances support
- Scorebar showing score of both teams as well as time-left
- Reward available for both winners and losers
- Simple respawn with delay or wawe-style respawn system
- Player's title shows his score, deaths, etc.
- All players are automatically divided into parties, the engine is trying to balance the count of healers in all parties so that each party can have at least one healer
- Support for more respawn spots for all teams.
- Multiple maps
Capture the FLAG
This is propably the second most famous event not only on L2J. It is similar to the TvT, but the killing your opponents itself isn't rewarded - the goal of this event is to steal enemy's flag and bring it to your team's flag.
- Intelligent dividing players into teams, based on their strenght score (items, level, pvps,...)
- Scorebar showing score of both teams as well as time-left
- Reward available for both winners and losers
- Simple respawn with delay or wawe-style respawn system (respawn all dead players every X seconds - all of them in the same time).
- Player's title shows his score, deads, etc.
- All players are automatically divided into parties, the engine is trying to balance the count of healers in all parties so that each party can have at least one healer
- Support for more respawn spots for all teams.
- Multiple maps
Domination
This is team-based event. The goal of this event is to capture and hold a zone, which is represented by an NPC. The players need to get close to the zone (NPC) and kill all enemies standing near it too. There are many cool effects on this event, such as red/blue circles arround players standing near the zone, effects for zone itself and fireworks when players score.
- Team-based event (2-5 teams)
- The goal in this event is to capture and hold a Zone (represented by NPC)
- You can capture the zone by standing close to it and killing your enemies standing close to the zone too
Last Man Standing
This is a free-for-all PvP event. It is similar to Deathmatch event, but it runs in rounds. There's a configurable count of rounds in the event and when a player ends, he has to wait untill the next round starts to get respawned. The winner of the round gets additional score. This event is based on Deathmatch, so all it's features work for this event too (such as antifeed protection, advanced reward system,...).
Deathmatch
This is the famous free-for-all PvP event. The goal of this event is obviously to kill each other. This version of Deathmatch event contains advanced protection, which completely changes appearance of all players (including clan/ally crest, title, name,...) in the event, thus you never know who are you fighting with. Parties, chats and all other invites are disabled on this event.
Lucky Chests
This is an (almost) PvP-free FFA event, although in some cases PvP might occur in the event, when for example a player gets transformed into something the other players need to kill. The goal of this event is to kill as many chests, which are randomly spawned in the map/arena, as possible. The event either ends after a configurable time limit passes or when all chests are opened (killed).
Each chest does something else when killed or being killed. When dead, some just raise your score, some give you a better weapon which makes killing the chests more fun (the weapon is usable only in the event), some give you a temporary or permanent buff, like Wind Walk, some transform you into NPC giving you special abbillities, and much, MUCH more. The chests might also explode and unless you are protected (by a shield/skill/buff you may have obtained during the event), it will kill you. The event also contains both score streak system, which rewards the lucky ones (players who manage to kill many chests in a row without dying), and death streak system, which gives some advances to players who are having a bad day and die often.
- Free for all event
- Gain points by killing chests
- All players start with preset stats and weapons, but they can advance during the event and obtain better weapons or skills
- PvP is enabled only on transformed players (players are sometimes transformed by chests - sometimes the player becomes a fast bunny, tenacious pig, unarmed yet fast frog or almighty yetti who is a threat to all other players)
- Scorebar showing the top player's score
Hunting Grounds
It is a team-based events, similar to Team vs Team. The main difference is that all players are allowed to use only the bow, which is given to them at the start of the event. They also have all same stats (same run speed, same accuracy, atk speed, etc.). The bow kills everyone in just one hit.
- similar to TvT, but all players have bows only.
- one shoot = one kill
Zombies
This is a Free-for-all event. At the start, some random players are transformed into zombies and they have to chase and kill the other players. The survivors (= players who are not zombies) are equipped by a bow and they have to stay alive until the event time limit passes. The zombies are very fast (their stats are overriden in this event, so are the survivors'). Also in this event, one hit = one kill.
- all non-zombie players get a bow, zombies have high run speed
- one hit/shot = 1 kill
- every player who dies becomes a zombie
- event ends when all players become zombies (or timelimit passes)