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Everything posted by vaggos909090
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[Share & Guide & Video]Πως να βάλεις java code
vaggos909090 replied to Tifε's topic in Server Development Discussion [Greek]
kaneis compile,build meta ka8e fora p bazeis code 8a kaneis build -
sexw idi xaxa0xa0
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o kodikos!!! to leei kiolas access denied root@ lalala (using password:yes)
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[HELP]Pos na bazw java code
vaggos909090 replied to AdaptorL2's question in Request Server Development Help [Greek]
aplos dn 3erei na psaxnei xD -
[Share & Guide & Video]Πως να βάλεις java code
vaggos909090 replied to Tifε's topic in Server Development Discussion [Greek]
tis images kantes me img http://link /img gia na min fortonoun istoselides (sta img bale [] OnTopic:pentaka8aro gj keep up -
help me maven edit java
vaggos909090 replied to LioNtaraki's question in Request Server Development Help [Greek]
to leei pentaka8ara aplos dn 3erei pos na kanei edit java codes epeidh h l2jfree ginetai me maven pi8anon(epeidh dn exw kanei pote l2jfree compile oute kan to maven dn exw katebasei)stofakelo maven sto C:/ uparxei kana maven.exe h kati paroimoio? -
[Help]Java Code
vaggos909090 replied to vaggos909090's question in Request Server Development Help [Greek]
bump -
[Help]Nobless+Armor
vaggos909090 replied to vaggos909090's question in Request Server Development Help [Greek]
req lock kai euxaristw pl ton kuba -
se euxaristw poli re dn to testara akoma epeidh eixa kanei format kai dn exw to c6 client alla epeidh blepo oti to testares(ligo kai douleuei) gj
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LOCK plz epeidh telika ekana c6 l2jbrasil compile
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[Help]Skil Ogre Spirit Totem
vaggos909090 replied to vaggos909090's question in Request Server Development Help [Greek]
bump -
[Oxi Akribws help]Look
vaggos909090 replied to vaggos909090's question in Request Server Development Help [Greek]
xrisimopoiw l2jbrasil ti einai kalutero na kanw? -
Error in file C:\L2JBrasil\gameserver\data\stats\skills\3200-3299.xml java.util.NoSuchElementException: The Value: 'fall' Doesn't Exist in Stats.java File! at com.it.br.gameserver.skills.Stats.valueOfXml(Stats.java:203) at com.it.br.gameserver.skills.DocumentBase.attachFunc(DocumentBase.java :177) at com.it.br.gameserver.skills.DocumentBase.parseTemplate(DocumentBase.j ava:161) at com.it.br.gameserver.skills.DocumentSkill.parseSkill(DocumentSkill.ja va:245) at com.it.br.gameserver.skills.DocumentSkill.parseDocument(DocumentSkill .java:119) at com.it.br.gameserver.skills.DocumentBase.parse(DocumentBase.java:117) at com.it.br.gameserver.skills.SkillsEngine.loadSkills(SkillsEngine.java :95) at com.it.br.gameserver.skills.SkillsEngine.loadAllSkills(SkillsEngine.j ava:104) at com.it.br.gameserver.datatables.SkillTable.<init>(SkillTable.java:51) at com.it.br.gameserver.datatables.SkillTable.getInstance(SkillTable.jav a:44) at com.it.br.gameserver.templates.L2Armor.<init>(L2Armor.java:68) at com.it.br.gameserver.skills.DocumentItem.makeItem(DocumentItem.java:1 55) at com.it.br.gameserver.skills.DocumentItem.parseItem(DocumentItem.java: 146) at com.it.br.gameserver.skills.DocumentItem.parseDocument(DocumentItem.j ava:101) at com.it.br.gameserver.skills.DocumentBase.parse(DocumentBase.java:117) at com.it.br.gameserver.skills.SkillsEngine.loadData(SkillsEngine.java:1 59) at com.it.br.gameserver.skills.SkillsEngine.loadArmors(SkillsEngine.java :119) at com.it.br.gameserver.datatables.ItemTable.<init>(ItemTable.java:330) at com.it.br.gameserver.datatables.ItemTable.getInstance(ItemTable.java: 208) at com.it.br.gameserver.GameServer.<init>(GameServer.java:264) at com.it.br.gameserver.GameServer.main(GameServer.java:585) Ti egine?
