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darknessneo

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Everything posted by darknessneo

  1. i have somes troubles with pomander skills. When a mage with somes skills added by pomander switch, they lose them.
  2. Youpy!! Works!! I dont know what i maked exactly cuz i edited alot of files.
  3. realy nice event, added on my server. I wan to know if we can have a english translation please? All text are in russian.
  4. i writed: i use l2 fileedit but npcgrp and questname cant be edited. I have a error when i try to open them. armorgrp, weapongrp, itemname, ... are OK. I use L2 FileEdit ct2.4 v0.9
  5. thx for this share, but how can i edit npcgrp, or questname? I have a error all the time when i try to open them with l2 fileedit.
  6. Hello to all. Here is my question. I have a request. I try to make a shield with a dagger texture. But the dagger is not in the off hand but like a shield. How i can edit the localisation of the dagger? 0 40147 1 1 7 15 0 LineageWeapons.mystic_knife_m00_wp LineageWeaponsTex.mystic_knife_t00_wp 0 0 0 0 0 1 0 0 icon.weapon_mystic_knife_i00 -1 760 51 1 61028F8 0 1 27 1 1 LineageWeapons.mystic_knife_m00_wp 1 1 LineageWeaponsTex.mystic_knife_t00_wp 4 ItemSound.sword_small_1 ItemSound.public_sword_shing_9 ItemSound.sword_mid_6 ItemSound.dagger_4 ItemSound.itemdrop_dagger ItemSound.itemequip_dagger 5 45 52 3 1 12 -3 0 0 0 433 0 2 2 1000 0 -1 0 0.00000000 0.00000000 0.00000000 1.00000000 1.00000000 LineageWeapons.rangesample 0.55000001 0.44999999 0.44999999 9.50000000 0.00000000 0.00000000 -1 -1 -1 -1 -1 -1 Server epilogue. Any help is welcome.
  7. First, you need to creat a folder and put in the settings and upBuilder.exe files In your client root folder, put the _settings and the loader.exe files (here, for my server, i named the exe: Shirya) Open the _settings file : [main] Installed=1 UpdatesUrl=http://yourdomaine/client/ NewsUrl=http://yourdomaine/updater/index.html AtRevision=44 CreateBackup=0 LinkName=by CriticalError from http://l2staging.com/ replace UpdatesUrl=http://yourdomaine/client/ by the link of your ftp where you will put all files for the full check. replace NewsUrl=http://yourdomaine/updater/index.html by the link of your website where you will add the page of the updater. AtRevision=44 Don't care about this, he change when you make a new update. So, now, you need to put the index.html in your website. this page will be opened inside the updater. (NewsUrl=http://yourdomaine/updater/index.html) Put all folder and files with index.html in the same folder of your website. They call pictures and more. In my picture, i edited alot of thing, and finaly, all structures of the index.html. I use somes sql request for add my news and more. Now, you need to choise your files for the loader. why not somes system files of your server. Copy/past the folder in the first step folder, with upBuilder.exe and start this exe. For my ex, i added all .dat files of system folder of lineage 2. For source dir, just choise your root folder who have all files for updater Output dir, choise your folder who the program will write all new files needed to upload on your ftp for the updater. #Revision will be increased auto. Click on Build. Now a new windows. Normal files = all update maked when you clik on 'full check' bottom Critical files = all files auto updated when you launch the updater. (you dont need to push on full check) All files you dont wan to add can be deleted like you delete in the explorer of windows. When finaly, your config is like you wan, just clik [OK] and the program will creat your files for updater. The time needed depend of your files size and the number of them. Go to the output dir and you will find your news files for your updater. The file named files.lst is a list with all folders and files called by the updater. Don't unzip it. Just cut/paste all in your ftp. (UpdatesUrl=http://yourdomaine/client/) http://img80.imageshack.us/img80/8735/90904472.png[/img] So, now, when you launch your updater, he will try to find the files.lst at your updatesurl. If he find it, he read it, and start all critical files update. When you push the full check bottom, he update all normal files of the list. Enjoy it, sorry for my english.
