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HackMeUpReturns

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Everything posted by HackMeUpReturns

  1. Guma ~> L2JBrasil* Leader Developer *=Timeline c/p & dirty custom code..
  2. Well,Zip0 is the new owner of the server.I've trusted him all my work,because I couldn't handle it very well and he got help by devs,and now we have a server without exploits,bugless and full of entertainment! See you online,[GM]KaftosSkilos
  3. Well,this is freakin' awesome,but in my Interlude server only 'Feel destruction over your body' works .. :( Can u find more for IL?Also can I adapt those effects in armors?
  4. Actually,CrazyDeagle is telling you that there is no need to change anything or set something to True; or False;... This just prevents players from acquiring backstab from front or side.. You just add it..
  5. Yeap,windows Vista are incompatible with this guide..
  6. Well,re-upload it to some site...Now I have to select and If I'm lucky I wont hit a dead link xD
  7. Firstly,this config is used for all dagger skills Secondly,most of the packs dont have it.. Only Backstab does not land from frond and from side..
  8. Well,there are few packs that they have a bug that daggers can backstab from front.. :o I'm here to give a solution to this xD Head there : net.sf.l2j.gameserver.handler.skillhandlers.Blow.java Find these lines and delete them : public final static int FRONT = Config.BLOW_FRONT_RATE; public final static int SIDE = Config.BLOW_SIDE_RATE; public final static int BEHIND = Config.BLOW_BACK_RATE; public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets){ In their place add these : public static int FRONT = Config.BLOW_FRONT_RATE; public static int SIDE = Config.BLOW_SIDE_RATE; public static int BEHIND = Config.BLOW_BACK_RATE; public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) { if(skill.getId() == 30) { FRONT = 0; SIDE = 0; BEHIND = Config.BLOW_BACK_RATE; } Now head here : net.sf.l2j.gameserver.handler.skillhandlers.Pdam.java Delete these lines : else target.reduceCurrentHp(damage, activeChar); And in their place add those : else if(skill.getId() == 30) { double Hpdam = 0; if (damage >= target.getCurrentHp()) { target.setCurrentHp(0); target.doDie(activeChar); } else { Hpdam = (target.getCurrentHp() - damage); target.setCurrentHp(Hpdam); } } else target.reduceCurrentHp(damage, activeChar); Credits : excellence
  9. Latest L2J Interlude branch! I tried all the buffers -.-
  10. Do not hesitate to leave a comment here :) No problem. Also,we have bad news too!I don't see enough community in the server and I'm seriously thinking of closing it!If I don't see 20 players online until 25th of July I will terminate the project! Best Regards
  11. 1st post updated with __init__.py ( http://pastebin.com/kbDuJ67f )
  12. Well, I'm using an Official L2JServer branch for Interlude.I have done a lot of java modifications without errors and added a core buffer from Vago(Setekh's core buffer was giving me errors),and I passed inside the db all the sqls without problem and the html file!The buffer was spawning,but when I clicked on buffs in the gamesever console I always saw an error telling me that those skills were not assigned to that buffer!Because,I couldn't do anything I searched in the tables and show the new table that has been created by Vago's sqls was 'npc_buffer_skill_ids' and above it there was one called 'npcskills'!I tried to modify Vago's sql to fit in the npcskills table but I was getting an error(I was editing for half an hours >:( ) ! Because I didn't have any other option,I went to eclipse,deleted all core buffer's codes and re-compiled the pack!Then,I tried a javascript buffer,but it was giving me the default error of 'you have not meet the criteria' ,then I deleted that buffer and added L2JOneo Buffer,which was very trustworthy.The npc has spawned and I could see the buffs correctly,but when I clicked in 'All Buffs' only the buff with name 'Death Whisper' has been added to my buff list and in the game server console there was a long-term error (js error) Traceback (innermost last): File "C:\Users\Hackmeup\Desktop\Pack\gameserver\data\jscript\custom\9999_NPCBuffer\__init__py", line 91, in onEvent AttributeError: restoreHPMP at org.python.core.Py.AttributeError(Uknown Source) ar org.pyrhon.core.PyInstance.invoke(Uknown Source) at data.jscript.custom.9999_NPCBuffer$py.onEvent$3(C:\Users\Hackmeup\Desktop\Pack\gameserver\data\jscript\custom\9999_NPCBuffer\__init__.py:91 at data.jscript.custom.9999_NPCBuffer$py.call_function(C:\Users\Hackmeup\Desktop\Pack\gameserver\data\jscript\custom\9999_NPCBuffer\__init__.py) and after this : Please help me solve this problem ! :( EDIT : __init__.py -> http://pastebin.com/kbDuJ67f
  13. Well,I have a question,after I download with TortoiseSVN the source,I can edit it with eclipse?(like it is my workspace)
  14. Thank you for supporting me!Well,the truth is that we have very low community,but by spreading the word to your friends we will manage to attract more players and have an enjoyable PvP experience!Also,you can support us by clicking the 2 Vote Links on our website. Server is Online,Enjoy!
  15. Well,this afternoon we will be down for updates & fixes! (No Wipe&Zero Loss) Sorry for the inconvinience,see you tonight
  16. Lol?Website is up and running,just click the L2Deflection Banner ! Site EDIT : Also patch added to 1st post for problems..
  17. See you online! Very complicated story -.- Anyway,new website Added :) Have Fun
  18. Thank you,we have some changes in the droplists(1st-post updated) New site will be online very soon!
  19. I have read the manga just see what will happen!You will be really surprised,I won't say more!
  20. Currently!None is purchasing a dedicated server if he isn't sure that the server is a success! But,I ensure that if I see an active community I will immediately move the pack to a dedicated server ;)
  21. Well,just a copy/paste! You are too fast in copying ideas ! :S
  22. Well,L2DC is a very well developed l2jproject,which is private!So,as it is java it means it is L2J! You need to change your tag to [L2J] !
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