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anTiH3RO

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  1. thxthxthxthx man. thats was i need :D
  2. You means it: ?
  3. [move]Hi again! :) [/move] It gonna be an usefull guide so read it! ^^ First: Tattoo/Armor/Weapon Tatto/Armor. Go here: gameserver\data\stats\armor\ open XML what u need to edit. I'm looking for Tattoo of Power in 0400-0499.xml. default is: <item id="485" name="Tattoo of Power"> <for> <add val="53" order="0x10" stat="pDef"/> <enchant val="0" order="0x0C" stat="pDef"/> </for> </item> What we can add here? <add order="0x40" stat="maxHp" val="5000"/> - + max HP <add order="0x40" stat="maxCp" val="250"/> - +max CP <mul order="0x40" stat="pAtk" val="1.10"/> - + P.Attack power <mul order="0x40" stat="pAtkSpd" val="1.10"/> - + Attack Speed <add order="0x40" stat="maxMp" val="2000"/> - + Max MP <mul order="0x40" stat="mAtk" val="1.10"/> - + M.Attack power <mul order="0x40" stat="mAtkSpd" val="1.10"/> - + Casting Speed <add val="53" order="0x10" stat="pDef"/> - +max pdefense <add val="53" order="0x10" stat="mDef"/> - +max mdefense (i think that's enough) [glow=green,2,300]What means what?[/glow] You Can see here. Mage tattoo like this: <item id="485" name="Tattoo of Power"> <for> <add order="0x10" stat="pDef"/> <add order="0x40" stat="maxCp" val="250"/> <add order="0x10" stat="mDef"/> <add order="0x40" stat="maxMp" val="2000"/> <mul order="0x40" stat="mAtk" val="1.10"/> <mul order="0x40" stat="mAtkSpd" val="1.10"/> <enchant val="0" order="0x0C" stat="pDef"/> </for> </item> We can change the values with: val="how many stat we wan't to add with number" (example: val="44444") order="how many % we want to add" (example: order="0x40" (+4%)) When we wan't to edit armor (usualy we add +pdef) the mode if the editing like this too. Weapon. go here: gameserver\data\stat\weapon I gonna edit : Vesper Trower what in: 13400-13499. Original: <item id="13467" name="Vesper Thrower"> <for> <set val="724" order="0x08" stat="pAtk"/> <set val="176" order="0x08" stat="mAtk"/> <set val="12" order="0x08" stat="rCrit"/> <add val="-3" order="0x10" stat="accCombat"/> <set val="293" order="0x08" stat="pAtkSpd"/> <enchant val="0" order="0x0C" stat="pAtk"/> <enchant val="0" order="0x0C" stat="mAtk"/> </for> </item> What we can add here? <add order="0x40" stat="maxHp" val="5000"/> - + max HP <add order="0x40" stat="maxCp" val="250"/> - +max CP <mul order="0x40" stat="pAtk" val="1.10"/> - + P.Attack power <mul order="0x40" stat="pAtkSpd" val="1.10"/> - + Attack Speed <add order="0x40" stat="maxMp" val="2000"/> - + Max MP <mul order="0x40" stat="mAtk" val="1.10"/> - + M.Attack power <mul order="0x40" stat="mAtkSpd" val="1.10"/> - + Casting Speed <add val="53" order="0x10" stat="pDef"/> - +max pdefense <add val="53" order="0x10" stat="mDef"/> - +max mdefense (i think that's enough) But,we only change the stats. <item id="13467" name="Vesper Thrower"> <for> <set val="1000" order="0x08" stat="pAtk"/> <set val="176" order="0x08" stat="mAtk"/> <set val="15" order="0x08" stat="rCrit"/> <add val="-3" order="0x10" stat="accCombat"/> <set val="307" order="0x08" stat="pAtkSpd"/> <enchant val="0" order="0x0C" stat="pAtk"/> <enchant val="0" order="0x0C" stat="mAtk"/> </for> </item> Second: The skills Go here: gamserver\data\stats\skills Bufftime: I gonna edit Flame chant,what in: 1000-1099.xml <skill id="1002" levels="3" name="Flame Chant" enchantLevels1="30" enchantLevels2="30"> <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table> <enchant1 name="magicLvl" val="#enchantMagicLvl"/> <enchant2 name="magicLvl" val="#enchantMagicLvl"/> <table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> <table name="#ench2mpConsume"> 160 157 154 152 149 146 143 141 138 135 133 130 127 124 122 119 116 114 111 108 105 103 100 97 95 92 89 86 84 81 </table> <table name="#ench2mpInitialConsume"> 40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20 </table> <table name="#mpInitialConsume"> 21 31 41 </table> <table name="#mpConsume"> 84 123 163 </table> <table name="#mAtkSpd"> 1.15 1.23 1.3 </table> <table name="#aggro"> 285 418 532 </table> <set name="mpInitialConsume" val="#mpInitialConsume"/> <set name="mpConsume" val="#mpConsume"/> <set name="target" val="TARGET_PARTY"/> <---stats <set name="skillRadius" val="1000"/> <set name="reuseDelay" val="4000"/> <set name="hitTime" val="2500"/> <set name="skillType" val="BUFF"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="aggroPoints" val="#aggro"/> <enchant2 name="mpConsume" val="#ench2mpConsume"/> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume"/> <for> <effect name="Buff" time="72000(it's the bufftime,it's set for 20 hour in seconds)" val="0" stackOrder="#mAtkSpd" stackType="casting_time_down"> <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd"/> </effect> </for> <enchant1for> <effect name="Buff" time="#ench1time" val="0" stackOrder="1.3" stackType="casting_time_down"> <mul order="0x30" stat="mAtkSpd" val="1.3"/> </effect> </enchant1for> </skill> [move]::: credits to me ::: ::: Watch updates,becouse the guide is undone! :::[/move]
  4. +1 guide added,and thx for all good respondes. :)
  5. [move]Hi there![/move] First what we need? a HTML with: <html> <title>Shop's name</title> <body> </body> </html> and an XML file like this: <list maintainEnchantment="true"> <!-- Dark Crystal Helmet - Robe --> (<--That line not requied) <item id="1"> <ingredient id="57" count=""2000000"/> <production id="12987" count="1"/> </item> <!-- Dark Crystal Robe --> <item id="2"> <ingredient id="57" count=""2000000"/> <production id="2407" count="1"/> </item> <!-- Dark Crystal Gloves - Robe --> <item id="3"> <ingredient id="57" count=""2000000"/> <production id="5767" count="1"/> </item> <!-- Dark Crystal Boots - Robe --> <item id="4"> <ingredient id="57" count="2000000"/> <production id="5779" count="1"/> </item> </list> What means what? <item></item> <-open/cloes item space <indengrient id="57"(what u givee for item) count="200"(how many item u give for item)> <production id="57"(what u get) count="200"(how many item u get)> HTML name: 50014 (remember: NPC's id) XML name: 6000 (may anything) Next we link the XML to the HTML: <html> <title>Shop's name</title> <body> <button value="DC robe" action="bypass -h npc_%objectId%_multisell 6000" width=100 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </body> </html> SQL: INSERT INTO `npc` VALUES ('50833', '3', 'GM-Shop', '1', 'AntiHerO', '1', 'LineageMonster4.eyeless', '22.00', '32.00', '70', 'male', 'L2Merchant', '40', '2444', '2444', '0.00', '0.00', '10', '10', '10', '10', '10', '10', '0', '0', '500', '500', '500', '500', '278', '0', '333', '0', '0', null, '60', '60', '', '0', '0', '0', 'LAST_HIT', '0', '0', '0', 'fighter', 'false');
  6. I think it not enough good,becouse i only tried to make it :D i was bored :D