  8. Hello to all. I have a question about one skill on my server. The skill Bless the Blood. For the time, the time reuse for the skill is arround 15s 2 chars tried to take a castle. The leader dualboxed with a SE and spawned the skill all the time. And tanked all npc in the castle. Here is my question, is a skill buged? what is the real effect in official? Here the code of the skill, i edited the time reuse. <skill id="1531" levels="7" name="Bless the Blood" enchantGroup1="1" enchantGroup2="1"> <table name="#mpConsume"> 35 44 52 55 60 64 67 </table> <table name="#lvl"> 1 2 3 4 5 6 7 </table> <table name="#ench1lvl"> 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 </table> <table name="#ench2time"> 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 </table> <set name="mpConsume" val="#mpConsume" /> <set name="target" val="TARGET_PARTY_MEMBER" /> <set name="skillType" val="BUFF" /> <set name="isMagic" val="true" /> <set name="hitTime" val="4000" /> <set name="reuseDelay" val="29000" /> <set name="operateType" val="OP_ACTIVE" /> <set name="castRange" val="600" /> <set name="effectRange" val="1500" /> <for> <effect name="ChanceSkillTrigger" time="15" val="0" triggeredId="5698" triggeredLevel="#lvl" chanceType="ON_ATTACKED" activationChance="45" /> </for> <enchant1for> <effect name="ChanceSkillTrigger" time="15" val="0" triggeredId="5698" triggeredLevel="#ench1lvl" chanceType="ON_ATTACKED" activationChance="45" /> </enchant1for> <enchant2for> <effect name="ChanceSkillTrigger" time="#ench2time" val="0" triggeredId="5698" triggeredLevel="7" chanceType="ON_ATTACKED" activationChance="45" /> </enchant2for> </skill>
  9. ok, i found. If someone need to know the same thing, you need to register your quest with a QuestId < 20000 or he dont write in the quest windows. Topic close.
  10. L2J Revision Number:4406 L2JDP Revision Number:7663 hello, i need a little help. If anyone maked a quest in l2j. Here is my request: I edited the questname-e.dat for add my quest. I added in my py all codes needed for activate the cond. of the quest, but i dont see him in my quest windows. I checked the adventure guildsman and my quest are inside with the description. So i dont undestant why he is not on my quest windows. Here is my code in questname-e : 1 50010 1 a,Guild of Templar\0 a,Delivery of capitulation Letters\0 a,Templier of the Guild asks you to deliver his capitulation letter to the Vampire Guild. Becareful,\\n\0 0 0 151305.00000000 -13923.00000000 -4493.00000000 61 85 3 a,Vampire Nosferatus\0 0 1 1 50010 36337.00000000 -48233.00000000 -1096.00000000 a,No Requirements\0 a,Join the Templar Guild and fight for honor.\0 0 0 0 0 0 0 0 3 -1000 -1001 99993 3 2500000 750000 1 And my code in py for active the quest and start the cond 1 : class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onAdvEvent (self,event,npc,player) : try: st = player.getQuestState(QUEST_INFO) except: return eventSplit = event.split(" ") event = eventSplit[0] eventParam1 = eventSplit[1] if event == "gethtml": if eventParam1 == "1": return MainHtmlI(st) elif eventParam1 == "6": st.set("cond","1") st.setState(State.STARTED) st.playSound("ItemSound.quest_accept") if st.getQuestItemsCount(lettere) == 0 : st.giveItems(lettere,1) return MainHtmlqIb(st) def onFirstTalk (self,npc,player): st = player.getQuestState(QUEST_INFO) if not st : st = self.newQuestState(player) npcId = npc.getNpcId() id = st.getState() cond = st.getInt("cond") if id == State.COMPLETED : htmltext = "<html><body>This quest has already been completed.</body></html>" return htmltext elif npcId == templier_door and id == State.CREATED: if st.getQuestItemsCount(99997) < 1 : return MainHtmlntd(st) if player.getLevel() >= 61 : return MainHtmlpv(st) else: htmltext = "<html><body>Quest for Templars level 61 and above.</body></html>" I checked the database, the quest is started and the cond is 1, its ok, but, i dont see the quest on the quest windows with description, reward and the destination loc. So, any guide or help? Or maybe i need to register my quest in another file what i missed?
  11. you need to crypt your texture for your chronicle.
  12. thx, i created my utx with your for my epilogue server (one file just with the lower of DC). I sayed all the time, DC robe very nice on DE, but pants... with your texture, this set its just perfect.
