Jump to content

popld

Members
  • Posts

    177
  • Credits

  • Joined

  • Last visited

    Never
  • Feedback

    0%

Everything posted by popld

  1. how can I use on critical hit skill in XML? lets say i want when I equip the fighter tattoo to have 10% on critical hit to hold target.
  2. ok filos ty, apo db nomizw kalitera einai
  3. Exw kanei l2j server epilogue kai 8elw na fixarw ta siege, 2 to savvato 1 thn kuriakh (wra ktlp no prob) NAI omws einai 9 ta kastra kai to official einai ka8e 2 eudomades , kai ka8e deuterh ebdomada ginontai 6 anti gia 3 siege. Pws mporw na kanw na ginetai se ka8e kastro siege ka8e 3s ebdomades?
  4. EDIT:http://www.maxcheaters.com/forum/index.php?topic=148257.msg1062246;topicseen#msg1062246 SOLVED
  5. Guys can someone make me a teleport.java code that teleports a whole party to a x,y,z place? The request must be taken from partyleader, all pt members must be 85 lvl, close to the gatekeeper and none of them is dead nor in duel mode. From that teleport.java I want only the onAdvEvent that fires when "teleport" event is clicked (I don't want any html assistance) and the conditions after teleport event is clicked e.g if (event.equalsIgnoreCase("teleport")) that either teleport the party if the conditions are ok or show a message at chat that the conditions are not ok so they can't teleport. Thanks
  6. thanksthanksthanksthanksthanksthanksthanksthanksthanksthanksthanksthanksthanksthanksthanksthanksthanksthanksthanksthanksthanksthanksthanksthanksthanksthanksthanksthanksthanksthanksthanksthanksthanksthanksthanksthanksthanksthanksthanksthanksthanksthanks and if you could help at at the custom quest :D more thanks
  7. to sfg den xrisimopoieitai apo gameserver. einai apla gia pareis ta paths p se dinei px o fakelos em thn buffer gia ta quest.To sfg to exei to ka8e npc pou xreiazetai quest kai ta paths pou exei ta bazeis sto cfg
  8. finito pisteuw pws exeis dikio, gt apo to na ka8otan kai na me edeixne as me eftiaxne ena pio aplo paradeigma apo auto p i8ela isa isa na katalavw pws domeitai ena quest. Apo ekei kai kai pera apla 8a peiramatizomoun me to quest efoson 8a kalipte ta basika. Kai me to vJass code p edwsa dleogr sto forum ekeino exei xilia 2 paradeigmata pws na ma8eis ekeinh thn glwssa gia to sigekrimeno game kai oxi apla mia 3erh java i python.Ekei se lene thn ka8e leitourgia kai einai ola tzampe.Gia auto eipa na dw an mporw na kanw kati kai me to l2 p m aresei kai oxi mono me to Warcraft3
  9. ela pare to diko m, to ka8arisa apo custom http://www17.zippyshare.com/v/76427063/file.html
  10. na rwtisw, file den se voithisa? kai an exeis akoma prob kane me add kikos41@hotmail.com na mpoume teamviewer kai 8a sou ta lusw ola.
  11. ma den einai auto p zitaw, kai den katalavainw tpt. APLA ftiaxe ena aplo quest kai dwse m to code, ta htm egw 8a ta balw kai ti 8a lene mesa. EDIT:GIA NA KATALAVEIS GT APLA DEN MPORW NA TO KANW 8A SE PW ENA TRANO PARADEIGMA Apo code 3erw to vJass ths Blizzard p einai gia Warcraft3 opws ta maps tou dota.kai eimai expert Ena paidi ekane request gia ena spell (dld ena skill) pou na roufaei hp apo mia mesaia se mege8os perioxh p kanei target. Tou edixa xilia etoima spell kai me leei an dne me dwseis auto p 8elw akribw sden 8a katalavw tpt. Etsi ka8isa kai to egrapsa kai den ton epiza 10 sinexomena post scope Blood initializer Init //This trigger was for posting it in the-helper forum so that's why it has many globals globals private constant integer ABIL_ID = 'Bloo' //as named is the raw code of the casted ability private constant integer Hprate = 20 //That is the rate of the damage done for every "rate" seconds private constant integer rate2 = 5 //Sets the bonus hp for every level with base the doublerate integer private constant integer Doublerate = 20 //That is the base maxhp percent function that checks the % of the unit's maxhp to double