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Commodus

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  1. Good luck, brother :) Cool times, when trying to configure it out. :)
  2. Iparxei kai to " Modify " button. Min kaneis double kai triple posts. Den tha iparksei allo warning ::)
  3. Current as of patch 12803 This Thread contains ALL zone music currently included in the beta. This Post will be updated if a new build features new scores or updated scores. I would appreciate it if you could reply with your thoughs on the music or the quality of the encoding and to keep this thread from falling, so we can prevent the 'look I found this music lolz' threads. Watch in 480p or 720p for the best audio quality, blame youtube for this. Music is now enabled in beta. Playlist: http://www.youtube.com/view_play_list?p=5A2784698BC0EB5E Featured: http://www.youtube.com/watch?v=jPNzsm9B5WI&hd=1 List of Video's: Aftermath: http://www.youtube.com/watch?v=n7qwvWvWaqI&hd=1 Alliance Hero: http://www.youtube.com/watch?v=OARdWTqnKZI&hd=1 Arathi Highlands: http://www.youtube.com/watch?v=uqZDbouyFQM&hd=1 Azshara: http://www.youtube.com/watch?v=WbyXo3t7j7k&hd=1 The Barrow Dens: http://www.youtube.com/watch?v=E4Hb6p8rPBM&hd=1 The Burning Steppes: http://www.youtube.com/watch?v=R_ZvVCALdEg&hd=1 Cataclysm: http://www.youtube.com/watch?v=RrMhhRz4a24&hd=1 Cho'gall: http://www.youtube.com/watch?v=J4TgdhpMC6c&hd=1 Cold Mountain: http://www.youtube.com/watch?v=59dr9jTquk8&hd=1 Crypt: http://www.youtube.com/watch?v=r_7zFgw637E&hd=1 Darnassus: http://www.youtube.com/watch?v=Isun3N6-bjk&hd=1 Deepholm: http://www.youtube.com/watch?v=Q3fgKESon4w&hd=1 Darkwhisper Gorge: http://www.youtube.com/watch?v=8t_8XlgxhKE&hd=1 Durotar: (Part 1) http://www.youtube.com/watch?v=mrqKWbh-ik4&hd=1 Durotar: (Part 2) http://www.youtube.com/watch?v=k1M24U8RBIE&hd=1 Cursed: http://www.youtube.com/watch?v=gQ_hMNYo_ck&hd=1 Dark Ironforge: http://www.youtube.com/watch?v=4SJc5oF_S0c&hd=1 Elemental: http://www.youtube.com/watch?v=592cz4H7ieM&hd=1 Eye of the Vortex: http://www.youtube.com/watch?v=jPNzsm9B5WI&hd=1 Feralas: http://www.youtube.com/watch?v=Ke-DlT_Ryc0&hd=1 Fire: http://www.youtube.com/watch?v=IY6pcNslO8Q&hd=1 Flower Aura: http://www.youtube.com/watch?v=oQHIQvY-L_Y&hd=1 Firelands: http://www.youtube.com/watch?v=7Xhiji1Daug&hd=1 Ghosts: http://www.youtube.com/watch?v=9zOEtSe-7cE&hd=1 Goblins: (Part 1) http://www.youtube.com/watch?v=O6LPI0BESgo&hd=1 Goblins: (Part 2) http://www.youtube.com/watch?v=13LIycTlfHs&hd=1 The Grimtotem: http://www.youtube.com/watch?v=o5yCnIarLng&hd=1 Grove of the Ancients: http://www.youtube.com/watch?v=zRnd5EsYM1g&hd=1 Guardians of Hyjal: http://www.youtube.com/watch?v=QWA1edYYC7M&hd=1 Haunted:http://www.youtube.com/watch?v=_HPs9MY6pNM&hd=1 Mount Hyjal: http://www.youtube.com/watch?v=5QVxhKYc47w&hd=1 Land Will Weep: http://www.youtube.com/watch?v=hbkJ93TiKGY&hd=1 Lost City of the Tol'vir: http://www.youtube.com/watch?v=PWBiupOvPHg&hd=1 The March: http://www.youtube.com/watch?v=G1nVz7kGH90&hd=1 Mysterious: http://www.youtube.com/watch?v=hSm2d7wX0Ik&hd=1 Mulgore Plains: http://www.youtube.com/watch?v=fGDlrmNhgR4&hd=1 Mulgore: http://www.youtube.com/watch?v=dDBdnga--cE&hd=1 Moonglade: http://www.youtube.com/watch?v=qOD3N0NUq68&hd=1 The Night Elves: http://www.youtube.com/watch?v=1IpRUHv5m6Q&hd=1 Nordrassil: http://www.youtube.com/watch?v=_XJqBCNXdXM&hd=1 Orgrimmar: http://www.youtube.com/watch?v=W0sfOUuoaFw&hd=1 Orgrimmar Legacy:http://www.youtube.com/watch?v=FZs6SBCzuv0&hd=1 Pirates Surrender: http://www.youtube.com/watch?v=EVnYp5cWpq0&hd=1 Rift of Aln: http://www.youtube.com/watch?v=9Rp2p3YCkDU&hd=1 Ruins of Auberdine: http://www.youtube.com/watch?v=-I77Y1YaEGs&hd=1 Scarred: http://www.youtube.com/watch?v=tWORVLXY5a8&hd=1 Shadowglen: http://www.youtube.com/watch?v=DkbYsAP0xGs&hd=1 Shadows: http://www.youtube.com/watch?v=5PlscKMzTjU&hd=1 The Shattering: (Login Music) http://www.youtube.com/watch?v=idIJvwZ-Fw8&hd=1 Silithus: http://www.youtube.com/watch?v=Ofhj95VGuuo&hd=1 Skywall: (Part 1) http://www.youtube.com/watch?v=kKiVnVvjytQ&hd=1 Skywall: (Part 2) http://www.youtube.com/watch?v=LM7j9VosNh4&hd=1 Southern Barrens: http://www.youtube.com/watch?v=HQeH2urUC_s&hd=1 Stranglethorn: http://www.youtube.com/watch?v=kEgukchaq0w&hd=1 Stonetalon Mountains: http://www.youtube.com/watch?v=prD0nGf6z8A&hd=1 Stormwind: http://www.youtube.com/watch?v=vUvDJvCNUUg&hd=1 Stranglethorn Vale: http://www.youtube.com/watch?v=HBLvF3fvqWs&hd=1 Tanaris: http://www.youtube.com/watch?v=qJfbHyIzCcg&hd=1 Thunderbluff: http://www.youtube.com/watch?v=Ech4HcI4l8g&hd=1 Treasure: http://www.youtube.com/watch?v=kxBqrtkIY0c&hd=1 Twilight Highlands: http://www.youtube.com/watch?v=tvkBE88Zlk8&hd=1 Twilight Vale: http://www.youtube.com/watch?v=_YARogJqvaI&hd=1 Twilight's Hammer: http://www.youtube.com/watch?v=m8SYMbwIy3s&hd=1 Uldum: (Part 1) http://www.youtube.com/watch?v=LueickzuNgU&hd=1 Uldum: (Part 2) http://www.youtube.com/watch?v=DMvFnPSha8U&hd=1 Undead: http://www.youtube.com/watch?v=9SHfPpJ-F1c&hd=1 Vashj'ir: (Part 1) http://www.youtube.com/watch?v=awRZyztRtow&hd=1 Vashj'ir: (Part 2) http://www.youtube.com/watch?v=0xCb0psADlU&hd=1 Vashj'ir Naga: http://www.youtube.com/watch?v=P2FWtDscdgw&hd=1 Vashj'ir Naga Throne: http://www.youtube.com/watch?v=OVV2aar669Q&hd=1 War March: http://www.youtube.com/watch?v=hIdW40X8Ogs&hd=1 Western Plaguelands: http://www.youtube.com/watch?v=vm4keLnurXk&hd=1 Westfall: http://www.youtube.com/watch?v=MK49ADEkV6o&hd=1 Winterspring: http://www.youtube.com/watch?v=ZOh_iBxZuUk&hd=1 Ralth from MMO-Champion.
  4. After seeing a thread or two pop up, some uninformed people here and there and a few PMs, I've created this small guide (with pictures!) to opting in for the Cataclysm Beta as it's something that we're expecting to show up not soo far away. 1. Go to http://www.battle.net and log in using your Battle.Net account name, password and (if you have one) authenticator. 2. Click on your World of Warcraft game and choose 'Manage Game' on the menu popping up. Once you get on to your World of Warcraft managment site, click the 'Beta Profile Settings' link on the right. Image if needed. 3. If you have not opted in for any betas before, you will be asked to create a beta profile with your system settings (if this is not the case, skip to part 5). This is so that you will not be given a beta key if you don't have a computer capable of running it. It is also so that Blizzard can test Cataclysm on as many different setups as possible. Download the beta opt-in application for your operative system. 4. Open the zip file in which the download came in and run the application. It's a fairly simple process: simply accept the terms of agreement. After that, just click send. Do note that you'll have to download this application yourself - you can't borrow it from a friend. The reason is that when you download the application, it's directly connected to your Battle.Net account. Once done, you will get a message informing you that the information was sent. 5. Refresh your beta profile settings page. You will see your system information. All three game types will be checked to start with, just remove any that you aren't interested in. 6. Click 'Update Preferences'. And there, you're now opted in to join in the Cataclysm beta. Some additional info on the Cataclysm beta: An activated World of Warcraft account is not required. However, at least one Blizzard game must exist on your Battle.Net account. Accounts with previous bans in-game or on the official forums can still be granted access to the beta. Having trouble downloading the beta opt-in application? Take a look at the troubleshooting FAQ here. Good luck! MushroomBomb from MMO-Champion.