  13. link don't works anymre, can you upload it again? nvm thx and good works.
  14. resolved with a total reinstall of the server.
  15. up, i realy need help for fix clan hall. Its the basic part of the game...
  16. L2J Revision Number:4406 L2JDP Revision Number:7663 EDIT: Ok, well, finaly i spawn in the right clanhall, but all npc of him are not rights. I gave the doorsmen at giran and i can manage 2 other clanhall with the manager npc... END EDIT Hello MC. I have a big problem. All clans hall are wrong. Npcs not at the rights clan hall, location not at the right place too. Exemple: manor gold at aden its not right. I found my npc doorsmen at giran... and the manager of clan hall is in a another clan hall at aden. I never edited clan hall database or any other from clan hall... So why i have this bug... how i can fix it...? server epilogue. Clan hall table INSERT INTO `clanhall` (`id`, `name`, `ownerId`, `lease`, `desc`, `location`, `paidUntil`, `Grade`, `paid`) VALUES (21, 'Fortress of Resistance', 0, 0, 'Ol Mahum Fortress of Resistance', 'Dion', '0', '0', 0), (22, 'Moonstone Hall', 0, 500000, 'Clan hall located in the Town of Gludio', 'Gludio', '0', '2', 0), (23, 'Onyx Hall', 0, 500000, 'Clan hall located in the Town of Gludio', 'Gludio', '0', '2', 0), (24, 'Topaz Hall', 0, 500000, 'Clan hall located in the Town of Gludio', 'Gludio', '0', '2', 0), (25, 'Ruby Hall', 0, 500000, 'Clan hall located in the Town of Gludio', 'Gludio', '0', '2', 0), (26, 'Crystal Hall', 0, 500000, 'Clan hall located in Gludin Village', 'Gludin', '0', '2', 0), (27, 'Onyx Hall', 0, 500000, 'Clan hall located in Gludin Village', 'Gludin', '0', '2', 0), (28, 'Sapphire Hall', 0, 500000, 'Clan hall located in Gludin Village', 'Gludin', '0', '2', 0), (29, 'Moonstone Hall', 0, 500000, 'Clan hall located in Gludin Village', 'Gludin', '0', '2', 0), (30, 'Emerald Hall', 0, 500000, 'Clan hall located in Gludin Village', 'Gludin', '0', '2', 0), (31, 'The Atramental Barracks', 0, 200000, 'Clan hall located in the Town of Dion', 'Dion', '0', '1', 0), (32, 'The Scarlet Barracks', 0, 200000, 'Clan hall located in the Town of Dion', 'Dion', '0', '1', 0), (33, 'The Viridian Barracks', 0, 200000, 'Clan hall located in the Town of Dion', 'Dion', '0', '1', 0), (34, 'Devastated Castle', 0, 0, 'Contestable Clan Hall', 'Aden', '0', '0', 0), (35, 'Bandit Stronghold', 0, 0, 'Contestable Clan Hall', 'Oren', '0', '0', 0), (36, 'The Golden Chamber', 268484163, 1000000, 'Clan hall located in the Town of Aden', 'Aden', '1285025336252', '3', 1), (37, 'The Silver Chamber', 0, 1000000, 'Clan hall located in the Town of Aden', 'Aden', '0', '3', 0), (38, 'The Mithril Chamber', 0, 1000000, 'Clan hall located in the Town of Aden', 'Aden', '0', '3', 0), (39, 'Silver Manor', 0, 1000000, 'Clan hall located in the Town of Aden', 'Aden', '0', '3', 0), (40, 'Gold Manor', 268483972, 1000000, 'Clan hall located in the Town of Aden', 'Aden', '1285040306765', '3', 1), (41, 'The Bronze Chamber', 0, 1000000, 'Clan hall located in the Town of Aden', 'Aden', '0', '3', 0), (42, 'The Golden Chamber', 0, 1000000, 'Clan hall located in the Town of Giran', 'Giran', '0', '3', 0), (43, 'The Silver Chamber', 0, 1000000, 'Clan hall located in the Town of Giran', 'Giran', '0', '3', 0), (44, 'The Mithril Chamber', 268496527, 1000000, 'Clan hall located in the Town of Giran', 'Giran', '1284420536735', '3', 0), (45, 'The