new problems :
game network :
# Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs
GameserverHostname = 192.168.0.198
GameserverPort = 9014
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave 127.0.0.1
ExternalHostname = 83.252.21.33
#ExternalHostname = 127.0.0.1
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave 127.0.0.1
InternalHostname = 192.168.0.198
# The Loginserver host and port
LoginHost = 192.168.0.198
LoginPort = 9014
login network :
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
#ExternalHostname = 192.168.0.198
ExternalHostname = 83.252.21.33
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
#InternalHostname = 192.168.0.198
InternalHostname = 192.168.0.198
# Bind ip of the LoginServer, use 0.0.0.0 to bind on all available IPs
#LoginserverHostname = 192.168.0.198
LoginserverHostname = 192.168.0.198
LoginserverPort = 9014
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan = 10
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan = 600
GMMinLevel = 100
# The address on which login will listen for GameServers, use 127.0.0.1 to bind on all available IPs
LoginHostname= 192.168.0.198
#LoginHostname= 127.0.0.1
# The port on which login will listen for GameServers
LoginPort = 2014