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cretzu23

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  1. Hello. I have made a custom instance based on the Kamaloka instance. I basically got the script, removed all zones except one and i added mobs and i adapted it to Devastated Castle. All works fine except when i enter instance the doors inside the castle light up when i hover the mouse cursor over it, but they are untargetable. I tryed to add L2DoorInstance but nothing happened, aldough server had no errors in running the script. Also, it would be much apreciated if someone could make the RaidBoss spawn after the miniboss is killed. Tryed a few things but none worked. I must state that i don t have a good knowledge of java scripts or programing... but with time i learned how scripts in L2 work. Any help would be much apreciated. Thank you. Script is Kamaloka from L2Sunrise Source. Thank you ! Here is the modified script > /* * Copyright (C) 2004-2015 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package instances.BloodRun; import java.util.ArrayList; import java.util.Arrays; import java.util.Calendar; import java.util.List; import java.util.Map; import l2r.gameserver.data.xml.impl.SkillData; import l2r.gameserver.instancemanager.InstanceManager; import l2r.gameserver.model.L2Party; import l2r.gameserver.model.L2Spawn; import l2r.gameserver.model.L2World; import l2r.gameserver.model.Location; import l2r.gameserver.model.actor.L2Character; import l2r.gameserver.model.actor.L2Npc; import l2r.gameserver.model.actor.instance.L2PcInstance; import l2r.gameserver.model.effects.L2Effect; import l2r.gameserver.model.entity.Instance; import l2r.gameserver.model.instancezone.InstanceWorld; import l2r.gameserver.model.skills.L2Skill; import l2r.gameserver.network.SystemMessageId; import l2r.gameserver.network.serverpackets.SystemMessage; import instances.AbstractInstance; public final class BloodRun extends AbstractInstance { /* * Reset time for all BloodRun Default: 6:30AM on server time */ private static final int RESET_HOUR = 6; private static final int RESET_MIN = 30; /* * Time after which instance without players will be destroyed Default: 5 minutes */ private static final int EMPTY_DESTROY_TIME = 5; /* * Time to destroy instance (and eject players away) after boss defeat Default: 5 minutes */ private static final int EXIT_TIME = 5; /* * Maximum level difference between players level and BloodRun level Default: 5 */ private static final int MAX_LEVEL_DIFFERENCE = 5; /* * If true shaman in the first room will have same npcId as other mobs, making radar useless Default: true (but not retail like) */ private static final boolean STEALTH_SHAMAN = true; // Template IDs for BloodRun // @formatter:off private static final int[] TEMPLATE_IDS = { 161, 162 }; // Level of the BloodRun private static final int[] LEVEL = { 81 }; // Duration of the instance, minutes private static final int[] DURATION = { 60 }; // Maximum party size for the instance private static final int[] MAX_PARTY_SIZE = { 9 }; /** * List of buffs NOT removed on enter from player and pet<br> * On retail only newbie guide buffs not removed<br> * CAUTION: array must be sorted in ascension order! */ protected static final int[] BUFFS_WHITELIST = { 4322, 4323, 4324, 4325, 4326, 4327, 4328, 4329, 4330, 4331, 5632, 5637, 5950, 982, 915, 274, 307, 309, 276, 825, 1537, 1538, 1548, 1232, 1307, 1257, 1047, 4351, 4344, 4348, 4347, 4353, 4346, 4352, 4356, 4355, 1303, 4358, 4359, 4357, 4354, 4360, 1392, 1393, 1354, 1353, 1352, 4349, 4350, 1284, 1461, 1397, 1416, 1085, 1304, 1087, 1062, 1243, 1045, 1048, 1397, 1078, 1242, 1059, 1077, 1240, 1086, 1043, 1032, 1036, 1460, 1035, 1068, 1044, 1182, 1191, 1033, 1259, 1189, 1040, 1268, 1284, 1139, 1140, 1141, 1144, 1145, 1146, 1497, 1388, 1389, 1413, 1363, 1356, 1355, 1357, 1414, 4702, 4703, 4699, 4700, 1349, 1346, 1347, 1348, 1002, 1311, 1087, 1007, 1009, 1229, 1251, 1252, 