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ak4n1

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  1. Hello community, I’d like to share an improved version of the L2smr editor for StaticMeshes, focused on solving some workflow issues I found in the original tool. CreditsThis project is based on the original acmi/L2smr repository https://github.com/acmi/L2smr , created by acmi, and I updated it to Java 17 with some additional features. Issues in the original L2smr Too many windows: each StaticMesh opened in a new one → cluttered desktop. No search: navigating through hundreds of StaticMeshActors was slow and tedious. Added improvements Flexible views Single Window Mode: reuse one window instead of opening new ones. Multiple Window Mode: still available for those who prefer having several views open simultaneously. Real-time Search Field Instant filtering as you type. Case-insensitive search. “Reset” button to quickly clear the search. Installation and Execution: Clone the repository: git clone https://github.com/Jeep12/l2smr.git cd l2smr 2.Build the project: ./gradlew build 3. Run the application: ./run.bat Or simply double-click on run.bat. The run.bat script automatically extracts JavaFX from the included javafx-17.0.2.zip file in the javafx/ directory, sets up the required libraries, and launches the application. You don’t need to install JavaFX separately. Repository: https://github.com/Jeep12/l2smr Maybe these features already existed in another version or fork, and they might not be very big changes, but since I didn’t know about them and found them necessary, I decided to implement them myself and wanted to share them.
  2. Hi! I’m having the same issue but with Skillgrp_Classic.dat It might be the same problem, and the solution could work for both cases By the way, the links to your images are not working I’m leaving the link to my post here in case you reply! I’m already following your post this is my post:
  3. Hello everyone, I'm using L2J Mobius Classic 3.0 The Kamael (Protocol 228) and I need to edit the client's Skillgrp_Classic.dat file to enable auto-cast (right-click with green cycle icon) for buff skills with duration. Currently, skills like 1251 (Chant of Fury) don't have this feature and I want to add it. Skills that already work with auto-cast: - 78 (War Cry): operate_type=2, icon_panel=[icon.panel_white], reuse_delay=30.0 - 121 (Battle Roar): operate_type=2, icon_panel=[icon.panel_white], reuse_delay=150.0 - 1073 (Eva's Kiss): operate_type=2, icon_panel=[icon.panel_white], reuse_delay=30.0 Skills I want to enable auto-cast for: - 1251 (Chant of Fury): operate_type=2, icon_panel=[None], reuse_delay=5.0 Example from Skillgrp_Classic.dat file: skill 121 (works): skill_begin skill_id=121 skill_level=1 operate_type=2 icon_panel=[icon.panel_white] reuse_delay=150.0 skill_end skill 1251 (doesn't work): skill_begin skill_id=1251 skill_level=1 operate_type=2 icon_panel=[None] reuse_delay=5.0 skill_end SERVER operateTypes (most common from SkillOperateType.java): - A1: Active Skill with Instant Effect (damage/heal) - A2: Active Skill with Continuous effect (buff/debuff with duration) - P: Passive Skill - T: Toggle Skill The issue: When I try to change icon_panel=[None] to icon_panel=[icon.panel_white] and repack, I always get: "Unpacking [L2GameDataName.dat] GameDataName: Load 99996 count. Unpacked not full 2332844/2334763 diff: 1906 Completed." Missing 1906 bytes and when I use the .dat in the client, ALL skills lose auto-cast functionality completely (even skills that had it before). Tried structures: Grand Crusade - Classic Zaiken, Prelude of War Part 2 - Classic The Kamael, v121_original Tried encryption: u413_encdec, v413_encdec, c413_encdec Using: L2ClientDat Editor (L2JMobius Edition), Structure = "Prelude of War Part 2 - Classic The Kamael", Encrypt = "v413_encdec" Any help would be greatly appreciated! Thanks! --- Hola a todos, estoy usando L2J Mobius Classic 3.0 The Kamael (Protocol 228) y necesito editar el archivo Skillgrp_Classic.dat del cliente para habilitar auto-cast (click derecho con ícono verde de ciclo) en skills de buff con duración. Actualmente, skills como 1251 (Chant of Fury) no tienen esta función y quiero agregársela. Skills que ya funcionan con auto-cast: - 78 (War Cry): operate_type=2, icon_panel=[icon.panel_white], reuse_delay=30.0 - 121 (Battle Roar): operate_type=2, icon_panel=[icon.panel_white], reuse_delay=150.0 - 1073 (Eva's Kiss): operate_type=2, icon_panel=[icon.panel_white], reuse_delay=30.0 Skills a los que quiero habilitar auto-cast: - 1251 (Chant of Fury): operate_type=2, icon_panel=[None], reuse_delay=5.0 Ejemplo del archivo Skillgrp_Classic.dat: skill 121 (funciona): skill_begin skill_id=121 skill_level=1 operate_type=2 icon_panel=[icon.panel_white] reuse_delay=150.0 skill_end skill 1251 (no funciona): skill_begin skill_id=1251 skill_level=1 operate_type=2 icon_panel=[None] reuse_delay=5.0 skill_end operateTypes del SERVIDOR (más comunes de SkillOperateType.java): - A1: Skill Activo con Efecto Instantáneo (daño/heal) - A2: Skill Activo con efecto continuo (buff/debuff con duración) - P: Skill Pasivo - T: Skill Toggle El problema: Cuando intento cambiar icon_panel=[None] a icon_panel=[icon.panel_white] y reempaquetar, siempre obtengo: "Unpacking [L2GameDataName.dat] GameDataName: Load 99996 count. Unpacked not full 2332844/2334763 diff: 1906 Completed." Faltan 1906 bytes y cuando uso el .dat en el cliente, TODOS los skills pierden la funcionalidad de auto-cast completamente (incluso los que antes la tenían). Probé estructuras: Grand Crusade - Classic Zaiken, Prelude of War Part 2 - Classic The Kamael, v121_original Probé encriptación: u413_encdec, v413_encdec, c413_encdec Usando: L2ClientDat Editor (L2JMobius Edition), Structure = "Prelude of War Part 2 - Classic The Kamael", Encrypt = "v413_encdec" ¡Cualquier ayuda será muy apreciada! ¡Gracias! Hi again! I spent like 8 hours looking for the problem and thought, “I’ll ask for help”. And an hour after deciding to post, I found the solution It was just that the structure was wrong. I had to open it with Prelude of War Part 2 - Classic The Kamael, but I was using Grand Crusade - Classic Zaken. When I opened it with Classic Zaiken, this section didn’t even appear:
  4. Hello, I can't find l2phx to download. I will continue looking for the error. thank you!
  5. Hello everyone, I hope you're all having a good afternoon. I wanted to ask for your help with an issue I've been having while trying to create a community board for the Interlude chronicle using the L2JMobius CT 0 Interlude datapack. My goal is to make a top PvP and PK ranking and implement it into the custom community board that comes with this datapack. I've adapted some code that works with the Interlude datapack from L2JMobius which I found in this link: Link. The creator of this code is "StinkyMadness". Continuing on, I've created the RankingsBoard class and added it into the MasterHandlers, but the client throws a critical error. No errors are shown in the game server. One idea that occurred to me is to implement this method in HomeBoard.java, but it also encounters the same error in the client. Since there are no errors shown in the game server, I'm having trouble finding a solution. I would greatly appreciate any help or suggestions you can offer. Thank you in advance! Here class RankingsBoard * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package handlers.communityboard; import java.sql.Connection; import java.sql.PreparedStatement; import java.sql.ResultSet; import java.util.stream.IntStream; import org.l2jmobius.commons.database.DatabaseFactory; import org.l2jmobius.commons.util.StringUtil; import org.l2jmobius.gameserver.cache.HtmCache; import org.l2jmobius.gameserver.handler.CommunityBoardHandler; import org.l2jmobius.gameserver.handler.IParseBoardHandler; import org.l2jmobius.gameserver.model.World; import org.l2jmobius.gameserver.model.actor.Player; /** */ public class RankingsBoard implements IParseBoardHandler { private static final StringBuilder PVP = new StringBuilder(); private static final StringBuilder PKS = new StringBuilder(); private static final int PAGE_LIMIT_15 = 15; private long _nextUpdate; public RankingsBoard() { } private static final String[] COMMANDS = { "_bbsranking", }; @Override public boolean parseCommunityBoardCommand(String command, Player player) { try { if (command.equals("_bbsranking")) { showRakingList(player); return true; } } catch (Exception exc) { System.out.println(exc); } return false; } public void showRakingList(Player player) { if (_nextUpdate < System.currentTimeMillis()) { PVP.setLength(0); PKS.setLength(0); try (Connection con = DatabaseFactory.getConnection();) { try (PreparedStatement ps = con.prepareStatement("SELECT char_name, pvpkills FROM characters WHERE pvpkills > 0 ORDER BY pvpkills DESC LIMIT " + PAGE_LIMIT_15); ResultSet