  5. Contents: 1. Brief History 2. Racials 3. Classes 4. Kezan 5. Lost Isles 6. Kaja’mite 7. The Trade Princes 8. The Goblin Hierarchy 9. Mount 10. Leaders 11. Emotes/Animations/Video 1. Brief History Originally the slaves of jungle trolls on the Isle of Kezan, the goblin race was forced to mine kaja'mite ore out of the volcanic bowels of Mount Kajaro. The trolls used this potent mineral for their voodoo rituals, but it had an unexpected effect on the slaves who were in constant contact with it: kaja'mite generated a startling new cunning and intelligence in the goblins. Crafting their own powerful artifacts of engineering and alchemy in secret, the goblins soon overthrew their oppressors and claimed Kezan for their homeland. The mines that had been their prison, their slave camp, and the base of their rebellion now became the city of Undermine. Weaving through the heart of the island in a dizzying network of tunnels, vaults, and lava tubes, Undermine epitomizes the goblins' complex, unpredictable mindset. The goblins' natural greed soon lifted them to prominence as masters of mercantilism. Trade princes arose during the First War as the cleverest goblins learned to take advantage of the strife. Great fortunes were amassed, and the Isle of Kezan became a hub for fleets of goblin trading ships. One of the trade princes agreed to lend his faction's services to the Horde in the Second War. Following the Horde's defeat, the goblins learned from their colleague's failed example, and soon they realized that their profits could double if they weren't stuck in such a restrictive relationship. By the end of the Third War, goblins were providing weaponry, vehicles, and devious services to both the Horde and the Alliance. This wouldn't last forever... Recently, the goblins of Kezan have found a new enemy in the Alliance – unexpected and unprofitable encounters with this faction have driven certain trade princes from their comfortable neutrality. Reforging old pacts with their one-time allies, the goblins have been welcomed into the Horde with open arms. [Taken from the WoW:Cataclysm Official Website.] Also, it is important to note that the playable faction of Goblins that will be joining the Horde are the Bilgewater Cartel. The Bilgewater Cartel runs Bilgewater Port, the primary port on Kezan Isle. They differ from other cartels including the more well-known (to players) Steemwheedle Cartel. 2. Racials Rocket Jump [2 Min Cooldown, shares with Rocket Barrage] - Activates your rocket belt to jump forward. Rocket Barrage [2 Min Cooldown, shares with Rocket Jump] - Launches your belt rockets at an enemy, dealing X-Y fire damage. (24-30 at level 1; 1654-2020 at level 80) Time is Money [Passive Ability] - Cash in on a 1% increase to attack and casting speed. Best Deals Anywhere [Passive Ability] - Always receive the best discount regardless of faction reputation. Pack Hobgoblin [30 min cool down] - Calls in your personal servant, allowing you bank access for 1 minute. Better Living through Chemistry [Passive Ability] -Alchemy skill increased by 15 (and you gain bonuses for healing/mana potions you made; 25% more mana/hp from potions). 3. Classes Goblin characters will be able to be Death Knights, Hunters, Mages, Priests, Rogues, Shaman, Warlocks, or Warriors. 4. Kezan (Levels 1-6?) The tropical island of Kezan, rumored to be destroyed by the Cataclysm, is the homeland of the Goblin race. The Major settlements on Kezan are: the seaport of Edg, Bilgewater Port, Undermine, and Voodress Village. Described by Wowwiki.com: Kezan was originally home to the goblins and a group of jungle trolls. The goblins were enslaved by the jungle trolls and forced to mine minerals. After discovering kaja’mite the goblins gained a massive increase in intelligence and were able to fight off the jungle troll and claim Kezan for themselves. Afterward, the goblins declared Undermine as their capital city. Since that time, they’ve ranged out and allowed people of all races to buy silly merchandise at exorbitant prices. They allied themselves to the Horde in the Second War (because the orcs paid and/or intimidated them), but in the Third War they were a neutral force, making money off every side. Undermine being it’s presumed capital and the capital of the Goblins, here is another brief decription from Wowwiki.com: The Undermine is the center of goblin civilization. It is located beneath and within Kezan, and is connected to the island via a series of volcanic tunnels. The main centers of Undermine are in volcanic caverns beneath Kezan. Secondary island caverns exist farther away, and the goblins have constructed tunnels of thick glass that lead to these smaller areas. Passing through these tubes means walking along the ocean’s floor and looking out to see the colorful fish and hungry sharks nearby. As the capital of goblin culture, Undermine teems with chaotic activity. Goblin alchemists and tinkers practice their crafts and set off explosions. Slave markets bustle in out-of-the-way places. Shops and businesses of all kinds are based here, and the headquarters of the Trade Coalition, the Venture Company and myriad other enterprises are within this city. In Undermine, you can find the extremes on both ends: reeking slave pens in one area, the trade princes’ lavish palaces in another. It’s speculated that players starting a Goblin will start in a phased instance of Kezan early on before going to the Lost Isles. 5. Lost Isles (Levels 6?-15) South of Azshara and north of Durotar, the Lost Isles will be the first zone the goblins of the Bilgewater Cartel will come to after escaping the ordeal on Kezan. From the WoW:Cataclysm Official Website: …After the cataclysm reawakened a volcano on their home island one of the goblins' trade princes realized that there was good money to be made in offering panicked goblins a ticket to safety on his ship, taking their life savings - and then selling them into slavery. A clever plan, until it (and the ship) fell apart in a naval crossfire between an Alliance fleet and a lone Horde ship. The shipwreck's survivors washed ashore on the Lost Isles off the coast of Kalimdor, where they discover that the island's dense jungles harbor many mysteries and more than a few unpleasant surprises. According to leaked videos goblins will fight monkeys that mine the coveted kaja’mite mineral along with pygmies and alliance. Also, orcs are shipwrecked and lose cargo to the Alliance. Goblins are sent to get back the cargo which turns out to be Thrall! 