Jump to content

rocket666

Members
  • Posts

    17
  • Credits

  • Joined

  • Last visited

  • Feedback

    0%

Everything posted by rocket666

  1. 302 right now... lets see tomorrow in a better time.
  2. L2 Refused in going down and I'm looking for a new PVP Server, but one with lots of ppl. L2 Ownage have 400 on, I want more ppl, at least 1000, who knows a server like that?
  3. not working in my server (l2j gracia part 2)
  4. Not many... I mean 1000+, don't need be high rate, just l2j (easy bot :D ... theres a lot of l2off with 1k+ ppl, but never see a l2j with so many ppl...
  5. rocket666

    Saw 5

    It's a good movie, not like the old ones but it's good...
  6. Very nice!!better than lose exo with your 85 lvl
  7. There's a lot of servers but they are all with small community, who knows a good low rate with 1000+ players on?? The better I found is lineage2.ro, 600 + on but they have a system where u can start a shop, quit the game, but your players stays on with your shop... so actually there are less than 600 players on.
  8. Thank you, going to test in a ct 2.2 server.
  9. Thank you very much, lets see whatr i can do :D
  10. I think I need, the ELSE after is about the "IF ENCHCOUNT > ZERO" .
  11. The only problem is the adena you start normally worths like 1 adena in retail server....
  12. This is a script for high rate servers, it enchants lots of the same item. Detect when the item broke and jumps to the next and when the enchant is over. It will enchant all itens with the same name on your invnetory, if you have one you don't want to enchant put in your wh. INCLUDE StdLib\inventory.l2c //Settings DEFINE STRING ITEMNAME "Icarus Spitter" //Item name, don't write the SA DEFINE STRING ITGRADE S //Item grade (s80=s) DEFINE STRING ENCHNAME "Scroll: Enchant Weapon (S)" //Enchant name DEFINE STRING ENCHANT 20 //Max enchant DEFINE INT CURENCHANT 0 //Current enchant, change line 38 too DEFINE INT DELAY 1000 //Delay of all actions (ms) //Some definitions DEFINE STRING CRYSTAL "Crystal: <&ITGRADE&> Grade" DEFINE INT CRYID 0 DEFINE INT CRYCOUNT 0 DEFINE INT CRYCOUNT2 0 ITEM_GET_ID CRYID "<&CRYSTAL&>" DEFINE STRING HEXCODE "00 00 00 00" DEFINE STRING ITNAME 0 DEFINE INT ENCHID 0 DEFINE INT ENCHCOUNT 0 DEFINE INT ENCHUID 0 DEFINE STRING ENCHCODE 0 DEFINE STRING ITEM 0 DEFINE ARRAYLIST INVEN_AL 0 GET_INVENTORY INVEN_AL //Calc enchant unique id ITEM_GET_ID ENCHID "<&ENCHNAME&>" INVEN_GET_UID ENCHUID "<&ENCHID&>" MATH ENCHCODE ENCHUID GET_HEX DEFINE STRING ENCH "19 <&ENCHCODE&> 00 00 00 00" //Start actions FOREACH I Inventory INVEN_AL SET ITNAME "<&INVEN_AL.I.NAME&>" IF ITNAME == ITEMNAME CALLSUB ENCHANT PRINT_TEXT "<&ENCHCOUNT&> enchants sobrando. " SET CURENCHANT 0 ENDIF NEXTEACH PRINT_TEXT "Done" SCRIPT_END SUB ENCHANT MATH HEXCODE "INVEN_AL.I.ID" GET_HEX SET ITEM "5F <&HEXCODE&> 00 00 00 00" WHILE ZERO == ZERO ITEM_COUNT CRYCOUNT "<&CRYID&>" IF CURENCHANT < ENCHANT ITEM_COUNT ENCHCOUNT "<&ENCHID&>" IF ENCHCOUNT > ZERO INJECT "<&ENCH&>" SLEEP "<&DELAY&>" INJECT "<&ITEM&>" SLEEP "<&DELAY&>" MATH CURENCHANT CURENCHANT ADD ONE ITEM_COUNT CRYCOUNT2 "<&CRYID&>" IF CRYCOUNT2 > CRYCOUNT RETURNSUB ENDIF ELSE PRINT_TEXT "Enchant is over." SCRIPT_END ENDIF ELSE PRINT_TEXT "Successfully enchanted." RETURNSUB ENDIF WEND RETURNSUB Topic in L2.NET foum
×
×
  • Create New...