rs = ps.executeQuery()) { int index = 1; while (rs.next()) { final String name = rs.getString("char_name"); final Player databasePlayer = World.getInstance().getPlayer(name); final String status = "L2UI_CH3.msnicon" + ((databasePlayer != null) && databasePlayer.isOnline() ? "1" : "4"); StringUtil.append(PVP, "<table width=300 bgcolor=000000><tr><td width=20 align=right>", getColor(index), String.format("%02d", index), "</td>"); StringUtil.append(PVP, "<td width=20 height=18><img src=", status, " width=16 height=16></td><td width=160 align=left>", name, "</td>"); StringUtil.append(PVP, "<td width=100 align=right>", StringUtil.formatNumber(rs.getInt("pvpkills")), "</font></td></tr></table><img src=L2UI.SquareGray width=296 height=1>"); index++; } IntStream.range(index - 1, PAGE_LIMIT_15).forEach(x -> applyEmpty(PVP)); } try (PreparedStatement ps = con.prepareStatement("SELECT char_name, pkkills FROM characters WHERE pkkills > 0 ORDER BY pkkills DESC LIMIT " + PAGE_LIMIT_15); ResultSet rs = ps.executeQuery()) { int index = 1; while (rs.next()) { final String name = rs.getString("char_name"); final Player databasePlayer = World.getInstance().getPlayer(name); final String status = "L2UI_CH3.msnicon" + ((databasePlayer != null) && databasePlayer.isOnline() ? "1" : "4"); StringUtil.append(PKS, "<table width=300 bgcolor=000000><tr><td width=20 align=right>", getColor(index), String.format("%02d", index), "</td>"); StringUtil.append(PKS, "<td width=20 height=18><img src=", status, " width=16 height=16></td><td width=160 align=left>", name, "</td>"); StringUtil.append(PKS, "<td width=100 align=right>", StringUtil.formatNumber(rs.getInt("pkkills")), "</font></td></tr></table><img src=L2UI.SquareGray width=296 height=1>"); index++; } IntStream.range(index - 1, PAGE_LIMIT_15).forEach(x -> applyEmpty(PKS)); } } catch (Exception e) { } _nextUpdate = System.currentTimeMillis() + 60000L; } String content = HtmCache.getInstance().getHtm(player, "data/html/CommunityBoard/Custom/ranking/rankinglist.html"); if (content != null) { content = content.replaceAll("%name%", player.getName()); content = content.replaceAll("%pvp%", PVP.toString()); content = content.replaceAll("%pks%", PKS.toString()); content = content.replaceAll("%time%", String.valueOf((_nextUpdate - System.currentTimeMillis()) / 1000)); CommunityBoardHandler.separateAndSend(content, player); } else { } } public String getColor(int index) { switch (index) { case 1: return "<font color=FFFF00>"; case 2: return "<font color=FFA500>"; case 3: return "<font color=E9967A>"; } return ""; } @Override public String[] getCommunityBoardCommands() { return COMMANDS; } public void applyEmpty(StringBuilder sb) { sb.append("<table width=300 bgcolor=000000><tr>"); sb.append("<td width=20 align=right><font color=B09878>--</font></td><td width=20 height=18></td>"); sb.append("<td width=160 align=left><font color=B09878>----------------</font></td>"); sb.append("<td width=100 align=right><font color=FF0000>0</font></td>"); sb.append("</tr></table><img src=L2UI.SquareGray width=296 height=1>"); } public static RankingsBoard getInstance() { return SingletonHolder.INSTANCE; } private static class SingletonHolder { protected static final RankingsBoard INSTANCE = new RankingsBoard(); } } Here the method implemented in the HomeBoard.java class in an else if, I do not put the entire class because it is very large and I think it is unnecessary, but the constants it uses constanst private static final StringBuilder PVP = new StringBuilder(); private static final StringBuilder PKS = new StringBuilder(); private static final int PAGE_LIMIT_15 = 15; private long _nextUpdate; else if (command.startsWith("_bbsranking")) { if (_nextUpdate < System.currentTimeMillis()) { PVP.setLength(0); PKS.setLength(0); try (Connection con = DatabaseFactory.getConnection();) { try (PreparedStatement ps = con.prepareStatement("SELECT char_name, pvpkills FROM characters WHERE pvpkills > 0 ORDER BY pvpkills DESC LIMIT " + PAGE_LIMIT_15); ResultSet rs = ps.executeQuery()) { int index = 1; while (rs.next()) { final String name = rs.getString("char_name"); final Player databasePlayer = World.getInstance().getPlayer(name); final String status = "L2UI_CH3.msnicon" + ((databasePlayer != null) && databasePlayer.isOnline() ? "1" : "4"); StringUtil.append(PVP, "<table width=300 bgcolor=000000><tr><td width=20 align=right>", getColor(index), String.format("%02d", index), "</td>"); StringUtil.append(PVP, "<td