6. Kaja’mite Kaja’mite is a strange ore with magical powers named after Mount Kajaro (a very large volcanoe on Kezan). Early in their history, the Goblins were forced to mine it by the jungle trolls. However, its magic gave them great intelligence and the goblins overthrew the trolls. Thanks to kaja’mite, the goblins made great technology and spiked in advancement far beyond any other race on Azeroth. Sadly for goblins, kaja’mite supplies ran out and their intelligence peaked. Goblins still search for kaja’mite to gain greater intelligence once more. 7. The Trade Princes It is speculated that there are 5 Goblin trade princes that seek to control all of Azeroth’s commerce for it’s riches. It’s said that each owns his own private army and all control the Trade Coalition of Undermine. During the Second War, one trade prince thought the Horde was destined to win the war, and aligned with them. When the Horde lost, he left and went back to Kezan in dismay. It’s thought that that trade prince was Steamwheedle From that point on, the goblins decided to remain completely neutral, if only to better exploit both sides. A description from Lands of Mystery: A number of trade princes rule over the various goblin holdings around the world. Though the trade princes all live in the goblin island city of Undermine far from Kalimdor, they each control their own private armies and trade fleets. In turn, each controls cast rings of trade, mining, deforestation, slave rings, and poaching. The trade princes are the most cunning of their race and will stop at nothing to amass their fortunes and power, whether through legitimate means or via black markets and treachery. Goblins encountered on Kalimdor are either privateers or agents of the various trade princes of Undermine. Officially, five trade princes exist, though one or two may be lurking about in the shadows. The goblins don’t elect their trade princes, nor are the positions hereditary; the trade princes killed, blackmailed and schemed their way to the top. Together, these five goblins make the mercantile machine run, organizing the extensive and complex Trade Fleets. 8. The Goblin Hierarchy Having eight levels within their system, the hierarchy used by the Goblins is highly based on financial success. I. Trade Prince The five (more or less) rulers of the goblin world, each runs his own private army, holds lands around Azeroth, and collectively controls the Trade Coalition. II. Mogul The hands of the trade princes, moguls are entrepreneurs: men and women who run various businesses, such as deforesting, drilling, mining, and the like, throughout the world. III. Baron Each land owned by a trade prince has a baron to serve as magistrate over the land and holdings. IV. Slaver Slavers are wealthy merchants who sell slaves. Goblin slavers run Kezan’s slave rings, or simply own several slaves of their own for personal use. Although the trade princes condone slave rings, the slavery trade is kept quiet. Goblins have no wish to offend potential customers who might object to this controversial but highly lucrative line of business. V. Trade Fleet Ranks A captain runs a single ship, and some run entire Trade Fleets under a trade prince. Admirals are assigned to run more than one Trade Fleet. Occasionally a captain runs his own private merchant vessel, though he still pays taxes to the trade princes. VI. Trader and Merchant It's hard to truly rank traders and merchants, as some may be dirt poor while others quite wealthy, but even the lowest trader or merchant sits in comfortable middle class society. These guys sell goods (both handmade and, more commonly, fenced) under the jurisdiction of their trade princes. Traders wander the globe, hawking their goods, while merchants set up shops for moguls and/or barons. Must lowly goblins aspire to become merchants or traders. VII. Civilian and Worker Often little more than slaves. The bulk of the goblin race, the lower class works long hours for little money and even less thanks. Most aspire to become a trader or master craftsman and earn a comfortable place in middle or upper society. VIII. Slaves As mentioned above, slaves are illegal but rampant in goblin society. Afforded no rights at all, slaves are used for the harshest manual labor, or other deplorable pursuits, and have no right at all. 9. Mount The racial mount for the Goblins of the Bilgewater Cartel is proposed to be a go-kart/speedster seen in this picture from Blizzcon: 10. Leaders Although an official race leader for goblins isn’t known yet, Trade Prince Maldy is speculated 11. Emotes/Animations & Videos None are widely available at this time although this from Dreamhack '09 shows some of the male Goblin animations. (Casting, running, jumping, attacks, etc.) Taken from Wow Wiki and WorldOfWarcraft.com
  6. [show] * 1 Description * 2 Combat * 3 History * 4 Racials * 5 Playable Classes * 6 Heirlooms * 7 Gilneas * 8 What Should i Name My Worgen? * 9 Who The Hells Genn Greymane? * 10 Worgen Roleplay * 11 Mount * 12 What Class Should I Choose? * 13 What Is The Battle For Gilneas City? * 14 Who is Ur? * 15 Velinde Starsong * 16 Emotes/Animations * 17 Female Worgen * 18 Goldrinn *New* [1] Description Resembling a cross between human and dire wolf, the hunched-over creature is roughly humanoid. Its body is covered in coarse, grayish-black fur with twitching claws and snarling teeth. The creature’s eyes are mottled yellow in color, unblinking and devoid of any discernible emotion other than hunger. Cursed beings from another dimension, worgen only appear in Azeroth as the result of magical mishaps. True aberrations, they are accidentally drawn through temporary rift tunnels and deposited in this world with no apparent way of returning. Nothing is known about the worgen’s home realm, or even precisely how to spawn the rift tunnels through which they come. Worgen are usually encountered in small packs near sites of recent intense magical activity.A pack may contain four to twelve individuals.A worgen tribe may contain between twenty and two hundred individuals.Fiercely territorial creatures, they rarely stray from the general vicinity of the place in which they first appeared. Fearless beasts, they brazenly prowl near both villages and monster lairs. Although worgen display an apparent fondness for nighttime and its darkness, they can perform equally well in the daytime. Pure killing beasts, worgen tend to attack any creatures that they encounter, regardless of whether animal, humanoid, Scourge or something even more fearsome. Strangely, however, worgen refuse to feed on the remains of their victims, preferring to shred and tear the corpses and then to return immediately to prowling. Rumors suggest that worgen somehow receive sustenance continually from their native dimension... as well as guidance from a distant force. http://www.youtube.com/user/ChaosRiku#p/f/6/nnvEPbayIPU [2] Combat Worgen prefer to hide in shadows before leaping great distances upon their foes. They attack with feral tenacity, slashing with their deadly claws and biting with sharp, infectious fangs. Worgen are nearly fearless and typically fight to the death, relying on their regeneration to save them. The saliva of a worgen carries a dangerous infection that can prove deadly against those who are