Το progressive enchanting θελει να ρυθμισει απο οτι λεει.
δηλαδει αυτο:
# Enable/Disable progressive enchanting system (experimental).
EnchantStepEnabled = True
# Progressive enchanting mode. Values allowed = static, dynamic
EnchantStepMode = static
# If EnchantStepMode = static:
# Value in percent (%). Reduced from enchant rate on each next enchant.
# Example: +3 safe enchant. EnchantChanceWeapon = 66. EnchantStep = 3
#+4 = 66%, +5 = 63%, +7 = 60%, +8 = 57% etc.
# If EnchantStepMode = dynamic:
# enchant chance is multiplied by (EnchantStep^(item enchant level)-safe enchant)
# for example, if enchant step is 0.95
# +10 = 66*(0.95^(10-4))
# it only starts to make a real difference after +10,
# so it's useful for servers with high max enchant.
EnchantStepStatic = 3
EnchantStepDynamic = 0.95