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Matim

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Everything posted by Matim

  1. Since the only designing marketplace is dedicated for L2, i will post it here. WTB graphics (SVG and PNG formats, both) Theme: Combat/War units, like this one: I need them for my Android Game which is in development mode. I would need about 5-6+ types of units (tanks, combat cars generaly, for example with rocket and so on, + 2 or 3 types of soldiers) For every unit I would need provided FRAMES for animations (just for movement from right to left + frames for shuting while not in move, not many frames necessary) Style: Like this image presented above (kind funny) Post here your offers, im waiting only for serious people.
  2. General update mostly done (reworked mostly 60% of the whole code, with much better way) It will be 20x times easier to add own conditions, without modifying every part of the engine. Common condition list has been also improved (more added) Note: still working on more advanced ones such as killing X in a row, kill certain RB and so on. I have to find proper way, since its not "in a flow engine" - you are receiving reward after visiting Achievement manager and pressing get reward in certain achievements, which conditions are meet by player, but hope soon I will find proper idea to do it, till now current conditons list is: Since till now only one person bought it (had 18 pms from interested people, but seems they disappeared xD?) Price is all the time 20€ (decreased from first price) Im quite sure this may be really good feature for High/Mid servers and has great potential. Also with new update will be really easy to extend, even for beginners.
  3. Hello, im looking for cool inspiration for ANDROID GAME. If you have something interesting in your mind, feel free to express your self. But consider only 2D Games, since I prefer them - at least for now. Attractive 2d games are really popular nowadays at mobile devices, so thats why 2d. Ideas may include quite harder "things" as well, such as Physic and so on. Thanks for every idea, since im lack of them lately.
  4. Hello, im looking for serious person to cooperate with. Target: High Rate Server with outstanding and unique Features (its my job, in case if interested person hasn`t development experience) Chronicle: Most likely FREYA I have unique server ideology, but I could not realise it till now, because my last partner had to leave (personal reasons) I won`t describe everything here (obvious reasons) so I will describe it really briefly: - elongation of gameplay (since its big problem at 99.9% of high rates) - only unique and attractive features (Mostly every server is the same, rotfl) If you need some proofs of my experience - you can check my work, or simply contact with me. Only serious people, no kids, emos and so on - thanks.
  5. Up, I have been away from pc last 2 days (coming back from holidays) so If i missed someone`s attempt to contact me about this feature, i should be available now at least one per day.
  6. Up, soon big update with more 'objective' and easy own condition creation (interface)
  7. Im not the owner of the project, im retired developer. BaGGoC - i have been asking for proof of payment, because vhalior was saying nobody bought anything last days - thats why. I wont comment more, until i wont receive reply with explanation from vhalior, but seems he is ignoring me now since justice told me hw was online. About lack of commits (now im talking only about me and my work) - im in englend now, also in free time I have been continuing work on 2nd svn only because being constantly c/pied by own premium customers. About money, svn or forum access, Im not the one who can help in this case, because: i havent o svn/timeline admin priv, also every payment was sent at vhalior`s paypal (except fighter`boss, first member)
  8. Because people are selling my work and claiming that they did it. I have shared it because its better for me to share it, instead letting people to sell my work.
  9. Mysterious Elven Ruins Mod: There may be only one party inside at the same time. You can stay there only for ten minutes, after this time your party will be teleported back. 1) Only Party Leader may use teleport button 2) You need party with 5 members at least 3) Each member should be level 82 or above 2. Everything is well described in game (nice tutorial about how does it work etc) 3. If this loction is not empty (another party is inside, there is proper info) If location is not empty, nobody may enter, after 10 minutes, party will be teleported back, and location will be empty again. By default, there are spawned 50 monsters (randomly) and only one has treasure, players goal is to find and kill this "special" monster - they have to do it fast, they have only 10 minutes. They may enter once again, but there will be new, different position of Monsters, also special monster with treasure will be selected again. This mod may be easily modified - with your ideas. you need create new npc with proper type (instance name and spawn npc...) pass matim Code.
  10. Conquerable Locations Mod 1. How does it work: - each conquerable location has one own "Occupation Crystal" - only clan with level 4 or above may be occupier of the location - each clan is allowed to have multiple locations at once 2. To become lord of the location, you will have to: - kill "Occupation Crystal" (don't wory, he will be respawned shortly) - kill its defeners and guards - if exist 3. Benefits: - praise and prestige for your clan and clan members - special functions avaiable at Occupation Crystal - soon more info Occupation Crystal Functions: - Only Clan Leader of the clan which is owner of the location may control/set functions of the crystal! - There are few functions avaiable to set, depends from crystal type (there are better and worse) For example: 1. First Function, Defence Ability: - If this function is enabled, and someone will attack your location (will try to kill your location Crystal), Crystal will automaticaly try to fend off enemy attack, for example crystal is allowed to spawn his defeners such as Inteligent NPC Guards (like powerful mages which are able to use debufs and magic attacks etc) or dangerous creatures (Monsters) Crystal may also try to paralyze attackers for few seconds. Clan leader may enable those defence abilites by adequate price. 2. Second Function, Warning Ability: - While this function is enabled, and someone will try to attack your location, each online clan member will be warned of the denger, that someone is trying to conqer your location. Its really useful option while no one is guarding your location! As always, you will have to pay for such facilities. 3. More Abilities - in Development! Other Info: - Its obvious, but you are not allowed to kill your own Crystal (reduce HP) - If your clan will lose Conqerable Location, each online clan member will be informed. Some new images included (as a description) This mod is fully working now. Crystal Main Window (chat): Owner (clan leader) may buy/enable/disable addintional abilities: Whole Conquerable Location mod is well described, there is "Crystal Guide" button You can always check basic info about current owner of the location: Note: There are new Crystal Abilities/Functions in development. Also please take a look at whole description of this mod (1st post) This mod may be easily installed, contains 1 java file, 1 sql file and 5 htm files. You can create as much conqerable locations with this crystal, as you wish. Code is kinda messy. pass: matim Edit by MixMasteR: ** NEW DOWNLOAD LINK ** By HighOne.
