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Connor

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Everything posted by Connor

  1. uber nice share SoFaKi :D thx thx thx thx :D edit : i need to make them for ct 2.3 :'( ;D
  2. im doing in the same way :D booring sometimes but that's is , gj for that
  3. i made them for gracia final and they are 'dagger' :D few days ago http://www.maxcheaters.com/forum/index.php?topic=64753.0
  4. hi guys , here's the share for Aion Dual Dagger exported to Gracia Final , guess it's working on pt2 too , dunno for sure . I didn't up'ed the systextures and animations , in are just client side + sql , sql data it's exported with tabels too , anyway u can delete that :) http://rapidshare.com/files/245120284/Aion.rar.html http://www.sendspace.com/file/i39uj5 - mirror credits to SoFaKi for the wep's if u have any problem to save the client side just tell me ;) Hf edit : the original topic by SoFaKi - http://www.maxcheaters.com/forum/index.php?topic=57507.0
  5. gameserver.prop # --------------------------------------------------------------------------- # Game Server Settings - L2EmuProject # --------------------------------------------------------------------------- # This is the server ID that the Game Server will request. # Example: 1 = Bartz # Default: 1 RequestServerID = 1 # True = The Login Server will give an other ID to the server if the requested ID is already reserved. # Default: True AcceptAlternateID = True # Datapack root directory. # Defaults to current directory from which the server is started unless the below line is uncommented. #DatapackRoot = C:/Work/tmp/DataPack # Define how many players are allowed to play simultaneously on your server. # Default: 100 MaximumOnlineUsers = 100 # Minimum and maximum protocol revision that server allow to connect. # Warning: You must make sure that the minimum revision is always less than or equal to the maximum revision. # Default: 12 MinProtocolRevision = 1 # Default: 17 MaxProtocolRevision = 999 # --------------------------------------------------------------------------- # Misc Player Settings # --------------------------------------------------------------------------- # Character name template. # Example: CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]* # The above setting will allow names with first capital letter, next three small letters, and any (capital or not) letter or number, like OmfgWTF1 # Most rational to have CnameTemplate = [A-Z][a-z]* # The above setting will allow names only of letters with first one capital, like Omfgwtf # Default .* (as many of any symbols) CnameTemplate = .* PetNameTemplate = .* # Maximum number of characters per account. # Default: 7 (client limit) CharMaxNumber = 7 network.prop # --------------------------------------------------------------------------- # Network Settings - L2EmuProject # --------------------------------------------------------------------------- # --------------------------------------------------------------------------- # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # Common settings... # 127.0.0.1 - If you are playing alone on a test server # 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect # x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server. # If this IP is resolvable by the Login Server, just leave *. # --------------------------------------------------------------------------- # Default: * ExternalHostname = * # --------------------------------------------------------------------------- # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname. # This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x. # If this IP is resolvable by the Login Server, just leave *. # --------------------------------------------------------------------------- # Default: * InternalHostname = * # Default: 127.0.0.1 LoginHost = my ip # Default: 9014 LoginPort = 9014 # Default: * GameserverHostname = * # Default: 7777 GameserverPort = 7777 # --------------------------------------------------------------------------- # Database # --------------------------------------------------------------------------- # Uncomment the appropriate driver and url for the database you're using. If you don't know what this is... www.google.com Driver = com.mysql.jdbc.Driver #Driver = org.hsqldb.jdbcDriver #Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver URL = jdbc:mysql://localhost/L2Emu_DB #URL = jdbc:hsqldb:hsql://localhost/L2Emu_DB #URL = jdbc:sqlserver://localhost/database = L2Emu_DB/user = sa/password = #Database user info (using root user is not recommended) Login = root Password = # Default: 100 MaximumDbConnections = 100 # Default: 0 MaximumDbIdleTime = 0 loginserver.prop # --------------------------------------------------------------------------- # Login Server Settings # --------------------------------------------------------------------------- # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # --------------------------------------------------------------------------- # --------------------------------------------------------------------------- # Networking # --------------------------------------------------------------------------- # --------------------------------------------------------------------------- # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # Common settings... # 127.0.0.1 - If you are playing alone on a test server # 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect # x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server. # --------------------------------------------------------------------------- # Default: 127.0.0.1 ExternalHostname = my ip # --------------------------------------------------------------------------- # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname. # This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x. # --------------------------------------------------------------------------- # Default: 127.0.0.1 InternalHostname = my ip # Bind ip of the LoginServer, use * to bind on all available IPs # Default: * LoginserverHostname = my ip # Default: 2106 LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs # Default: * LoginHostname = my ip # The port on which login will listen for GameServers # Default: 9014 LoginPort = 9014 # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic) # Default: 15 IpUpdateTime = 15 # --------------------------------------------------------------------------- # Security # --------------------------------------------------------------------------- # Default: True LogLoginController = True # How many times you can provide an invalid account/pass before the IP gets banned. # Default: 10 LoginTryBeforeBan = 10 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. # Default: 600 (10 minutes) LoginBlockAfterBan = 600 # If set to True any GameServer can register on your login's free slots # Default: False AcceptNewGameServer = True # Enforce GameGuard authorization from client? # If True, login server will kick client if the client bypassed GameGuard authentication. # Default: True ForceGGAuth = False # Flood Protection. All values are in MILISECONDS. # Default: True EnableFloodProtection = True # Default: 15 FastConnectionLimit = 15 # Default: 700 NormalConnectionTime = 700 # Default: 350 FastConnectionTime = 350 # Default: 50 MaxConnectionPerIP = 50 # --------------------------------------------------------------------------- # Database # --------------------------------------------------------------------------- # Uncomment the appropriate driver and url for the database you're using. If you don't know what this is... www.google.com Driver = com.mysql.jdbc.Driver #Driver = org.hsqldb.jdbcDriver #Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver URL = jdbc:mysql://localhost/L2Emu_DB #URL = jdbc:hsqldb:hsql://localhost/L2Emu_DB #URL = jdbc:sqlserver://localhost/database = L2Emu_DB/user = sa/password = #Database user info (using root user is not recommended) Login = root Password = # Default: 10 MaximumDbConnections = 10 # --------------------------------------------------------------------------- # Misc. # --------------------------------------------------------------------------- # If False, the license (after the login) will not be shown. # Default: True ShowLicence = False # Default: True AutoCreateAccounts = True # --------------------------------------------------------------------------- # Developer Settings # --------------------------------------------------------------------------- # Default: False Debug = False # Default: False Assert = False # Default: False Developer = False
  6. hi all ^^ recently i've made a server just to have some fun and other thigs , the pack it's from L2Emu for Gracia Final , anyway the problem is i can login but one of my friends can't , he just can't pass from lserver select screen , he also updated the client to latest version , i've changed the prot rev that can be allowed to , nothing , any ideas ?
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