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r3l1c

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Everything posted by r3l1c

  1. nice guide :) but i never search for guides for editing with Fileedit :) try open files in system folder and you discover that you can change any text in client ;D or like change whole packeges of data :)) my L2 folder is totally different from original :DD
  2. hiya guys, i need this tool, if someone have it please share it or link it, i really need it :) thx all
  3. http://www.maxcheaters.com/forum/index.php?topic=3514.0 and you need open L2Font-e.utx in systextures with Unreal Engine Editor than choose Skins and there is loading screen and signs, export as *.dds, edit in photoshop and than again import to L2Font-e... i think it is very good explained in that thread :) hope this help ;)
  4. dont take it bad but there are many topics and guides how to edit ;)
  5. i had same problem i open interlude files with interlude fileedit.. error showed... but there are more versions of fileedit for interlude i have one with 2MB and with 500kb size... :D funny is that smaller works great and bigger show error ;D
  6. maybe using bad version of fileedit :)
  7. select all, copy and paste in excel, move bars and when you finish editing select all,copy and paste in fileedit, SAVE :) best way
  8. its posible to make it for C4? :) i tryied but failled :D
  9. oki thx no problem ;) and one little think more...can you make only one weapon, best if its bow and try it to work in C4? :D i just want know if it even possible to make it for C4 ;D
  10. nice thx ;D but i have problem ... when i put obj file to oaukx its done ok but when i start game no weapon displayed...i modified weaponsgrp.dat but model not visible... and if i used already done weapons l2 write error with skeleton mesh... can you pls write me little guide for part of 3ds max? i load model, i can save it now as .obj, but i dont know how to check or import mesh on it... maybe that is why i got problems in game... btw i try this weapons in Interlude and all works but bad position of weapons... ;)
  11. my problem is that when i import model to animation i get error with some skeleton mesh thing :D dont know where i can find oaukx_C4? ;)
  12. ok... after 2 hours of trying all things to make it in c4 iam... lost :D it is even possible to make it for c4? :D and if please help me... :)
  13. i want this weapons in C4 :) textures are fine but when i convert .obj to ukx it make only 1kb file... why? pls help :D
  14. oki i have all files :) can you write more detailed guide? :D i used 3ds max and open some nice bow, now what? :) i open .obj but when i want save, i must type .obj? because 3dsmax want save it like 3ds max file.... i open in UEedit textures for it, now what? :) yeah iam little noobie and i need more detailed guide :) i dont know how to set up texture in 3ds max to fit a model... :/ i want try replace draconic bow for some of aion bow to test it on friends server :) so little more detailed guide for it will help me a lot :) thanks
  15. thanks very much ;) well i find other way, i just make new material and all others can be save with no problems :D now i trying make that smelis draconic helmet working.. but i dont know what .dat file i need to rewrite, armorgrp? draconic helmet is already done in original L2 files and its invisible? or i need rewrite some .dat file with .utx paths?
  16. nice share and i want ask if someone can share only black draconic armor cause i have problem with separate it from other colors... i need only black ;D i open pack with UE2 editor and when i want save it write message that i use spaces in filename... i not :/
  17. hiya iam new in modifying client files, i loaded draconic armor pack with 3 colors sets and i want delete all and left only black because that file will cost lower MBs, i load it ok but when i want save, unreal editor says this: The filename you specified has one or more spaces in it. Unreal filenames cannot contain spaces. i just load TomyArmors.utx all is on but when i want save, that message show up... i dont understand why because i dont have spaces in filename... please help me i really dont understand wtf that unreal editor wants from me :( thanks
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