1253, 1284, 1308, 1309, 1310, 1362, 1363, 1390, 1391, 1413, 1006, 1204, 1003, 1004, 1005, 1008, 1010, 1249, 1250, 1256, 1260, 1261, 1282, 1364, 1365, 1415, 1416, 1238, 1501, 1502, 1503, 1504, 1519, 1500, 1499, 1545, 1536, 1542, 1562, 1535, 4342, 4345, 4343, 264, 266, 306, 308, 268, 363, 364, 349, 265, 304, 270, 305, 269, 829, 530, 914, 277, 275, 826, 827, 271, 828, 830, 272, 310, 311, 529, 1323, 267, 273, 365, 764, 765, 7006, 7029, 1549, 366, }; // @formatter:on // Teleport points into instances x, y, z private static final Location[] TELEPORTS = { new Location(178330, -15269, -2256) }; // Respawn delay for the mobs in the first room, seconds Default: 25 private static final int FIRST_ROOM_RESPAWN_DELAY = 25; //@formatter:off /* * First room information, null if room not spawned * Skill is casted on the boss when shaman is defeated and mobs respawn stopped * Default: 5699 (decrease pdef) * * shaman npcId, minions npcId, skillId, skillLvl */ private static final int[][] FIRST_ROOM = { { 22857, 22857, 5699, 1 } }; /* * First room spawns, null if room not spawned * * x, y, z */ private static final int[][][] FIRST_ROOM_SPAWNS = { { { 177547, -14832, -2232 }, { 177753, -15083, -2232 }, { 177504, -15232, -2232 }, { 177055, -15446, -2256 }, { 177198, -15924, -2256 }, { 177496, -15544, -2256 }, { 177569, -16064, -2256 }, { 177776, -15486, -2256 }, { 177723, -15806, -2256 }, { 177841, -16243, -2256 }, { 178059, -16010, -2256 }, { 178032, -15403, -2256 }, { 178093, -15695, -2256 }, { 178156, -16290, -2224 }, { 178345, -16278, -2224 }, { 178370, -15632, -2256 }, { 178394, -16049, -2256 }, { 178681, -15468, -2256 }, { 178974, -15411, -2256 }, { 178581, -15855, -2256 }, { 178723, -16192, -2256 }, { 178832, -15955, -2256 }, { 178863, -15695, -2256 }, { 179029, -16148, -2256 }, { 179580, -15364, -2256 }, { 179310, -15521, -2256 }, { 179454, -15066, -2232 }, { 179325, -14826, -2232 }, { 179216, -15186, -2232 }, { 179392, -15823, -2256 }, { 179659, -15940, -2256 }, { 179522, -16118, -2256 }, { 179671, -16304, -2256 }, { 179538, -16550, -2256 }, { 179627, -16698, -2256 }, { 179508, -16885, -2256 }, { 179603, -17094, -2256 }, { 179474, -17294, -2256 }, { 179697, -17278, -2256 }, { 179615, -17499, -2256 }, { 179489, -17673, -2256 }, { 179650, -17804, -2256 }, { 179492, -17918, -2256 }, { 179699, -18012, -2256 }, { 179593, -18246, -2256 }, { 179705, -18501, -2256 }, { 179467, -18861, -2256 }, { 179518, -18604, -2256 }, { 179303, -18702, -2256 }, { 179181, -18512, -2256 }, { 179027, -18785, -2256 }, { 178922, -18548, -2256 }, { 178620, -18730, -2256 }, { 178654, -18517, -2256 }, { 178858, -18996, -2256 }, { 178417, -18595, -2256 }, { 178731, -18159, -2224 }, { 178058, -18041, -2224 }, { 178134, -17738, -2224 }, { 178750, -17810, -2224 }, { 178957, -17509, -2224 }, { 178757, -17304, -2224 }, { 178999, -17166, -2224 }, { 178875, -17009, -2224 }, { 179082, -16850, -2224 }, { 178863, -16595, -2224 }, { 178585, -16812, -2224 }, { 178342, -16640, -2224 } } }; /* * Second room information, null if room not spawned * Skill is casted on the boss when all mobs are defeated * Default: 5700 (decrease mdef) * * npcId, skillId, skillLvl */ private static final int[][] SECOND_ROOM = { { 22856, 5699, 1 } }; /* * Spawns for second room, null if room not spawned * * x, y, z */ private static final int[][][] SECOND_ROOM_SPAWNS = { { { 178078, -16888, -2224 }, { 177899, -16615, -2224 }, { 177680, -16928, -2224 }, { 177516, -16607, -2224 }, { 177334, -16836, -2224 }, { 177209, -17060, -2224 }, { 177234, -17374, -2224 }, { 177321, -17712, -2224 }, { 177524, -17191, -2224 }, { 177850, -17190, -2224 }, { 178136, -17279, -2224 }, { 178035, -17408, -2224 }, { 177669, -17389, -2224 }, { 177518, -17596, -2224 }, { 177492, -17859, -2224 }, { 177657, -17764, -2224 }, { 177856, -17560, -2224 }, { 177803, -17919, -2224 }, { 178019, -17759, -2224 }, { 178098, -17986, -2224 }, { 178347, -18052, -2224 }, { 177927, -16789, -2224 } } }; // miniboss info // skill is casted on the boss when miniboss is defeated // npcId, x, y, z, skill id, skill level /* * Miniboss information, null if miniboss not spawned * Skill is casted on the boss when miniboss is defeated * Default: 5701 (decrease patk) * * npcId, x, y, z, skillId, skillLvl */ private static final int[][] MINIBOSS = { { 10156, 178325, -17779, -2200, 5701, 1 } }; /* * Bosses of the BloodRun * Instance ends when boss is defeated * * npcId, x, y, z */ private static final int[][] BOSS = { { 10000, 178310, -17489, -2200 }, }; /* * Escape telepoters spawns, null if not spawned * * x, y, z */ private static final int[][] TELEPORTERS = { null, null, }; /* * Escape teleporter npcId */ private static final int TELEPORTER = 32496; /* * BloodRun captains (start npc's) npcIds. */ private static final int[] CAPTAINS = { 500 }; //@formatter:on protected class BloodWorld extends InstanceWorld { public int index; // 0-18 index of the Blood type in arrays public int shaman = 0; // objectId of the shaman public List<L2Spawn> firstRoom; // list of the spawns in the first room (excluding shaman) public List<Integer> secondRoom;// list of objectIds mobs in the second room public int miniBoss = 0; // objectId of the miniboss public L2Npc boss = null; // boss } public BloodRun() { super(BloodRun.class.getSimpleName()); addFirstTalkId(TELEPORTER); addTalkId(TELEPORTER); addStartNpc(CAPTAINS); addTalkId(CAPTAINS); for (int[] mob : FIRST_ROOM) { if (mob != null) { if (STEALTH_SHAMAN) { addKillId(mob[1]); } else { addKillId(mob[0]); } } } for (int[] mob : SECOND_ROOM) { if (mob != null) { addKillId(mob[0]); } } for (int[] mob : MINIBOSS) { if (mob != null) { addKillId(mob[0]); } } for (int[] mob : BOSS) { addKillId(mob[0]); } } /** * Check if party with player as leader allowed to enter * @param player party leader * @param index (0-18) index of the BloodRun in arrays * @return true if party allowed to enter */ private static final boolean checkPartyConditions(L2PcInstance player, int index) { if (player.isGM()) { return true; } final L2Party party = player.getParty(); // player must be in party if (party == null) { player.sendPacket(SystemMessageId.NOT_IN_PARTY_CANT_ENTER); return false; } // ...and be party leader if (party.getLeader() != player) { player.sendPacket(SystemMessageId.ONLY_PARTY_LEADER_CAN_ENTER); return false; } // party must not exceed max size for selected instance if (party.getMemberCount() > MAX_PARTY_SIZE[index]) { player.sendPacket(SystemMessageId.PARTY_EXCEEDED_THE_LIMIT_CANT_ENTER); return false; } // get level of the instance final int level = LEVEL[index]; // and client name final String instanceName = InstanceManager.getInstance().getInstanceIdName(TEMPLATE_IDS[index]); Map<Integer, Long> instanceTimes; // for each party member for (L2PcInstance partyMember : party.getMembers()) { // player level must be in range if (Math.abs(partyMember.getLevel() - level) > MAX_LEVEL_DIFFERENCE) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_S_LEVEL_REQUIREMENT_IS_NOT_SUFFICIENT_AND_CANNOT_BE_ENTERED); sm.addPcName(partyMember); player.sendPacket(sm); return false; } // player must be near party leader if (!partyMember.isInsideRadius(player, 1000, true, true)) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_IN_A_LOCATION_WHICH_CANNOT_BE_ENTERED_THEREFORE_IT_CANNOT_BE_PROCESSED); sm.addPcName(partyMember); player.sendPacket(sm); return false; } // get instances reenter times for player instanceTimes = InstanceManager.getInstance().getAllInstanceTimes(partyMember.getObjectId()); if (instanceTimes != null) { for (int id : instanceTimes.keySet()) { // find instance with same name (BloodRun or labyrinth) // TODO: Zoey76: Don't use instance name, use other system. if (!instanceName.equals(InstanceManager.getInstance().getInstanceIdName(id))) { continue; } // if found instance still can't be reentered - exit if (System.currentTimeMillis() < instanceTimes.get(id)) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_MAY_NOT_RE_ENTER_YET); sm.addPcName(partyMember); player.sendPacket(sm); return false; } } } } return true; } /** * Removing all buffs from player and pet except BUFFS_WHITELIST * @param ch player */ private static final void removeBuffs(L2Character ch) { for (L2Effect e : ch.getEffectList().getEffects()) { if (e == null) { continue; } L2Skill skill = e.getSkill(); if (skill.isDebuff() || skill.isStayAfterDeath()) { continue; } if (Arrays.binarySearch(BUFFS_WHITELIST, skill.getId()) >= 0) { continue; } e.exit(); } if (ch.getSummon() != null) { for (L2Effect e : ch.getSummon().getEffectList().getEffects()) { if (e == null) { continue; } L2Skill skill = e.getSkill(); if (skill.isDebuff() || skill.isStayAfterDeath()) { continue; } if (Arrays.binarySearch(BUFFS_WHITELIST, skill.getId()) >= 0) { continue; } e.exit(); } } } /** * Handling enter of the players into BloodRun * @param player party leader * @param index (0-18) BloodRun index in arrays */ private final synchronized void enterInstance(L2PcInstance player, int index) { int templateId = TEMPLATE_IDS[index]; // check for existing instances for this player InstanceWorld world = InstanceManager.getInstance().getPlayerWorld(player); // player already in the instance if (world != null) { // but not in BloodRun if (!(world instanceof BloodWorld) || (world.getTemplateId() != templateId)) { player.sendPacket(SystemMessageId.YOU_HAVE_ENTERED_ANOTHER_INSTANT_ZONE_THEREFORE_YOU_CANNOT_ENTER_CORRESPONDING_DUNGEON); return; } // check for level difference again on reenter if (Math.abs(player.getLevel() - LEVEL[((BloodWorld) world).index]) > MAX_LEVEL_DIFFERENCE) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_S_LEVEL_REQUIREMENT_IS_NOT_SUFFICIENT_AND_CANNOT_BE_ENTERED); sm.addPcName(player); player.sendPacket(sm); return; } // check what instance still exist Instance inst = InstanceManager.getInstance().getInstance(world.getInstanceId()); if (inst != null) { removeBuffs(player); teleportPlayer(player, TELEPORTS[index], world.getInstanceId()); world.addAllowed(player.getObjectId()); } return; } // Creating new BloodRun instance if (!checkPartyConditions(player, index)) { return; } // Creating dynamic instance without template final int instanceId = InstanceManager.getInstance().createDynamicInstance(null); final Instance inst = InstanceManager.getInstance().getInstance(instanceId); // set name for the BloodRun inst.setName(InstanceManager.getInstance().getInstanceIdName(templateId)); // set return location inst.setExitLoc(new Location(player)); // disable summon friend into instance inst.setAllowSummon(false); // set duration and empty destroy time inst.setDuration(DURATION[index] * 60000); inst.setEmptyDestroyTime(EMPTY_DESTROY_TIME * 60000); // Creating new instanceWorld, using our instanceId and templateId world = new BloodWorld(); world.setInstanceId(instanceId); world.setTemplateId(templateId); // set index for easy access to the arrays ((BloodWorld) world).index = index; InstanceManager.getInstance().addWorld(world); world.setStatus(0); // spawn npcs spawnBlood((BloodWorld) world); if (player.isGM()) { world.addAllowed(player.getObjectId()); teleportPlayer(player, TELEPORTS[index], instanceId); } else { // and finally teleport party into instance final L2Party party = player.getParty(); for (L2PcInstance partyMember : party.getMembers()) { world.addAllowed(partyMember.getObjectId()); teleportPlayer(partyMember, TELEPORTS[index], instanceId); } } return; } /** * Called on instance finish and handles reenter time for instance * @param world instanceWorld */ @Override protected final void finishInstance(InstanceWorld world) { if (world instanceof BloodWorld) { Calendar reenter = Calendar.getInstance(); reenter.set(Calendar.MINUTE, RESET_MIN); // if time is >= RESET_HOUR - roll to the next day if (reenter.get(Calendar.HOUR_OF_DAY) >= RESET_HOUR) { reenter.add(Calendar.DATE, 