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imacopycat3

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About imacopycat3

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  1. Y i know, i've downloaded netbeans and also made a funny colculator :) but is not .exe :) is a java program
  2. Hey :o :o :o :o I need your help 8) I want to make a java-based program, but i can't find how :-\ :-[ I am googling 3hours :D Maybe someone can help me? I mean i want a program or whatever, to create a software with ( buttons ) that are based on a java function ! :) Thx, in advance
  3. Is not that easy to make geodata, nevertheless you can find easily ;) Do whatever Matim said. and stop making dumb topics
  4. Wow !! @On topic: There's a mysql error here, try to - Reinstall the database. - Make sure you have done everything correctly. If you still can't solve your problem, just drop a reply here !
  5. This share is the silliest <~ thing ever seen :S
  6. Is a Epilogue ? Nice work Lee' hope to see your server breaking hopzone ;) I wish you won't have any problems but a stable course to SUCCESS !
  7. Very good upload speed addy. ! Seems to be a really really good PvP server ;)
  8. o.O, 937 core and 939 data :O
  9. Welcome budy, :)
  10. Hey cheaters :D I'm looking for 10 testers to help me by reporting on my project ! Is interlude based on L2J.. my e-mail: lllel3m3ntalll@hotmail.com thank you... Testers won't get anything, just my respect 8)
  11. Lee is back, to break hearts o.O Anyway, useful share.. at least for me.
  12. OutofBoundsException :O, what pack are you using ? search for id 7077 in npc table.
  13. You need to wait :)
  14. +++ /java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 56) @@ -1830,10 +1830,13 @@ for (L2Effect currenteffect : getAllEffects()) { L2Skill effectSkill = currenteffect.getSkill(); - if (currenteffect.getSkill().isToggle()) - currenteffect.exit(); - // Ignore all buff skills that are party related (ie. songs, dances) while still remaining weapon dependant on cast though. + if (!effectSkill.isOffensive() && !(effectSkill.getTargetType() == SkillTargetType.TARGET_PARTY && effectSkill.getSkillType() == SkillType.BUFF)) - else if (!effectSkill.isOffensive() && !(effectSkill.getTargetType() == SkillTargetType.TARGET_PARTY && effectSkill.getSkillType() == SkillType.BUFF)) { // Check to rest to assure current effect meets weapon requirements. if (!effectSkill.getWeaponDependancy(this)) { Is a toggle skill that's why.. Just delete the lines on the patch and done ;)
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