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estaz

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  1. bump ---- edited Okey, here is the .py file, error and the lines i edited : The File Red lines - the edited qn = "Bloodshedparty" #Items E_APIGA = 14720 ADENA = 57 STONE = 9576 STONE82 = 10486 STONE84 = 14169 SCROLL = 960 SCROLLB = 6577 GOLDDRAGON = 3481 ECCACOIN = 4037 #NPCs ROSE = 2009001 CHEST = 2010010 #FIRST CHAMBER MOBS GUARD = 2010001 KEYKEEPER = 2010013 PROTECTOR = 2010005 BELETH = 2010007 BAYLOR = 2010008 TIAT = 2010009 #Doors DOOR = 20240001 class PyObject: pass def openDoor(doorId,instanceId): for door in InstanceManager.getInstance().getInstance(instanceId).getDoors(): if door.getDoorId() == doorId: door.openMe() def closeDoor(doorId,instanceId): for door in InstanceManager.getInstance().getInstance(instanceId).getDoors(): if door.getDoorId() == doorId: door.closeMe() def checkConditions(player, new): party = player.getParty() if not party: player.sendPacket(ExShowScreenMessage("You are not currently in a party, so you cannot enter.", 8000)) return False if party and party.getMemberCount() < 2: player.sendPacket(ExShowScreenMessage("You cannot enter because there is too less people in your party. Minimum is 6 people.", 8000)) return False for partyMember in party.getPartyMembers().toArray(): if partyMember.getLevel() < 80: player.sendPacket(SystemMessage.sendString(partyMember.getName()+"s level is too low and cannot be entered.")) return False if not Util.checkIfInRange(1000, player, partyMember, True) and new: player.sendPacket(SystemMessage.sendString(partyMember.getName()+" is too far away ask him to come here.")) return False return True def teleportplayer(self,player,teleto): player.setInstanceId(teleto.instanceId) player.teleToLocation(teleto.x, teleto.y, teleto.z) pet = player.getPet() if pet != None : pet.setInstanceId(teleto.instanceId) pet.teleToLocation(teleto.x, teleto.y, teleto.z) return def enterInstance(self,player,template,teleto): instanceId = 0 party = player.getParty() if party : for partyMember in party.getPartyMembers().toArray(): st = partyMember.getQuestState(qn) if not st : st = self.newQuestState(partyMember) if partyMember.getInstanceId()!=0: instanceId = partyMember.getInstanceId() else : if player.getInstanceId()!=0: instanceId = player.getInstanceId() if instanceId != 0: if not checkConditions(player,False): return 0 foundworld = False for worldid in self.world_ids: if worldid == instanceId: foundworld = True if not foundworld: player.sendPacket(SystemMessage.sendString("You have entered another zone, therefore you cannot enter this one.")) return 0 teleto.instanceId = instanceId teleportplayer(self,player,teleto) return instanceId else: if not checkConditions(player,True): return 0 instanceId = InstanceManager.getInstance().createDynamicInstance(template) if not instanceId in self.world_ids: world = PyObject() world.rewarded=[] world.instanceId = instanceId self.worlds[instanceId]=world self.world_ids.append(instanceId) print "Instance: Started " + template + " Instance: " +str(instanceId) + " created by " + str(player.getName()) teleto.instanceId = instanceId for partyMember in party.getPartyMembers().toArray(): teleportplayer(self,partyMember,teleto) return instanceId return instanceId def exitInstance(player,tele): party = player.getParty() if party : for partyMember in party.getPartyMembers().toArray(): partyMember.setInstanceId(0) partyMember.teleToLocation(tele.x, tele.y, tele.z) pet = partyMember.getPet() if pet != None : pet.setInstanceId(0) pet.teleToLocation(tele.x, tele.y, tele.z) else : player.setInstanceId(0) player.teleToLocation(tele.x, tele.y, tele.z) pet = player.getPet() if pet != None : pet.setInstanceId(0) pet.teleToLocation(tele.x, tele.y, tele.z) InstanceManager.getInstance().destroyInstance(player.getInstanceId()) class Bloodshedparty(JQuest): def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) self.worlds = {} self.world_ids = [] def onTalk (self,npc,player): st = player.getQuestState(qn) npcId = npc.getNpcId() if npcId == ROSE : if st.getQuestItemsCount(ECCACOIN) >= 4 : htmltext = "2009002.htm" else : st.takeItems(ECCACOIN,5) tele = PyObject() tele.x = 16345 tele.y = 209051 tele.z = -9357 enterInstance(self, player, "Bloodshedparty.xml", tele) st.playSound("ItemSound.quest_middle") elif npcId == CHEST : npc.decayMe() tele = PyObject() tele.x = 82200 tele.y = 148347 tele.z = -3467 party = player.getParty() if party : for partyMember in party.getPartyMembers().toArray(): exitInstance(partyMember,tele) else: exitInstance(player,tele) st.giveItems(ADENA,10000) if Rnd.get(100) < 10 : st.giveItems(STONE84,1) if Rnd.get(100) < 15 : st.giveItems(STONE82,1) if Rnd.get(100) < 25 : st.giveItems(STONE,1) if Rnd.get(100) < 25 : st.giveItems(SCROLLB,1) if Rnd.get(100) < 50 : st.giveItems(SCROLL,1) st.playSound("ItemSound.quest_finish") player.sendPacket(ExShowScreenMessage("This world was destroyed: Completed", 8000)) player.sendPacket(ExShowScreenMessage("Baylor: You fools, We will meet in your world soon.....Aha ha ha", 15000)) return def onKill(self,npc,player,isPet): st = player.getQuestState(qn) npcId = npc.getNpcId() if npcId == GUARD : if npc.getInstanceId() in self.worlds: world = self.worlds[npc.getInstanceId()] player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Master, Forgive Me! I failed")) #newNpc = self.addSpawn(int npcId,x,y,z,heading,randomOffset,despawnDelay,isSummonSpawn,instanceId) newNpc = self.addSpawn(PROTECTOR,16658,211498,-9357,0,False,0,False,npc.instanceId) player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "You fools, here's your end")) player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Ooo...It is a good day to die")) openDoor(DOOR,npc.instanceId) elif npcId == PROTECTOR : if npc.getInstanceId() in self.worlds: world = self.worlds[npc.getInstanceId()] player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Master, Forgive Me!")) player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "I failed, give me another chance to protect you")) st.giveItems(E_APIGA,2) player.sendPacket(ExShowScreenMessage("Fools, here's your end!", 8000)) #newNpc = self.addSpawn(int npcId,x,y,z,heading,randomOffset,despawnDelay,isSummonSpawn,instanceId) newNpc = self.addSpawn(BELETH,16344,213091,-9356,0,False,0,False,npc.instanceId) player.sendPacket(Earthquake(16344,213091,-9356,20,5)) elif npcId == BELETH : if npc.getInstanceId() in self.worlds: world = self.worlds[npc.getInstanceId()] player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "My world.....")) player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Baylorrrrr")) st.giveItems(E_APIGA,2) player.sendPacket(ExShowScreenMessage("Baylor:My Brother, I will avenge you!", 12000)) #newNpc = self.addSpawn(int npcId,x,y,z,heading,randomOffset,despawnDelay,isSummonSpawn,instanceId) newNpc = self.addSpawn(BAYLOR,16344,213091,-9356,0,False,0,False,npc.instanceId) player.sendPacket(Earthquake(16344,213091,-9356,20,5)) elif npcId == BAYLOR : if npc.getInstanceId() in self.worlds: world = self.worlds[npc.getInstanceId()] player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "My death is nothing, your end is near")) player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "You fools ....Aha ha ha ha")) st.giveItems(E_APIGA,1) player.sendPacket(ExShowScreenMessage("..............kill them all!", 8000)) #newNpc = self.addSpawn(int npcId,x,y,z,heading,randomOffset,despawnDelay,isSummonSpawn,instanceId) newNpc = self.addSpawn(TIAT,16344,213091,-9356,0,False,0,False,npc.instanceId) player.sendPacket(Earthquake(16344,213091,-9356,80,5)) elif npcId == TIAT : if npc.getInstanceId() in self.worlds: world = self.worlds[npc.getInstanceId()] player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Ugh.... Defeated.. How!?")) player.sendPacket(ExShowScreenMessage("Congratulations! You Have Defeated Demonic Lord.", 12000)) st.playSound("ItemSound.quest_finish") st.giveItems(E_APIGA,4) st.giveItems(GOLDDRAGON,4) #newNpc = self.addSpawn(int npcId,x,y,z,heading,randomOffset,despawnDelay,isSummonSpawn,instanceId) newNpc = self.addSpawn(CHEST,16225,213040,-9357,0,False,0,False,npc.instanceId) return QUEST = Bloodshedparty(-1, qn, "Bloodshedparty") QUEST.addStartNpc(ROSE) QUEST.addTalkId(ROSE) QUEST.addTalkId(CHEST) QUEST.addKillId(GUARD) QUEST.addKillId(PROTECTOR) QUEST.addKillId(BELETH) QUEST.addKillId(BAYLOR) QUEST.addKillId(TIAT) the error: Line: -1 - Column: -1 Traceback (innermost last): (no code object) at line 0 SyntaxError: ('invalid syntax', ('__init__.py', 160, 17, ' if st.getQuestItemsCount(ECCACOIN) >= 4 :')) Why does this error appear? Do i need to add something in the checkConditions section or what?
  2. Sorry that i didnt posted the error, that i get from .py file, its just a syntax error because i use private static final. I just ask for a example code, that would check onenter to instance if the player has the required item and onteleport, teleporter would take it (in .py file)..
  3. Sorry, every file, except Gracia_heart in teleports are rewritten in java :-\ After a fev. sec. i will upload the .py error.. And this is the error, when i load the instance not in py file but in java, because i have it in java too, but still: 1. ERROR in \BloodShedParty.java (at line 72) public BSPWorld() ^^^^^^^^^^ No enclosing instance of type InstanceManager is accessible to invoke the super constructor. Must define a constructor and explicitly qualify its super construc tor invocation with an instance of InstanceManager (e.g. x.super() where x is an instance of InstanceManager). ---------- 2. WARNING in \BloodShedParty.java (at line 374) private int GetKilledMobs(int npcId) ^^^^^^^^^^^^^^^^^^^^^^^^ The method GetKilledMobs(int) from the type BloodShedParty is never used locally
  4. yeah i tried.. I found only java file, that onenter to instance, it would take some items by id, but when i rewrote it from java to .py, it dropped me a syntax error..
  5. Hi everyone :) I wanted to ask you, what have to be the code, to take item in order to enter instance (party and solo instances) in .py files . Thanks. - estaz
  6. I did wrote to B1ggBoss, but because he has examns, he cant do the work :/
  7. http://www.maxcheaters.com/forum/index.php?topic=184241.0 [Request] Dev Help [L2J] En
  8. Well, first of all, this is not right section for it (help) you should post it here in [Request] Dev Help [L2J] En (http://www.maxcheaters.com/forum/index.php?board=64.0). Second, you can try to change the amount of memory used by your server, because the error shows that its OutOfMemory. Its easy - just change the taking memory amount by server in REM java -server line or in java -Djava in starGameserver.bat file.
