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Coolis®

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  1. exw to pack 3 click and go... p einai me start kai stop...

     

    server.properties

    # This is the server configuration file. Here you can set up the connection for your server.
    # Usually you have to change the ExternalHostname option to
    # - 127.0.0.1 (if you want to play alone / testing purpose)
    # - LAN IP* (if you want to play from another computer in the network)
    # - WAN IP** (if you want to play with friends over internet)
    # - Questions? => http://l2jfree.com
    #
    # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
    # **= If you want to get you WAN IP, visit http://www.whatismyip.com
    # ===================================================================================================
    
    # ================================================================
    # General server setting !!! REQUIRED to configure to everyone !!!
    # ================================================================
    
    # Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs
    GameserverHostname=127.0.0.1
    GameserverPort=7777
    
    # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
    ExternalHostname=127.0.0.1
    # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
    InternalHostname=127.0.0.1
    # Note: you can define server hostname for each network in subnets.properties
    
    # The Loginserver host and port
    LoginPort=9014
    LoginHost=127.0.0.1
    
    # This is the server id that the gameserver will request (i.e. 1 is Bartz)
    RequestServerID = 1
    # If set to true, the login will give an other id to the server  if the requested id is allready reserved
    AcceptAlternateID = True
    
    # Database info
    Driver=com.mysql.jdbc.Driver
    #Driver=org.hsqldb.jdbcDriver
    #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
    URL=jdbc:mysql://localhost/l2jdb
    #URL=jdbc:hsqldb:hsql://localhost/l2jdb
    #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
    Login=root
    Password=root
    MaximumDbConnections=50
    
    # Datapack root directory, defaults to current directory from which the server is started
    #DatapackRoot=H:/workEclipse/L2J Free/trunk/L2_DataPack_IL
    
    # Define character name template
    # These ones are regular expressions, visit http://www.regular-expressions.info for details
    # Note: Checking lengths are done server side, but keep it in pattern for future purposes
    # Character name ( Default [A-Za-z0-9\-]{3,16} )
    CnameTemplate=[A-Za-z0-9\-]{3,16}
    # Pet name ( Default [A-Za-z0-9\-]{3,16} )
    PetNameTemplate=[A-Za-z0-9\-]{3,16}
    # Clan and ally name ( [A-Za-z0-9 \-]{3,16} )
    ClanAllyNameTemplate=[A-Za-z0-9 \-]{3,16}
    # Title ( [A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16} )
    TitleTemplate=[A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16}
    
    # Maximum number of chars per account - 0 = illimited - default = 7
    CharMaxNumber = 7
    
    # Define how many players are allowed to play simultaneously on your server.
    MaximumOnlineUsers=100
    
    
    # Minimum and maximum protocol revision that server allow to connect.
    # You must keep MinProtocolRevision <= MaxProtocolRevision.
    MinProtocolRevision = 828
    MaxProtocolRevision = 831
    
    #---------------------------------------------
    # Safe Reboot configuration
    #---------------------------------------------
    # This will prevent some exploit during restart/shutdown process
    SafeReboot = True
    # To use following options, SafeReboot must be set to True
    # Time in seconds before server complete shutdown/reboot, when 
    # following striction take effect
    SafeRebootTime = 10
    # Disable item enchant
    SafeRebootDisableEnchant=True
    # Disable players teleportations
    SafeRebootDisableTeleport=False
    # Disable craft and crystallize
    SafeRebootDisableCreateItem=False
    # Disable trades and shops
    SafeRebootDisableTransaction=False
    # Disable actions between players
    SafeRebootDisablePcIteraction=False
    # Disable actions on NPC
    SafeRebootDisableNpcIteraction=False
    
    # Network traffic optimization: minimum time between sending char's hp/mp status update packet.
    NetworkTrafficOptimization = False
    NetworkTrafficOptimizationMs = 1100
    
    # Flood Protection
    # if enabled players which send more then PACKETLIMIT packets in PACKETTIMELIMIT ms will get kicked
    # warning not tested made a quickhack for squeezed :)
    FloodProtection = False
    PacketLimit = 500
    PacketTimeLimit = 1100
    
    # ================================================================
    # Legacy Mode for CT1
    # ================================================================
    LegacyCT1Mode = False	
    CT1AndCT15Mode = False

     

    loginserver.properties

    # ================================================================
    # General login server setting !!! REQUIRED to configure to everyone !!!
    # ================================================================
    
    # Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPs
    LoginServerHostname=127.0.0.1
    LoginServerPort=2106
    GMMinLevel=100
    
    # The port, ip on which login will listen for GameServers
    LoginHostname=127.0.0.1
    LoginPort=9014
    
    # If set to true any GameServer can register on your login's free slots
    AcceptNewGameServer = False
    
    # If false, the licence (after the login) will not be shown
    ShowLicence = True
    
    # Database info
    Driver=com.mysql.jdbc.Driver
    #Driver=org.hsqldb.jdbcDriver
    #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
    URL=jdbc:mysql://localhost/l2jdb
    #URL=jdbc:hsqldb:hsql://localhost/l2jdb
    #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
    Login=root
    Password=root
    
    # Useable values: "True" - "False", use this option to choose whether accounts will be created
    # automatically or not.
    AutoCreateAccounts=True
    AutoCreateAccountMessage = True
    
    # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
    # (0 = disable)
    IpUpdateTime=0
    
    
    # ==============================================================
    # Test server setting, shoudnt be touched in online game server
    # ==============================================================
    
    Debug = False
    Assert = False
    Developer = False
    # Enforce GG Authorization from client
    # Login server will kick client if client bypassed GameGuard authentication
    ForceGGAuth=False
    
    #FloodProtection. time in ms
    EnableFloodProtection=True
    FastConnectionLimit=15
    NormalConnectionTime=700
    FastConnectionTime=350
    MaxConnectionPerIP=50
    
    #Ban management
    # number of attempt before a user is banned when he fails his login
    LoginTryBeforeBan=10
    # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
    LoginBlockAfterBan=600
    
    

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