  7. [move]Hi again! :) [/move] I had some free time,so i created a preconfig pack. It's only haves my special NPC-s,and other java thigns.(Core: L2jServer) So i write what it haves+ID's: (Added NPC-s) -Raidboss Gatekeeper (50998) -GM Shop (90000) -Buffer (50016)-unstable- -Global Gatekeeper(7707) (Edited offical NPC-s) (Village Masters) -Maximilian -Hannavalt -Penatus -Miya -Angus -Jurek (Others) -Valkon -warehoiuse- -Parman -freight- -Pepper -symbolmaker- -Pushkin -augmenter- -Caradine -noblesse- -Maxcheaters.com(13007(Christmas tree) (Misc) -20hour buff's/Gracia skills -stable skills -wedding -TvT system -Welcome screen messenge -Champions -Banking system -Specia Farming mob (18008) Installing: copy,and execute the backup files Screenshots: http://img29.imageshack.us/img29/7974/11144319.jpg[/img] http://img33.imageshack.us/img33/9223/62432431.jpg[/img] http://img35.imageshack.us/img35/8686/34831745.jpg[/img] http://img136.imageshack.us/img136/3199/33140660.jpg[/img] http://img136.imageshack.us/img136/9697/66637359.jpg[/img] http://img39.imageshack.us/img39/8841/94258443.jpg[/img] http://img35.imageshack.us/img35/4331/80801289.jpg[/img] http://img136.imageshack.us/img136/884/47138902.jpg[/img] http://img23.imageshack.us/img23/4567/23649387.jpg[/img] http://img33.imageshack.us/img33/720/41876998.jpg[/img] http://img20.imageshack.us/img20/8089/25697470.jpg[/img] http://img33.imageshack.us/img33/4863/79333799.jpg[/img] http://img33.imageshack.us/img33/2319/10112490.jpg[/img] http://img17.imageshack.us/img17/4140/24537744.jpg[/img] http://img6.imageshack.us/img6/8378/12827091.jpg[/img] http://img710.imageshack.us/img710/5793/75774417.jpg/[/img] http://img704.imageshack.us/img704/9921/17785832.jpg[/img] http://img692.imageshack.us/img692/7721/raidbossgk.th.jpg[/img] http://img412.imageshack.us/i/82884440.jpg/ http://img412.imageshack.us/i/61619043.jpg/ http://img412.imageshack.us/i/25148081.jpg/ http://img41.imageshack.us/i/74745758.jpg/ Here's the download link: http://metal-w.extra.hu/mxc/preconfigpack2.3_by_antiHERO.rar rarpass: antiHERO [move]::: Credits To Me ::: ::: When you have a problem pls PM! ::: ::: Merry Xmas! :::[/move]
  8. thanx for share. it can help for many people.
  9. It only for gracia final,becouse it uses gracia final textures.
  10. Thanx for karma and the good responds :) :-[
  11. [move] :D :D :D Hi there and Merry Xmas ;D ;D ;D [/move] Now i collected all my works,i hope you found,what you wanted. Guides: ::: How to make NPC?(with links) ::: - ::: How to make buffer? ::: - ::: How to make shop with multisell? ::: Shares: ::: Edited original NPC's ::: - ::: Edited skill XML's ::: - ::: Mid rate gatekeeper ::: - ::: Mid rate GM-Shop + Vesper trader ::: - ::: Custom Raidboss GK ::: - ::: Gracia Final Buffer ::: - ::: Gracia Final Preconfigured Pack ::: ::: Credits to Me ::: ::: All that works made at 2009.12.20-2009.12.22 ::: ::: (the buffer made earlier) :::
  12. Hi there! :) I came with custom Raidboss GK. Screenshot: http://img692.imageshack.us/img692/7721/raidbossgk.th.jpg[/img] Link: http://www.megaupload.com/?d=EG1FZK4 or http://rapidshare.com/files/324527376/raidGK_by_antiHERO.rar.html rarpass:antiHERO [move] ::: Credits to me! ::: ::: Plz report bugs! ::: [/move]