bitten. [3] History Latest History Update The curse originated from a druidic sect who followed Goldrinn, known as Druids of the Scythe. They shapeshifted into the feral Worgen and eventually lost their minds to its violent nature. The other Druids agreed that they must be locked away, and thus put them into eternal slumber deep beneath a tree... until the day Arugal and Velinde Starsong tampered with the Scythe of Elune. It was the night elves, after all, who created the curse in the first place. Obliged to help their newfound allies, they re-introduce them to the Alliance. Previous Updates The worgen hail from a dark and treacherous world, from which there is no corner which is truly safe. There, the worgen battle their unflinching enemy in a vicious war; the Lords of the Emerald Flame. Ur, a mage of Dalaran, did research on worgen but never summoned them. Frustrated by the destruction of Dalaran by the Scourge and against the advice of his peers, Archmage Arugal elected to summon an army of the extra-dimensional entities by using Ur's research. The summoned worgen fought against the undead armies, but quickly turned on the wizards themselves. Driven mad with guilt, Arugal adopted the worgen as his children and retreated to the newly dubbed Shadowfang Keep, where he then cursed the village people of Pyrewood to turn into worgen whenever the sun went down. Approximately at the same time, the night elf Sentinel Velinde Starsong was given the task to clear Felwood of demons. She prayed to Elune and was granted a magical Scythe which could summon worgen. She summoned larger numbers to fight at her side against the demons. Later Velinde began to notice that some of her force were unaccounted for. It was as though the Scythe of Elune no longer required her intervention for the summoning process. So she ordered them to remain at the Shrine of Mel'Thandris in Ashenvale and began to search for Archmage Arugal, whom she had heard also summoned worgen. From that point her fate was unknown, but it was rumored that she was killed in Duskwood and lost the Scythe. Black Riders from Deadwind Pass came to Duskwood looking for the Scythe and murdered a family of farmers in the search to find it. It is also known that the dark mage Morganth was searching for the Scythe of Elune, and stole Ur's Treatise on Shadow Magic as well. In World of Warcraft: Cataclysm, it is revealed that the worgen curse has spread into secluded kingdom of Gilneas, transforming its inhabitants into the worgen. More recent evidence suggests that their true origin might have a connection to the night elves and a secretive druidic order from Kalimdor's distant past. Yet until new evidence comes to light, this information remains speculative. Many believe that a treatment for the worgen curse may exist, although others have nearly given up, fearful that if the barricades should fall, their humanity will be lost forever. The worgen will join the Alliance, but details of their inclusion are not known for now. [4] Racials Darkflight - Activates your true form, increasing movement speed by 70% for 10 sec. Viciousness - Increases critical strike chance by 1%. Aberration - Reduced duration on curses and diseases used against you by 15% Flayer - Skinning skill increased by 15 and allows you to skin 0.5 seconds faster. Two Forms - Transforms you between Human and Worgen forms. You will revert to Worgen form in combat. [5] Playable Classes Classes Available Death knight, Druid, Hunter, Mage, Priest, Rogue, Warlock, Warrior [6]Heirlooms Latest Update Blizzard confirmed that heirlooms from the Wrath era will still work for new characters in the Cataclysm era, and specifically even for goblins and worgen. Since you earned them, you should still get to use them. However, they also note that the heirlooms will only work up to level 80. Previous Updates Will Heirlooms continue to give experience from 80-85? Bornakk: Heirloom items specifically state that they go from levels 1 to 80 so we don't currently plan to make the currently available items auto-update to go to level 85 in the next expansion. As for the experience gain, nothing is set in stone yet, but I think it makes sense that we won't want players to get a 20% exp bonus when leveling to 85. Are the new races allowed to use Heirloom items? Bornakk: Things can possibly change, but currently there are no plans to change how the existing heirloom items work from levels 1 to 80. [7] Gilneas Gilneas is a human nation and kingdom[1] located in the peninsula directly south of Silverpine Forest on the continent of Lordaeron. The kingdom was founded following the breaking of Arathor and is ruled by the Greymane dynasty. Besides the peninsula, the kingdom also included the island of Zul'Dare. Gilneas is a large peninsula that juts into the sea south of western Lordaeron. Silverpine Forest lies to the north-east and Kul Tiras awaits across the sea to the south. Lord Genn Greymane never supported the Lordaeron Alliance in the Second War. Thus, after the war, he constructed the Greymane Wall: a massive barrier spanning the entire northern border. The enormous wall barricades Gilneas from Lordaeron. Gilneas does not allow anyone in or out, and none knows what has been transpiring there since the end of the Second War. It was later found that the worgen curse has swept mercilessly across the nation, turning nearly all of its inhabitants to savage beasts. However, the denizens somehow retained their will unleashing a bloody civil war that wrecked the whole nation. Following the Cataclysm and an invasion by the Forsaken, Gilneas has rejoined the Alliance. I made a video compilation of how Gilneas looks. The link is below. http://www.youtube.com/watch?v=RkPWIQVvAAM [8] What Should I Name My Worgen? One question i see a lot around here is " What should i name my worgen?". Below are a couple links to were you can get some ideas to how you should name your worgen. http://www.20000-names.com/wolf_names.htm http://www.s-gabriel.org/names/aelfwyn/bede.html [9] Who The Hells Genn Greymane? Genn Greymane will make his debut in World of Warcraft: Cataclysm. He is one of the first people Worgen players meet when he saves the player from a executioner's blade by injecting them with a serum that gives them control of themselves. As of yet, it is unknown whether Genn himself has been infected by the Worgen curse. Although a Gilnean noble was shown transforming into a Worgen in the official trailer, there was no indication as to whether it was Greymane. The people of the Alliance remember the king of Gilneas as a proud, strong-willed, cunning, and arrogant man. He and his armies stood by the Alliance during the Second War, but in the aftermath it became clear to Genn Greymane that the Alliance needed Gilneas more than Gilneas needed the Alliance. He ordered that the Greymane Wall be closed to all outsiders, effectively sealing off his kingdom from the