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B1ggBoss

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Posts posted by B1ggBoss

  1. just coded, didnt tested it

    CORE:

    Index: java/com/l2jserver/gameserver/datatables/HerbDropTable.java
    ===================================================================
    --- java/com/l2jserver/gameserver/datatables/HerbDropTable.java	(revision 4838)
    +++ java/com/l2jserver/gameserver/datatables/HerbDropTable.java	(working copy)
    @@ -60,7 +60,7 @@
    		{
    			con = L2DatabaseFactory.getInstance().getConnection();
    			PreparedStatement statement = con.prepareStatement("SELECT "
    -					+ L2DatabaseFactory.getInstance().safetyString(new String[] { "groupId", "itemId", "min", "max", "category", "chance" })
    +					+ L2DatabaseFactory.getInstance().safetyString(new String[] { "groupId", "itemId", "min", "max", "category", "chance", "enchant", "enchantChance" })
    					+ " FROM herb_droplist_groups ORDER BY groupId, chance DESC");
    			ResultSet dropData = statement.executeQuery();
    			L2DropData dropDat = null;
    @@ -83,6 +83,8 @@
    				dropDat.setMinDrop(dropData.getInt("min"));
    				dropDat.setMaxDrop(dropData.getInt("max"));
    				dropDat.setChance(dropData.getInt("chance"));
    +				dropDat.setEnchant(dropData.getInt("enchant"));
    +				dropDat.setEnchantChance(dropData.getInt("enchantChance"));
    
    				int categoryType = dropData.getInt("category");
    
    Index: java/com/l2jserver/gameserver/datatables/NpcTable.java
    ===================================================================
    --- java/com/l2jserver/gameserver/datatables/NpcTable.java	(revision 4838)
    +++ java/com/l2jserver/gameserver/datatables/NpcTable.java	(working copy)
    @@ -204,7 +204,7 @@
    			try
    			{
    				statement = con.prepareStatement("SELECT "
    -						+ L2DatabaseFactory.getInstance().safetyString(new String[] { "mobId", "itemId", "min", "max", "category", "chance" })
    +						+ L2DatabaseFactory.getInstance().safetyString(new String[] { "mobId", "itemId", "min", "max", "category", "chance", "enchant", "enchantChance" })
    						+ " FROM droplist ORDER BY mobId, chance DESC");
    				ResultSet dropData = statement.executeQuery();
    				L2DropData dropDat = null;
    @@ -225,6 +225,8 @@
    					dropDat.setMinDrop(dropData.getInt("min"));
    					dropDat.setMaxDrop(dropData.getInt("max"));
    					dropDat.setChance(dropData.getInt("chance"));
    +					dropDat.setEnchant(dropData.getInt("enchant"));
    +					dropDat.setEnchantChance(dropData.getInt("enchantChance"));
    
    					int category = dropData.getInt("category");
    
    Index: java/com/l2jserver/gameserver/model/actor/L2Attackable.java
    ===================================================================
    --- java/com/l2jserver/gameserver/model/actor/L2Attackable.java	(revision 4838)
    +++ java/com/l2jserver/gameserver/model/actor/L2Attackable.java	(working copy)
    @@ -236,15 +236,28 @@
    
    		protected int _count;
    
    +		private int _enchant = -1;
    +		private int _chance = 0;
    +		
    		public RewardItem(int itemId, int count)
    		{
    			_itemId = itemId;
    			_count = count;
    		}
    
    +		public RewardItem(int itemId, int count, int enchant, int chance)
    +		{
    +			this(itemId, count);
    +			_enchant = enchant;
    +			_chance = chance;
    +		}
    +		
    		public int getItemId() { return _itemId;}
    
    		public int getCount() { return _count;}
    +		
    +		public int getEnchant() { return _enchant; }
    +		public int getEnchantChance() { return _chance; }
    	}
    
    	private FastMap<L2Character, AggroInfo> _aggroList = new FastMap<L2Character, AggroInfo>().shared();
    @@ -1268,7 +1281,7 @@
    				itemCount *= Config.L2JMOD_CHAMPION_ADENAS_REWARDS;
    
    		if (itemCount > 0)
    -			return new RewardItem(drop.getItemId(), itemCount);
    +			return new RewardItem(drop.getItemId(), itemCount, drop.getEnchant(), drop.getEnchantChance());
    		else if (itemCount == 0 && Config.DEBUG)
    			_log.fine("Roll produced no drops.");
    