  13. So i'm here again with a guide. First step:HTML We open a html file,and edit it. like as: <html> <title>Buffer by me</title> <body> </body> </html> Now we have Three choice -Classbuff -Normal buff -Midrate buffer(only choosed buffs) First we make a normal buffer,so we continue the HTML: <html> <title>Buffer by me</title> <body> <button value="Buffs" action="bypass -h npc_%objectId%_Chat 1" width=100 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Dances" action="bypass -h npc_%objectId%_Chat 2" width=100 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Songs" action="bypass -h npc_%objectId%_Chat 3" width=100 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Customs" action="bypass -h npc_%objectId%_Chat 4" width=100 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </body> </html> Now we need to make other HTML-s for other chats. NPCID-1 example: 424242-1 (chat 1) 424242-2 (chat 2) Now we open the 1. chat and edit as: <html> <title>Buffers title</title> <body> <center>Buffs<br> <button action="bypass -h npc_%objectId%_Buff write here the buff's ID" value="Buff name" width=250 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button action="bypass -h npc_%objectId%_Buff write here the buff's ID" value="Buff name" width=250 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button action="bypass -h npc_%objectId%_Buff write here the buff's ID" value="Buff name" width=250 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button action="bypass -h npc_%objectId%_Buff write here the buff's ID" value="Buff name" width=250 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </body> </html> Now the class buffs. The first we open a HTML. <html> <title>Buffer's title</title> <body> </body> </html> And we put the buffs. <html> <title>Buffer's title</title> <body>___Dances&Songs___ <br><button action="bypass -h npc_%objectId%_Buff 271 272 273 274 275 276 277 307 309 310 311 365" value="Dances" width=250 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <br><button action="bypass -h npc_%objectId%_Buff 264 265 266 267 268 269 270 304 305 308 349 363 364" value="Songs" width=250 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> ___Buffs___ <br><button action="bypass -h npc_%objectId%_Buff 1323 1040 1035 1043 1044 1073 1078 1085 1204 1032 1036 1045 1048 1240 1059 1189 1303 1392 1354 1460 1087 1413 830" value="Mage" width=250 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <br><button action="bypass -h npc_%objectId%_Buff 1323 1363 1068 1035 1043 1044 1073 1077 1204 1032 1036 1045 1048 1240 1242 1243 1059 1189 1268 1392 1354 1460 1087 1086 828" value="Fighter" width=250 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> ___Customs___ <br><button action="bypass -h npc_%objectId%_Buff 1062 " value="Berserker Spirit" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <br><button action="bypass -h npc_%objectId%_Buff 1388" value="Greater Might" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <br><button action="bypass -h npc_%objectId%_Buff 1389" value="Greater Shield" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <br><br><button action="bypass -h npc_%objectId%_Buff 1357" value="Prophecy of Wind" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <br><button action="bypass -h npc_%objectId%_Buff 1356" value="Prophecy Of Fire" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <br><button action="bypass -h npc_%objectId%_Buff 1323" value="Noblesse Blessing" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <br><button action="bypass -h npc_%objectId%_Buff 