outside world and its conflicts. But fate, it seems, was intent on teaching the king a lesson in humility: although the wall succeeded in isolating Gilneas from the rest of the world, it also served to damn the kingdom's people forever. As the worgen curse swept the nation and early attempts at containment failed, Greymane found himself fighting a battle for his people's very humanity For a bit of laughs and giggles check out this link about Genn Greymane and someone who wrote him a letter. [10] Worgen Roleplay The first thing to keep on mind while Roleplaying as a Worgen is that you are actually a Citizen of Gilneas, with a mind of your own, but feral instincts. How that affect your character is up to you. Although is expected for you to have some feral traits now and then, you may push a little more on it, or it may not affect you at all. Think of your character of something like Wolverine, a human with wolf instincts. Gilneas is a very prideful nation. Although the recent events of the Worgen curse seems to teach them a lesson of humility, they are still very nationalist. A normal Gilnean would be more like a common guy with a great sense of nationalism, Gilnean people are the best, the Gilnean food tastes the best, the culture is the most advanced, etc... You may be very humble because of the curse and destruction in your nation, you can be very arrogant still or just a nationalist guy who will always remind others how Gilneas is great. Other interesting options created by the curse is that you may be shamed to death that Gilneas had to rejoin the alliance, or you may be like a veteran, remembering how the things were better back then in the old country. Remember that the nature of your character is, like with any race, of your choice. If he's shy, flirty, lazy, rushy, you decide, then apply the Gilnean traits on it and you got an interesting character to play with. Remember that Gilneans care about what they look like. They are aristocratic, nobles, a Victorian appearance, you can also be more of a humble worker, with a European style, just remember to always look good, after all, you're a gilnean, you're way better than everyone, right? [11] Mount Below you will see concept art of the Worgen mount. http://images2.wikia.nocookie.net/wowwiki/images/thumb/3/38/Worgen_mount.jpg/728px-Worgen_mount.jpg [12] What Class Should I Choose? (Taken from the offical world of warcraft site forums) The most frequent question asked in the Welcome to WoW forum involves some variation of "What class/race should I be?" That's a difficult question, because ultimately it comes down to another question: "What makes you have fun playing the game?" You need to consider how you like to play (In a group? Solo? Melee? Ranged?) before you consider what to play. Solo: This is where you're running around by yourself, doing quests, and killing NPCs. For many players, especially before they reach the end of game raid content at level 70, this is what the bulk of the game consists of. Group: Throughout the game there are special dungeons, called instances, that require an entire group to complete. There are three basic roles in World of Warcraft, all of which must be filled in a group setting: The Tank: The tank's job is to hold the NPC's attention. Basically, think of it like somebody poking the baddy in the eye in hopes of keeping it from noticing the tank's friends that are killing it. As a result, the tank is usually heavily armored and has a lot of health. In short, the tank takes a lot of damage, but isn't always the one doing the damage. Tanking might not seem glamorous, but it's always in demand and is very challenging. Warriors, Druids, and Paladins make excellent tanks. The DPS: DPS stands for "Damage per Second," and basically means doing lots of damage to kill a mob. Unlike the tank, the DPS player usually can't absorb a lot of damage, so it's very important that they don't do too much damage too quickly, lest the NPC turn away from the tank and kill them! For this reason, one of the hardest parts about being DPS in a group is knowing when to hold back. In a normal 5-man group, you typically have one (1) tank, one (1) healer, and three (3) DPS. Essentially, any class can fulfill the DPS role, but for this reason there is often lots of competition for limited spots. The Healer: The healer's job is to keep everybody--but especially the tank--alive. Healing can seem very mundane. After all, you spend much of an instance watching health bars. However, healing can be very challenging. Groups are always looking for a good healer. Priests, Druids, Paladins, and Shaman are all able to heal. The second part of figuring out how you play is your playstyle. We've talked about the "setting," but you also have to try to figure out what playstyle you enjoy. Here's some examples: Melee: Melee players are up close and personal, swinging some sort of sword, axe, staff, etc. at the NPC. Melee players include both tanks and DPS. The melee classes are Warrior, Rogue, Druid (Feral), Shaman (Enhancement), Paladin. Ranged: Ranged classes stand at a distance, shooting the target with either physical or magical attacks. Here, I am basically considering only ranged DPS. Healing is kind of a separate category. Physical ranged DPS classes include hunters. Magical ranged DPS classes include Mage, Warlock, Shaman (Elemental), Druid (Balance), and Priest (Shadow). Healing: Healing in this regard is much the same as was discussed with a group. Typically, though, healing is reserved for groups. The following classes can heal: Priest, Druid, Paladin, Shaman. Damage-Taking vs. Damage-Dealing: In general every class (and spec, whic we'll discuss in a moment) falls somewhere along a spectrum of Damage-Taking vs. Damage-Dealing. For example, a Protection Warrior is virtually unparalleled in taking damage, but doesn't real deal out much. Conversely, a Mage can dish out incredible amounts of damage, but is very "squishy" (easily killed, since it only wears cloth armor). Other classes, like Druids, fall in between. Now, in addition to these basic playstyles, there are some other things to take into consideration: Pets: Some classes (hunters and warlocks only) have pets with which to fight. A hunter tames a wild animal as a pet, while a warlock summons various demons depending upon the situation. Pets can sometimes make life easier, but shouldn't necessarily be viewed as making a particular class "better." Each class has its strengths and weaknesses. Note: Other classes can also have temporary combat pets, either through trained abilities (Priest's Shadowfiend, Druid's Treants, Shaman Elementals), talent points (Mage's Water Elemental), or items (such as the infamous Barov Peasant Caller, which calls three peasants to "fight, cook and clean for you"). These are temporary pets, however, and will despawn after a short period of time. Only Hunters and Warlocks have