    @@ -1409,7 +1422,7 @@
    				itemCount = 1;
    
    			if (itemCount > 0)
    -				return new RewardItem(drop.getItemId(), itemCount);
    +				return new RewardItem(drop.getItemId(), itemCount, drop.getEnchant(), drop.getEnchantChance());
    			else if (itemCount == 0 && Config.DEBUG)
    				_log.fine("Roll produced no drops.");
    		}
    @@ -1568,7 +1581,7 @@
    			}
    
    			if (itemCount > 0)
    -				return new RewardItem(drop.getItemId(), itemCount);
    +				return new RewardItem(drop.getItemId(), itemCount, drop.getEnchant(), drop.getEnchantChance());
    			else if (itemCount == 0 && Config.DEBUG)
    				_log.fine("Roll produced no drops.");
    		}
    @@ -1796,6 +1809,15 @@
    			{
    				// Init the dropped L2ItemInstance and add it in the world as a visible object at the position where mob was last
    				ditem = ItemTable.getInstance().createItem("Loot", item.getItemId(), item.getCount(), lastAttacker, this);
    +				if(item.getEnchant() > 0)
    +				{
    +					if(ditem.isWeapon() || ditem.isArmor())
    +					{
    +						double chance = Rnd.get(1, 100);
    +						if(chance <= item.getEnchantChance())
    +							ditem.setEnchantLevel(item.getEnchant());
    +					}
    +				}
    				ditem.dropMe(this, newX, newY, newZ);
    
    				// Add drop to auto destroy item task
    Index: java/com/l2jserver/gameserver/model/L2DropData.java
    ===================================================================
    --- java/com/l2jserver/gameserver/model/L2DropData.java	(revision 4838)
    +++ java/com/l2jserver/gameserver/model/L2DropData.java	(working copy)
    @@ -32,6 +32,8 @@
    	private int _minDrop;
    	private int _maxDrop;
    	private int _chance;
    +	private int _dropEnchant = -1;
    +	private int _enchantChance = 0;
    	private String _questID = null;
    	private String[] _stateID = null;
    
    @@ -53,6 +55,16 @@
    		_itemId = itemId;
    	}
    
    +	public void setEnchant(final int enchant)
    +	{
    +		_dropEnchant = enchant;
    +	}
    +	
    +	public void setEnchantChance(final int chance)
    +	{
    +		_enchantChance = chance;
    +	}
    +	
    	/**
    	 * Returns the minimum quantity of items dropped
    	 * @return int
    @@ -80,6 +92,16 @@
    		return _chance;
    	}
    
    +	public int getEnchant()
    +	{
    +		return _dropEnchant;
    +	}
    +	
    +	public int getEnchantChance()
    +	{
    +		return _enchantChance;
    +	}
    +	
    	/**
    	 * Sets the value for minimal quantity of dropped items
    	 * @param mindrop : int designating the quantity
    Index: java/com/l2jserver/gameserver/script/faenor/FaenorInterface.java
    ===================================================================
    --- java/com/l2jserver/gameserver/script/faenor/FaenorInterface.java	(revision 4838)
    +++ java/com/l2jserver/gameserver/script/faenor/FaenorInterface.java	(working copy)
    @@ -72,6 +72,26 @@
    		addDrop(npc, drop, false);
    	}
    
    +	public void addQuestDrop(int npcID, int itemID, int min, int max, int chance, String questID, String[] states,
    +			int enchant, int enchantChance)
    +	{
    +		L2NpcTemplate npc = npcTable.getTemplate(npcID);
    +		if (npc == null)
    +		{
    +			throw new NullPointerException();
    +		}
    +		L2DropData drop = new L2DropData();
    +		drop.setItemId(itemID);
    +		drop.setMinDrop(min);
    +		drop.setMaxDrop(max);
    +		drop.setEnchant(enchant);
    +		drop.setEnchantChance(enchantChance);
    +		drop.setChance(chance);
    +		drop.setQuestID(questID);
    +		drop.addStates(states);
    +		addDrop(npc, drop, false);
    +	}
    +	
    	/**
    	 *
    	 * Adds a new Drop to an NPC
    @@ -96,6 +116,28 @@
    		addDrop(npc, drop, sweep);
    	}
    
