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Guma!

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Everything posted by Guma!

  1. very good much creativity congratulations.
  2. hum interesting cool Thanks for sharing your knowledge
  3. try this - shop '1' 100000 32478 Rafaella 1 Gm Shop 1 LineageNPC2.TP_wedding_staff ........
  4. has some npc q is very long .. html as the drop of the mob, but of course you can reduce the drops .. but if you even want a html faser with several lines can be configured with this option I know several here do not need it, but those who already use compiled pack is good.
  5. for those who have problem with very long html can be configured: Index: /TrunK/L2JBrasil_CORE/java/com/it/br/Config.java =================================================================== --- /TrunK/L2JBrasil_CORE/java/com/it/br/Config.java (revision 674) +++ /TrunK/L2JBrasil_CORE/java/com/it/br/Config.java (revision 687) @@ -917,4 +917,5 @@ public static boolean ALLOW_TITLE_FOR_NEW_CHARS; public static String TITLE_FOR_NEW_CHARS; + public static int NPC_HTML_LIMIT; public static boolean CASTLE_SHIELD; public static boolean CLANHALL_SHIELD; @@ -1288,5 +1289,5 @@ ALT_NEW_SPAWN_Y = Integer.parseInt(L2JBrasil.getProperty("CustomSpawnY", "")); ALT_NEW_SPAWN_Z = Integer.parseInt(L2JBrasil.getProperty("CustomSpawnZ", "")); + NPC_HTML_LIMIT = Integer.parseInt(L2JBrasil.getProperty("NpcHtmlLimit", "8192")); TITLE_FOR_NEW_CHARS = L2JBrasil.getProperty("SetNewCharTitle", "L2JBrasil"); SHOW_WELCOME_HTML_ON_PLAYER_LOGIN = Boolean.parseBoolean(L2JBrasil.getProperty("ShowWelcomeinfo", "False")); Index: /TrunK/L2JBrasil_CORE/java/com/it/br/gameserver/serverpackets/NpcHtmlMessage.java =================================================================== --- /TrunK/L2JBrasil_CORE/java/com/it/br/gameserver/serverpackets/NpcHtmlMessage.java (revision 623) +++ /TrunK/L2JBrasil_CORE/java/com/it/br/gameserver/serverpackets/NpcHtmlMessage.java (revision 687) @@ -169,5 +169,5 @@ public void setHtml(String text) { - if(text.length() > 8192) + if(text.length() > Config.NPC_HTML_LIMIT) { _log.warning("Html is too long! this will crash the client!"); Index: /TrunK/L2JBrasil_CORE/config/L2JBrasil.properties =================================================================== --- /TrunK/L2JBrasil_CORE/config/L2JBrasil.properties (revision 674) +++ /TrunK/L2JBrasil_CORE/config/L2JBrasil.properties (revision 687) @@ -271,2 +271,5 @@ ClanLevel8Members = 80 ClanLevel9Members = 100 + +#html limitations size allowed +NpcHtmlLimit = 8192
  6. You should learn from mistakes? haha diff that I retired from l2jfree il and has until today and all claim to be one of the best pack il ;)
  7. Yours only know how to speak evil instead of help.. Coyote™ thanks for the tip
  8. easy easy ;D Index: /TrunK/L2JBrasil_CORE/java/com/it/br/Config.java =================================================================== --- /TrunK/L2JBrasil_CORE/java/com/it/br/Config.java (revision 673) +++ /TrunK/L2JBrasil_CORE/java/com/it/br/Config.java (revision 674) @@ -933,4 +933,5 @@ public static int DUEL_SPAWN_Y; public static int DUEL_SPAWN_Z; + public static int ALT_BUFF_TIME; public static int NOBLE_CUSTOM_ITEM_ID; public static boolean ALLOW_NOBLE_CUSTOM_ITEM; @@ -1282,5 +1283,5 @@ DUEL_SPAWN_Y = Integer.parseInt(L2JBrasil.getProperty("PartyDuelSpawnY", "46710")); DUEL_SPAWN_Z = Integer.parseInt(L2JBrasil.getProperty("PartyDuelSpawnZ", "-3413")); + ALT_BUFF_TIME = Integer.parseInt(L2JBrasil.getProperty("AltBuffTime", "1")); ALT_NEW_SPAWN = Boolean.parseBoolean(L2JBrasil.getProperty("Customspawn", "False")); ALT_NEW_SPAWN_X = Integer.parseInt(L2JBrasil.getProperty("CustomSpawnX", "")); Index: /TrunK/L2JBrasil_CORE/java/com/it/br/gameserver/model/L2Skill.java =================================================================== --- /TrunK/L2JBrasil_CORE/java/com/it/br/gameserver/model/L2Skill.java (revision 650) +++ /TrunK/L2JBrasil_CORE/java/com/it/br/gameserver/model/L2Skill.java (revision 674) @@ -27,4 +27,6 @@ import javolution.text.TextBuilder; import javolution.util.FastList; + +import com.it.br.Config; import com.it.br.gameserver.GeoData; import com.it.br.gameserver.datatables.HeroSkillTable; @@ -523,5 +525,5 @@ //_skillInterruptTime = set.getInteger("hitTime", _hitTime / 2); _reuseDelay = set.getInteger("reuseDelay", 0); - _buffDuration = set.getInteger("buffDuration", 0); + _buffDuration = set.getInteger("buffDuration", 0) * Config.ALT_BUFF_TIME; _skillRadius = set.getInteger("skillRadius", 80); Index: /TrunK/L2JBrasil_CORE/config/L2JBrasil.properties =================================================================== --- /TrunK/L2JBrasil_CORE/config/L2JBrasil.properties (revision 670) +++ /TrunK/L2JBrasil_CORE/config/L2JBrasil.properties (revision 674) @@ -46,4 +46,7 @@ # Retail: 300 MaxMCritRate = 300 + +# Buff time rate +AltBuffTime = 1 # Heavy Equipment Restriction
  9. what id? for the npc or not need?
  10. add in data/jscript/village_master/9000_clan/9000-03.htm Level 9 - 40,000 Clan Fame points, more than 120 clan members, 50 Blood Mark<br> Level 10 - 75,000 Clan Fame points, more than 140 clan members, 5 Alliance Manifesto<br>
  11. Index: /TrunK/L2JBrasil_CORE/java/com/it/br/gameserver/model/L2ClanMember.java =================================================================== --- /TrunK/L2JBrasil_CORE/java/com/it/br/gameserver/model/L2ClanMember.java (revision 325) +++ /TrunK/L2JBrasil_CORE/java/com/it/br/gameserver/model/L2ClanMember.java (revision 658) @@ -453,8 +453,91 @@ } break; - default: - pledgeClass = 1; + case 9: + switch (player.getPledgeType()) + { + case -1: + pledgeClass = 1; + break; + case 100: + case 200: + pledgeClass = 5; + break; + case 1001: + case 1002: + case 2001: + case 2002: + pledgeClass = 4; + break; + case 0: + if (player.isClanLeader()) + pledgeClass = 9; + else + switch (clan.getLeaderSubPledge(player.getName())) + { + case 100: + case 200: + pledgeClass = 8; + break; + case 1001: + case 1002: + case 2001: + case 2002: + pledgeClass = 7; + break; + case -1: + default: + pledgeClass = 6; + break; + } + break; + } + break; + case 10: + switch (player.getPledgeType()) + { + case -1: + pledgeClass = 1; + break; + case 100: + case 200: + pledgeClass = 6; + break; + case 1001: + case 1002: + case 2001: + case 2002: + pledgeClass = 5; + break; + case 0: + if (player.isClanLeader()) + pledgeClass = 10; + else + switch (clan.getLeaderSubPledge(player.getName())) + { + case 100: + case 200: + pledgeClass = 9; + break; + case 1001: + case 1002: + case 2001: + case 2002: + pledgeClass = 8; + break; + case -1: + default: + pledgeClass = 7; + break; + } + break; + } + break; - } + + default: + pledgeClass = 1; + break; + } + } return pledgeClass; Index: /TrunK/L2JBrasil_CORE/java/com/it/br/gameserver/model/L2Clan.java =================================================================== --- /TrunK/L2JBrasil_CORE/java/com/it/br/gameserver/model/L2Clan.java (revision 466) +++ /TrunK/L2JBrasil_CORE/java/com/it/br/gameserver/model/L2Clan.java (revision 658) @@ -659,5 +659,14 @@ case 2001: case 2002: - limit = 10; + switch (getLevel()) + { + case 9: + case 10: + limit = 25; + break; + default: + limit = 10; + break; + } break; default: @@ -2337,4 +2346,45 @@ } break; + case 8: + // Upgrade to 9 + if(getReputationScore() >= 40000 && player.getInventory().getItemByItemId(1419) != null && getMembersCount() >= 140) + { + // itemId 1419 == Blood