Bronze Chamber', 0, 1000000, 'Clan hall located in the Town of Giran', 'Giran', '0', '3', 0), (46, 'Silver Manor', 0, 1000000, 'Clan hall located in the Town of Giran', 'Giran', '0', '3', 0), (47, 'Moonstone Hall', 0, 1000000, 'Clan hall located in the Town of Goddard', 'Goddard', '0', '3', 0), (48, 'Onyx Hall', 0, 1000000, 'Clan hall located in the Town of Goddard', 'Goddard', '0', '3', 0), (49, 'Emerald Hall', 0, 1000000, 'Clan hall located in the Town of Goddard', 'Goddard', '0', '3', 0), (50, 'Sapphire Hall', 0, 1000000, 'Clan hall located in the Town of Goddard', 'Goddard', '0', '3', 0), (51, 'Mont Chamber', 0, 1000000, 'An upscale Clan hall located in the Rune Township', 'Rune', '0', '3', 0), (52, 'Astaire Chamber', 0, 1000000, 'An upscale Clan hall located in the Rune Township', 'Rune', '0', '3', 0), (53, 'Aria Chamber', 0, 1000000, 'An upscale Clan hall located in the Rune Township', 'Rune', '0', '3', 0), (54, 'Yiana Chamber', 0, 1000000, 'An upscale Clan hall located in the Rune Township', 'Rune', '0', '3', 0), (55, 'Roien Chamber', 0, 1000000, 'An upscale Clan hall located in the Rune Township', 'Rune', '0', '3', 0), (56, 'Luna Chamber', 0, 1000000, 'An upscale Clan hall located in the Rune Township', 'Rune', '0', '3', 0), (57, 'Traban Chamber', 0, 1000000, 'An upscale Clan hall located in the Rune Township', 'Rune', '0', '3', 0), (58, 'Eisen Hall', 0, 500000, 'Clan hall located in the Town of Schuttgart', 'Schuttgart', '0', '2', 0), (59, 'Heavy Metal Hall', 0, 500000, 'Clan hall located in the Town of Schuttgart', 'Schuttgart', '0', '2', 0), (60, 'Molten Ore Hall', 0, 500000, 'Clan hall located in the Town of Schuttgart', 'Schuttgart', '0', '2', 0), (61, 'Titan Hall', 0, 500000, 'Clan hall located in the Town of Schuttgart', 'Schuttgart', '0', '2', 0), (62, 'Rainbow Springs', 0, 0, '', 'Goddard', '0', '0', 0), (63, 'Beast Farm', 0, 0, '', 'Rune', '0', '0', 0), (64, 'Fortress of the Dead', 0, 0, '', 'Rune', '0', '0', 0); Zone.xml about clan hall : <!-- Clan Hall/Siegable Clan Hall Zones --> <zone id="11100" type="ClanHallZone" shape="NPoly" minZ="-2104" maxZ="-1104"> <!-- partisan_agit001 --> <stat name="clanHallId" val="21" /> <spawn X="43370" Y="108839" Z="-1980" /> </zone> <zone id="11101" type="ClanHallZone" shape="NPoly" minZ="-3598" maxZ="-2098"> <!-- gludio_castle_agit_001 --> <stat name="clanHallId" val="22" /> <spawn X="-16029" Y="123642" Z="-3101" /> </zone> <zone id="11102" type="ClanHallZone" shape="NPoly" minZ="-3777" maxZ="-2277"> <!-- gludio_castle_agit_002 --> <stat name="clanHallId" val="23" /> <spawn X="-14848" Y="125552" Z="-3128" /> </zone> <zone id="11103" type="ClanHallZone" shape="NPoly" minZ="-3745" maxZ="-2245"> <!-- gludio_castle_agit_003 --> <stat name="clanHallId" val="24" /> <spawn X="-13879" Y="125413" Z="-3128" /> </zone> <zone id="11104" type="ClanHallZone" shape="NPoly" minZ="-3809" maxZ="-2309"> <!-- gludio_castle_agit_004 --> <stat name="clanHallId" val="25" /> <spawn X="-12710" Y="124029" Z="-3096" /> </zone> <zone id="11105" type="ClanHallZone" shape="NPoly" minZ="-4076" maxZ="-2576"> <!-- gludin_agit_001 --> <stat name="clanHallId" val="26" /> <spawn X="-84416" Y="152192" Z="-3123" /> </zone> <zone id="11106" type="ClanHallZone" shape="NPoly" minZ="-4076" maxZ="-2576"> <!-- gludin_agit_001 --> <stat name="clanHallId" val="26" /> <spawn X="-84416" Y="152192" Z="-3123" /> </zone> <zone id="11107" type="ClanHallZone" shape="NPoly" minZ="-4012" maxZ="-2512"> <!