  11. Special Gatekeeper Description: Normal Gatekeeper, but with special ability, to show how many players are inside those locations. It may be easily edited, for default it has only 3 locations, without subcategories etc, but if u wish may be added. Its quest based, not an instance. Also more statistics like player killers inside etc may be added (...) Sample screenshot: package custom.SpecialGatekeeper; import com.l2jarchid.Config; import com.l2jarchid.gameserver.instancemanager.ZoneManager; import com.l2jarchid.gameserver.model.actor.L2Character; import com.l2jarchid.gameserver.model.actor.L2Npc; import com.l2jarchid.gameserver.model.actor.L2Player; import com.l2jarchid.gameserver.model.quest.Quest; import com.l2jarchid.gameserver.model.quest.QuestState; import com.l2jarchid.gameserver.model.zone.L2ZoneType; /** * @author Matim * <br>Special Gatekeeper NPC. * <br>Show current players count from zone. * <br>This code may be easily edited. * <br>By default it has few arenas teleports. */ public class SpecialGatekeeper extends Quest { protected static L2Player player; private final static String qn = "SpecialGatekeeper"; private final static int NPC = Config.SPECIAL_GK_NPC_ID; public SpecialGatekeeper(int questId, String name, String descr) { super(questId, name, descr); addFirstTalkId(NPC); addStartNpc(NPC); addTalkId(NPC); } @Override public String onAdvEvent(String event, L2Npc npc, L2Player player) { String htmltext = ""; if(event.equalsIgnoreCase("1")) player.teleToLocation(73890, 142656, -3778); else if (event.equalsIgnoreCase("2")) player.teleToLocation(-86979, 142402, -3643); else if (event.equalsIgnoreCase("3")) player.teleToLocation(147451, 46728, -3410); else if (event.equalsIgnoreCase("4")) player.teleToLocation(12312, 182752, -3558); else htmltext = "Error, check whole GK code!"; return htmltext; } @Override public String onFirstTalk(L2Npc npc, L2Player player) { String htmltext = ""; QuestState qs = player.getQuestState(qn); if (qs == null) qs = newQuestState(player); htmltext = "<html><title>Special Gatekeeper</title><head><body><center>" + "<br><img src=l2ui.bbs_lineage2 height=16 width=80>" + "<font color=AAAAAA>Special Gatekeeper</font><br>" + "<img src=L2UI_CH3.herotower_deco width=256 height=32>" + "Players Inside: <font color=\"LEVEL\">" + getPlayerInsideCount(11600) + "</font>" + "<button value=\"Aden\" action=\"bypass -h Quest SpecialGatekeeper 1\" back=\"L2UI_ch3.bigbutton_over\" fore=\"L2UI_ch3.bigbutton\" width=95 height=21><br>" + "Players Inside: <font color=\"LEVEL\">" + getPlayerInsideCount(10500) + "</font>" + "<button value=\"Giran\" action=\"bypass -h Quest SpecialGatekeeper 2\" back=\"L2UI_ch3.bigbutton_over\" fore=\"L2UI_ch3.bigbutton\" width=95 height=21><br>" + "Players Inside: <font color=\"LEVEL\">" + getPlayerInsideCount(11012) + "</font>" + "<button value=\"MOS\" action=\"bypass -h Quest SpecialGatekeeper 3\" back=\"L2UI_ch3.bigbutton_over\" fore=\"L2UI_ch3.bigbutton\" width=95 height=21><br>" + "Players Inside: <font color=\"LEVEL\">" + getPlayerInsideCount(11013) + "</font>" + "<button value=\"VARKA\" action=\"bypass -h Quest SpecialGatekeeper 4\" back=\"L2UI_ch3.bigbutton_over\" fore=\"L2UI_ch3.bigbutton\" width=95 height=21><br>" + "Players Inside: <font color=\"PI\">" + getPlayerInsideCount(11013) + "</font>" + "<button value=\"VARKA\" action=\"bypass -h Quest SpecialGatekeeper 4\" back=\"L2UI_ch3.bigbutton_over\" fore=\"L2UI_ch3.bigbutton\" width=95 height=21><br>" + "<font color=\"cc9900\"><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32></font><br1></center></body></head></html>"; return htmltext; } /** * @param zoneId * @return player count from given zone ID */ public static int getPlayerInsideCount(int zoneId) { int i = 0; for (L2ZoneType zone : ZoneManager.getInstance().getAllZones()) if (zone.getId() == zoneId) { for (L2Character character : zone.getCharactersInside().values()) if (character instanceof L2Player) i++; return i; } return -1; } public static void main(String[] args) { new SpecialGatekeeper(-1, qn, "SpecialGatekeeper"); } }
  12. about this thread. Look at his replys, he just quote whole thread to make it looks serious reply (fail, but who cares)
  13. Right click on package, create new java class.
  14. Project based on? Oh let me guess. copy/pasters spreed all over the world.
  15. Lack of motivation, but finally i found some yesterday ;d
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