1363" value="Victory Chant" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <br><button action="bypass -h npc_%objectId%_Buff 1413" value="Magnus Chant" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <br><button action="bypass -h npc_%objectId%_Buff 1414" value="Pa'agrio Victory" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <br><button action="bypass -h npc_%objectId%_Buff 825" value="Sharp Edge(Sword)" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <br><button action="bypass -h npc_%objectId%_Buff 826" value="Spike(Blunt)" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <br><button action="bypass -h npc_%objectId%_Buff 827" value="Restring(Bow)" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <br><button action="bypass -h npc_%objectId%_Buff 828" value="Case Harden(Heavy)" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <br><button action="bypass -h npc_%objectId%_Buff 829" value="Hard Tanning(Light)" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <br><button action="bypass -h npc_%objectId%_Buff 830" value="Embrioder" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </body> </html> Third choice: It's so easy after the other choices. HMTL: <html> <title>buffer</title> <body> <table> <tr> <td><a action="bypass -h npc_%objectId%_Chat 1">Buffs</td> </tr> <tr> <td><a action="bypass -h npc_%objectId%_Chat 1">Dances</td> </tr> <tr> <td><a action="bypass -h npc_%objectId%_Chat 1">Songs</td> </tr><br> ------------------------------------<br> <a action="bypass -h npc_%objectId%_Buff 1030">Buff</a> <a action="bypass -h npc_%objectId%_Buff 1030">Buff</a> <a action="bypass -h npc_%objectId%_Buff 1030">Buff</a> <a action="bypass -h npc_%objectId%_Buff 1030">Buff</a> <a action="bypass -h npc_%objectId%_Buff 1030">Buff</a> <a action="bypass -h npc_%objectId%_Buff 1030">Buff</a> <a action="bypass -h npc_%objectId%_Buff 1030">Buff</a> </body> </html> In this choice the table using is not requied,but i used it. So can u see we need 3 HTML's each. We make it,and copy the text,but we edit,it.(buff id,name stb) Second step: SQL So here we are. First we make the table,what have the buff ID-s. Like this: INSERT INTO `npc_buffer` VALUES ('36402', '4356', '3', '0', '0', '4356'); INSERT INTO `npc_buffer` VALUES ('36402', '4352', '2', '0', '0', '4352'); INSERT INTO `npc_buffer` VALUES ('36402', '4345', '3', '0', '0', '4345'); INSERT INTO `npc_buffer` VALUES ('36402', '4359', '3', '0', '0', '4359'); INSERT INTO `npc_buffer` VALUES ('36402', '4351', '6', '0', '0', '4351'); INSERT INTO `npc_buffer` VALUES ('36402', '4355', '3', '0', '0', '4355'); INSERT INTO `npc_buffer` VALUES ('36402', '4357', '2', '0', '0', '4357'); INSERT INTO `npc_buffer` VALUES ('36402', '4342', '2', '0', '0', '4342'); INSERT INTO `npc_buffer` VALUES ('36402', '4358', '3', '0', '0', '4358'); INSERT INTO `npc_buffer` VALUES ('36402', '4360', '3', '0', '0', '4360'); INSERT INTO `npc_buffer` VALUES ('50016', '264', '1', '0', '0', '264'); INSERT INTO `npc_buffer` VALUES ('50016', '265', '1', '0', '0', '265'); INSERT INTO `npc_buffer` VALUES ('50016', '266', '1', '0', '0', '266'); INSERT INTO `npc_buffer` VALUES ('50016', '267', '1', '0', '0', '267'); INSERT INTO `npc_buffer` VALUES ('50016', '268', '1', '0', '0', '268'); INSERT INTO `npc_buffer` VALUES ('50016', '269', '1', '0', '0', '269'); INSERT INTO `npc_buffer` VALUES ('50016', '270', '1', '0', '0', '270'); INSERT INTO `npc_buffer` VALUES ('50016', '271', '1', '0', '0', '271'); INSERT INTO `npc_buffer` VALUES ('50016', '272', '1', '0', '0', '272'); INSERT INTO `npc_buffer` VALUES ('50016', '273', '1', '0', '0', '273'); INSERT INTO `npc_buffer` VALUES ('50016', '274', '1', '0', '0', '274'); INSERT INTO `npc_buffer` VALUES ('50016', '275', '1', '0', '0', '275'); INSERT INTO `npc_buffer` VALUES ('50016', '276', '1', '0', '0', '276'); INSERT INTO `npc_buffer` VALUES ('50016', '277', '1', '0', '0', '277'); INSERT INTO `npc_buffer` VALUES ('50016', '304', '1', '0', '0', '304'); INSERT INTO `npc_buffer` VALUES ('50016', '305', '1', '0', '0', '305'); INSERT INTO `npc_buffer` VALUES ('50016', '306', '1', '0', '0', '306'); INSERT INTO `npc_buffer` VALUES ('50016', '307', '1', '0', '0', '307'); INSERT INTO `npc_buffer` VALUES ('50016', '308', '1', '0', '0', '308'); INSERT INTO `npc_buffer` VALUES ('50016', '309', '1', '0', '0', '309'); INSERT INTO `npc_buffer` VALUES ('50016', '310', '1', '0', '0', '310'); INSERT INTO `npc_buffer` VALUES ('50016', '311', '1', '0', '0', '311'); INSERT INTO `npc_buffer` VALUES ('50016', '349', '1', '0', '0', '349'); INSERT INTO `npc_buffer` VALUES ('50016', '363', '1', '0', '0', '363'); INSERT INTO `npc_buffer` VALUES ('50016', '364', '1', '0', '0', '364'); INSERT INTO `npc_buffer` VALUES ('50016', '365', '1', '0', '0', '365'); INSERT INTO `npc_buffer` VALUES ('50016', '366', '1', '0', '0', '366'); INSERT INTO `npc_buffer` VALUES ('50016', '367', '1', '0', '0', '367'); INSERT INTO `npc_buffer` VALUES ('50016', '529', '1', '0', '0', '529'); INSERT INTO `npc_buffer` VALUES ('50016', '530', '1', '0', '0', '530'); INSERT INTO `npc_buffer` VALUES ('50016', '825', '1', '0', '0', '825'); INSERT INTO `npc_buffer` VALUES ('50016', '826', '1', '0', '0', '826'); INSERT INTO `npc_buffer` VALUES ('50016', '827', '1', '0', '0', '827'); INSERT INTO `npc_buffer` VALUES ('50016', '828', '1', '0', '0', '828'); INSERT INTO `npc_buffer` VALUES ('50016', '829', '1', '0', '0', '829'); INSERT INTO `npc_buffer` VALUES ('50016', '830', '1', '0', '0', '830'); INSERT INTO `npc_buffer` VALUES ('50016', '1002', '3', '0', '0', '1002'); INSERT INTO `npc_buffer` VALUES ('50016', '1003', '3', '0', '0', '1003'); INSERT INTO `npc_buffer` VALUES ('50016', '1004', '3', '0', '0', '1004'); INSERT INTO `npc_buffer` VALUES ('50016', '1005', '3', '0', '0', '1005'); INSERT INTO `npc_buffer` VALUES ('50016', '1006', '3', '0', '0', '1006'); INSERT INTO `npc_buffer` VALUES ('50016', '1007', '3', '0', '0', '1007'); INSERT INTO `npc_buffer` VALUES ('50016', '1008', '3', '0', '0', '1008'); INSERT INTO `npc_buffer` VALUES ('50016', '1009', '3', '0', '0', '1009'); INSERT INTO `npc_buffer` VALUES ('50016', '1010', '3', '0', '0', '1010'); INSERT INTO `npc_buffer` VALUES ('50016', '1032', '3', '0', '0', '1032'); INSERT INTO `npc_buffer` VALUES ('50016', '1033', '3', '0', '0', '1033'); INSERT INTO `npc_buffer` VALUES ('50016', '1035', '4', '0', '0', '1035'); INSERT INTO `npc_buffer` VALUES ('50016', '1036', '2', '0', '0', '1036'); INSERT INTO `npc_buffer` VALUES ('50016', '1040', '3', '0', '0', '1040'); INSERT INTO `npc_buffer` VALUES ('50016', '1043', '1', '0', '0', '1043'); INSERT INTO `npc_buffer` VALUES ('50016', '1044', '3', '0', '0', '1044'); INSERT INTO `npc_buffer` VALUES ('50016', '1045', '6', '0', '0', '1045'); INSERT INTO `npc_buffer` VALUES ('50016', '1048', '6', '0', '0', '1048'); INSERT INTO `npc_buffer` VALUES ('50016', '1059', '3', '0', '0', '1059'); INSERT INTO `npc_buffer` VALUES ('50016', '1062', '1', '0', '0', '1062'); INSERT INTO `npc_buffer` VALUES ('50016', '1068', '3', '0', '0', '1068'); INSERT INTO `npc_buffer` VALUES ('50016', '1073', '2', '0', '0', '1073'); INSERT INTO `npc_buffer` VALUES ('50016', '1077', '3', '0', '0', '1077'); INSERT INTO `npc_buffer` VALUES ('50016', '1078', '6', '0', '0', '1078'); INSERT INTO `npc_buffer` VALUES ('50016', '1085', '3', '0', '0', '1085'); INSERT INTO `npc_buffer` VALUES ('50016', '1086', '2', '0', '0', '1086'); INSERT INTO `npc_buffer` VALUES ('50016', '1087', '3', '0', '0', '1087'); INSERT INTO `npc_buffer` VALUES ('50016', '1182', '3', '0', '0', '1182'); INSERT INTO `npc_buffer` VALUES ('50016', '1189', '3', '0', '0', '1189'); INSERT INTO `npc_buffer` VALUES ('50016', '1191', '3', '0', '0', '1191'); INSERT INTO `npc_buffer` VALUES ('50016', '1204', '2', '0', '0', '1204'); INSERT INTO `npc_buffer` VALUES ('50016', '1240', '3', '0', '0', '1240'); INSERT INTO `npc_buffer` VALUES ('50016', '1242', '3', '0', '0', '1242'); INSERT INTO `npc_buffer` VALUES ('50016', '1243', '3', '0', '0', '1243'); INSERT INTO `npc_buffer` VALUES ('50016', '1249', '3', '0', '0', '1249'); INSERT INTO `npc_buffer` VALUES ('50016', '1250', '3', '0', '0', '1250'); INSERT INTO `npc_buffer` VALUES ('50016', '1251', '2', '0', '0', '1251'); INSERT INTO `npc_buffer` VALUES ('50016', '1252', '3', '0', '0', '1252'); INSERT INTO `npc_buffer` VALUES ('50016', '1253', '3', '0', '0', '1253'); INSERT INTO `npc_buffer` VALUES ('50016', '1257', '3', '0', '0', '1257'); INSERT INTO `npc_buffer` VALUES ('50016', '1259', '4', '0', '0', '1259'); INSERT INTO `npc_buffer` VALUES ('50016', '1260', '3', '0', '0', '1260'); INSERT INTO `npc_buffer` VALUES ('50016', '1261', '2', '0', '0', '1261'); INSERT INTO `npc_buffer` VALUES ('50016', '1268', '4', '0', '0', '1268'); INSERT INTO `npc_buffer` VALUES ('50016', '1282', '2', '0', '0', '1282'); INSERT INTO `npc_buffer` VALUES ('50016', '1284', '3', '0', '0', '1284'); INSERT INTO `npc_buffer` VALUES ('50016', '1303', '2', '0', '0', '1303'); INSERT INTO `npc_buffer` VALUES ('50016', '1304', '3', '0', '0', '1304'); INSERT INTO `npc_buffer` VALUES ('50016', '1308', '3', '0', '0', '1308'); INSERT INTO `npc_buffer` VALUES ('50016', '1309', '3', '0', '0', '1309'); INSERT INTO `npc_buffer` VALUES ('50016', '1310', '4', '0', '0', '1310'); INSERT INTO `npc_buffer` VALUES ('50016', '1323', '1', '0', '0', '1323'); INSERT INTO `npc_buffer` VALUES ('50016', '1352', '1', '0', '0', '1352'); INSERT INTO `npc_buffer` VALUES ('50016', '1353', '1', '0', '0', '1353'); INSERT INTO `npc_buffer` VALUES ('50016', '1354', '1', '0', '0', '1354'); INSERT INTO `npc_buffer` VALUES ('50016', '1355', '1', '0', '0', '1355'); INSERT INTO `npc_buffer` VALUES ('50016', '1356', '1', '0', '0', '1356'); INSERT INTO `npc_buffer` VALUES ('50016', '1357', '1', '0', '0', '1357'); INSERT INTO `npc_buffer` VALUES ('50016', '1362', '1', '0', '0', '1362'); INSERT INTO `npc_buffer` VALUES ('50016', '1363', '1', '0', '0', '1363'); INSERT INTO `npc_buffer` VALUES ('50016', '1364', '1', '0', '0', '1364'); INSERT INTO `npc_buffer` VALUES ('50016', '1365', '1', '0', '0', '1365'); INSERT INTO `npc_buffer` VALUES ('50016', '1388', '3', '0', '0', '1388'); INSERT INTO `npc_buffer` VALUES ('50016', '1389', '3', '0', '0', '1389'); INSERT INTO `npc_buffer` VALUES ('50016', '1390', '3', '0', '0', '1390'); INSERT INTO `npc_buffer` VALUES ('50016', '1391', '3', '0', '0', '1391'); INSERT INTO `npc_buffer` VALUES ('50016', '1392', '3', '0', '0', '1392'); INSERT INTO `npc_buffer` VALUES ('50016', '1393', '3', '0', '0', '1393'); INSERT INTO `npc_buffer` VALUES ('50016', '1397', '3', '0', '0', '1397'); INSERT INTO `npc_buffer` VALUES ('50016', '1413', '1', '0', '0', '1413'); INSERT INTO `npc_buffer` VALUES ('50016', '1414', '1', '0', '0', '1414'); INSERT INTO `npc_buffer` VALUES ('50016', '1415', '1', '0', '0', '1415'); INSERT INTO `npc_buffer` VALUES ('50016', '1416', '1', '0', '0', '1416'); INSERT INTO `npc_buffer` VALUES ('50016', '1460', '1', '0', '0', '1460'); INSERT INTO `npc_buffer` VALUES ('50016', '1461', '1', '0', '0', '1461'); INSERT INTO `npc_buffer` VALUES ('50016', '21046', '1', '0', '0', '21046'); It works,but the '50016' is the NPC-s ID. So you need to change it,or need to the npc's ID 50016 And the NPC sql: INSERT INTO `custom_npc` VALUES ('50016', '4', 'NPC-Buffer', '1', 'MaxCheaters.com', '1', 'Monster2.baby_tiger', '13.00', '21.00', '80', 'male', 'L2NpcBuffer', '80', '3862', '1493', '0.00', '0.00', '10', '10', '10', '10', '10', '10', '0', '0', '500', '500', '500', '500', '282', '0', '2000', '0', '0', '0', '60', '80', 'NULL', '0', '0', '0', 'LAST_HIT', '0', '0', '0', 'balanced', 'false'); Other infos: [move] ::: Usefull linkl: ::: ::: How to make NPC? ::: ::: Credits to Me ::: ::: When something wrong plz write it to me :::[/move]
  14. Hi there! I came with a great share. I edited default NPC-s. NPC list: villagemasters: -Maximilian -Hannavalt -Penatus -Miya -Angus -Jurek warehouse: -Parman -Valkon blacksmith: -Pushkin other: -Symbol makers Screenshots: http://img29.imageshack.us/img29/7974/11144319.jpg[/img] http://img33.imageshack.us/img33/9223/62432431.jpg[/img] http://img35.imageshack.us/img35/8686/34831745.jpg[/img] http://img136.imageshack.us/img136/3199/33140660.jpg[/img] http://img136.imageshack.us/img136/9697/66637359.jpg[/img] http://img39.imageshack.us/img39/8841/94258443.jpg[/img] http://img35.imageshack.us/img35/4331/80801289.jpg[/img] http://img136.imageshack.us/img136/884/47138902.jpg[/img] http://img23.imageshack.us/img23/4567/23649387.jpg[/img] Link: http://www.megaupload.com/?d=RC8SNWUU rarpass:antiHERO [move]::: Credits to me ::: ::: Plz report bugs! :::[/move]
  15. Hi there! Here I am again,and here some skill xml. :) What it have? -20 hour buffs -fixed skills (with gracia skills) -selfbuff Screenshot: http://img20.imageshack.us/img20/6913/buffpo.jpg[/img] Link: http://www.megaupload.com/?d=GTS3AX6S rarpass: antiHERO [move]Credits to Me :) Report bugs pls![/move]
  16. [move]Welcome again! :) [/move] In the subject i wroted:this gatekeeper is need for a midrate. What it means? Not full GGK,but it have anything what u need in mid/low rate. Screenshots: http://img17.imageshack.us/img17/4140/24537744.jpg[/img] http://img6.imageshack.us/img6/8378/12827091.jpg[/img] http://img710.imageshack.us/img710/5793/75774417.jpg/[/img] http://img704.imageshack.us/img704/9921/17785832.jpg[/img] Link: http://www.megaupload.com/?d=Y1MFMXRJ or http://rapidshare.com/files/324526887/ggk_by_antiHERO.rar rarpass: antiHERO [move] Please report bugs and other problems![/move]
  17. ohh thanx ;D I think i will make a custom gatekeeper,but i don't have lot of time.
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