  9. Hello everyone :) I have created a list of engines, events, npcs and official addons and fixes, that i cant code it by myself, so im searching for a good, trusted developer, who is willing to code those for me. There are 6 engines, 6 events, 7 npcs and for now only 2 official addons, but i think thats too much for the start, so now i need only one engine and and one npc for that engine. What you will get, if you'll code it: 1. Your payment, ofcourse :D 2. Guaranteed work and payment for the rest of engines and events (not, if you dont want it) -- edited: i changed a bit the first engine. What about that engine that you'll need to code? Well, main things of that engine are: -- It's a zone ( Lair of Antharas or MoS ) -- There are no npcs (except monsters ) To get to that place, player has to buy custom scroll. -- Player can be there only 60 minutes, 120 minutes (like in an instance) While being there, player always will have pvp flag on him :D -- edited: if you can do it like an instance it would be great, but i dont know if its possible to enter an instance where there would be more than one player and they can fight.. -- edited: if it isn't possible to do it like an instance, you can give me your ideas and suggestions! Oh, and it would be good, if you could give me a proof of work before getting your payment ;) More info about payment and engine - pm me. - estaz
  10. bump. Someone, please help :( really need to fix this problem, and i cant find the solution anywhere :(
  11. Here is the error log: 1. ERROR in \Leodas.java (at line 64) HellboundManager.getInstance().decTrust(1000); //value needs to be updat ed ^^^^^^^^ The method decTrust(int) is undefined for the type HellboundManager
  12. -- edit (Fixed the problem by my self, but now there is another problem :( ) After leaving the Hellbound, the Heat doesn't dissapear, it stays and damages your health. Maybe somebody knows how to make that effect would dissapear if player leaves the hellbound zone? Thank you for your help - estaz
  13. Hello everyone :) I have a problem with hellbound boss - Leodas. In his Leodas.java file there is line : HellboundManager.getInstance().decTrust(1000); //value needs to be updated leodasOnAttack = false; But when i start the server, it drops me an error, which says that decTrust isn't the right command for hellboundmanager. I Tried to set it to setTrust and getTrust, but still it droped me an error. So, I am asking if someone knows what type of command have to be there. Thank you. - estaz
  14. Hello again ;) I have a problem with hellbound now. I have completed a quest Path to Hellbound, and warpgate is teleporting me to hellbound already? You have to complete Thats Bloody Hot quest too to enter hellbound, but i can enter the island without completion of the quest. package custom.HellboundIsland; import L2j.Infinity.gameserver.instancemanager.hellbound.HellboundManager; import L2j.Infinity.gameserver.model.actor.L2Npc; import L2j.Infinity.gameserver.model.actor.instance.L2PcInstance; import L2j.Infinity.gameserver.model.quest.Quest; import L2j.Infinity.gameserver.model.quest.State; import L2j.Infinity.gameserver.model.quest.QuestState; public class HellboundIsland extends Quest { private static final String THATS_BLOODY_HOT = "133_ThatsBloodyHot"; private static final String PATH_TO_HELLBOUND = "130_PathToHellbound"; private final static int[] npcIds = { 32314, 32315, 32316, 32317, 32318, 32319 }; public HellboundIsland(int questId, String name, String descr) { super(questId, name, descr); for (final int id : npcIds) { addStartNpc(id); addFirstTalkId(id); addTalkId(id); } } private static final boolean canEnter(L2PcInstance player) { if (player.isFlying()) return false; QuestState st; if (!HellboundManager.getInstance().isLocked()) { st = player.getQuestState(PATH_TO_HELLBOUND); if (st != null && st.getState() == State.COMPLETED) return true; } st = player.getQuestState(THATS_BLOODY_HOT); if (st != null && st.getState() == State.COMPLETED) return true; return false; } @Override public final String onFirstTalk(L2Npc npc, L2PcInstance player) { if (!canEnter(player)) { if (HellboundManager.getInstance().isLocked()) return "warpgate-locked.htm"; } return npc.getNpcId() + ".htm"; } @Override public final String onTalk(L2Npc npc, L2PcInstance player) { if (!canEnter(player)) return "warpgate-no.htm"; player.teleToLocation(-11272, 236464, -3248, true); HellboundManager.getInstance().unlock(); return null; } public static void main(String[] args) { new HellboundIsland(-1, "HellboundIsland", "custom"); } } I think, that this code shows, that it is checking, if Thats bloody Hot quest is completed, but then why it allows to teleport?? - estaz
  15. thank you very much for your answer :) someone can lock the topic now.
  16. Hello everyone! I have one question. In instance files (xml) there are spawnlist. In spawnlist you have to write npcID x,y,z location, heading and respawn. My question - what does heading stand for? Thank you - estaz
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