-- gludin_agit_002 --> <stat name="clanHallId" val="27" /> <spawn X="-84171" Y="153385" Z="-3159" /> </zone> <zone id="11108" type="ClanHallZone" shape="NPoly" minZ="-4012" maxZ="-2512"> <!-- gludin_agit_002 --> <stat name="clanHallId" val="27" /> <spawn X="-84171" Y="153385" Z="-3159" /> </zone> <zone id="11109" type="ClanHallZone" shape="NPoly" minZ="-4044" maxZ="-2544"> <!-- gludin_agit_003 --> <stat name="clanHallId" val="28" /> <spawn X="-84236" Y="155520" Z="-3160" /> </zone> <zone id="11110" type="ClanHallZone" shape="NPoly" minZ="-4044" maxZ="-2544"> <!-- gludin_agit_003 --> <stat name="clanHallId" val="28" /> <spawn X="-84236" Y="155520" Z="-3160" /> </zone> <zone id="11111" type="ClanHallZone" shape="NPoly" minZ="-3948" maxZ="-2448"> <!-- gludin_agit_004 --> <stat name="clanHallId" val="29" /> <spawn X="-79544" Y="150181" Z="-3038" /> </zone> <zone id="11112" type="ClanHallZone" shape="NPoly" minZ="-3948" maxZ="-2448"> <!-- gludin_agit_004 --> <stat name="clanHallId" val="29" /> <spawn X="-79544" Y="150181" Z="-3038" /> </zone> <zone id="11113" type="ClanHallZone" shape="NPoly" minZ="-3980" maxZ="-2480"> <!-- gludin_agit_005 --> <stat name="clanHallId" val="30" /> <spawn X="-79513" Y="151506" Z="-3041" /> </zone> <zone id="11114" type="ClanHallZone" shape="NPoly" minZ="-3980" maxZ="-2480"> <!-- gludin_agit_005 --> <stat name="clanHallId" val="30" /> <spawn X="-79513" Y="151506" Z="-3041" /> </zone> <zone id="11115" type="ClanHallZone" shape="NPoly" minZ="-3365" maxZ="-1865"> <!-- dion_castle_agit_001 --> <stat name="clanHallId" val="31" /> <spawn X="17760" Y="145200" Z="-3036" /> </zone> <zone id="11116" type="ClanHallZone" shape="NPoly" minZ="-3333" maxZ="-1833"> <!-- dion_castle_agit_002 --> <stat name="clanHallId" val="32" /> <spawn X="18800" Y="143248" Z="-3010" /> </zone> <zone id="11117" type="ClanHallZone" shape="NPoly" minZ="-3397" maxZ="-1897"> <!-- dion_castle_agit_003 --> <stat name="clanHallId" val="33" /> <spawn X="20096" Y="146064" Z="-3111" /> </zone> <zone id="11118" type="ClanHallZone" shape="NPoly" minZ="-2514" maxZ="486"> <!-- devastated_castle --> <stat name="clanHallId" val="34" /> <spawn X="177930" Y="-18629" Z="-2240" /> </zone> <zone id="11119" type="ClanHallZone" shape="NPoly" minZ="-2920" maxZ="80"> <!-- bandits'_stronghold --> <stat name="clanHallId" val="35" /> <spawn X="80339" Y="-15442" Z="-1804" /> </zone> <zone id="11120" type="ClanHallZone" shape="NPoly" minZ="-2160" maxZ="-1960"> <!-- aden_castle_agit_001 --> <stat name="clanHallId" val="36" /> <spawn X="149134" Y="23140" Z="-2160" /> </zone> <zone id="11121" type="ClanHallZone" shape="NPoly" minZ="-2150" maxZ="-1950"> <!-- aden_castle_agit_002 --> <stat name="clanHallId" val="37" /> <spawn X="150644" Y="23653" Z="-2150" /> </zone> <zone id="11122" type="ClanHallZone" shape="NPoly" minZ="-2150" maxZ="-1950"> <!-- aden_castle_agit_003 --> <stat name="clanHallId" val="38" /> <spawn X="145667" Y="25356" Z="-2150" /> </zone> <zone id="11123" type="ClanHallZone" shape="NPoly" minZ="-2280" maxZ="-2080"> <!-- aden_castle_agit_004 --> <stat name="clanHallId" val="39" /> <spawn X="150748" Y="26540" Z="-2280" /> </zone> <zone id="11124" type="ClanHallZone" shape="NPoly" minZ="-2290" maxZ="-2090"> <!