combat pets in the truest, fullest sense of the word. Support: Some classes make very good support classes due to their abilities to buff friends (cast useful spells upon them) or debuff enemies (put negative effects on them). For example, Paladins have auras and blessings that they place on allies. Druids have a powerful buff, Mark of the Wild, as well as the ability to cure poisons and remove curses. Other classes can silence opponents, preventing spellcasting. Crowd Control: Crowd Control, often abbreviated "CC," is the ability to temporarily remove one or more NPCs from the fight, enabling the group to focus on NPCs in a more coordinated manner. There are many forms of CC for many different situations. Many work only on certain kinds of enemies (i.e. beasts). Others may only be used at the beginning of a fight. As a brief list of CC abilities, a mage can polymorph ("sheep") an enemy, a rogue can sap at the beginning of a fight, a Druid can hibernate ("sleep") certain creatures, a hunter can freeze enemies in an ice block, etc. (And there's more than that!). This should help you decide what class you want your worgen to be. [13]What Is The Battle For Gilneas City? The Battle for Gilneas City is a new battleground introduced in the upcoming Cataclysm expansion in which players of both factions battle to take control of Gilneas City by attempting to conquer the highest number of districts in the battleground. There is a limit of 40 players playing this battleground at a time. Requires level 81-85 to play this battleground. Here is a small interview with Chris Metzen in which he talks a little bit about this battleground. [14]Who is Ur? Ur was a magician of Dalaran before the coming of the Scourge. He was known to have made the best studies of other worlds. His knowledge was great, but his conscience held him from true power. He died during the Siege of Dalaran at the hands of the Scourge. One of his books, [The Book of Ur], is held in Shadowfang Keep by Archmage Arugal. The Book of Ur The land of Azeroth is host to no end of wonders. Flora, fauna, cultures, and magic all teem across its surface. Indeed, the curious will find limitless variety on this world. One merely has to look. But if one looks deeply enough then windows to entire new worlds are found, and each world is home to its own wonders. Just as each world is home to its own horrors. This is the purpose of my book: to catalogue those beings, those otherworldly fiends who would destroy our lands, so that explorers who happen upon them will know what they face. So if you consider yourself a guardian of Azeroth, then read on. And know your enemy. -Ur Mage of Dalaran The fiend of which I write is the Worgen. Old, rural folklore may hearken to these creatures. For what farmer's child has not heard tales of beastly wolf-men stalking the fields and marshes outside his village? And truth may hide in such tales--perhaps they are warnings against the Worgen, veiled as myths to frighten us. But before such tales are dismissed, let me now assure the reader: Worgen are real. They may not be from our world, but avenues exist between their home and ours and powerful magic can pull them here. Such chants are best left unuttered. For where ever the Worgen tread, they bring terror and bloodshed with them. You will know the Worgen by its resemblance to the wolves of our world. When viewing a worgen one can easily see its coarse hair, pointed ears, and long snout are akin to the wolves we know. But you will just as quickly see its differences: that coarse hair surrounds a powerful, two-legged body sporting long fangs and dagger-like claws. And behind it's howl lurks a malevolence possessed by no natural beast. The worgen's home is a dark place, a place of nightmare. If that world fosters locations safe from the cursed Worgen, then my research has revealed no such bastions. And if one considers the ferocity and wickedness of the Worgen, it is likely that no such bastions exist. It is surmised that the Worgen are content to remain on their world, for although some Worgen possess powerful magic, they have made no attempts to reach Azeroth of their own accord. And for this, we are fortunate. As mentioned above, some Worgen are skilled in the mystic arts, and their magic is of darkness and corruption. Curses and supernatural poisons are common, so be forewarned--those who face the worgen should arm themselves with wards against shadow. It is my hope that no Dalaran wizard seeks out the Worgen, even if done in light conscience. For no pact may be struck, no secrets may be learned, no good can come from these beasts. They are best left to their world. For if found in ours and not destroyed, our peril will be dire... [15]Velinde Starsong Velinde Starsong was a priestess and sentinel in Ashenvale Forest who was given the task of clearing the forest of demons. At first, it seemed she had the situation in Ashenvale and Felwood under control, but little by little her efforts faltered. One day, she simply disappeared. Sentinel Melyria Frostshadow was sent to Ashenvale to continue her work. The Sentinels believed that she had her own reasons for leaving, and expected that she could return at any time. Velinde had done much in the past to earn their trust. How is she related to the worgen? This video below will summon it all up. ( All credits go to the creator of the video ) [16]Emotes/Animations The worgen male and female emotes and animations are now available at the below source, Enjoy! [17]Female Worgen Latest Update Visit the link below to see a quick video of the half way done model. Previous Updates Below is a picture from blizzcon. I will put up a model picture once available. http://static.mmo-champion.com/mmoc/images/news/2009/august/cataclysmpreviewpanel_009.jpg [18]Goldrinn The Druids of the Scythe are a sect of druids who followed Goldrinn. They shapeshifted into the feral worgen form and eventually lost their minds to its violent nature. The other druids agreed that these worgen must be locked away, and thus put them into eternal slumber deep beneath a tree, until the day Arugal tampered with the Scythe of Elune. Goldrinn was a massive Ancient renowned for its ferocity in battle. He resembled a white wolf-beast and was already 10,000 years old when the Burning Legion first invaded Azeroth. The wolf god slaughtered hundreds of demons before he fell in the invasion. He is said to have aided the night elves of Eldre'Thalas in holding their city against the Burning Legion, only to vanish after battle never to be seen again. In orcish he is referred to as Lo'Gosh. His legend extends throughout Azeroth to elves, trolls, goblins, and dwarves — who all have their own version of the story. In each tale, the ancient's unyielding will and sheer ferocity enabled him to push through the boundaries of the afterlife to aid his people More information coming soon. Taken from Wow Wiki.
