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B1ggBoss

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Posts posted by B1ggBoss

  1. Nowai, base stats influence many others factors. Weak CON means lowest chance to resist STUN/etc skills for exemple. Added to that in for exemple in case of destros, many ways add HPs to the NPC : template HPs got a big impact, but you mustn't forget passive boost HP skill too.

     

    One base stat doesn't control only one stat.

     

    Passive skill is a good option, but your current quote is really focked up (mul accuracy by 18, mul reflectDam by 0 and so on).

     

    almost all stats come from modifcation the base (mul). Lower the hp of a class must start by modifying base stats, since is an easy readable and accessible data.

    Obviously you cant modify the hp given by a skill that uses add instead of mul, but modifying skill should be the last option

  2. i have a life, and i entered mainly to check for wrong section/title topics. If i have some more time, i answer short question that community dont know to handle (those with 0 replies). But yours would need to go though the code, both diffs and project destination, and i lack the time to do so.

     

    But if you like to post crap like that i can tell you as well that noone teached me how to code or answer me a question like that. So, i can easly tell you to learn by your own and fix your problems

  3. database > raidboss_respawn, between his fields, you will find this ones:

     

      respawn_min_delay

      respawn_max_delay

      respawn_time

     

    - respawn_time = the time (in millis) that raidboss will take to spawn after last kill

    - respawn_min_delay = if this is greater than 0, the raid boss can respawn between respawn_time - respawn_min_delay and respawn_time

    - respawn_max_delay = if this is greater than 0, the raid boss can respawn between respawn_time and respawn_time + respawn_max_delay

     

    If both, respawn_min_delay and respawn_max_delay are greater than 0, the raid boss will spawn between respawn_time - respawn_min_delay and respawn_time + respawn_max_delay

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