# Enable/Disable progressive enchanting system (experimental / default: false).
EnchantStepEnabled = False
# Progressive enchanting mode. Values allowed = static, dynamic (default: static).
EnchantStepMode = static
# If EnchantStepMode = static:
# Value in percent (%). Reduced from enchant rate on each next enchant.
# Example: +3 safe enchant. EnchantChanceWeapon = 66. EnchantStep = 3
#+4 = 66%, +5 = 63%, +7 = 60%, +8 = 57% etc.
#default: 3
EnchantStepStatic = 3
# If EnchantStepMode = dynamic:
# enchant chance is multiplied by (EnchantStep^(item enchant level)-safe enchant)
# for example, if enchant step is 0.95
# +10 = 66*(0.95^(10-4))
#default: 0,95
EnchantStepDynamic = 0.95
I dont understand what is this?