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ZizOo

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  1. egw 8a protimousa xwris * = - . ? klp ena Aplo ZiZoO
  2. akribos ama einai gia acces ti na to kanei paei anigi oxi 1 srv 2 k 3 ;D
  3. Photo Download:http://www.4shared.com/file/128695478/18503a3e/NPC_Creator.html ==================================================== Originally Posted by The Readme NPCC by ZiZoO - Simple tool used to help the process of making shop npcs easier. ONLY SUPPORTS THE NPCHANDLER SYSTEM! Script section: ~~~~ Buy/Sell If you are making a new npc, make sure you have initialized the npc script (press New). To add a buyable object, all four textboxes need to be filled. Keyword - The words the npc will recognize "mpa" for magic plate armor is common. NPCC only supports one keyword at this time. (Applies to buying and selling) ID - ItemID to be sold to the player (Applies to buying and selling) Cost/Paid - The amount of gold to be paid for the item (Applies to buying and selling) Name - Only used in buying. The Name is the name the NPC will say if the keyword is an abbreviation, the Name should be the full item name. ~~~~ ~~~~~ Conversation Click "Add Conversation" to add talk/respond information to the NPC. (Such as the player saying "Hello", and the npc responding "HI!") ~~~~~ The options below the Buy/Sell/Conversation buttons do the following: "Player must be the NPC's focus?" - (Only applies to conversations.) When enabled, the NPC has to be focused on the player to respond. When disabled, the NPC will respond to anyone who says that keyword close enough to them. "Include Buy or Sell before each keyword?" - Lets you choose whether or not to include Buy or Sell before the keyword. This is recommended as being able to buy and sell the same item requires different keywords. Otherwise you will always be offered to buy the item. Finish - Adds the last line of code to the npc file. Export Script - Lets you save the npc file anywhere you wish. NOTE: When loading a script, MAKE SURE YOU TAKE OFF THE LINE OF CODE THAT SETS THE NPCS FOCUS. This is supposed to be at the end of the script, so just press "Finish" when you are done editing. ~~~~~~ XML File Exporting Fill in the textboxes (Looktype, etc) to determine the NPCs outfit. Fill in the NPC Name textbox to set the NPC's in-game name. The Script Name textbox sets the NPC's script file. (You only need to put the <scriptname>.lua, it will automatically be converted to data/npc/scripts/<scriptname>.lua)
  4. Link:http://archives.bengrosser.com/avid/2007-07/msg01654.htmIs there a way to have a set of bins appear in each new project? There appears to be some code in the bins that inhibits copying of bins from one project to another and have the copied bins associated themselves with the new project. Thanks,
  5. Ok, this is going to be my third time starting this over and making it more organized. SO far it just advances begginers into a new job. By the end I want it to be able to do a lot of thing. No, I DO NOT no java at all, i just took a lot of guesses on this. I basically look at other NPCs and see how they work then go from there. So, would this thing work so far? I dont know why but I really need feedback a lot. =) var exit = 0; var start = 0; var part = 0; var mode = 0; var extra = 0; var rest = 0; var jobone = Array (THIEF, BOWMAN, WARRIOR, MAGICIAN, PIRATE); var jobonename = Array (Thief, Bowman, Warrior, Magician, Pirate); var jobtwo = Array (ASSASSIN, BANDIT, FIGHTER, PAGE, SPEARMAN, IL_WIZARD, FP_WIZARD, CLERIC, HUNTER, CROSSBOWMAN, BRAWLER, GUNSLINGER); function start { if (exit == 0) { if (rest == 0) { if (extra == 0) { if (start == 0) { start++; cm.sendSimple("#L10#Warp To Maps#l/r/n#L11#Job Advance#l/r/n#L99#Leave#l"); part = selection; } else { if (part == 10) { extra = 1; } else if (part == 11) { extra = 2; } else if (part == 99) { exit++; } else { start = 0; } } } else { if (extra == 1) { //comming soon } else if (extra == 2) { if (cm.getPlayer().isGM()) { cm.sendSimple("What job would you like to be?"); } else { if (cm.getJob().equals(net.sf.odinms.client.MapleJob.BEGINNER)) { cm.sendSimple("What job would you like to be?/r/n#L31#Thief#l/r/n#L32#Bowman#l/r/n#L33#Warrior#l/r/n#L34#Magician#l/r/n#L35#Pirate#l"); if (cm.getLevel() >= 10) { cm.changeJob(MapleJob.(jobone[selection-30])); var jobname = jobonename[selection-30] cm.sendSimple("You are now a " + jobname + "! Enjoy.); } else { cm.sendSimple("You are not over level 10!"); rest++; } else if (cm.getJob().equals(net.sf.odinms.client.MapleJob.THIEF)) { } else if (cm.getJob().equals(net.sf.odinms.client.MapleJob.WARRIOR)) { } else if (cm.getJob().equals(net.sf.odinms.client.MapleJob.MAGICIAN)) { } else if (cm.getJob().equals(net.sf.odinms.client.MapleJob.BOWMAN)) { } else if (cm.getJob().equals(net.sf.odinms.client.MapleJob.PIRATE)) { } } } else { exit++; } } } else { rest = 0; start = 0; part = 0; mode = 0; extra = 0; } } else { cm.sendOk("See you later!"); cm.dispose(); } }
  6. re guys exw psaksi se olo to forum dn eiparxh pou8ena mia kalh faction manager :S an mporite stilte m mia na tin peraso ston server mou gia Ct2.3 pls:D
  7. http://www.maxcheaters.com/forum/index.php?topic=72194.new#new This Topic Spamm 2-3 Member
  8. PHOTO ? DN XRIAZETE GT STA PROJECT MONO FIXARIS ANTE NA MA8ETE LIGO KAI META KANETE POST ELEOS DLD PHOTO TI NA DIKSI TIN GIRAN ? ? ?? ?
  9. Exei dikio kai eisai kai se la8os section epitelous Read The Rules esto gia mia fora 8a miraza karma :P
  10. 1on lupi to bluff kai kati alla skills apo ton paladin :S shieldstun shield slum :S polla lupoun pantos
  11. oxi man mipos allakses to name enos arxeiou apo ta confing ? ta files prepei na einai .properties
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