-- aden_castle_agit_005 --> <stat name="clanHallId" val="40" /> <spawn X="143992" Y="27092" Z="-2290" /> </zone> <zone id="11125" type="ClanHallZone" shape="NPoly" minZ="-2280" maxZ="-2080"> <!-- aden_castle_agit_006 --> <stat name="clanHallId" val="41" /> <spawn X="144014" Y="28202" Z="-2280" /> </zone> <zone id="11126" type="ClanHallZone" shape="NPoly" minZ="-3647" maxZ="-3297"> <!-- giran_castle_agit_001 --> <stat name="clanHallId" val="42" /> <spawn X="78592" Y="148080" Z="-3581" /> </zone> <zone id="11127" type="ClanHallZone" shape="NPoly" minZ="-3647" maxZ="-3297"> <!-- giran_castle_agit_002 --> <stat name="clanHallId" val="43" /> <spawn X="82032" Y="145328" Z="-3520" /> </zone> <zone id="11128" type="ClanHallZone" shape="NPoly" minZ="-3540" maxZ="-3190"> <!-- giran_castle_agit_003 --> <stat name="clanHallId" val="44" /> <spawn X="83392" Y="145328" Z="-3389" /> </zone> <zone id="11129" type="ClanHallZone" shape="NPoly" minZ="-3647" maxZ="-3297"> <!-- giran_castle_agit_004 --> <stat name="clanHallId" val="45" /> <spawn X="80960" Y="151600" Z="-3517" /> </zone> <zone id="11130" type="ClanHallZone" shape="NPoly" minZ="-3647" maxZ="-3297"> <!-- giran_castle_agit_005 --> <stat name="clanHallId" val="46" /> <spawn X="82064" Y="151904" Z="-3520" /> </zone> <zone id="11131" type="ClanHallZone" shape="NPoly" minZ="-2828" maxZ="-2528"> <!-- godad_castle_agit_001 --> <stat name="clanHallId" val="47" /> <spawn X="146022" Y="-55560" Z="-2765" /> </zone> <zone id="11132" type="ClanHallZone" shape="NPoly" minZ="-2828" maxZ="-2528"> <!-- godad_castle_agit_002 --> <stat name="clanHallId" val="48" /> <spawn X="146960" Y="-56768" Z="-2765" /> </zone> <zone id="11133" type="ClanHallZone" shape="NPoly" minZ="-2828" maxZ="-2528"> <!-- godad_castle_agit_003 --> <stat name="clanHallId" val="49" /> <spawn X="148480" Y="-56848" Z="-2765" /> </zone> <zone id="11134" type="ClanHallZone" shape="NPoly" minZ="-2828" maxZ="-2528"> <!-- godad_castle_agit_004 --> <stat name="clanHallId" val="50" /> <spawn X="149376" Y="-55568" Z="-2765" /> </zone> <zone id="11135" type="ClanHallZone" shape="NPoly" minZ="200" maxZ="1200"> <!-- rune_castle_agit_007 --> <stat name="clanHallId" val="51" /> <spawn X="37727" Y="-50811" Z="896" /> </zone> <zone id="11136" type="ClanHallZone" shape="NPoly" minZ="200" maxZ="1200"> <!-- rune_castle_agit_006 --> <stat name="clanHallId" val="52" /> <spawn X="38735" Y="-50473" Z="896" /> </zone> <zone id="11137" type="ClanHallZone" shape="NPoly" minZ="200" maxZ="1200"> <!-- rune_castle_agit_005 --> <stat name="clanHallId" val="53" /> <spawn X="39483" Y="-49685" Z="896" /> </zone> <zone id="11138" type="ClanHallZone" shape="NPoly" minZ="200" maxZ="1200"> <!-- rune_castle_agit_004 --> <stat name="clanHallId" val="54" /> <spawn X="39545" Y="-48217" Z="896" /> </zone> <zone id="11139" type="ClanHallZone" shape="NPoly" minZ="200" maxZ="1200"> <!-- rune_castle_agit_003 --> <stat name="clanHallId" val="55" /> <spawn X="39450" Y="-46814" Z="896" /> </zone> <zone id="11140" type="ClanHallZone" shape="NPoly" minZ="200" maxZ="1200"> <!-- rune_castle_agit_002 --> <stat name="clanHallId" val="56" /> <spawn X="38738" Y="-46049" Z="896" /> </zone> <zone id="11141" type="ClanHallZone" shape="NPoly" minZ="200" maxZ="1200"> <!-- rune_castle_agit_001 --> <stat name="clanHallId" val="57" /> <spawn X="37737" Y="-45711" Z="896" /> </zone> <zone id="11142" type="ClanHallZone" shape="NPoly" minZ="-1600" maxZ="-1100"> <!