### Eclipse Workspace Patch 1.0
#P L2J_DataPack_BETA
Index: dist/game/data/scripts/handlers/skillhandlers/Heal.java
===================================================================
--- dist/game/data/scripts/handlers/skillhandlers/Heal.java (revision 9257)
+++ dist/game/data/scripts/handlers/skillhandlers/Heal.java (working copy)
@@ -26,6 +26,7 @@
import com.l2jserver.gameserver.model.skills.L2SkillType;
import com.l2jserver.gameserver.model.stats.Formulas;
import com.l2jserver.gameserver.model.stats.Stats;
+import com.l2jserver.gameserver.model.zone.ZoneId;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
@@ -107,7 +108,7 @@
for (L2Character target: (L2Character[]) targets)
{
// We should not heal if char is dead/invul
- if (target == null || target.isDead() || target.isInvul())
+ if (target == null || target.isDead() || target.isInvul() || target.isInsideZone(ZoneId.YourZoneHere))
continue;
if (target.isDoor() || target instanceof L2SiegeFlagInstance)
try this (l2jserver H5 beta)