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PWNANI

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  1. ty guys i find it out myself alone :P it was mising this: if htmltext != event: st.setState(COMPLETED) st.exitQuest(1) i am only posting in case some1 has the same problem... to know how to fix it ^^ i hope i helped
  2. kinda i need help... i dunno whats wrong with my buffer when i hit the buttom to buff it shows me a msg instead of buffing me... _init__.py: #Mage Buffs Category if event == "93": st.takeItems(ADENA_ID,500000) SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer()) #Wind Walk SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer()) #Acumen SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer()) #Concentration SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer()) #Greater Empower SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer()) #Wild Magic SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer()) #Blessed Body SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer()) #Blessed Soul SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer()) #Berseker Spirit SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer()) #Shield SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer()) #Mental Shield SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer()) #Magic Barrier SkillTable.getInstance().getInfo(1243,6).getEffects(st.getPlayer(),st.getPlayer()) #Blessed Shield SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer()) #Resist Shock SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer()) #Song of Wind SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()) #Song Of Earth SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer()) #Song of Vitality SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer()) #Song Of Life SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer()) #Song of Warding SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer()) #Song of Water SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer()) #Song of Meditation SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer()) #Dance of Mystic SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer()) #Dance of Concentration SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer()) #Dance of Light return "1.htm" st.setState(COMPLETE) #Fighter Buffs Category if event == "94" st.takeItems(ADENA_ID,500000) SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer()) #Wind Walk SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer()) #Berseker Spirit SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer()) #Blessed Body SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer()) #Blessed SOul SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer()) #Might SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer()) #Haste SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer()) #Focus SkillTable.getInstance().getInfo(1242,3).getEffects(st.getPlayer(),st.getPlayer()) #Death Whisper SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer()) #Vampiric Rage SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer()) #Guidance SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer()) #Agility SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer()) #Shield SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer()) #Magic Barrier SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer()) #Mental Shield SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer()) #Resist Shock SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer()) #Song of Wind SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()) #Song Of Earth SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer()) #Song of Vitality SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer()) #Song Of Life SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer()) #Song of Warding SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer()) #Song of Water SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer()) #Song Of Hunter SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer()) #Dance Of Warrior SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer()) #Dance Of Inspiration SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer()) #Dance Of Fire SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer()) #Dance Of Fury return "1.htm" st.setState(COMPLETE) if htmltext != event: st.setState(COMPLETED) st.exitQuest(1) return htmltext html: <tr> <td><button value="Mages" action="bypass -h Quest 9999_NPCBuffer 93" width=82 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> <center><td><button value="Chants" action="bypass -h Quest 9999_NPCBuffer 5.htm" width=82 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> <td><button value="Fighters" action="bypass -h Quest 9999_NPCBuffer 94" width=82 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> </tr> </table> <img src="L2UI_CH3.onscrmsg_pattern01_1" width=300 height=32 align=left> </body> </center> </html> and when ingame shows me a msg saying the number of that skill (the one i created in init) in the system msg box...
  3. w00000t u shared them!!!! OMGF i am falling in love!!! (not really) man THANX A LOOOOOOTTTT omgf :o
  4. u guys are crazy... cutting heads off!!! omg o.0
  5. ty nice post
  6. LOOOOOOOOOOL men keep it up lmao
  7. wow cool i have been searching for the weapons for a while ^^ i am glad u shared ty :P
  8. awesome weapons... cant wait to try them out :P
  9. would be great... if i could see how to use this program -.-" u guys hide all treads that may have 1 possible help... and not just some1 trying to help...
  10. yeah... you guy's should share a guide... without post's requisition... we got guides and tuturials... protected by the number of post's -.-" you guys should REALLY post a FREE guide or tuturial
  11. nice!!! too bad i cant download it xD i dnt have enoth post's loool
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