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MEandME

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  1. LABEL(combat) CHARSTATUS(HP,<,100) { MSG(Waiting for HP regeneration...) DELAY(1500) CALL(combat_wait) } LABEL(fish_prepare) USEITEM(Kingfisher Rod) DELAY(500) USEITEM(Yellow Colored Lure - Low Grade) DELAY(500) MSG(Prepared to fish...) LABEL(fish) MOVETO(x,x,x) //fishing spot-IF you need to move back to your fishing spot MSG(Fishing...) USEITEM(Fishing Shot: B-grade) CHARSTATUS(HP,<,100) { CALL(combat) } DELAY(7000) CALL(fish) I think you need something like this. Just set a combat zone 100 radius, equipping weap and then run the script. You can also use pots while waiting for hp regen.
  2. walker 10.6.4 --> other settings --> auto make ;)
  3. Below is the creational instruction: SET (L2WALKER, ENABLE|DISABLE) // stops outside the start hanging the function Explained: Outside the establishment stops hanging outside the function or the start hangs the function Example: SET (L2WALKER, ENABLE) outside // start hangs the function Outside SET (L2WALKER, DISABLE) // stops hanging the function USESKILL (name [ ID=x ], SELF|PLAYER|PARTY|NPC|PET, TargetName) Explained: Use skill SELF // own PLAYER // plays the family PARTY // troop members NPC // did not explain PET // pet TargetName// goal name Example: USESKILL (the attack strengthens [ ID=104 ], SELF) USESKILL (ultimate cures the technique [ ID=XXX ], PLAYER, only suitablly roams about) Establishment instruction: SET ([ FIGHTSTART|FIGHTSTOP ]) Explained: The establishment commencing of action or stops fighting :SET (FIGHTSTART) // starts to fight SET (FIGHTSTOP) // stops fighting SET (RANGETYPE, RAND) Explained: Establishes stochastically looks strangely SET (RANGETYPE, STARTPOS, radii) Explained: The establishment starts to fight looks strangely for the central point Example: SET (RANGETYPE, STARTPOS,1,500) // starts to fight is the central point, the radius 1,500 SET (RANGETYPE, DEFPOS, x, y, z, radii) Explained: The establishment looks strangely from the definition central point Example: SET (RANGETYPE, DEFPOS,43950,51153, -3022,2000;) / Take 43950,51153, -3022 as the central point, the radius 2,000 SET (RANGETYPE, DEFRANGE) Explained: The establishment looks strangely from the definition scope SET (RANGETYPE, DEFPATH) Explained: The establishment looks strangely from the definition way SET (DEFRANGE, CLEAR) Explained: The elimination eliminates from the definition scope SET (DEFRANGE, ADD, x, y, z) Explained: Increase from definition scope spot Example: SET (DEFRANGE, ADD,43950,51153, -3022;) SET (DEFPATH, CLEAR) Explained: Elimination from definition way SET (DEFPATH, ADD, x, y, z, radii) Explained: Increase from definition way spot Example: SET (DEFPATH, ADD,43950,51153, -3022,1000;) / Take 43950,51153, -3022 as from definition way spot, radius 1,000 SET (MON, ATTACK|NOATTACK|ATTACK ONE, Name [ ID=n ]; Name1 [ ID=n ]; |*) Explained: The establishment attack monster or does not attack the monster ATTACK// is the attack NOATTACK// is does not attack ATTACKONE// is the attack completes the order form SET (ITEM, PICK|NOPICK|SAVE, Name [ ID=n ]; Name1 [ ID=n ]; |*) Explained: Establishes the stage prop to pick takes; Does not pick takes; Preservation PICK// is picks takes NOPICK// is does not pick takes SAVE// is the preservation Movement instruction: MOVETO (x, y, z) Explained: Moves to x, y, z NPCSEL (name [ ID=x ]) Explained: Chooses NPC NPCDLG (name [ ID=x ]) Explained: With NPC dialogue DLGSEL (name) Explained: Dialogue choice GOHOME () Explained: Died the city SAY (writing) Explained: Generally speaks MSG (writing) Explained: Outside hangs the prompt blind, the others UseItem (name [ ID=x ]) Explained: Uses the stage prop BUYSEED (name [ ID=x ], quantity) Explained: Purchase seed Example: BUYSEED (air conditioning tan oak cypress seed [ ID=5046 ],2,000;) SELLSEED (name [ ID=x ], quantity) Explained: Special product settlement Example: SELLSEED (red tan oak tower [ ID=5068 ],3,000;) BuyItem (name [ ID=x ], quantity) Explained: Purchase goods Example 1:BuyItem (returns to the reel [ ID=736 ],2) Example 2:BuyItem (returns to the reel [ ID=736 ],2; Reactivating reel [ ID=737 ],3) SellItem (name [ ID=x ], quantity) Example 1:SellItem (returns to the reel [ ID=736 ],2) Example 2:SellItem (returns to the reel [ ID=736 ],2; Reactivating reel [ ID=737 ],3) Example 3:SellItem (*) sells in the stage prop hypothesis to suppose is "sells" the complete goods SaveItem (name [ ID=x ], quantity) Example 1:SavelItem (returns to the reel [ ID=736 ],2) Example 2:SavelItem (returns to the reel [ ID=736 ],2; Reactivating reel [ ID=737 ],3) Example 3:SavelItem (*) preserves in the stage prop hypothesis to suppose is "saves" the complete goods LoadItem (name [ ID=x ], quantity) Example 1:LoadlItem (returns to the reel [ ID=736 ],2) Example 2:LoadlItem (returns to the reel [ ID=736 ],2; Reactivating reel [ ID=737 ],3) ChangeWaitType (x) The character stands or sits down X = 0 seats X = 1 station Conditional order: StrInDlg (dialogue writing) Explained: Uses for to judge and in the NPC dialogue dialog box whether has the writing which assigns Example: NPCSEL (gram Pu [ ID=1007534 ]) NPCDLG (gram Pu [ ID=1007534 ]) DLGSEL (duty) STRINDLG (complies to entrust) { DLGSEL (complies to entrust) JMP (duty meets) } JMP (duty already received) StrNotInDlg (dialogue writing) Explained: Uses for to judge and in the NPC dialogue dialog box hasn't assigned whether writing Example: NPCSEL (gram Pu [ ID=1007534 ]) NPCDLG (gram Pu [ ID=1007534 ]) DLGSEL (duty) STRNOTINDLG (complies to entrust) { MSG (already received duty) JMP (has met duty) } DLGSEL (complies to entrust) CharStatus ([ CHP|CMP|HP|MP|WEIGHT|LV|SP|RACE|STAND ], [ >=|>|==|! =|<|<= ], num) Explained: The character condition judgement, HP.MP.WEIGHT is a percentage CHP, CMP manner current actual value WEIGHT is carries a heavy load the percentage LV manner rank RACE manner race (human =0, demon =1, dark demon =2, half beastly person =3, dwarf =4) PosInRange (x, y, z, range) Explained: Examines the character current coordinates whether in take x, y, z as central point range is in the radius center of a circle PosOutRange (x, y, z, range) Explained: Examines the character current coordinates whether in take x, y, z as central point range is outside the radius center of a circle Example: Joins in the script opening PosOutRange (100,100,100,500) { MSG (please stand nearby xxx starts) EXIT () } ItemCount (name [ ID=x ], [ >=|>|==|! =|<|<= ], count) Explained: Assigns the name or the ID stage prop quantity compared with the character body on whether does satisfy the condition Flow control instruction: CALL (LABEL name) Explained: Transfers the LABEL marking the label address execution, carries out returns, must have to have the RETURN instruction Example: CALL (next step) The transfer completes can continue the execution next step ... EXIT () LABEL (next step) ... RETURN JMP (LABEL name) Explained: Jumps changes to the LABEL marking the label address execution RETURN () Explained: When CALL transfer must use this to return EXIT () Explained: Conclusion script movement DELAY (x) Explained: Retards x millisecond PAUSE () Explained: The suspension script execution, prompts the information for to play the family, lets play the family to control continues to carry out LABEL (sign signs) Explained: The definition sign signature, uses for JMP or CALL original post here You can also record some parts of your script using l2walker IG Hope that's enough to get you going :wink:
  4. Nice Job! Does anyone have quest (reward-type) scripts?
  5. there are some leveling services availiable on tne net... eg. 1-40 lvl = 80$ in 3 days google it :P Ps. i found a leveling service which don't need your account details.
  6. DELETE gameguard folder, run the game and press check files
  7. set a char to b GM :D
  8. great job dudes, keep it up :D
  9. efages ban... so simple
  10. Try to use SOCKS 5 Proxy just google it, u'll find more than few
  11. Is any of the bots working in official servers? out or in game bot what so ever :oops:
  12. Just check your windows\system32\drivers\etc\hosts file and delete some entries ;)
  13. Walker crashes when entering char... Any ideas? i'm using 10.4.9
  14. tip: Poly pi8anon na exoun allaksei to ascii tou token (kamouflaz) Psakse kati allo (Versioncheckpac) ;)
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