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vaggos909090

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Everything posted by vaggos909090

  1. o kodikos!!! to leei kiolas access denied root@ lalala (using password:yes)
  2. tis images kantes me img http://link /img gia na min fortonoun istoselides (sta img bale [] OnTopic:pentaka8aro gj keep up
  3. to leei pentaka8ara aplos dn 3erei pos na kanei edit java codes epeidh h l2jfree ginetai me maven pi8anon(epeidh dn exw kanei pote l2jfree compile oute kan to maven dn exw katebasei)stofakelo maven sto C:/ uparxei kana maven.exe h kati paroimoio?
  4. se euxaristw poli re dn to testara akoma epeidh eixa kanei format kai dn exw to c6 client alla epeidh blepo oti to testares(ligo kai douleuei) gj
  5. LOCK plz epeidh telika ekana c6 l2jbrasil compile
  6. xrisimopoiw l2jbrasil ti einai kalutero na kanw?
  7. Error in file C:\L2JBrasil\gameserver\data\stats\skills\3200-3299.xml java.util.NoSuchElementException: The Value: 'fall' Doesn't Exist in Stats.java File! at com.it.br.gameserver.skills.Stats.valueOfXml(Stats.java:203) at com.it.br.gameserver.skills.DocumentBase.attachFunc(DocumentBase.java :177) at com.it.br.gameserver.skills.DocumentBase.parseTemplate(DocumentBase.j ava:161) at com.it.br.gameserver.skills.DocumentSkill.parseSkill(DocumentSkill.ja va:245) at com.it.br.gameserver.skills.DocumentSkill.parseDocument(DocumentSkill .java:119) at com.it.br.gameserver.skills.DocumentBase.parse(DocumentBase.java:117) at com.it.br.gameserver.skills.SkillsEngine.loadSkills(SkillsEngine.java :95) at com.it.br.gameserver.skills.SkillsEngine.loadAllSkills(SkillsEngine.j ava:104) at com.it.br.gameserver.datatables.SkillTable.<init>(SkillTable.java:51) at com.it.br.gameserver.datatables.SkillTable.getInstance(SkillTable.jav a:44) at com.it.br.gameserver.templates.L2Armor.<init>(L2Armor.java:68) at com.it.br.gameserver.skills.DocumentItem.makeItem(DocumentItem.java:1 55) at com.it.br.gameserver.skills.DocumentItem.parseItem(DocumentItem.java: 146) at com.it.br.gameserver.skills.DocumentItem.parseDocument(DocumentItem.j ava:101) at com.it.br.gameserver.skills.DocumentBase.parse(DocumentBase.java:117) at com.it.br.gameserver.skills.SkillsEngine.loadData(SkillsEngine.java:1 59) at com.it.br.gameserver.skills.SkillsEngine.loadArmors(SkillsEngine.java :119) at com.it.br.gameserver.datatables.ItemTable.<init>(ItemTable.java:330) at com.it.br.gameserver.datatables.ItemTable.getInstance(ItemTable.java: 208) at com.it.br.gameserver.GameServer.<init>(GameServer.java:264) at com.it.br.gameserver.GameServer.main(GameServer.java:585) Ti egine?