the rate private constant integer limitdistance = 800 // This is the base distance limit of unit and the target point private constant integer distance2 = 100 //And that is the upgraded distance limit e.g TrPS lvl 2 limitdistance=1800+2*200 private constant integer range = 170 //This sets the base range of the area that the heart damages private constant integer range2 = 20 //And this upgrades the range depending the ability's level private constant real Timeleft = 6 //That is the time that no unit passes by the area and ends the ability private constant integer percentdrop = 2 //This is the number that drops the damage done to the targets.The value is percent private constant integer AbsLim = 600 //This is the limit of the amount that can be sent back to hero private constant string DamageEffect = "Objects\\Spawnmodels\\Human\\HumanBlood\\HumanBloodFootman.mdl" private constant string Healeffect = "Abilities\\Spells\\Undead\\VampiricAura\\VampiricAuraTarget.mdl" private constant string chest = "chest" private constant string origin = "origin" private real array rate // That is the rate of the "Hprate" (The rate arrays set is in Init Function) private conditionfunc cf //Shhhhh! Its a secret! private unit Caster private real ngu endglobals //--------------------------Here we Damage the units int he group we picked--------------------------\\ private function Damage takes nothing returns nothing call AbilityDmg_damage(Caster, GetEnumUnit(), ngu) call DestroyEffect(AddSpecialEffectTarget( DamageEffect, GetEnumUnit(), chest)) endfunction //----------------------Here we get the conditions that the units must have to get damaged----------------------\\ private function PickCond takes nothing returns boolean return GetUnitState(GetFilterUnit(), UNIT_STATE_LIFE) > 0 and IsUnitType(GetFilterUnit(), UNIT_TYPE_MAGIC_IMMUNE) != true and IsUnitEnemy(GetFilterUnit(), GetOwningPlayer(GetTriggerUnit())) == true endfunction //----------------------Here is the condition that checkes the raw code of the ability we cast--------------------\\ private function Cond takes nothing returns boolean return GetSpellAbilityId() == ABIL_ID endfunction //----------------------Here is the main action----------------------\\ private function Act takes nothing returns nothing local integer Gnum local real percent local real Rate local real c_range local real time = 0 local real Blood = 0 local unit caster = GetTriggerUnit() local real x = GetSpellTargetX() local real y = GetSpellTargetY() local group absorbed = CreateGroup() local integer lvl = GetUnitAbilityLevel(caster, ABIL_ID) local real ratex2 = Hprate+lvl*rate2 local real sacrificial = GetUnitState(caster, UNIT_STATE_LIFE)-GetUnitState(caster, UNIT_STATE_LIFE)*(0.04+0.01*lvl) local real Range = range+lvl*range2 local real dist = limitdistance+lvl*distance2 call SetUnitState(caster, UNIT_STATE_LIFE, sacrificial) loop set c_range = SquareRoot((GetUnitX(caster) - x) * (GetUnitX(caster) - x) + (GetUnitY(caster) - y) * (GetUnitY(caster) - y)) exitwhen Blood >= AbsLim or c_range >= dist or time >= Timeleft set percent = GetUnitStatePercent( caster, UNIT_STATE_LIFE, UNIT_STATE_MAX_LIFE) if percent < ratex2 then set Rate = rate[lvl]/2 else set Rate = rate[lvl] endif set Caster = caster call GroupEnumUnitsInRange(absorbed, x, y, range, cf) set Gnum = CountUnitsInGroup(absorbed) if FirstOfGroup(absorbed) != null then set ngu = Hprate*(100-(Gnum-1)*percentdrop)/100 call ForGroup(absorbed, function Damage) set Blood = Blood+ngu*Gnum set time = 0 else set time = time + Rate endif call TriggerSleepAction(Rate) endloop if Blood >= AbsLim then call SetUnitState(caster, UNIT_STATE_LIFE, GetUnitState(caster, UNIT_STATE_LIFE)+AbsLim) else call SetUnitState(caster, UNIT_STATE_LIFE, GetUnitState(caster, UNIT_STATE_LIFE)+Blood) endif call DestroyEffect(AddSpecialEffectTarget( Healeffect, caster, origin)) call