  7. With development on World of Warcraft: Cataclysm well underway, the Screenshot of the Day section on http://www.worldofwarcraft.com will now display unique Cataclysm screenshots every day! We’re capturing images of our favorite new World of Warcraft creatures, characters, and environments, and are eager to share them with you. Be sure to stop by each day for the latest look behind the veil of the expansion’s development progress. -- Screenshots of the Day -- # 1: Gil Goblin (Abyssal Maw) # 2: New Tainted Scar (Blasted Lands) # 3: Zeppelin Tower/Brill # 4: Swamp of Sorrow # 5: Goblin Rocket (Stonetalon Mtn.) # 6: Lost Isles (Goblins lvl 6-10 zone) # 7: Gil Goblin Spearmen (Abyssal Maw) # 8: Sunken City of Vashj'ir # 9: Another Sunken City of Vashj'ir?? # 10: Probably Tainted Scar again # 11: Tainted Scar and a doomguard # 12: Mount Hyjal (Nordrassil) # 13: Grim Batol Dungeon # 14: Horde ships in Gilneas # 15: Shipwreck Shore in Lost Isles # 16: Abyssal Maw # 17: Beauty's lair in Blackrock Caverns # 18: Tainted Scar again # 19: Gilneas # 20: Surwich in the Tainted Scar # 21: Westfall (Furlbrow's Pumpkin Farm) # 22: An eel (Sunken City of Vashj'ir) # 23: Mount Hyjal (Nordrassil) # 24: Abyssal Maw # 25: Grim Batol Dungeon # 26: Blackrock Caverns # 27: Lost Isles # 28: Halls of Origination # 29: Deepholm # 30: Gadgetzan # 31: Fizzle and Pozzik's Speedbarge # 32: Tainted Scar and a doomguard # 33: Stonetalon Mountains (Charred Vale) (Thousand Needles) # 34: Surwich in the Tainted Scar # 35: Sludgewerks (Stonetalon Mountains) # 36: the Pub of the Speed Barge # 37: Thousand Needles # 38: Bank of Stormwind # 39: North of Kodo Graveyard (Decolace) # 40: Stonetalon Mountains # 41: Red Cloud Mesa (Mulgore) # 42: Somewhere in Azshara # 43: Orgrimmar # 41: Halls of Origination Originally Posted by Zarhym .
  8. Here's some information on how each of the currencies will be converted in the next content patch. Keep in mind these values may change, and they can get a bit math heavy. Just know that our intent is to appropriately value each mark and provide a conversion we feel is fair. The following items are immediately converted to gold: [*]Emblem of Heroism = 5.5 gold each [*]Emblem of Valor = 5.5 gold each [*]Emblem of Conquest = 5.5 gold each [*]Badge of Justice = 1.833 gold each Your New Honor Points total will be the sum of the following amounts: [*]Old Honor * 0.024 [*]Old Arena Points * 0.85 [*]Battleground Mark of Honor * 2.976 [*]Wintergrasp Mark of Honor * 19.08 [*]Stone Keeper Shard * 1.6 [*]Venture Coin * 3 [*]Spirit Shard * 1 Your Justice Points total will be equal to (Emblems of Triumph + Emblems of Frost ) * 2.75 Again, the softcap for both Honor and Justice conversions is 4000 points. This means that if a character converts to above 4,000 points, it will not be possible for them to earn more until they fall below the 4,000 cap. A hardcap will be implemented in a following patch before Cataclysm's release. At that time, any excess points above 4,000 will be converted as follows: [*]Honor points above 4,000 are converted to gold at a rate of 35 silver per point of Honor. [*]Justice points above 4,000 are converted to gold at a rate of 2 gold per point of Justice.[br] Original Posted by Verenas ( Blizzard ) .
  9. ExternalHostname = 192.168.1.1 InternalHostname = 127.0.0.1 Diorthose kai auta, anikse ksana tis consoles kai eise etimos! ;)
  10. http://www.maxcheaters.com/forum/index.php?topic=177115.0 (!) Sou eipa pos eise se lathos section. Min ksanakaneis 2i fora to idio topic. { Sto idio section }
  11. ExternalHostname = 192.168.1.1 InternalHostname = 127.0.0.1 LoginHostname = * Diorthose auta kai bale kai ta configs tou gameserver.
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