    +	public void addDrop(int npcID, int itemID, int min, int max, boolean sweep, int chance,
    +			int enchant, int enchantChance) throws NullPointerException
    +	{
    +		L2NpcTemplate npc = npcTable.getTemplate(npcID);
    +		if (npc == null)
    +		{
    +			if (Config.DEBUG)
    +				_log.warning("Npc doesnt Exist");
    +			throw new NullPointerException();
    +		}
    +		L2DropData drop = new L2DropData();
    +		drop.setItemId(itemID);
    +		drop.setMinDrop(min);
    +		drop.setMaxDrop(max);
    +		drop.setChance(chance);
    +		drop.setEnchant(enchant);
    +		drop.setEnchantChance(enchantChance);
    +		
    +		addDrop(npc, drop, sweep);
    +	}
    +
    +	
    	/**
    	 * Adds a new drop to an NPC.  If the drop is sweep, it adds it to the NPC's Sweep category
    	 * If the drop is non-sweep, it creates a new category for this drop.
    

     

    DP:

    Index: data/scripts/handlers/admincommandhandlers/AdminEditNpc.java
    ===================================================================
    --- data/scripts/handlers/admincommandhandlers/AdminEditNpc.java	(revision 8275)
    +++ data/scripts/handlers/admincommandhandlers/AdminEditNpc.java	(working copy)
    @@ -1333,7 +1333,7 @@
    			con = L2DatabaseFactory.getInstance().getConnection();
    			L2DropData dropData = null;
    
    -			PreparedStatement statement = con.prepareStatement("SELECT `mobId`, `itemId`, `min`, `max`, `category`, `chance` FROM `droplist` WHERE `mobId`=?");
    +			PreparedStatement statement = con.prepareStatement("SELECT `mobId`, `itemId`, `min`, `max`, `category`, `chance`, `enchant`, `enchantChance` FROM `droplist` WHERE `mobId`=?");
    			statement.setInt(1, npcId);
    			ResultSet dropDataList = statement.executeQuery();
    
    @@ -1345,6 +1345,8 @@
    				dropData.setMinDrop(dropDataList.getInt("min"));
    				dropData.setMaxDrop(dropDataList.getInt("max"));
    				dropData.setChance(dropDataList.getInt("chance"));
    +				dropData.setEnchant(dropDataList.getInt("enchant"));
    +				dropData.setEnchantChance(dropDataList.getInt("enchantChance"));
    
    				int category = dropDataList.getInt("category");
    				npcData.addDropData(dropData, category);
    

     

    Also, you will need to execute this in your database:

    ALTER TABLE `droplist` ADD `enchant` int(5) DEFAULT -1;
    ALTER TABLE `droplist` ADD `enchantChance` int(3) DEFAULT 0;
    

  2. if you are using gracia final or older chronicle, go to etcitem table at database, otherwise, go to data/stats/items/ and find the file wich range id to contain your item.

     

    Once there, change the handler to your choice (you can see the handlers at data/scripts/handlers/itemhandlers). If you want the item to do something custom, code your own script at handlers/itemhandlers, register it at handlers/MasterHandler.java and assign it to the item

  3. MpRegenMultiplier means the regeneration of players hp, mp and cp, not by potion, if you want to increase or decrease the amount of mana healed by the potion, you have to go to the skill (as you see in config, it says 10001):

     

    <skill id="10001" levels="1" name="Custom Mana Potion">
    	<set name="itemConsumeId" val="728" />
    	<set name="itemConsumeCount" val="1" />
    	<set name="isPotion" val="true" />
    	<set name="magicLvl" val="1" />
    	<set name="operateType" val="OP_ACTIVE" />
    	<set name="power" val="100" />
    	<set name="skillType" val="MANAHEAL" />
    	<set name="target" val="TARGET_SELF" />
    	<cond msgId="113" addName="1">
    		<player flyMounted="False" />
    	</cond>
    </skill>
    

     

    find this line in the:

    <set name="power" val="100" />
    

    Thats the mp amount healed by the potion. Change it to your choice

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