First of all, you need some utilitys:
* UTPT TOOL (to extract textures)
http://www.acordero.org/prog_proj_UTPT_Download.html
* Adobe Photoshop (to edit img)
* the DDS Photoshop plugin
http://developer.nvidia.com/object/nv_texture_tools.html
* UE2Runtime-22261903 (Unreal Editor Runtime (attention to version)
http://www.telefragged.com/file.php?id=42551
* L2decrypt
http://www.4shared.com/file/95432822/b89e14a2/l2decrypt.html
Install all programs.
1) Using UTPT:
1.1) Open a L2font called Fiser UTX-e.utx (in SysTextures)
1.2) look after a loading screen and start screen textures
1.3) We extract the DDS.
1.4) I just finished UTPT, it shut.
2) Open Photoshop.
2.1) Open 1 of the texture.
2.2) Modify it as you wish.
2.3) Save it as a DDS.
2.4) I will defend DDS plugin.
2.5) Choose the option "MIPMAPS NO" (or something genu) and save the file.
NOTE: It is good to know:
When importing a DX3 with ALPHA channel, you must select "masked".
3) Open Edition Unreal Runtime
3.1) I see a window that appears ... Search and Texutres.
3.2) Create a new texture with:
3.2.1) Package name: THE NAME OF UR PACKAGE (myPackage)
3.2.2) Group name: The name of textures GROUP (myL2group)
3.2.3) Texture name: The name of a texture (myLoagindTex)
3.3) If the time between a window, you may close.
3.4) Now importing texture
3.4.1) Please select the DDS file
3.4.2) Texture name: rename the file something like DDS (myLoadingTexA)
3.5) Save
4) decrypt the 'Lineage II / System / Fontinfo.ini' (ttfontinfo.ini at C6)
4.1) Change the following columns:
4.1.1) English_LogoTexture = myPackage.myGroup.myLoadingTexA
4.1.2) English_LoadingTexture = L2Starts.L2Starts.myLoadingTexB
4.2) Save and Crytati again.
5) Make a backup to your Fontinfo.ini
6) Now replace the files created by you.
7) Add the package vostru (UTX) in SysTextures