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[Help]Nobless+Armor
vaggos909090 replied to vaggos909090's question in Request Server Development Help [Greek]
tespa ama 8elete kante post -
[Help]Login
vaggos909090 replied to vaggos909090's question in Request Server Development Help [Greek]
oxi 8a kano compile l2j brasil interlude(anagkastika to kanw) -
[Help]Login
vaggos909090 replied to vaggos909090's question in Request Server Development Help [Greek]
ok req lock -
[Help]Skil Ogre Spirit Totem
vaggos909090 replied to vaggos909090's question in Request Server Development Help [Greek]
bump -
[Help]Nobless+Armor
vaggos909090 replied to vaggos909090's question in Request Server Development Help [Greek]
bump -
fix for tagger skills
vaggos909090 replied to Red-Hair-Shanks's question in Request Server Development Help [Greek]
project? -
[Help]Login
vaggos909090 replied to vaggos909090's question in Request Server Development Help [Greek]
to dokimasa alla me to pou kanw login leei Potential Flood from (ip) kai otan mpeno me 127.0.0.1 127.0.0.1 is not considered as flooding anymore -
8a h8ela boh8eia.aa
vaggos909090 replied to ineedserver's question in Request Server Development Help [Greek]
epi plirwmh?tpt?dose plhrofories -
[Help]Login
vaggos909090 replied to vaggos909090's question in Request Server Development Help [Greek]
port exw anoi3ei kai me 127.0.0.1 dokimasa kai me no-ip -
hi pedia ekana enan c4 l2j server alla dn mporw na log port exw anoixta TCP/UDP 2106,7777,9014 gameserver/server # This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http://l2jserver.com # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # =================================================================================================== # ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # Bind ip of the gameserver, use * to bind on all available IPs GameserverHostname=* GameserverPort=7777 # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # If this ip is resolvable by Login just leave * ExternalHostname=l2looneytunes.no-ip.biz # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname # If this ip is resolvable by Login just leave * InternalHostname=192.168.1.64 # Bind ip of the loginserver, use * to bind on all available IPs LoginserverHostname=* LoginserverPort=2106 LoginTryBeforeBan=20 # The Loginserver host and port LoginPort=9014 LoginHost=127.0.0.1 # This is the server id that the gameserver will request (i.e. 0 is Bartz) RequestServerID = 0 # If set to true, the login will give an other id to the server if the requested id is allready reserved AcceptAlternateID = True # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver URL=jdbc:mysql://localhost/l2jdb #URL=jdbc:hsqldb:hsql://localhost/l2jdb #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= Login=root Password= MaximumDbConnections=10 # Datapack root directory, defaults to current directory from which the server is started # DatapackRoot = C:/Work/tmp/DataPackC3 # Define character name template # Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]* # will allow names with first capital letter, next three small letters, # and any (capital or not) letter or number, like ZbigN1eW # Most rational to have CnameTemplate=[A-Z][a-z]* # meaning names only of letters with first one capital, like Zbigniew # Default .* - any namy of any symbols CnameTemplate=.* PetNameTemplate=.* # Maximum number of chars per account - 0 = illimited CharMaxNumber = 0 # Define how many players are allowed to play simultaneously on your server. MaximumOnlineUsers=100 loginserver/loginserver # This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http://l2jserver.com # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # =================================================================================================== # ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname=l2looneytunes.no-ip.biz # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname=192.168.1.64 # Bind ip of the loginserver, use * to bind on all available IPs LoginserverHostname=* LoginserverPort=2106 LoginTryBeforeBan=20 GMMinLevel=100 # The port on which login will listen for GameServers LoginPort=9014 # If set to true any GameServer can register on your login's free slots AcceptNewGameServer = False # If false, the licence (after the login) will not be shown ShowLicence = True # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver URL=jdbc:mysql://localhost/l2jdb #URL=jdbc:hsqldb:hsql://localhost/l2jdb #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= Login=root Password= MaximumDbConnections=10 # Useable values: "true" - "false", use this option to choose whether accounts will be created # automatically or not. AutoCreateAccounts=true # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic) IpUpdateTime=15 # ============================================================== # Test server setting, shoudnt be touched in online game server # ============================================================== Debug = False Assert = False Developer = False # Enforce GG Authorization from client # Login server will kick client if client bypassed GameGuard authentication ForceGGAuth=false #FloodProtection. time in ms EnableFloodProtection=True FastConnectionLimit=15 NormalConnectionTime=700 FastConnectionTime=350 MaxConnectionPerIP=50 logarw me l2.exe mesa apo to system ti kanw la8os? sto l2.ini exw 127.0.0.1
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thanks very much (l2j is active for c4?if not what project is active for c4?)
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(sry gia to double post) ekana build afto p m dosate kai m bgazei error error: Buildfile: C:\workspace\L2_GameServer_c4\build.xml clean: init: [mkdir] Created dir: C:\workspace\L2_GameServer_c4\build [mkdir] Created dir: C:\workspace\L2_GameServer_c4\build\classes [mkdir] Created dir: C:\workspace\L2_GameServer_c4\build\dist [mkdir] Created dir: C:\workspace\L2_GameServer_c4\build\dist\login [mkdir] Created dir: C:\workspace\L2_GameServer_c4\build\dist\gameserver version: [exec] Execute failed: java.io.IOException: Cannot run program "svnversion": CreateProcess error=2, ??? ????? ?????? ? ?????? ??? ???????????? ??????? ??? ?? ??????? compile: [javac] Compiling 982 source files to C:\workspace\L2_GameServer_c4\build\classes [javac] Note: Some input files use unchecked or unsafe operations. [javac] Note: Recompile with -Xlint:unchecked for details. jar: [jar] Building jar: C:\workspace\L2_GameServer_c4\build\l2jserver.jar [copy] Copying 1 file to C:\workspace\L2_GameServer_c4\build\dist\login [copy] Copying 1 file to C:\workspace\L2_GameServer_c4\build\dist\gameserver dist: BUILD FAILED C:\workspace\L2_GameServer_c4\build.xml:247: C:\workspace\L2_GameServer_c4\data\stats not found. Total time: 35 seconds