GroupClear(absorbed) call DestroyGroup(absorbed) set absorbed = null set caster = null endfunction //----------------------Here is the end of the main action----------------------\\ private function Init takes nothing returns nothing local trigger trig = CreateTrigger( ) call TriggerRegisterAnyUnitEventBJ(trig, EVENT_PLAYER_UNIT_SPELL_EFFECT ) call TriggerAddCondition(trig, Condition(function Cond)) call TriggerAddAction(trig, function Act) set cf = Condition(function PickCond) set rate[1] = 0.5 set rate[2] = 0.3 set rate[3] = 0.2 set rate[4] = 0.12 endfunction endscope to code mesa exei ta panda ola. Oti configure 8elei, ti kanei i ka8e leitourgeia (function) kai me eipe euxaristw katalava apolutws pws douleuw magies sthn vJass glwssa programmatismou.Etsi 8elw kai egw ena quest se python an den mporeis pes DEN MPORW h rwta kana moderator i kana kalo member an 3erei python kai pws kanei ena quest.
  12. file request kanw. ane imai se la8os topic pes kapion ta to kanei move. Egw to mono p zitaw einai ena init.py p na s kanei teleport to party se ena meros (x,y,z) kai na iparxei i idia gk ekei p na se paei pisw. dld den exeis tis gnwseis na to kaneis? Efoson den 3erw python den 3erw na kanw kai modify sta metra m, alla otan dw to paradeigma 8a katalavw pws domeitai ena quest me python, gt katalavainw mono me swsta paradeigmata. thn gk 8a thn balw egw sto meros.
  13. I will test it and see ;D EDIT: It says home.htm is missing, lol the other script didn't have any htm EDIT2:I set gmonly false and it has blank page, and a gameserver error (at dos window) I have 10 custom rbs in my game and I want an npc to show their respawn delay, or if it's too hard just show their status to the player that talks to npc to go to kill them..... I don't have any java knowledge.....if I had I woudn't bother ya to make that....
  14. gia na ta xemperdepsoume, gt alla lew alla katalaves:ta lew teleutaia fora kai ka8ara Iparxei 1 pt 8 atoma oloi 84lvl kai panw kai kanei to quest o leader. Otan ginei to event (on event = 0) na 3ekinaei to quest kai to pt na paei se ena sigekrimeno meros.Sto meros auto iparxei ena mod (oti nane, arkei na einai mob, to id 8a to ka8orisw egw esu apla bale "EnterMobID_HERE") 8a iparxei ena public boolean pou na chekarei an ginetai auto to quest apo allo pt.Telos me thn GK apo town. Otan paei to pt sto meros auto 8a iparxei i idia pou an ths miliseis 8a bgalei allo html (efoson o pt leader 8a exei condition 1 an 8imamai kala) kai sto event pou 8a patisei o pt leader (to link dld gia na figei pisw) na chekarei an to rb einai zwntano, na to healarei an exei faei tuxon dmg kai an tous paei pisw, kai an einai nekro apla na tous paei pisw kai na teliwsei to quest kai to boolean na 3anaginei true wste na mporei na mpei allo pt argotera. Auto me to item p eipa itan mono kai mono na chekarei an to rb einai zwntano i oxi se periptwsh p den ginetai kateu8eian.O logos p 8a healaretai to rb otan den to skotwnoun eiani gt to epomeno party 8a paei kai 8a 3ekinisei na baraei to rb apo kamia 50-60% life.
  15. doesn't that load all raiboss statuses? I want only the preffered ones like the int[] BOSSES in code I gave
  16. file gia des kala gt iparxei ena sfg kai ena cfg an ekanes thn makakia kai ebales ena adeio kai ekanes antikatastash ti na se pw.....
  17. Well I used that http://www.maxcheaters.com/forum/index.php?topic=158178.0 for seeing the grandboss status and delay of respawn??? can anyone help me see the respawn time of normal bosses? or if we can't just its status (alive, dead, not spawned). Here is default code from link above http://pastebin.com/cpdu6AEJ that you will modify Thanks
  18. to modem s h esu, tpt alo den ftaei. mporei na exeis 3exasei na ta energopoihseis KAI na apo8ikeuseis tis allages (an xreiazetai kati tetio to router)
×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock