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Everything posted by `Rοmeο
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damn thats crazy share !!! one time I saw a plane in l2 but in russian server ;D Any way its just amaizing :) thanks for the share.
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damn thats nice shield dude ! great !!! Thanks for share
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[Share] Simple Buff Restriction (Only inside towns)
`Rοmeο replied to Horus's topic in Server Shares & Files [L2J]
great share dude :) just simple and useful :) -
I love c4 low rate server ! like 5x-20x If the server will be like this i will play it for sure :)
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damn thats great signature man !!! I wish to have one like yours :D but with speakers ;D
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Can you give credits to La2Bace please ? couse i saw it there first ;) any way thanks for the share this GM Shop is amaizing.
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[Share]Unical Gatekeeper [Ct2.3]
`Rοmeο replied to daredevil911's topic in Server Shares & Files [L2J]
Good work. One Question. When you press + all the towns are showing up ? or when you preess it it just show new html ? -
damn great weapons ! Thanks for the share
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[Share][Updated] Transformation Voiced Command [IL]
`Rοmeο replied to `Rοmeο's topic in Server Shares & Files [L2J]
The next idea. Thanks Extreme :-* -
[Share][Updated] Transformation Voiced Command [IL]
`Rοmeο replied to `Rοmeο's topic in Server Shares & Files [L2J]
Im glad that you like mine work :) -
They Are good :) How many time did you worked at them ? :D
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[Share][Updated] Transformation Voiced Command [IL]
`Rοmeο replied to `Rοmeο's topic in Server Shares & Files [L2J]
Updated ! Added Item ID And Price For Transformation + Configs :) -
[Share]On Death Custom Music and Red Sky
`Rοmeο replied to takhs7's topic in Server Shares & Files [L2J]
great share dude :) Its very cool ;D -
[Share][Updated] Transformation Voiced Command [IL]
`Rοmeο replied to `Rοmeο's topic in Server Shares & Files [L2J]
Thanks for the good words guys :) I'm trying to do my best :P -
whats hon beta ?
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hahaa funny npc but its alltime in that position ? any way thans for share :)
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Hello all ! Meybe you have never seeng this before thats why i decide to create this transformation command. How it works? Simple. use .transform To transform your self and .untransform to give your old look back xD Screens: Thats how it look in the player side. Thats how it look in the other players side. Installing it: 1. Place this patch: Index: D:/Games/Server/WorkSpace/GameServer/java/config/Mods.properties =================================================================== --- D:/Games/Server/WorkSpace/GameServer/java/config/Mods.properties (revision 200) +++ D:/Games/Server/WorkSpace/GameServer/java/config/Mods.properties (working copy) @@ -236,3 +236,16 @@ # Votes For Restart VotesNeededForRestart = 20 + +# ========================= # +# Transformation # +# ========================= # +# Allow Player To Transform +EnableTransformCommand = False + +# NPC ID To Transform +# Here Put The ID Of NPC That Player Will Be Transformed +TransformNPCID = 14040 + +# Transform NPC Name +TransformNPCName = Zombie + +# Transform Item ID +TransformItemID = 57 + +# Transform Price +TransformPrice = 250000000 + Index: D:/Games/Server/WorkSpace/GameServer/java/net/sf/l2j/Config.java =================================================================== --- D:/Games/Server/WorkSpace/GameServer/java/net/sf/l2j/Config.java (revision 200) +++ D:/Games/Server/WorkSpace/GameServer/java/net/sf/l2j/Config.java (working copy) @@ -964,6 +964,11 @@ /** Server Restart */ public static boolean ALLOW_SERVER_RESTART_COMMAND; public static int VOTES_NEEDED_FOR_RESTART; + + /** Transformation */ + public static boolean ALLOW_TRANSFORM_COMMAND; + public static String TRANSFORM_NPC_ID; + public static String TRANSFORM_NPC_NAME; + public static int TRANAFORM_ITEM_ID; + public static int TRANSFORM_PRICE; /** Event Automation */ public static int TIME_BETWEEN_EVENTS; @@ -2098,6 +2103,10 @@ ALLOW_SERVER_RESTART_COMMAND = Boolean.parseBoolean(Mods.getProperty("AllowServerRestartCommand", "False")); VOTES_NEEDED_FOR_RESTART = Integer.parseInt(Mods.getProperty("VotesNeededForRestart", "20")); + + ALLOW_TRANSFORM_COMMAND = Boolean.parseBoolean(Mods.getProperty("EnableTransformCommand", "False")); + TRANSFORM_NPC_ID = Mods.getProperty("TransformNPCID", "14040"); + TRANSFORM_NPC_NAME = Mods.getProperty("TransformNPCName", "Zombie"); + TRANAFORM_ITEM_ID = Integer.parseInt(Mods.getProperty("TransformItemID", "57")); + TRANSFORM_PRICE = Integer.parseInt(Mods.getProperty("TransformPrice", "250000000")); } catch (Exception e) { Index: D:/Games/Server/WorkSpace/GameServer/java/net/sf/l2j/gameserver/GameServer.java =================================================================== --- D:/Games/Server/WorkSpace/GameServer/java/net/sf/l2j/gameserver/GameServer.java (revision 200) +++ D:/Games/Server/WorkSpace/GameServer/java/net/sf/l2j/gameserver/GameServer.java (working copy) @@ -206,6 +206,7 @@ import net.sf.l2j.gameserver.handler.voicedcommandhandlers.PmOff; import net.sf.l2j.gameserver.handler.voicedcommandhandlers.ServerRestartVote; import net.sf.l2j.gameserver.handler.voicedcommandhandlers.TradeOff; +import net.sf.l2j.gameserver.handler.voicedcommandhandlers.Transformation; import net.sf.l2j.gameserver.handler.voicedcommandhandlers.VoiceInfo; import net.sf.l2j.gameserver.handler.voicedcommandhandlers.Wedding; import net.sf.l2j.gameserver.idfactory.IdFactory; @@ -624,6 +625,9 @@ if(Config.ALLOW_SERVER_RESTART_COMMAND) _voicedCommandHandler.registerVoicedCommandHandler(new ServerRestartVote()); + + if(Config.ALLOW_TRANSFORM_COMMAND) + _voicedCommandHandler.registerVoicedCommandHandler(new Transformation()); _log.config("VoicedCommandHandler: Loaded " + _voicedCommandHandler.size() + " handlers."); 1. Create new file named Transformation.java in net.sf.l2j.gameserver.handler.voicedcommandhandlers and paste this: /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.l2j.gameserver.handler.voicedcommandhandlers; import net.sf.l2j.Config; import net.sf.l2j.gameserver.handler.IVoicedCommandHandler; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; /** *@author SkyLanceR */ public class Transformation implements IVoicedCommandHandler { private static final String[] VOICED_COMMANDS = {"transform", "untransform"}; public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target) { if (command.equalsIgnoreCase("transform")) { if(activeChar.getInventory().getItemByItemId(Config.TRANAFORM_ITEM_ID) != null && activeChar.getInventory().getItemByItemId(Config.TRANAFORM_ITEM_ID).getCount() >= Config.TRANSFORM_PRICE) { activeChar.getInventory().destroyItemByItemId("Transformation", Config.TRANAFORM_ITEM_ID, Config.TRANSFORM_PRICE, activeChar, activeChar.getTarget()); String id = Config.TRANSFORM_NPC_ID; activeChar.getPoly().setPolyInfo("npc", id); activeChar.teleToLocation(activeChar.getX(), activeChar.getY(), activeChar.getZ(), false); activeChar.sendMessage("You Have Been Transformed To "+Config.TRANSFORM_NPC_NAME+"."); activeChar.broadcastUserInfo(); } else { activeChar.sendMessage("You Don't Have Enought Items."); } } if (command.equalsIgnoreCase("untransform")) { activeChar.getPoly().setPolyInfo(null, "1"); activeChar.decayMe(); activeChar.spawnMe(activeChar.getX(),activeChar.getY(),activeChar.getZ()); activeChar.sendMessage("You Have Been Unransformed."); activeChar.broadcastUserInfo(); } return false; } public String[] getVoicedCommandList() { return VOICED_COMMANDS; } } Thats all. Have fun ! Credits: Mine
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[Collection] LauQ Shares [5 April 2010] + Poll client mods
`Rοmeο replied to LauQ's topic in Client Development Discussion
Great collection of Great shares ! thanks for them ! :P -
bigboss can you create that "LIST" ? couse i dont have any idea what are you talking about :D
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great work Interpid ! Thanks for it :)
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[Share] SnowIced Weapons [Ct2.3]
`Rοmeο replied to Escordia's topic in Client Development Discussion
Awesome weapons sofaki :) Thanks for share -
thanks for the karma system :) Im proud that some one like mine share :P
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I thing you mean that one player can vote twice ? If that is what you mean please read the code and you will see that player can vote onlie once untill the server restart !
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Hello, I have decided to make an new voiced command. With this command the players from your server can vote for the server restart. If there are 25 (config) votes the server will restart by him self. And here is the code: Index: D:/Games/Server/WorkSpace/GameServer/java/config/Mods.properties =================================================================== --- D:/Games/Server/WorkSpace/GameServer/java/config/Mods.properties (revision 194) +++ D:/Games/Server/WorkSpace/GameServer/java/config/Mods.properties (working copy) @@ -227,3 +227,12 @@ # Announce Level Settings MinLevelToAnnounce = 1 MaxLevelToAnnounce = 80 + +# ========================== # +# Server Restart Voting # +# ========================== # +# Enable Server Restart Command +AllowServerRestartCommand = False + +# Votes For Restart +VotesNeededForRestart = 20 Index: D:/Games/Server/WorkSpace/GameServer/java/net/sf/l2j/Config.java =================================================================== --- D:/Games/Server/WorkSpace/GameServer/java/net/sf/l2j/Config.java (revision 194) +++ D:/Games/Server/WorkSpace/GameServer/java/net/sf/l2j/Config.java (working copy) @@ -960,6 +960,10 @@ public static int NPC_ANNOUNCER_MIN_LVL_TO_ANNOUNCE; public static int NPC_ANNOUNCER_MAX_LVL_TO_ANNOUNCE; public static boolean NPC_ANNOUNCER_DONATOR_ONLY; + + /** Server Restart */ + public static boolean ALLOW_SERVER_RESTART_COMMAND; + public static int VOTES_NEEDED_FOR_RESTART; /** Event Automation */ public static int TIME_BETWEEN_EVENTS; @@ -2091,6 +2095,9 @@ NPC_ANNOUNCER_MAX_ANNOUNCES_PER_DAY = Integer.parseInt(Mods.getProperty("AnnouncesPerDay", "20")); NPC_ANNOUNCER_MIN_LVL_TO_ANNOUNCE = Integer.parseInt(Mods.getProperty("MinLevelToAnnounce", "0")); NPC_ANNOUNCER_MAX_LVL_TO_ANNOUNCE = Integer.parseInt(Mods.getProperty("MaxLevelToAnnounce", "80")); + + ALLOW_SERVER_RESTART_COMMAND = Boolean.parseBoolean(Mods.getProperty("AllowServerRestartCommand", "False")); + VOTES_NEEDED_FOR_RESTART = Integer.parseInt(Mods.getProperty("VotesNeededForRestart", "20")); } catch (Exception e) { Index: D:/Games/Server/WorkSpace/GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java =================================================================== --- D:/Games/Server/WorkSpace/GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 196) +++ D:/Games/Server/WorkSpace/GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (working copy) @@ -617,6 +617,9 @@ public boolean _inEventVIP = false; public boolean _isNotVIP = false, _isTheVIP = false; public int _originalNameColourVIP, _originalKarmaVIP; + + /** Server Restart Vote Parameters */ + public boolean _voteRestart = false; /** new loto ticket **/ private int _loto[] = new int[5]; Index: D:/Games/Server/WorkSpace/GameServer/java/net/sf/l2j/gameserver/GameServer.java =================================================================== --- D:/Games/Server/WorkSpace/GameServer/java/net/sf/l2j/gameserver/GameServer.java (revision 189) +++ D:/Games/Server/WorkSpace/GameServer/java/net/sf/l2j/gameserver/GameServer.java (working copy) @@ -204,6 +204,7 @@ import net.sf.l2j.gameserver.handler.voicedcommandhandlers.JoinVIP; import net.sf.l2j.gameserver.handler.voicedcommandhandlers.OnlinePlayers; import net.sf.l2j.gameserver.handler.voicedcommandhandlers.PmOff; +import net.sf.l2j.gameserver.handler.voicedcommandhandlers.ServerRestartVote; import net.sf.l2j.gameserver.handler.voicedcommandhandlers.TradeOff; import net.sf.l2j.gameserver.handler.voicedcommandhandlers.VoiceInfo; import net.sf.l2j.gameserver.handler.voicedcommandhandlers.Wedding; @@ -620,6 +621,9 @@ _voicedCommandHandler.registerVoicedCommandHandler(new BuyRec()); _voicedCommandHandler.registerVoicedCommandHandler(new JoinVIP()); + + if(Config.ALLOW_SERVER_RESTART_COMMAND) + _voicedCommandHandler.registerVoicedCommandHandler(new ServerRestartVote()); _log.config("VoicedCommandHandler: Loaded " + _voicedCommandHandler.size() + " handlers."); Now create new file named ServerRestartVote.java in net.sf.l2j.gameserver.commandhandler.voicedcommands and place this: /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.l2j.gameserver.handler.voicedcommandhandlers; import net.sf.l2j.gameserver.Announcements; import net.sf.l2j.gameserver.handler.IVoicedCommandHandler; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.model.entity.RestartVoteVariable; /** * @author SkyLanceR */ public class ServerRestartVote implements IVoicedCommandHandler { private static final String[] VOICED_COMMANDS = {"vote_restart"}; /** * * @see net.sf.l2j.gameserver.handler.IVoicedCommandHandler#useVoicedCommand(java.lang.String, net.sf.l2j.gameserver.model.actor.instance.L2PcInstance, java.lang.String) */ public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target) { RestartVoteVariable e = new RestartVoteVariable(); if(command.startsWith("vote_restart")) { if (activeChar._voteRestart == false) { e.increaseVoteCount("restart"); activeChar._voteRestart = true; activeChar.sendMessage("You succesfully voted for the server restart. Votes For The Moment: " + e.getVoteCount("tvt") + "."); Announcements.getInstance().announceToAll("Player: "+activeChar.getName()+" has voted for server restart. If you whant to support him type .vote_restart !"); } else { activeChar.sendMessage("You have already voted for an server restart."); } } return false; } public String[] getVoicedCommandList() { return VOICED_COMMANDS; } } Create new file named VoteVariable.java in net.sf.l2j.gameserver.model.actor.entity and place this: /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.l2j.gameserver.model.entity; /** *@author SkyLanceR */ public class RestartVoteVariable { public int _voteCountRestart = 0; private int _voteCount = 0; public int getVoteCount(String name) { if (name == "restart") { _voteCount = _voteCountRestart; } return _voteCount; } public void increaseVoteCount(String name) { if (name == "restart") { _voteCountRestart = _voteCountRestart+1; } } } Create new file named RestartTheServer.java in net.sf.l2j.gameserver.model.actor.entity and place this: /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.l2j.gameserver.model.entity; import net.sf.l2j.Config; import net.sf.l2j.gameserver.Shutdown; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; /** * @author SkyLanceR */ public class RestartTheServer { public static void playerRestart(L2PcInstance activeChar, boolean restart) { RestartVoteVariable e = new RestartVoteVariable(); if (e.getVoteCount("restart") > Config.VOTES_NEEDED_FOR_RESTART) { Shutdown.getInstance().startShutdown(activeChar, 60, restart); } } } Tested in L2J Interlude & Working Thats all. Hope its useful and helpful. Credits: Mine