-- schut_castle_agit_001 --> <stat name="clanHallId" val="58" /> <spawn X="85734" Y="-143146" Z="-1328" /> </zone> <zone id="11143" type="ClanHallZone" shape="NPoly" minZ="-1600" maxZ="-1100"> <!-- schut_castle_agit_002 --> <stat name="clanHallId" val="59" /> <spawn X="86603" Y="-141894" Z="-1328" /> </zone> <zone id="11144" type="ClanHallZone" shape="NPoly" minZ="-1600" maxZ="-1100"> <!-- schut_castle_agit_003 --> <stat name="clanHallId" val="60" /> <spawn X="88143" Y="-141903" Z="-1328" /> </zone> <zone id="11145" type="ClanHallZone" shape="NPoly" minZ="-1600" maxZ="-1100"> <!-- schut_castle_agit_004 --> <stat name="clanHallId" val="61" /> <spawn X="89087" Y="-143140" Z="-1328" /> </zone> <zone id="11146" type="ClanHallZone" shape="NPoly" minZ="-2100" maxZ="-1100"> <!-- Rainbow Springs (Not Verified) --> <stat name="clanHallId" val="62" /> <spawn X="141002" Y="-124607" Z="-1896" /> </zone> <zone id="11147" type="ClanHallZone" shape="NPoly" minZ="-1500" maxZ="-500"> <!-- Beast Farm (Not Verified) --> <stat name="clanHallId" val="63" /> <spawn X="58020" Y="-92943" Z="-1360" /> </zone> <zone id="11148" type="ClanHallZone" shape="NPoly" minZ="500" maxZ="1500"> <!-- Fortress of the Dead (Not Verified) --> <stat name="clanHallId" val="64" /> <spawn X="57970" Y="-28572" Z="569" /> </zone>
  17. i added mobs of freya for epilogue. Downloaded here. And if i change the name of a mob in the file, the name change ig. So... it works, but when i try myself with a copy of a mob... no works. So i make something wrong. But what...
  18. part 2 of the download missing. Can you reup this part please?
  19. i think, all ppl already sayed that, but, nice works! realy. He works like a charm on my epilogue server. The question is: how i can fix this console error? 10 sept. 2010 00:19:44 com.l2jserver.L2DatabaseFactory$ConnectionCloser run ATTENTION: Unclosed connection! Trace: sun.reflect.GeneratedMethodAccessor20.invoke(Unknown Source) java.lang.RuntimeException at com.l2jserver.L2DatabaseFactory.getConnection(L2DatabaseFactory.java:223) at sun.reflect.GeneratedMethodAccessor20.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.python.core.PyReflectedFunction.__call__(Unknown Source) at org.python.core.PyMethod.__call__(Unknown Source) at org.python.core.PyObject.__call__(Unknown Source) at org.python.core.PyInstance.invoke(Unknown Source) at org.python.pycode.serializable._pyx1284070287676.onAdvEvent$14(__init__.py:768) at org.python.pycode.serializable._pyx1284070287676.call_function(__init__.py) at org.python.core.PyTableCode.call(Unknown Source) at org.python.core.PyTableCode.call(Unknown Source) at org.python.core.PyTableCode.call(Unknown Source) at org.python.core.PyFunction.__call__(Unknown Source) at org.python.core.PyMethod.__call__(Unknown Source) at org.python.core.PyObject.__call__(Unknown Source) at org.python.core.PyObject._jcallexc(Unknown Source) at org.python.core.PyObject._jcall(Unknown Source) at org.python.proxies.main$Quest$432.onAdvEvent(Unknown Source) at com.l2jserver.gameserver.model.quest.Quest.notifyEvent(Quest.java:405) at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.processQuestEvent(L2PcInstance.java:1790) at com.l2jserver.gameserver.network.clientpackets.RequestBypassToServer.runImpl(RequestBypassToServer.java:221) at com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:93) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) nvm, thx for sharing.