Mark + if (player.destroyItemByItemId("ClanLvl", 1419, 50, player.getTarget(), false)) + { + setReputationScore(getReputationScore() - 40000, true); + SystemMessage cr = new SystemMessage(SystemMessageId.S1_DEDUCTED_FROM_CLAN_REP); + cr.addNumber(40000); + player.sendPacket(cr); + cr = null; + SystemMessage sm = new SystemMessage(SystemMessageId.DISSAPEARED_ITEM); + sm.addItemName(1419); + sm.addNumber(50); + player.sendPacket(sm); + increaseClanLevel = true; + } + } + break; + case 9: + // Upgrade to 10 + if(getReputationScore() >= 40000 && player.getInventory().getItemByItemId(3874) != null && getMembersCount() >= 140) + { + // itemId 3874 == Alliance Manifesto + if (player.destroyItemByItemId("ClanLvl", 3874, 5, player.getTarget(), false)) + { + setReputationScore(getReputationScore() - 40000, true); + SystemMessage cr = new SystemMessage(SystemMessageId.S1_DEDUCTED_FROM_CLAN_REP); + cr.addNumber(40000); + player.sendPacket(cr); + cr = null; + SystemMessage sm = new SystemMessage(SystemMessageId.DISSAPEARED_ITEM); + sm.addItemName(3874); + sm.addNumber(5); + player.sendPacket(sm); + increaseClanLevel = true; + } + + } + break; default: return; Index: /TrunK/L2JBrasil_CORE/java/com/it/br/gameserver/handler/admincommandhandlers/AdminPledge.java =================================================================== --- /TrunK/L2JBrasil_CORE/java/com/it/br/gameserver/handler/admincommandhandlers/AdminPledge.java (revision 325) +++ /TrunK/L2JBrasil_CORE/java/com/it/br/gameserver/handler/admincommandhandlers/AdminPledge.java (revision 658) @@ -116,5 +116,5 @@ { int level = Integer.parseInt(parameter); - if (level>=0 && level <9) + if (level>=0 && level <11) { player.getClan().changeLevel(level); any flaw or bug, please report creditos: l2jserver
  12. I use google translator ;(
  13. logical because of it each time you want to change the loc of char have to keep changing in java?
  14. and why should beam? if this is completely different from the other and still with options?
  15. and also of doing so: - _activeChar.teleToLocation(MapRegionTable.TeleportWhereType.Town); + _activeChar.teleToLocation(82698,148638,-3473); but not given the option to change after 'll have to modify the file escape.java edit~~ sorry not seen this topic but mine is also with different options.
  16. not very special but an idea for those who want and for those who like ;)
  17. when you use the command / unstuck you will be teleported to the location of your configuration =================================================================== --- D:/L2JBRASIL NOVO/L2JBrasil_CORE/config/L2JBrasil.properties (revision 657) +++ D:/L2JBRASIL NOVO/L2JBrasil_CORE/config/L2JBrasil.properties (working copy) @@ -49,18 +49,23 @@ AllowDaggersUseHeavy = True # IF False , Archer Classes Won't Be Able To Use Heavy Armors AllowArchersUseHeavy = True +#--------------------------------------------------------------- +# Custom Escape. - +#--------------------------------------------------------------- +UnstuckX = 82698 +UnstuckY = 148638 +UnstuckZ = -3473 Index: D:/L2JBRASIL NOVO/L2JBrasil_CORE/java/com/it/br/Config.java =================================================================== --- D:/L2JBRASIL NOVO/L2JBrasil_CORE/java/com/it/br/Config.java (revision 657) +++ D:/L2JBRASIL NOVO/L2JBrasil_CORE/java/com/it/br/Config.java (working copy) @@ -912,6 +912,10 @@ public static boolean ANNOUNCE_GM_LOGIN; public static boolean ALLOW_HERO_SKILLS_ON_SUB; public static boolean DISABLE_GRADE_PENALTY; + public static int ESCAPE_X; + public static int ESCAPE_Y; + public static int ESCAPE_Z; public static boolean ALT_NEW_SPAWN; public static int ALT_NEW_SPAWN_X; public static int ALT_NEW_SPAWN_Y; @@ -1269,6 +1273,11 @@ DUEL_SPAWN_Y = Integer.parseInt(L2JBrasil.getProperty("PartyDuelSpawnY", "46710")); DUEL_SPAWN_Z = Integer.parseInt(L2JBrasil.getProperty("PartyDuelSpawnZ", "-3413")); + ESCAPE_X = Integer.parseInt(L2JBrasil.getProperty("UnstuckX", "")); + ESCAPE_Y = Integer.parseInt(L2JBrasil.getProperty("UnstuckY", "")); + ESCAPE_Z = Integer.parseInt(L2JBrasil.getProperty("UnstuckZ", "")); + Index: D:/L2JBRASIL NOVO/L2JBrasil_CORE/java/com/it/br/gameserver/handler/usercommandhandlers/Escape.java =================================================================== --- D:/L2JBRASIL NOVO/L2JBrasil_CORE/java/com/it/br/gameserver/handler/usercommandhandlers/Escape.java (revision 656) +++ D:/L2JBRASIL NOVO/L2JBrasil_CORE/java/com/it/br/gameserver/handler/usercommandhandlers/Escape.java (working copy) @@ -124,7 +124,8 @@ try { - _activeChar.teleToLocation(MapRegionTable.TeleportWhereType.Town); + _activeChar.teleToLocation(Config.ESCAPE_X,Config.ESCAPE_Y,Config.ESCAPE_Z); } catch (Throwable e) { if (Config.DEBUG) e.printStackTrace(); } } }
  18. steal? Are you crazy?
  19. core: Index: /trunk/L2JHardCode_GameServer/java/net/sf/l2j/gameserver/model/L2Skill.java =================================================================== --- /trunk/L2JHardCode_GameServer/java/net/sf/l2j/gameserver/model/L2Skill.java (revision 95) +++ /trunk/L2JHardCode_GameServer/java/net/sf/l2j/gameserver/model/L2Skill.java (revision 108) @@ -24,4 +24,6 @@ import java.util.logging.Level; import java.util.logging.Logger; + +import net.sf.l2j.gameserver.model.L2Skill.SkillOpType; import javolution.text.TextBuilder; @@ -85,5 +87,5 @@ public static enum SkillOpType { - OP_PASSIVE, OP_ACTIVE, OP_TOGGLE + OP_PASSIVE, OP_ACTIVE, OP_TOGGLE, OP_CHANCE } @@ -474,4 +476,12 @@ protected EffectTemplate[] _effectTemplatesSelf; + private int _triggeredId; + + private int _triggeredLevel; + + private boolean _bestow; + + private boolean _bestowed; + protected L2Skill(StatsSet set) { @@ -2182,3 +2192,34 @@ return "" + _name + "[id=" + _id + ",lvl=" + _level + "]"; } + + public int getTriggeredId() + { + return _triggeredId; + } + + public int getTriggeredLevel() + { + return _triggeredLevel; + } + + public boolean bestowTriggered() + { + return _bestow; + } + + public boolean bestowed() + { + return _bestowed; + } + + public boolean triggerAnotherSkill() + { + return _triggeredId > 1; + } + + public final boolean isChance() + { + return _operateType == SkillOpType.OP_CHANCE; + } + } Index: /trunk/L2JHardCode_GameServer/java/net/sf/l2j/gameserver/model/L2Character.java =================================================================== --- /trunk/L2JHardCode_GameServer/java/net/sf/l2j/gameserver/model/L2Character.java (revision 84) +++ /trunk/L2JHardCode_GameServer/java/net/sf/l2j/gameserver/model/L2Character.java (revision 108) @@ -29,4 +29,6 @@ import java.util.logging.Level; import java.util.logging.Logger; + +import net.sf.l2j.gameserver.model.L2Skill; import net.sf.l2j.gameserver.model.L2Effect; @@ -6016,4 +6018,6 @@ private long _pvpFlagLasts; + private Object _chanceSkills; + public void setPvpFlagLasts(long time) { @@ -6252,3 +6256,25 @@ public void setForceBuff(ForceBuff fb) {} + + public L2Skill removeSkill(int skillId) { + // Remove the skill from the L2Character _skills + L2Skill oldSkill = _skills.remove(skillId); + // Remove all its Func objects from the L2Character calculator set + if (oldSkill != null) { + // Stop casting if this skill is used right now + if (getLastSkillCast() != null && isCastingNow()) { + if (oldSkill.getId() == getLastSkillCast().getId()) + abortCast(); + } + + if (oldSkill.isChance() && _chanceSkills != null) { + removeSkill(oldSkill.getId()); + } + removeStatsOwner(oldSkill); + } + return