width=20 height=18><img src=", status, " width=16 height=16></td><td width=160 align=left>", name, "</td>"); StringUtil.append(PVP, "<td width=100 align=right>", StringUtil.formatNumber(rs.getInt("pvpkills")), "</font></td></tr></table><img src=L2UI.SquareGray width=296 height=1>"); index++; } IntStream.range(index - 1, PAGE_LIMIT_15).forEach(x -> applyEmpty(PVP)); } try (PreparedStatement ps = con.prepareStatement("SELECT char_name, pkkills FROM characters WHERE pkkills > 0 ORDER BY pkkills DESC LIMIT " + PAGE_LIMIT_15); ResultSet rs = ps.executeQuery()) { int index = 1; while (rs.next()) { final String name = rs.getString("char_name"); final Player databasePlayer = World.getInstance().getPlayer(name); final String status = "L2UI_CH3.msnicon" + ((databasePlayer != null) && databasePlayer.isOnline() ? "1" : "4"); StringUtil.append(PKS, "<table width=300 bgcolor=000000><tr><td width=20 align=right>", getColor(index), String.format("%02d", index), "</td>"); StringUtil.append(PKS, "<td width=20 height=18><img src=", status, " width=16 height=16></td><td width=160 align=left>", name, "</td>"); StringUtil.append(PKS, "<td width=100 align=right>", StringUtil.formatNumber(rs.getInt("pkkills")), "</font></td></tr></table><img src=L2UI.SquareGray width=296 height=1>"); index++; } IntStream.range(index - 1, PAGE_LIMIT_15).forEach(x -> applyEmpty(PKS)); } } catch (Exception e) { } _nextUpdate = System.currentTimeMillis() + 60000L; } final String customPath = Config.CUSTOM_CB_ENABLED ? "Custom/" : ""; final String path = command.replace("_bbsranking;", ""); String content = HtmCache.getInstance().getHtm(player, "data/html/CommunityBoard/" + customPath + path); if (content != null) { content = content.replaceAll("%name%", player.getName()); content = content.replaceAll("%pvp%", PVP.toString()); content = content.replaceAll("%pks%", PKS.toString()); content = content.replaceAll("%time%", String.valueOf((_nextUpdate - System.currentTimeMillis()) / 1000)); CommunityBoardHandler.separateAndSend(content, player); } } Critical Error:
  6. Hola, como abro los archivos .u y .xdat ? quiero editar el community board de mi l2 (alt + b) y no se como abrirlo, vi que esta en interface, despues en la data del game server (html) y no se como arrancar
  7. Hola como estas, yo tambien los estoy buscando, si los encuentro te los comparto por aca y si lo encontras me lo pasas por aca? gracias
  8. Buenas noches, tengo un problema y queria ver si alguien podia ayudarme. soy un novato en esto y voy aprendiendo con lo poco que se encuentra en internet (unreal engine 3). la cuestion es la siguiente, quiero editar el mapa de giran 22_22.unr, pero cuando guardo el archivo sin hacer ningun cambio el suelo se vuelve negro. alguien sabra porque? dejo una imagen para que vean. solamente el piso afuera de la ciudad se vuelve negro. gracias Good evening, I have a problem and I wanted to see if someone could help me. I'm a novice at this and I'm learning with what little is on the internet (unreal engine 3). the question is the following, I want to edit the map of giran 22_22.unr, but when I save the file without making any changes the ground turns black. someone know why? I leave a picture for you to see. only the ground outside the city turns black. thxs
  9. Hola buenas noches, queria hacerles una consulta sobre como sacar el auto create account de mi server... Estoy empezando con servidores de l2, tengo algo de conocimiento en java y queria ver que onda con los servers de l2 porque siempre me gusto este juego. mi server(datapack) es l2jFrozen Hice una pagina web en php para agregar cuentas a la tabla account y me gustaria quitar que no se creen mas cuentas desde el cliente. Si mi publicacion esta mal en este lugar diganme, la coloque aca por sentido comun xd Buenas noches y gracias. ------------------------------------------ Hello good evening, I wanted to ask you a question about how to remove the auto create account from my server... I'm starting with l2 servers, I have some knowledge in java and I wanted to see about l2 servers because I always liked this game my server(datapack) is l2jFrozen I made a web page in php to add accounts to the account table and I would like to remove that no more accounts are created from the client. If my publication is wrong in this place, tell me, I'll put it here for common sense xd Good night and thank you.
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