1); } reenter.set(Calendar.HOUR_OF_DAY, RESET_HOUR); SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.INSTANT_ZONE_FROM_HERE_S1_S_ENTRY_HAS_BEEN_RESTRICTED); sm.addInstanceName(world.getTemplateId()); // set instance reenter time for all allowed players for (int objectId : world.getAllowed()) { L2PcInstance obj = L2World.getInstance().getPlayer(objectId); if ((obj != null) && obj.isOnline()) { InstanceManager.getInstance().setInstanceTime(objectId, world.getTemplateId(), reenter.getTimeInMillis()); obj.sendPacket(sm); } } // destroy instance after EXIT_TIME Instance inst = InstanceManager.getInstance().getInstance(world.getInstanceId()); inst.setDuration(EXIT_TIME * 60000); inst.setEmptyDestroyTime(0); } } /** * Spawn all NPCs in BloodRun * @param world instanceWorld */ private final void spawnBlood(BloodWorld world) { int[] npcs; int[][] spawns; L2Npc npc; final int index = world.index; // first room npcs = FIRST_ROOM[index]; spawns = FIRST_ROOM_SPAWNS[index]; if (npcs != null) { world.firstRoom = new ArrayList<>(spawns.length - 1); int shaman = getRandom(spawns.length); // random position for shaman for (int i = 0; i < spawns.length; i++) { if (i == shaman) { // stealth shaman use same npcId as other mobs npc = addSpawn(STEALTH_SHAMAN ? npcs[1] : npcs[0], spawns[i][0], spawns[i][1], spawns[i][2], 0, false, 0, false, world.getInstanceId()); world.shaman = npc.getObjectId(); } else { npc = addSpawn(npcs[1], spawns[i][0], spawns[i][1], spawns[i][2], 0, false, 0, false, world.getInstanceId()); L2Spawn spawn = npc.getSpawn(); spawn.setRespawnDelay(FIRST_ROOM_RESPAWN_DELAY); spawn.setAmount(1); spawn.startRespawn(); world.firstRoom.add(spawn); // store mobs spawns } npc.setIsNoRndWalk(true); } } // second room npcs = SECOND_ROOM[index]; spawns = SECOND_ROOM_SPAWNS[index]; if (npcs != null) { world.secondRoom = new ArrayList<>(spawns.length); for (int[] spawn : spawns) { npc = addSpawn(npcs[0], spawn[0], spawn[1], spawn[2], 0, false, 0, false, world.getInstanceId()); npc.setIsNoRndWalk(true); world.secondRoom.add(npc.getObjectId()); } } // miniboss if (MINIBOSS[index] != null) { npc = addSpawn(MINIBOSS[index][0], MINIBOSS[index][1], MINIBOSS[index][2], MINIBOSS[index][3], 0, false, 0, false, world.getInstanceId()); npc.setIsNoRndWalk(true); world.miniBoss = npc.getObjectId(); } // escape teleporter if (TELEPORTERS[index] != null) { addSpawn(TELEPORTER, TELEPORTERS[index][0], TELEPORTERS[index][1], TELEPORTERS[index][2], 0, false, 0, false, world.getInstanceId()); } // boss world.boss = addSpawn(BOSS[index][0], BOSS[index][1], BOSS[index][2], BOSS[index][3], 0, false, 0, false, world.getInstanceId()); } /** * Handles only player's enter, single parameter - integer BloodRun index */ @Override public final String onAdvEvent(String event, L2Npc npc, L2PcInstance player) { enterInstance(player, Integer.parseInt(event)); return ""; } /** * Talk with captains and using of the escape teleporter */ @Override public final String onTalk(L2Npc npc, L2PcInstance player) { final int npcId = npc.getId(); if (npcId == TELEPORTER) { final L2Party party = player.getParty(); // only party leader can talk with escape teleporter if ((party != null) && party.isLeader(player)) { final InstanceWorld world = InstanceManager.getInstance().getWorld(npc.getInstanceId()); if (world instanceof BloodWorld) { // party members must be in the instance if (world.isAllowed(player.getObjectId())) { Instance inst = InstanceManager.getInstance().getInstance(world.getInstanceId()); // teleports entire party away for (L2PcInstance partyMember : party.getMembers()) { if ((partyMember != null) && (partyMember.getInstanceId() == world.getInstanceId())) { teleportPlayer(partyMember, inst.getExitLoc(), 0); } } } } } } else { return npcId + ".htm"; } return ""; } /** * Only escape teleporters first talk handled */ @Override public final String onFirstTalk(L2Npc npc, L2PcInstance player) { if (npc.getId() == TELEPORTER) { if (player.isGM()) { return "32496.htm"; } if (player.isInParty() && player.getParty().isLeader(player)) { return "32496.htm"; } return "32496-no.htm"; } return ""; } @Override public final String onKill(L2Npc npc, L2PcInstance player, boolean isSummon) { final InstanceWorld tmpWorld = InstanceManager.getInstance().getWorld(npc.getInstanceId()); if (tmpWorld instanceof BloodWorld) { final BloodWorld world = (BloodWorld) tmpWorld; final int objectId = npc.getObjectId(); // first room was spawned ? if (world.firstRoom != null) { // is shaman killed ? if ((world.shaman != 0) && (world.shaman == objectId)) { world.shaman = 0; // stop respawn of the minions for (L2Spawn spawn : world.firstRoom) { if (spawn != null) { spawn.stopRespawn(); } } world.firstRoom.clear(); world.firstRoom = null; if (world.boss != null) { final int skillId = FIRST_ROOM[world.index][2]; final int skillLvl = FIRST_ROOM[world.index][3]; if ((skillId != 0) && (skillLvl != 0)) { final L2Skill skill = SkillData.getInstance().getInfo(skillId, skillLvl); if (skill != null) { skill.getEffects(world.boss, world.boss); } } } return super.onKill(npc, player, isSummon); } } // second room was spawned ? if (world.secondRoom != null) { boolean all = true; // check for all mobs in the second room for (int i = 0; i < world.secondRoom.size(); i++) { // found killed now mob if (world.secondRoom.get(i) == objectId) { world.secondRoom.set(i, 0); } else if (world.secondRoom.get(i) != 0) { all = false; } } // all mobs killed ? if (all) { world.secondRoom.clear(); world.secondRoom = null; if (world.boss != null) { final int skillId = SECOND_ROOM[world.index][1]; final int skillLvl = SECOND_ROOM[world.index][2]; if ((skillId != 0) && (skillLvl != 0)) { final L2Skill skill = SkillData.getInstance().getInfo(skillId, skillLvl); if (skill != null) { skill.getEffects(world.boss, world.boss); } } } return super.onKill(npc, player, isSummon); } } // miniboss spawned ? if ((world.miniBoss != 0) && (world.miniBoss == objectId)) { world.miniBoss = 0; if (world.boss != null) { final int skillId = MINIBOSS[world.index][4]; final int skillLvl = MINIBOSS[world.index][5]; if ((skillId != 0) && (skillLvl != 0)) { final L2Skill skill = SkillData.getInstance().getInfo(skillId, skillLvl); if (skill != null) { skill.getEffects(world.boss, world.boss); } } } return super.onKill(npc, player, isSummon); } // boss was killed, finish instance if ((world.boss != null) && (world.boss == npc)) { world.boss = null; finishInstance(world); } } return super.onKill(npc, player, isSummon); } @Override public void onEnterInstance(L2PcInstance player, InstanceWorld world, boolean firstEntrance) { if (firstEntrance) { world.addAllowed(player.getObjectId()); } } }
  2. Hello. Please guys, if you could help. I am trying to implement .7rb command for sunrise but i get this error : WARNING in C:\L2 Server\game\data\scripts\handlers\MasterHandler.java (at line 313) import handlers.voicedcommandhandlers.CommandRaid; ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The import handlers.voicedcommandhandlers.CommandRaid is never used WARNING in C:\L2 Server\game\data\scripts\handlers\voicedcommandhandlers\CommandRaid.java (at line 16) private static final String[] COMMANDS = ^^^^^^^^ The value of the field CommandRaid.COMMANDS is not used ---------- ERROR in C:\L2 Server\game\data\scripts\handlers\voicedcommandhandlers\CommandRaid.java (at line 76) return commands; ^^^^^^^^ commands cannot be resolved to a variable I got the first code with the 2nd code fix, for Sunrise. Thank you
  3. If anyone is still around here, i would much apreciate if i could get some help. I have implemented all, but when i start the game server i get " WARN: SkillTreesData: Unknown Skill Tree type: rebirthSkillTree : rebirthSkillTree " ... and ive tryed all, i ve looked at all .. i just can t find they fix. No errors in java, etc Thank you
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