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Zoey76

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Everything posted by Zoey76

  1. I'm not saying aCis is bad or anything, actually I'm agree with you. Like I said in some previous post if you are going to base in an old Interlude revision (from L2J SVN) to make a serious project probably refactoring will take lot of time, and "downgrading" a higher stable chronicle like Freya could be easy. I recommended aCis in some other post, I don't have sources but I know Tryskell's contributions.
  2. I'd recommend you guys to read about it, this script can be SQL injected really easy. I really don't recommend using it, unless for local test purposes. Since I'm not here only to criticize: https://rapidshare.com/files/3079241013/account_manager.zip That are minor checks to avoid injection, anyway this scripts aren't completely safe. That would require a lot more attention.
  3. @DarthVader you say that probably (according to your signature image) you are in aCis side which is refator old Interlude. Anyway I don't care about your opinion, do as you think best, the thing is that if you know your way coding you can do whatever you want, even write it from scratch.
  4. No I'm not, belive me I know what I'm talking about ;)
  5. I don't know such projects, but I can say that a project based in old Interlude revisions, 1100~, will have a hard time, it's outdated, bugged, incomplete, and would require lots of work to get it to a nice stable version. The best you can do is take clean Freya server and "downgrade" it to meet Interlude. Refactoring Interlude with Freya/High Five code is fine, but is harder and may take lot of time to clean/refactor all the bad/outdated code in Interlude. --Edit Does any of this project ported Java Quest engine to Interlude?
  6. Check http://trac.l2jserver.com/changeset/5108 I have updated MMOCore to work with latest versions, fixed some problem with incompatible Javolution methods and other stuff.
  7. Wrong thread, getting used to quick answer.
  8. Probably not enough ram or you set starting script wrong, try closing some programs or restoring starting script, maybe even lowering min/max.
  9. Tryskell if you can PM me with access view to your trac, at least changeset headlines.
  10. You can also use L2J Interlude server, I updated it to use Java 7 and latest versions of many of the libraries, I replaced MTRandom with newest version used in Freya/High Five servers. Another alternative is use Tryskell's project.
  11. Skills use magic level (magicLvl) as part of the chance calculation, when enchanting a skill it uses another set of values (enchantMagicLvl), so the skill can land on characters of the same level as the player. If you want to avoid this chance increase remove "<enchant2 name="magicLvl" val="#enchantMagicLvl" />" from the skill, be aware that you'll end up nerfing the skill so it'll be less likely to land on high level characters. You can also fix the value to, say, 80: "<enchant2 name="magicLvl" val="80" />".
  12. Are you blind? The method decTrust(int) is undefined for the type HellboundManager! I don't know what core you got or whatever, but you can try two things. Change: HellboundManager.getInstance().decTrust(1000); To: HellboundManager.getInstance().increaseTrust(-1000); Or just delete that line, but trust won't get penalized by killing this boss.
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