  20. Hello to all MC. I have somes troubles with my npcname-e.dat I added somes custom mobs. For my example, i take a gremlin. I edited the database. INSERT INTO `npc` (`id`, `idTemplate`, `name`, `serverSideName`, `title`, `serverSideTitle`, `class`, `collision_radius`, `collision_height`, `level`, `sex`, `type`, `attackrange`, `hp`, `mp`, `hpreg`, `mpreg`, `str`, `con`, `dex`, `int`, `wit`, `men`, `exp`, `sp`, `patk`, `pdef`, `matk`, `mdef`, `atkspd`, `aggro`, `matkspd`, `rhand`, `lhand`, `armor`, `enchant`, `walkspd`, `runspd`, `isUndead`, `absorb_level`, `absorb_type`, `drop_herbs`) VALUES ('90096', 90096, 'Gizmo', 0, '', 0, 'LineageMonster.gremlin', '10.00', '15.00', '1', 'male', 'L2Monster', 40, '62', '44', '3.16', '0.91', '40', '43', '30', '21', '20', '10', '29', '2', '9', '39', '3', '32', '278', '0', '333', '0', '0', '0', 0, '22', '90', 0, '0', 'LAST_HIT', 'false'); i opened the npcname-e file and added : 90096 a,Gizmo\0 a, 9C E8 A9 -1 I added the texture in npcgrp file : 90096 LineageMonster.gremlin LineageMonsters.gremlin_m00 1 LineageMonstersTex.gremlin_t00 0 2 4416 13 1.00000000 0 1 3 MonSound.Hit_Wet_4 MonSound.Hit_normal_3 MonSound.Hit_Bone_8 3 MonSound.gremlin_dmg_1 MonSound.gremlin_dmg_2 MonSound.gremlin_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 1 a,npc_end\0 But the name IG is: NoNameNPC... Ah, and its a EPILOGUE client. Where im wrong? I know, i can force the name with name 1 and title 1 in the database. But if i edit the name of the gremlin mob, i can see the new name after restart the game. So why i can edit a mob but not add a new one with the same method...? Any help is welcome.
  21. hello, thx for this nice share. I tryed to added on my epilogue server. But i have somes difficults with textures. Its possible to add textures for ct2.4 ? anyway, thx and keep sharring.
  22. nice share, i used already this set, but from a IL, so not with kamael texture. I edited my set with your texture and now this set roxx, nvm, keep sharing ^^
  23. @zax69 something wrong with your itemname-e.dat use a belt or underground in your itemname file for re-make a test tattoo. Don't forget to exit your game and restart it after added names, something we forget to full restart the game when we add somes addons =P @sotos Actualy, i don't have the time to adapt them for 2.3, check the post for adapt to any chronicle, a tuto from critical if im not wrong.
  24. added on my server for my vampire guilde ^^ just what i needed! works on epilogue, but a maked the adaptation myself and moved the grade for S grade ^^ I will edit somes bonus when i have the time. Nvm, thx for this great share.
  25. I added alot of thing, so, actualy, im no more like the off, yep, but all addons are nice and don't unbalance the server. Actualy i added autolearn skill, news area, a house guilde system (WIP), news stuffs, opened the labo for all class for the beta time, and blablabla. All can be readed in the forum of the website. Have fun. Beta will ended soon, all testers win a item for make a stacking subclass.
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