oldSkill; + + + } + } Index: /trunk/L2JHardCode_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectBestowSkill.java =================================================================== --- /trunk/L2JHardCode_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectBestowSkill.java (revision 108) +++ /trunk/L2JHardCode_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectBestowSkill.java (revision 108) @@ -0,0 +1,77 @@ +/* + * This program is free software: you can redistribute it and/or modify it under + * the terms of the GNU General Public License as published by the Free Software + * Foundation, either version 3 of the License, or (at your option) any later + * version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more + * details. + * + * You should have received a copy of the GNU General Public License along with + * this program. If not, see <http://www.gnu.org/licenses/>. + */ +package net.sf.l2j.gameserver.skills.effects; + +import net.sf.l2j.gameserver.datatables.SkillTable; +import net.sf.l2j.gameserver.model.L2Effect; +import net.sf.l2j.gameserver.model.L2Skill; +import net.sf.l2j.gameserver.skills.Env; + +/** + * @author Equal + */ +final class EffectBestowSkill extends L2Effect +{ + public EffectBestowSkill(Env env, EffectTemplate template) + { + super(env, template); + } + + /** + * + * @see net.sf.l2j.gameserver.model.L2Effect#getEffectType() + */ + @Override + public EffectType getEffectType() + { + return EffectType.BUFF; + } + + /** + * + * @see net.sf.l2j.gameserver.model.L2Effect#onStart() + */ + @Override + public void onStart() + { + L2Skill tempSkill = SkillTable.getInstance().getInfo(getSkill().getTriggeredId(), getSkill().getTriggeredLevel()); + if (tempSkill != null) + { + getEffected().addSkill(tempSkill); + return; + } + return; + } + + /** + * + * @see net.sf.l2j.gameserver.model.L2Effect#onExit() + */ + @Override + public void onExit() + { + getEffected().removeSkill(getSkill().getTriggeredId()); + } + + /** + * + * @see net.sf.l2j.gameserver.model.L2Effect#onActionTime() + */ + @Override + public boolean onActionTime() + { + return false; + } +}
  20. a guy gave me this idea it does not really know if it was those who did if anyone knows the creator
  21. ignore these lines and that I had added before not have the option to edit the topic
  22. Index: /TrunK/L2JBrasil_CORE/java/config/L2JBrasil.properties =================================================================== --- /TrunK/L2JBrasil_CORE/java/config/L2JBrasil.properties (revision 244) +++ /TrunK/L2JBrasil_CORE/java/config/L2JBrasil.properties (revision 345) @@ -2,4 +2,12 @@ # L2jBrasil Custom File # #============================================================= + +# This is the amount of goldbars that a new character starts their character with. +# Default: 0 +StartingGBCount = 0 +# This is the id of goldbars +# Default : 3470 +StartingGBId = 3470 + #--------------------------------------------------------------- # Custom Start spawn. - Index: /TrunK/L2JBrasil_CORE/java/com/it/br/Config.java =================================================================== --- /TrunK/L2JBrasil_CORE/java/com/it/br/Config.java (revision 325) +++ /TrunK/L2JBrasil_CORE/java/com/it/br/Config.java (revision 345) @@ -947,4 +947,6 @@ public static boolean ALLOW_TRADEOFF_VOICE_COMMAND; public static boolean OVER_ENCHANT_PROTECTION_ENABLED; + public static int STARTING_GB_ID; + public static long STARTING_GB_COUNT; public static boolean STARTING_CUSTOM_ITEMS; public static List<int[]> STARTING_CUSTOM_ITEMS_F = new FastList<int[]>(); @@ -1345,4 +1347,6 @@ ALLOW_TRADEOFF_VOICE_COMMAND = Boolean.parseBoolean(L2JBrasil.getProperty("TradeOffCommand","False")); OVER_ENCHANT_PROTECTION_ENABLED = Boolean.parseBoolean(L2JBrasil.getProperty("OverEnchantProtection", "True")); + STARTING_GB_ID = Integer.parseInt(L2JBrasil.getProperty("StartingGBId", "3470")); + STARTING_GB_COUNT = Long.parseLong(L2JBrasil.getProperty("StartingGBCount", "0")); STARTING_CUSTOM_ITEMS = Boolean.parseBoolean(L2JBrasil.getProperty("AllowStartingCustomItems", "False")); RESTORE_EFFECTS_ON_SUBCLASS_CHANGE = Boolean.parseBoolean(L2JBrasil.getProperty("RestoreEffectsOnSub", "False")); Index: /TrunK/L2JBrasil_CORE/java/com/it/br/gameserver/clientpackets/CharacterCreate.java =================================================================== --- /TrunK/L2JBrasil_CORE/java/com/it/br/gameserver/clientpackets/CharacterCreate.java (revision 325) +++ /TrunK/L2JBrasil_CORE/java/com/it/br/gameserver/clientpackets/CharacterCreate.java (revision 345) @@ -174,5 +174,5 @@ newChar.addAdena("Init", Config.STARTING_ADENA, null, false); - + newChar.addItem("Init", Config.STARTING_GB_ID, (int) Config.STARTING_GB_COUNT, null, false); if (Config.STARTING_CUSTOM_ITEMS) {
  23. Index: /TrunK/L2JBrasil_CORE/java/com/it/br/Config.java =================================================================== --- /TrunK/L2JBrasil_CORE/java/com/it/br/Config.java (revision 433) +++ /TrunK/L2JBrasil_CORE/java/com/it/br/Config.java (revision 434) @@ -968,4 +968,8 @@ public static boolean RESTORE_EFFECTS_ON_SUBCLASS_CHANGE; public static boolean SHOW_WELCOME_HTML_ON_PLAYER_LOGIN; + public static boolean SHOW_WELCOME_PM; + public static String PM_FROM; + public static String PM_TEXT1; + public static String PM_TEXT2; public static boolean ENABLE_ONLINE_COMMAND; public static boolean ENABLE_STATINFO_COMMAND; @@ -1274,4 +1278,8 @@ TITLE_FOR_NEW_CHARS = L2JBrasil.getProperty("SetNewCharTitle", "L2JBrasil"); SHOW_WELCOME_HTML_ON_PLAYER_LOGIN = Boolean.parseBoolean(L2JBrasil.getProperty("ShowWelcomeinfo", "False")); + SHOW_WELCOME_PM = Boolean.parseBoolean(L2JBrasil.getProperty("ShowWelcomePM", "False")); + PM_FROM = L2JBrasil.getProperty("PMFrom", "Server"); + PM_TEXT1 = L2JBrasil.getProperty("PMText1", "Welcome to our server"); + PM_TEXT2 = L2JBrasil.getProperty("PMText2", "Visit our web http://Your.Web.Adress"); ENABLE_ONLINE_COMMAND = Boolean.parseBoolean(L2JBrasil.getProperty("EnableOnlinePlayersCommand", "False")); ENABLE_STATINFO_COMMAND = Boolean.parseBoolean(L2JBrasil.getProperty("EnableStatusInfoCommand", "False")); Index: /TrunK/L2JBrasil_CORE/java/com/it/br/gameserver/clientpackets/EnterWorld.java =================================================================== --- /TrunK/L2JBrasil_CORE/java/com/it/br/gameserver/clientpackets/EnterWorld.java (revision 423) +++ /TrunK/L2JBrasil_CORE/java/com/it/br/gameserver/clientpackets/EnterWorld.java (revision 434) @@ -327,6 +327,18 @@ sendPacket(new NpcHtmlMessage(1, welcome)); } + + if (Config.SHOW_WELCOME_PM) + { + CreatureSay np = new CreatureSay(0, Say2.TELL,Config.PM_FROM,Config.PM_TEXT1); + CreatureSay na = new CreatureSay(0, Say2.TELL,Config.PM_FROM,Config.PM_TEXT2); + activeChar.sendPacket(np); + activeChar.sendPacket(na); + } + PetitionManager.getInstance().checkPetitionMessages(activeChar); Index: /TrunK/L2JBrasil_CORE/config/L2JBrasil.properties =================================================================== --- /TrunK/L2JBrasil_CORE/config/L2JBrasil.properties (revision 414) +++ /TrunK/L2JBrasil_CORE/config/L2JBrasil.properties (revision 434) @@ -206,4 +206,10 @@ ShowWelcomeinfo = False +# Show Welcome PM on start +ShowWelcomePM = False +PMFrom = Server +PMText1 = Welcome to our server +PMText2 = Visit our web http://Your.Web.Adress + # Announce Admin Name At Login # This sctipt will announce when GM/Admin login.
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