  8. oxi 8a kano compile l2j brasil interlude(anagkastika to kanw)
  9. to dokimasa alla me to pou kanw login leei Potential Flood from (ip) kai otan mpeno me 127.0.0.1 127.0.0.1 is not considered as flooding anymore
  10. port exw anoi3ei kai me 127.0.0.1 dokimasa kai me no-ip
  11. hi pedia ekana enan c4 l2j server alla dn mporw na log port exw anoixta TCP/UDP 2106,7777,9014 gameserver/server # This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http://l2jserver.com # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # =================================================================================================== # ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # Bind ip of the gameserver, use * to bind on all available IPs GameserverHostname=* GameserverPort=7777 # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # If this ip is resolvable by Login just leave * ExternalHostname=l2looneytunes.no-ip.biz # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname # If this ip is resolvable by Login just leave * InternalHostname=192.168.1.64 # Bind ip of the loginserver, use * to bind on all available IPs LoginserverHostname=* LoginserverPort=2106 LoginTryBeforeBan=20 # The Loginserver host and port LoginPort=9014 LoginHost=127.0.0.1 # This is the server id that the gameserver will request (i.e. 0 is Bartz) RequestServerID = 0 # If set to true, the login will give an other id to the server if the requested id is allready reserved AcceptAlternateID = True # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver URL=jdbc:mysql://localhost/l2jdb #URL=jdbc:hsqldb:hsql://localhost/l2jdb #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= Login=root Password= MaximumDbConnections=10 # Datapack root directory, defaults to current directory from which the server is started # DatapackRoot = C:/Work/tmp/DataPackC3 # Define character name template # Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]* # will allow names with first capital letter, next three small letters, # and any (capital or not) letter or number, like ZbigN1eW # Most rational to have CnameTemplate=[A-Z][a-z]* # meaning names only of letters with first one capital, like Zbigniew # Default .* - any namy of any symbols CnameTemplate=.* PetNameTemplate=.* # Maximum number of chars per account - 0 = illimited CharMaxNumber = 0 # Define how many players are allowed to play simultaneously on your server. MaximumOnlineUsers=100 loginserver/loginserver # This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http://l2jserver.com # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # =================================================================================================== # ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname=l2looneytunes.no-ip.biz # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname=192.168.1.64 # Bind ip of the loginserver, use * to bind on all available IPs LoginserverHostname=* LoginserverPort=2106 LoginTryBeforeBan=20 GMMinLevel=100 # The port on which login will listen for GameServers LoginPort=9014 # If set to true any GameServer can register on your login's free slots AcceptNewGameServer = False # If false, the licence (after the login) will not be shown ShowLicence = True # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver URL=jdbc:mysql://localhost/l2jdb #URL=jdbc:hsqldb:hsql://localhost/l2jdb #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= Login=root Password= MaximumDbConnections=10 # Useable values: "true" - "false", use this option to choose whether accounts will be created # automatically or not. AutoCreateAccounts=true # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic) IpUpdateTime=15 # ============================================================== # Test server setting, shoudnt be touched in online game server # ============================================================== Debug = False Assert = False Developer = False # Enforce GG Authorization from client # Login server will kick client if client bypassed GameGuard authentication ForceGGAuth=false #FloodProtection. time in ms EnableFloodProtection=True FastConnectionLimit=15 NormalConnectionTime=700 FastConnectionTime=350 MaxConnectionPerIP=50 logarw me l2.exe mesa apo to system ti kanw la8os? sto l2.ini exw 127.0.0.1
  12. thanks very much (l2j is active for c4?if not what project is active for c4?)
  13. (sry gia to double post) ekana build afto p m dosate kai m bgazei error error: Buildfile: C:\workspace\L2_GameServer_c4\build.xml clean: init: [mkdir] Created dir: C:\workspace\L2_GameServer_c4\build [mkdir] Created dir: C:\workspace\L2_GameServer_c4\build\classes [mkdir] Created dir: C:\workspace\L2_GameServer_c4\build\dist [mkdir] Created dir: C:\workspace\L2_GameServer_c4\build\dist\login [mkdir] Created dir: C:\workspace\L2_GameServer_c4\build\dist\gameserver version: [exec] Execute failed: java.io.IOException: Cannot run program "svnversion": CreateProcess error=2, ??? ????? ?????? ? ?????? ??? ???????????? ??????? ??? ?? ??????? compile: [javac] Compiling 982 source files to C:\workspace\L2_GameServer_c4\build\classes [javac] Note: Some input files use unchecked or unsafe operations. [javac] Note: Recompile with -Xlint:unchecked for details. jar: [jar] Building jar: C:\workspace\L2_GameServer_c4\build\l2jserver.jar [copy] Copying 1 file to C:\workspace\L2_GameServer_c4\build\dist\login [copy] Copying 1 file to C:\workspace\L2_GameServer_c4\build\dist\gameserver dist: BUILD FAILED C:\workspace\L2_GameServer_c4\build.xml:247: C:\workspace\L2_GameServer_c4\data\stats not found. Total time: 35 seconds
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